use serde_json::json; use solvecraft_engine::Session; use super::*; use crate::Services; use crate::dialogs::{apply_commands, face_sel, preview_commands}; /// Components A (grounded) and B: a 20 x 20 x 10 box each, B 30 mm along X. fn two_boxes() -> SolveApp { let mut s = Session::default(); for (name, x) in [("A", 0), ("B", 30)] { s.execute("component.activate", &json!({"component": "root"})).unwrap(); s.execute("component.create", &json!({ "name": name })).unwrap(); s.execute("solid.box", &json!({"length": 20, "width": 20, "height": 10, "corner": [x, 0, 0]})).unwrap(); } s.execute("component.activate", &json!({"component": "root"})).unwrap(); s.execute("occurrence.ground", &json!({"occurrence": "A:1", "grounded": true})).unwrap(); SolveApp::new(s, Services::default()) } fn occ(app: &SolveApp, name: &str) -> u64 { let c = app.session.doc.find_component(name).unwrap(); app.session.doc.occurrence_of(c).unwrap().id } /// Two face picks make a joint between the components that own them; offsets across the face /// turn component 1's origin into a frame; limits follow the type. #[test] fn joint_from_two_snaps() { let mut app = two_boxes(); app.start("joint.create"); let mut d = app.dialog.clone().unwrap(); let (fa, fb) = (face_sel(&app.session, Vec3::new(10.0, 10.0, 10.0)).unwrap(), face_sel(&app.session, Vec3::new(40.0, 10.0, 0.0)).unwrap()); assert!(apply_commands(&app, &d).is_err(), "no snaps yet"); d.pick(&app.session, fa); assert_eq!(d.active, 1, "component 2 is next"); d.pick(&app.session, fb); if let Kind::Assembly(Asm::Joint(f)) = &mut d.kind { f.kind = 1; f.fit_limits(); f.limits[0] = (true, "-45 deg".into(), "45 deg".into()); } let c = apply_commands(&app, &d).unwrap(); let (id, p) = &c[0]; assert_eq!(id, "joint.create"); assert_eq!(p["type"], "revolute"); assert_eq!(p["a"]["occurrence"], occ(&app, "A")); assert_eq!(p["b"]["occurrence"], occ(&app, "B")); assert!(p["a"]["face"].is_array() && p["b"]["face"].is_array(), "{p}"); assert_eq!(p["limits"], json!([["-45 deg", "45 deg"]])); // The bottom face of B snaps at its centre, z down. let sb = snap_of(&app.session, &d.inputs[1].items[0]).unwrap(); assert!(sb.at.dist(Vec3::new(40.0, 10.0, 0.0)) < 1e-6 && sb.z.dist(-Vec3::Z) < 1e-9, "{sb:?}"); // Offset X: an explicit frame 5 mm along the face. if let Kind::Assembly(Asm::Joint(f)) = &mut d.kind { f.offset[0] = "5 mm".into(); } let p = apply_commands(&app, &d).unwrap()[0].1.clone(); let o = &p["a"]["frame"]["origin"]; let at = Vec3::new(o[0].as_f64().unwrap(), o[1].as_f64().unwrap(), o[2].as_f64().unwrap()); assert!((at.dist(Vec3::new(10.0, 10.0, 10.0)) - 5.0).abs() < 1e-9, "{p}"); // OK makes it. for (id, p) in apply_commands(&app, &d).unwrap() { app.run(&id, p).unwrap(); } assert_eq!(app.session.doc.assembly.joints.len(), 1); } /// The preview moves B where the joint puts it and plays the motion while animating. #[test] fn joint_and_drive_preview_on_the_placed_model() { let mut app = two_boxes(); app.start("joint.create"); let mut d = app.dialog.clone().unwrap(); d.pick(&app.session, face_sel(&app.session, Vec3::new(10.0, 10.0, 10.0)).unwrap()); d.pick(&app.session, face_sel(&app.session, Vec3::new(40.0, 10.0, 0.0)).unwrap()); let colors = crate::preview::Colors { body: [1, 1, 1, 255], added: [2, 2, 2, 255], removed: [3, 3, 3, 100], edge: [0, 0, 0, 255] }; let cmds = preview_commands(&app, &d).unwrap(); let b = world_preview(&app.session, &cmds, colors).unwrap().unwrap(); assert_eq!