The sampled pi-case hole on Body1/F13:side:l7@F14.1 became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.
The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses
- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
in pieces) ends on that surface: the section is cut where it crosses each seam, which is
shortened there; where no seam is crossed (the wall missing inside the other body) the
section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).
The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.
Baseline: the 90 actions that newly pass, rechecked one by one with the final build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Loading a design (from a worker's start or restart to its first output) gets 300 s; each action keeps 90 s. oracle/41-tube-radial-holes (about 23 s here) timed out loading on a loaded CI runner, and reloads after a hung action were charged to the next action.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
truck's face and edge IDs are their addresses, so walking maps keyed by them followed heap layout, and the ribbed lid's side-wall hole passed or failed by chance. The planar boolean's rebuild and glue now take truck's connected components in the shell's order, and the planar boolean's own maps are ordered. Healing's union-find keeps the lesser root and takes a run's ends in order of use. The face classification after an intersection orders each component's faces by the shell first. The lid now builds the same body on every run, with a test that builds it six times in one process. Its 0.5 mm side-wall holes, and one sensor enclosure hole of the same kind, now fail every time and are marked failing in the baseline.
Fixes#707.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The nearest point on a triangle with a zero-length edge (a cone's tip) is no longer NaN, so an axis or tangent plane on a drill tip works again (#567).
Sheet metal rims and bend ends attach by name (<panel>:rim.<edge>, <flange>:rim.bend0/1), as do face profiles from sheet faces. A plain or counterbored Hole square to a panel is machined into the flat pattern. Boss, Lip, Rest and Snap Fit keep the body's history and name their own faces. Hole tools name their faces by the part they cut, and pattern copies as copies. A pattern's repeated fillets keep the body's history. Loft sides are named by their section curves. A piece Offset Face moved off its face's plane attaches by its own qualified name. Sides of a profile grown to overlap a flush body keep their sketch line's name, so walls a Join merged take a sketch (#681). Face sketch 75% -> 90%, offset plane 75% -> 90%, press-pull/extrude 64% -> 85% in the action matrix; baseline blessed.
Fixes#494, fixes#495, fixes#560, fixes#561, fixes#563, fixes#564, fixes#681.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A single edge's blend no longer needs a plane square to the edge at each end. Straight edges: each rail ends where it reaches the end face's surface, the side edges there are shortened or continued along their line or circle, and the blend ends where its cylinder or chamfer plane meets that surface (a fitted curve checked against both). A chamfer may end across two faces. Curved edges: at a slanted or curved end the rolling ball runs on past the end and the strip is cut back where it meets that face. A straight edge running smoothly into a bend or rounded corner is blended along its whole smooth chain. Rolling-ball fixes: smooth chains follow edges stored against their curve, the ball touches only the faces of the edges it rolls along, the seam normal at a joint comes from the face there, and each strip is fitted with neighbouring sections at its own spacing.
Action matrix: edge.fillet 83.6% -> 93.0%, edge.chamfer 82.6% -> 93.3% (697 new passes, no regressions); reference tests 76/76.
Fixes#556
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Body::new no longer turns a long thin solid (a through-all hole's tool) inside out on the strength of a coarse mesh volume: it checks again on a fine mesh first. 79 more face.hole actions pass in the action matrix; the remaining no-result cuts stay under #559.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A flat face that no construction certificate names on its own now attaches by its exact history name (a new lineage face certificate): cut walls and floors, chamfer faces, each pattern or mirror copy, side walls a Join merged, and the pieces a later feature split a face into. Construction certificates still come first; a seed keeps its certificate when it is patterned. Two flush extrudes of one outline joined end to end keep their exact history in the prism boolean. Face sketch 52% -> 71%, offset plane 52% -> 71%, press-pull/extrude from face 41% -> 60% in the action matrix; baseline blessed.
Fixes#491, fixes#492, fixes#493, fixes#557.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Construction axes, points and planes resolve their picks against the model as their component sees it (in the root, every placement, pasted instances too), and a Hole picked on another component's body cuts that body. components-arm 355 -> 502/594 and joints-hinge 304/390 -> 371/408 in the action matrix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
apps/solidcraft-cli/tests/action_matrix.rs tries sketch, offset/angle/mid planes, press pull, extrude from a face, hole, draft, shell, fillet, chamfer, axes, points, planes, projection, move, copy, mirror and pattern on the final bodies of 104 designs (the old design files, the examples, the 76 reference recipes, the enclosure demos, the Pi case built through the UI, eight typical parts), through the commands and picks the desktop sends, each design in its own process, with an edit round on a sample of passes. tests/action_matrix/baseline.json is a ratchet: an action that passed there and fails now fails the test; newly passing ones are reported for cargo xtask action-matrix --bless. Every CI run checks a fixed sample; the nightly Action matrix job runs the whole matrix in four parts. 30,567 of 35,576 actions pass (85.9%); results and causes in docs/action-matrix.md, one ignored reproduction per open cause (#556-#568).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>