* feat(geom): surfaces through curve networks, and spline spaces to build them
Adds spline_space (clamped B-spline spaces, Hermite interpolation, exact
embedding by Bézier degree elevation and knot insertion, a monotone cubic
for reparameterising) and network (loft, Coons and Gordon surfaces through
curves in one or two directions, with G1/G2 cross-boundary conditions
against a neighbouring face). Part of #763.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(kernel): boundary surfaces from sketch curves, 3D curves and edges
kernel::boundary_network turns sketch chains, 3D sketch polylines and edge chains
into network curves, gives G1 frames of the faces along open edges
(EdgeFaces), builds the B-spline face (sides split at chain vertices so a
join shares the body's edges) and joins it into a surface body by stitching.
G2 is refused for now (not supported yet). Part of #763.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(kernel): second derivatives of B-spline surfaces in the vendored truck-geometry
BSplineSurface::uuder and vvder multiplied the second differences by p
instead of p·(p − 1), as BSplineCurve::der2 does, so every surface of
degree p ≥ 3 (NURBS too, through its homogeneous surface) reported
1/(p − 1) of its second derivative: a cubic surface's curvature read as
half. This is why a G2 boundary surface on a cylinder measured half the
curvature it carries (#763). New tests hold both to finite differences
for degrees 2 to 5.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(kernel): G2 boundary surfaces against a body's face
The network always carried the face's curvature across a G2 edge; the
refusal came from measuring it with truck's halved surface second
derivatives (fixed in the previous commit). EdgeFaces now reads the
face's second fundamental form from the exact second derivatives
instead of differencing the normal. A new test holds the curvature
across a cylinder's edge to the cylinder's within 0.1%, also with a
sheared far curve; G3 is refused (a network holds up to G2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* test(kernel): a boundary patch with straight corners measures its own area
A stadium's arcs meet its lines at 180°, so the Coons patch is singular
at its corners. From such a corner the reference mesher's boundary walk
ran onto the B-spline's extrapolation past its domain (a planar spline
passes through every point of its plane there), and the face measured
289 mm² for its 158.5 (#763). The vendored mesher's bounded projection
(nearest_projection, #2043) keeps the walk on the domain; this holds it
there, by the faces, the measuring mesh and the display mesh. The
display path (#1653) was never affected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(geom,kernel): three-sided boundary surfaces (one side collapsed to a point)
A network curve may be a PointCurve: the apex where the two sides beside
it meet. The curves through it cross it at the point itself, its row of
the net collapses there, and the kernel's face leaves that side out of
its loop (three edges, one vertex at the apex). One point per patch, as
a side; refused elsewhere, when it moves, or with a continuity
condition. Tests: a triangle and a quarter disc filled flat with their
analytic areas (40 mm², 25π), by geom and by the kernel's faces and
meshes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(doc): boundary surfaces through curve networks and loops of three or four
FeatureKind::SurfaceNetwork saves a network as `u` and `v` curves, each
a sketch chain (planar or 3D), a chain of a body's edges with an
optional G1/G2 continuity, or a point (the apex of a three-sided
patch), and an `operation` that can join the surface into the body of
its edges. A SurfaceBoundary of three or four sketch curves, refused
until now, builds as the flat Coons patch of its loop (three collapse
the side opposite the first curve). The format change is one pending
file; feature-walk goldens record the new variant's sketches, bodies
and points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(engine): surface.boundary through loops of three or four and curve networks
The command keeps its loop form (two to four curves of one sketch; three
and four now build the flat patch of the loop, crown refused there) and
gains a network form: `u` and `v`, each curve a sketch curve id, a
{sketch?, curves} chain (planar or 3D), a {body, edges, continuity?}
edge chain (g1/g2 with the face beside it) or a {point} for a
three-sided patch, with `operation` new or join. Edits may move between
the two forms (timeline.redefine accepts the command now that it has a
dialog).
Tests: analytic areas of loop patches and of a hyperbolic paraboloid
bounded by four 3D lines (every mesh vertex on z = xy/10), a loft
across two sketches, G1 and G2 measured across a cylinder's edge with
inspect.continuity (angle < 0.1°; curvature jump 1e-16 with G2 against
0.027 with G1), 26 hostile networks refused without panicking, and u/v
added to hostile_params_never_panic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(ui): Boundary Surface dialog
Curves and Cross curves take sketch curves and edges (picks that meet
end to end in one sketch or body are one chain); Continuity and
Operation (New Body or Join). Two to four sketch curves of one sketch
with nothing across are the loop patch; anything else is a network.