(b.replaced, vec!["Body2".to_string()], "B moves"); assert!(app.session.doc.assembly.joints.is_empty(), "the preview changes nothing"); if let Kind::Assembly(Asm::Joint(f)) = &mut d.kind { f.kind = 1; f.animate = true; f.phase = 0.25; } let cmds = preview_commands(&app, &d).unwrap(); assert_eq!(cmds[0].1["values"], json!(["90 deg"]), "a quarter turn into the animation"); assert!(apply_commands(&app, &d).unwrap()[0].1.get("values").is_none(), "OK makes the joint at rest"); // Drive: the dialog's value turns the joint, the preview shows it. for (id, p) in apply_commands(&app, &d).unwrap() { app.run(&id, p).unwrap(); } app.start("joint.drive"); let mut d = app.dialog.clone().unwrap(); if let Kind::Assembly(Asm::Drive { values, .. }) = &mut d.kind { assert_eq!(values, &vec!["0 deg".to_string()]); values[0] = "30 deg".into(); } let cmds = apply_commands(&app, &d).unwrap(); assert_eq!(cmds[0].0, "joint.drive"); let b = world_preview(&app.session, &cmds, colors).unwrap().unwrap(); assert_eq!(b.replaced, vec!["Body2".to_string()]); // Features preview as before while nothing is placed away from its frame, and on the // placed model once something is (B moved by its joint). assert!(world_preview(&two_boxes().session, &[("solid.extrude".into(), json!({}))], colors).is_none()); assert!(world_preview(&app.session, &[("solid.extrude".into(), json!({}))], colors).is_some()); } /// Edit Joint changes type, alignment and limits of the joint in place. #[test] fn edit_joint_runs_edit_and_limits() { let mut app = two_boxes(); let (a, b) = (occ(&app, "A"), occ(&app, "B")); app.run("joint.create", json!({"type": "slider", "a": {"occurrence": a, "face": [10, 10, 10]}, "b": {"occurrence": b, "face": [40, 10, 0]}})) .unwrap(); let id = app.session.doc.assembly.joints[0].id; let mut d = edit_joint(&app, id).unwrap(); assert!(d.inputs.is_empty()); if let Kind::Assembly(Asm::Joint(f)) = &mut d.kind { assert_eq!(TYPES[f.kind], "slider"); f.limits[0] = (true, "0 mm".into(), "15 mm".into()); f.offset[2] = "2 mm".into(); } let c = apply_commands(&app, &d).unwrap(); assert_eq!(c.iter().map(|x| x.0.as_str()).collect::>(), ["joint.edit", "joint.limits"]); for (id, p) in c { app.run(&id, p).unwrap(); } let j = &app.session.doc.assembly.joints[0]; assert_eq!(j.limits[0], Some((0.0, 15.0))); assert!((j.offset - 2.0).abs() < 1e-12); } /// As-built joints and rigid groups take components from body picks; New Component makes one /// from bodies when bodies are picked. #[test] fn component_picks_become_occurrences() { let mut app = two_boxes(); app.session.selection = vec![Sel::Body { name: "Body1".into() }, Sel::Body { name: "Body2".into() }]; app.start("joint.as_built"); let d = app.dialog.clone().unwrap(); let c = apply_commands(&app, &d).unwrap(); assert_eq!(c[0].1["a"], occ(&app, "A")); assert_eq!(c[0].1["b"], occ(&app, "B")); app.session.selection = vec![Sel::Body { name: "Body1".into() }, Sel::Body { name: "Body2".into() }]; app.start("joint.rigid_group"); let c = apply_commands(&app, app.dialog.as_ref().unwrap()).unwrap(); assert_eq!(c[0].1["occurrences"], json!([occ(&app, "A"), occ(&app, "B")])); app.dialog = None; app.start("component.create"); let c = apply_commands(&app, app.dialog.as_ref().unwrap()).unwrap(); assert_eq!