Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Moving a body transforms its intersection-curve edges, and truck-geometry 0.5.0 scales each curve's tolerance by the operator norm of the matrix. matext4cgmath 0.1.0 computes it from eigenvalues through a quartic whose Newton refinement loops while the residual is above a tolerance and never gives up. For a translation matrix all four eigenvalues are 1, and near that quadruple root the iteration can cycle forever (about one translation in eight of the boolean retries' shifts, by a scan of sizes 0.1-2000 mm). matext4cgmath is vendored with both Newton loops stopped after 100 steps (vendor/README.md, ATTRIBUTION.md).
truck master no longer computes the norm in transform_by, so the vendored copy can go once a truck release after 0.5.0 is adopted.
Tests: moving_a_body_with_an_intersection_curve_edge_ends (kernel) cuts a cylinder with a tilted box and moves the result by one of the shifts that hung (hangs on main). examples/regressions/oblique_cut_of_cylinder_hang.json is the variant of the oblique cut that hung the app; it hangs on main, and since the previous commit it passes without reaching the shifted retries, so it is replayed by the engine test as a scenario only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adapted from storytold/photocraft's release.yml and packaging/ (Apache-2.0; ATTRIBUTION.md and
NOTICE say so). Packages install the licence files, THIRD-PARTY-LICENSES.txt included. The app
icon is drawn by `solvecraft-cli icon` (a blue block with a bore, rendered on a transparent
background; .ico too), so no image is committed. Notes: a short header plus GitHub's generated
What's Changed. A dry run (Run workflow, publish off) keeps the files as the release-assets
artifact. packaging-lint.yml checks the workflows, scripts and metadata.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- solvecraft_io::vfs: the engine's file access (disk natively; in the browser an in-memory set of
files the host loads and stores). File commands and write_atomic go through it.
- Web host (apps/solvecraft-web/src/files.rs): stored designs are read from OPFS at start
(storage.persist() asked for) and written back when a command writes one; Save/Save As keep
designs in the browser, exports (STEP, STL, 3MF, OBJ, ...) download as files.
- File > Open shows "Files in this browser": open, insert, rename, download, delete, plus open or
insert from the computer (showOpenFilePicker where there is one, an <input type=file>
otherwise). Files dropped on the page are inserted or opened.
- Unsaved work is autosaved to OPFS and offered again after a reload or crash.
- Start page recents come from the stored designs, with thumbnails. In the browser the samples
are built when opened (a picture blocks the page there, and a kernel panic can't be caught).
- Pages without OPFS (http on a network address, old browsers) keep designs in local storage.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Vendored truck-stepio (writer only): an intersection curve's second surface
was written at the first one's id (duplicate ids for every boolean edge),
and revolved surfaces lost their orientation (the modeling-surface sense was
always true; inverted or mirrored revolutions came out inside out). Export
now writes intersection edges as C1 cubic B-splines through exact points,
so files carry plain 3D curves and no redundant surfaces.
Vendored truck-meshalgo: hinted parameter searches that run off a B-spline's
domain are rejected or clamped (meshing their grid never finished).
STEP import: straight revolution profiles are bounded in the meridian plane
and stop at the axis; loops on revolutions start away from the axis; face
extents include edge end points. Edges between pieces of one split surface
draw as seams.
kernel::step_validate checks a STEP file (duplicate ids, dangling
references, dense numbering); the oracle replay now exports every rebuilt
part, validates it and re-imports it with no warnings and the same volume
(all 32 rebuildable cases pass).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
crates/mcp (L5, engine only): JSON-RPC 2.0 over stdio with protocol version negotiation, a
headless Session backend and a bridge to the app's control port, 14 tools (list_commands,
execute, batch with rollback, inspect_design, measure, body_topology, set_parameter,
screenshot as an image block, export, undo/redo, new_design/open/save) and tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>