Edit Feature brings either back (per-side orders, crown and stations
the dialog does not show are kept). Strings in en, ja and zh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* docs: ROADMAP M8 and the bridge patch's notes for boundary networks (#763)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* test(oracle): a boundary surface through a loop, thickened (#763)
Case 83: four sketch curves (a square's three sides and a half circle
for its top) make one boundary surface, thickened 2 mm; analytic values
from tools/oracle-analytic/cases_surfaces.py (V = 2A, area 2A + 2P,
centroid by moments). Recipes gain boundary_surface, thicken and remove.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* refactor: boundary surfaces, review cleanups
Project onto the face once per derivative evaluation (the frame is
passed to natural() and reused by scale()), keep each track's
finite-difference step instead of rescanning its table, export the
kernel's edge-pick and chain caps and the default station count for
the engine, doc and dialog to share, map TooLarge spline errors to
KernelError::TooLarge, reuse the engine's operation parser, and skip
the dialog's sketch lookup when the picks are no loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #1801
* Insert SVG: the file picker opens on SVG files (#1801)
Every Open went through one host picker whose filters start with designs, CAD
files and meshes, so Insert SVG (and Insert DXF) in a sketch opened on STEP,
IGES and meshes, and the SVG file had to be found under another filter.
The host's pick_open now takes the extensions the command reads and offers
them as the picker's first, default filter. Insert SVG and Insert DXF pass
their type; every other Open passes none and keeps the list it had. The
browser host ignores them (it shows its own file panel).
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Adds File > Export > Current View as DXF: the visible bodies projected from the current camera onto 2D LINE/LWPOLYLINE entities, with hidden edges omitted or dashed.
Co-authored-by: cronos <19868002+crono2250@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Motion links can carry a coupling (gear pair, rack and pinion, screw) whose ratio follows radii, picked round faces or pitch. Design format 23.
Co-authored-by: SychPL <SychPL@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The web app reads a 3D mouse through the Gamepad API and drives the camera through navigation::device, so it follows each page's navigation capabilities (#1336).
Co-authored-by: CamWight <CamWight@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds an Interface font setting that leads the proportional family, with the default face and CJK/Hangul fallbacks kept behind it (#1290).
Co-authored-by: DuBearte <DuBearte@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes#1505.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu)
Sketch geometry had no copy or paste: Ctrl+C / Ctrl+X / Ctrl+V arrive as
clipboard events that nothing handled, and the sketch context menu had no
Copy, Cut or Paste.
- sketch.copy / sketch.cut / sketch.paste: lines, arcs, circles, ellipses,
splines, conics, points and text. Constraints and dimensions wholly among
the copied entities come along (each dimension gets its own parameter
with the same expression); ones that reach outside, fixes and pattern or
offset relations are dropped. Paste goes centred at `at`, by
`translate`, or offset from the original (same sketch) / at the same
coordinates (another sketch, on its plane). One undo step; the pasted
geometry is selected.
- Ctrl+C / Ctrl+X / Ctrl+V in a sketch (paste at the cursor), and Cut,
Copy and Paste in the sketch context menu. Outside a sketch Ctrl+C /
Ctrl+V copy and paste the selected timeline features. A copy also puts a
line of text on the system clipboard so the next Ctrl+V is delivered.
Fixes#1480
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep a pasted text's height and angle expressions, drop its place's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The flat pattern now keeps a 2D view of its own, driven by navigation::handle with orbit off,
so pan, zoom to the cursor and reverse zoom follow the navigation preset. Input over it no
longer reaches the Design camera, and Fit and Home frame the pattern. Closes#1483.
* Agent chat prototype: drive an ACP agent the user already has from a side panel
A desktop-only chat panel (off by default) that starts a coding agent over the
Agent Client Protocol and gives it SolidCraft's MCP server, bridged to the open
window through the token-protected control channel with the default folder
limits. It finds installed agents (Claude Code and Codex adapters, Gemini CLI,
Copilot, Qwen, OpenCode, goose) with version and login state, streams text,
tool calls and plans, shows the agent's permission requests, and when an agent
isn't signed in shows its own login methods without handling any credential.
Design notes and findings: docs/design/in-app-agent-chat.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: say only what the end-to-end run showed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: gate, one undo per message, docking, process groups, discovery polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: Settings → AI, several agents with a switcher, OpenAI-compatible endpoints, permission modes, toolbar button
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: translations, tool cards, Add agent dialog fixes, test agent saves on its own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: third-party licences for the keychain crates; clippy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: badge text from the theme tokens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: Auto-allow model edits is the default permission mode
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Adds a read-only review window to Validate Physical Material Data: paste a schema-1 card, see its known properties in SI units, unknown ones marked, with stated conditions and source claims. Nothing is assigned or saved.
Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
* Render preview uses the shared camera navigation
The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.
Fixes#1454
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render panel hint says the camera moves as in Design
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Imports become components: a STEP assembly's tree as nested components (#1386)
Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep an import's rigid group hidden when the window loads the file in the background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Import instances' skip list is format 22: format 21 ships in 0.12.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Catalog entries for Unlock Contents
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* View-dependent display refinement: bodies seen up close are drawn from finer display plans (#1320)
Each frame the viewport works out every shown body's screen-space error (the display
quality's chord tolerance in pixels where the body is nearest the eye) and picks a
refinement step past the chosen display quality, each halving the chord, with hysteresis.