(c[0].0, "component.create"); } /// Round edges snap to their centre; straight ones are not circles. #[test] fn circles_from_edge_polylines() { let pts: Vec = (0..=24).map(|i| f64::from(i) / 24.0 * std::f64::consts::TAU).map(|t| Vec3::new(5.0 + 3.0 * t.cos(), 2.0 + 3.0 * t.sin(), 7.0)).collect(); let (c, n) = circle_of(&pts).unwrap(); assert!(c.dist(Vec3::new(5.0, 2.0, 7.0)) < 1e-9 && n.cross(Vec3::Z).len() < 1e-9); let line: Vec = (0..10).map(|i| Vec3::new(f64::from(i), 0.0, 0.0)).collect(); assert!(circle_of(&line).is_none()); } /// The centre of the first text shape reading `text` in a frame's output. fn text_at(out: &egui::FullOutput, text: &str) -> Option { out.shapes.iter().find_map(|c| match &c.shape { egui::Shape::Text(t) if t.galley.text() == text => Some(t.pos + t.galley.rect.center().to_vec2()), _ => None, }) } /// OK pressed while the animated preview is computing and released once it is not (the busy /// spinner coming and going between the two frames) still applies the joint. #[test] fn ok_click_survives_a_busy_preview() { let mut app = two_boxes(); app.start("joint.create"); let mut d = app.dialog.take().unwrap(); d.pick(&app.session, face_sel(&app.session, Vec3::new(10.0, 10.0, 10.0)).unwrap()); d.pick(&app.session, face_sel(&app.session, Vec3::new(40.0, 10.0, 0.0)).unwrap()); if let Kind::Assembly(Asm::Joint(f)) = &mut d.kind { f.kind = 1; f.animate = true; } app.dialog = Some(d); let ctx = egui::Context::default(); let screen = egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(1600.0, 1000.0)); let frame = |app: &mut SolveApp, busy: bool, events: Vec| { app.preview.busy = busy; let input = egui::RawInput { screen_rect: Some(screen), events, ..Default::default() }; let mut out = ctx.run_ui(input, |ui| crate::dialogs::show(app, ui.ctx())); // Nothing is painted: drop the texture changes (an unapplied delta panics on drop). out.textures_delta.clear(); out }; frame(&mut app, false, vec![]); let out = frame(&mut app, false, vec![]); let ok = text_at(&out, "OK").expect("an OK button"); let button = |pressed| egui::Event::PointerButton { pos: ok, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() }; frame(&mut app, true, vec![egui::Event::PointerMoved(ok)]); frame(&mut app, true, vec![button(true)]); frame(&mut app, false, vec![button(false)]); assert_eq!(app.session.doc.assembly.joints.len(), 1, "the click applied the joint"); assert!(app.dialog.is_none()); } /// Two top faces mate face to face as in Fusion: B ends up upside down on A, not inside it; /// Flip turns it back over (into A). #[test] fn face_snaps_mate_face_to_face() { let mut app = two_boxes(); app.start("joint.create"); let mut d = app.dialog.clone().unwrap(); d.pick(&app.session, face_sel(&app.session, Vec3::new(10.0, 10.0, 10.0)).unwrap()); d.pick(&app.session, face_sel(&app.session, Vec3::new(40.0, 10.0, 10.0)).unwrap()); let c = apply_commands(&app, &d).unwrap(); assert_eq!(c[0].1["flip"], false, "mating is the engine's default; no flip"); for (id, p) in c { app.run(&id, p).unwrap(); } let st = app.session.world_state(); let b = st.body("Body2").unwrap().mesh().bounds(); assert!((b.min.z - 10.0).abs() < 1e-6 && (b.max.z - 20.0).abs() < 1e-6, "{b:?}"); // Edit Joint shows the mate unflipped; Flip puts B back into A's volume. let id = app.session.doc.assembly.joints[0].id; let mut e = edit_joint(&app, id).unwrap(); if let Kind::Assembly(Asm::Joint(f)) = &mut e.kind { assert!