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SolveCraft

SolveCraft is an open-source parametric 3D CAD application written in Rust, in the style of Autodesk Fusion: sketch on a plane, constrain and dimension the sketch, turn profiles into solids with extrude and revolve, round edges, combine bodies, and change a parameter to watch the whole timeline rebuild. It is a clean-room implementation (see CLAUDE.md) and part of the storytold "craft" family.

SolveCraft with the sample plate

Status: early (milestone M0 done, M1 in progress). See ROADMAP.md, docs/parity.md (command parity with Fusion's Design workspace) and docs/oracle.md (parts built in Fusion, rebuilt and measured in SolveCraft).

What works

  • Sketches on the origin planes, offset planes or planar faces: lines, rectangles (2-point, 3-point, centre), circles (centre, 2-point, 3-point), arcs (3-point, centre), polygons, slots and points; construction geometry.
  • Constraints and dimensions solved by our own solver (damped Gauss–Newton with degree-of-freedom analysis): coincident, horizontal/vertical, parallel, perpendicular, tangent, equal, concentric, collinear, midpoint, symmetry, fix; linear, aligned, horizontal, vertical, radius, diameter and angle dimensions driven by parameters. Over-constraining edits are rejected; fully constrained geometry turns black.
  • Profiles found automatically, including regions split by lines and holes inside outlines.
  • Features on a parametric timeline: extrude (one side, flipped, symmetric, two-sided, start offset; new body, join, cut, intersect), revolve, fillet and chamfer (straight convex edges), box, cylinder, sphere, torus, combine, move. The timeline rebuilds incrementally from the first changed feature; it can be rolled back, and features can be suppressed, renamed, edited and deleted.
  • Parameters with unit-aware expressions (2 * width + 5 mm, angle / 2).
  • Files: designs as JSON (.solvecraft), export to STEP, STL (binary/ASCII) and OBJ.
  • Desktop app (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with view cube and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines control channel so agents and tests can drive it.
  • Headless CLI solvecraft-cli: run command scripts, measure (volume, area, centre of mass, face/edge/vertex counts), export, render PNG snapshots, replay Fusion oracle recipes.

Build and run

cargo run --release -p solvecraft -- --sample          # desktop app with a sample part
cargo run --release -p solvecraft-cli -- commands      # the command registry
cargo run --release -p solvecraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solvecraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo xtask ci                                          # fmt, clippy, tests, assets, layers

Windows builds: cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.

Scripts

A script is a JSON list of commands, the same ones the UI runs:

{"commands": [
  {"command": "SketchCreate", "params": {"plane": "XY"}},
  {"command": "ShapeRectangleTwoPoint", "params": {"p0": [0, 0], "p1": [40, 30]}},
  {"command": "Extrude", "params": {"distance": 20}},
  {"command": "FusionFilletEdgesCommand", "params": {"edges": [[0, 0, 10]], "radius": 3}}
]}

Architecture

Layer Crates Role
L0 geom vectors, planes, profiles, meshes and their measures
L1 sketch, kernel, render constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer
L2 doc parameters, expressions, the feature timeline and its incremental evaluation
L3 io design files, STL/OBJ/STEP export
L4 engine the session and the command registry (everything is a command)
L5 ui-egui the swappable desktop front end
apps solvecraft, solvecraft-cli desktop app, headless CLI

Licence

MIT OR Apache-2.0, at your option. SolveCraft is not affiliated with Autodesk; Fusion is a trademark of Autodesk, Inc.