Steps are planned off the UI thread and swapped in when ready, within a triangle budget
and a cache size. Faces (GPU plan or CPU mesh), edges, silhouettes and highlights of a
refined body all come from the refined plan, so a highlight stays on the drawn triangles.
Planned bodies are chunked by content on the GPU, so a refinement re-evaluates only its
own chunk. Display only: the reference mesh, the B-rep and exports never change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Display refinement: only collect finished plans while the view stands still, time the choice, keep the web planning one step a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the Display quality note as it was (the longer one pushed the Colour vision list off the Graphics page)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
component.insert_design (a saved part as a linked component) had no button, so an
assembly of separately saved parts looked impossible. It is now on the ASSEMBLE panel
of every tab and in the File menu; it asks for the file, and a STEP or mesh file picked
there is inserted as Insert STEP or Insert Mesh would.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Windows: resize border from the first frame, DPI-correct window moves (#1381)
- The egui resize zones were laid out after the start page's early return, so a launch without
a design had no resize edges at all. They now run on every page.
- Windows: the main window's procedure answers WM_NCHITTEST with the resize edges and corners,
Windows' own border width at the window's DPI (8 px at 100 %), so the OS shows its resize
cursors and runs its own resize (snap included) from the first message; no egui zones there.
- Windows: WM_GETDPISCALEDSIZE returns the size winit then applies (same logical size), so the
rect the OS suggests while the title bar is dragged onto a monitor with another scale is the
rect the window gets.
- Zone sizes and hit test shared in titlebar.rs and unit-tested; Windows CI checks the hit test
right after launch and a real edge drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows resize smoke: find the main window by its title
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows resize smoke: probe the maximized window at the screen's edge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fillet/chamfer: point the drag arrow into the corner on inside edges (#1384)
The radius/distance arrow always pointed against the faces' outward
bisector, which is into the body on an outside edge but away from the
corner on an inside one, where the blend adds material. The arrow and
the spline radius handles now take each edge's convexity into account,
so dragging out along the arrow grows the value on both kinds of edge,
and each edge of a mixed chain follows its own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: no unreachable! in the blend arrow helper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of #771 and #772. solid.sweep and surface.sweep take orientation (perpendicular, parallel or a direction), twist (up to 4 turns) and end scale (0.01 to 100), applied about the profile's normal through the path's start; default options run the old sweep, so existing sweeps are unchanged. New fields are optional, left out when unset and noted under format 21; twist and scale are model parameters. Both sweep dialogs get Orientation, Twist and End Scale rows; labels in every catalog. Checked on main + this branch: cargo check --workspace, kernel/engine/UI sweep tests, the doc suite and the robustness goldens.
One docked Save as mesh dialog replaces Export STL / 3MF / 3MF with face tags, with an optional Send to slicer that lists the slicers installed on this machine. Engine: file.save_mesh and file.slicers; the Convert Mesh dialog goes (mesh.convert and the MeshConvert feature stay, so existing designs open). Strings in all catalogs; screenshots in the PR. Checked on main + this branch: cargo check --workspace, the engine slicer/mesh/file tests, the UI catalog and menu tests and scenario s14 (the one local colour-token failure is epaint's TexturesDelta panic, which main shows on this machine too).
A control-channel method that reads the orbit camera, sets any of target/yaw/pitch/roll/distance, and fits listed occurrences (or everything) keeping the direction. Its reply passed back sets the same view again; a refused field changes nothing.
The empty design shown at launch, New on a design that is still empty, file.new and the blank design left when the last tab closes all take the Units of new designs preference. Opened files and the sample part keep their own units. Fixes#1205.
Co-authored-by: raythurman2386 <raythurman2386@users.noreply.github.com>
An opt-in Touchpad navigation preset: Shift + pointer motion pans, Alt/Option + motion orbits, vertical scroll zooms, all without a mouse button. Existing presets are unchanged; view.navigate gains continuous motion for the control channel and scenarios.
* Smart Extrude: direction from the picked side, Cut into a body stays a Cut (#1257)
- A sketch profile (or a thin extrude's curve) extrudes toward the side it was
picked from: from the bottom view it goes down. Body faces still go outward.
- The automatic operation is latched per side of the profile: a drag that starts
into a body is a Cut and stays one past the far side; a Join does not become a
Cut when it reaches another body. Passing through zero decides afresh for the
new side.
- An explicit operation, Direction or Reverse ends the automatic choices.
- auto_operation also looks just past the profile, so a long cut through a body
reads as a Cut from the start (the engine's operation: "auto" too).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Scenario s07: the XZ profile seen from behind now extrudes toward the camera
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The preview builds only the tool; the boolean runs once on OK, off the window thread, with a Computing label while it takes a while. Follow-up to #1020.
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.
- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.
Supersedes #706 and #800. Refs #620, #673, #756, #1004.
Contributed by @0xlillith.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes#1088.
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
Adds local scalar appearance and material libraries: a catalog in the io crate with safe writes, engine commands to list and apply library entries, and a library dialog in the UI, with docs.
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes#721.
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.
Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>