(!f.flip); f.flip = true; } for (id, p) in apply_commands(&app, &e).unwrap() { app.run(&id, p).unwrap(); } let b = app.session.world_state().body("Body2").unwrap().mesh().bounds(); assert!((b.max.z - 10.0).abs() < 1e-6, "{b:?}"); } /// Drive Joints takes the keyboard: typing a value and Enter drives the joint. #[test] fn drive_value_takes_the_keyboard() { let mut app = two_boxes(); let (a, b) = (occ(&app, "A"), occ(&app, "B")); app.run("joint.create", json!({"type": "revolute", "a": {"occurrence": a, "face": [10, 10, 10]}, "b": {"occurrence": b, "face": [40, 10, 0]}})) .unwrap(); app.start("joint.drive"); let ctx = egui::Context::default(); let screen = egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(1600.0, 1000.0)); let frame = |app: &mut SolveApp, events: Vec| { let input = egui::RawInput { screen_rect: Some(screen), events, ..Default::default() }; // Nothing renders here: drop the frame's texture changes deliberately. ctx.run_ui(input, |ui| crate::dialogs::show(app, ui.ctx())).textures_delta.clear(); }; frame(&mut app, vec![]); frame(&mut app, vec![]); frame(&mut app, vec![egui::Event::Text("90".into())]); let key = |pressed| egui::Event::Key { key: egui::Key::Enter, physical_key: None, pressed, repeat: false, modifiers: Default::default() }; frame(&mut app, vec![key(true), key(false)]); frame(&mut app, vec![]); let j = &app.session.doc.assembly.joints[0]; assert!((j.values[0] - 90f64.to_radians()).abs() < 1e-9, "{:?}", j.values); assert!(app.dialog.is_none()); } /// Named joint origins are drawn where their component is: a drive of the occurrence, or a free /// move not captured yet, carries them along. #[test] fn joint_origins_follow_their_component() { let mut app = two_boxes(); app.session.execute("joint.origin", &json!({"name": "Top of B", "face": [40, 10, 10]})).unwrap(); let at = |app: &SolveApp| { let v = origins_world(&app.session); let (_, m) = v.iter().find(|(n, _)| n == "Top of B").unwrap(); solvecraft_engine::doc::apply_point(m, Vec3::ZERO) }; assert!(at(&app).dist(Vec3::new(40.0, 10.0, 10.0)) < 1e-6, "{:?}", at(&app)); let b = occ(&app, "B"); app.session.execute("occurrence.move", &json!({"occurrence": b, "translate": [0, 0, 15]})).unwrap(); assert!(at(&app).dist(Vec3::new(40.0, 10.0, 25.0)) < 1e-6, "{:?}", at(&app)); // A drag not captured yet. let mut m = app.session.doc.occurrence_of(app.session.doc.find_component("B").unwrap()).unwrap().transform; m[3][0] += 5.0; app.session.pending_moves.insert(b, m); assert!(at(&app).dist(Vec3::new(45.0, 10.0, 25.0)) < 1e-6, "{:?}", at(&app)); } /// Edit Feature on a moved component: the dialog shows the feature's picks where the /// component is (its stored points are in the component's frame). #[test] fn edit_feature_on_a_moved_component_refills_in_the_world() { let mut app = two_boxes(); let b = occ(&app, "B"); app.session.execute("occurrence.move", &json!({"occurrence": b, "translate": [0, 0, 15]})).unwrap(); let r = app.session.execute("solid.fillet", &json!({"edges": [[40, 0, 25]], "radius": 2})).unwrap(); let id = r["feature"].as_u64().unwrap(); let d = crate::dialogs::for_feature(&app, id, None).unwrap(); let items: Vec = d.inputs.iter().flat_map(|i| i.items.clone()).collect(); let Some(Sel::Edge { body, point, .. }) = items.first() else { panic!("{items:?}") }; assert_eq!(body, "Body2"); assert!(point.dist(Vec3::new(40.0, 0.0, 25.0)) < 1e-6, "{point:?}"); }