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solidcraft-upstream/crates/engine/src/cmd/view_dxf_meshes.rs
T

208 lines
8.0 KiB
Rust

//! Export-only mesh instances. Keep one geometry buffer per unambiguous definition, while
//! retaining the current placed body's edge choices (tangent classification can vary after
//! placement). Never modify the document, fuse parts, or share across separate exports.
use std::collections::BTreeMap;
use std::mem::size_of;
use std::sync::Arc;
use std::sync::atomic::{AtomicUsize, Ordering};
use solidcraft_doc::{IDENTITY, Mat, ModelBody, mat_inverse, mat_mul};
use solidcraft_geom::{Aabb3, Mesh, Vec3};
use solidcraft_kernel::{KernelError, map_with_local_pools};
use super::{CMD, progress::Stage};
use crate::params::bad;
use crate::{Result, Session};
#[cfg(not(target_arch = "wasm32"))]
pub(super) const WORKERS: usize = 8;
#[cfg(target_arch = "wasm32")]
pub(super) const WORKERS: usize = 1;
const MESH_BYTES: usize = 512 * 1024 * 1024;
const MAX_BODIES: usize = 100_000;
pub(super) struct Placement {
pub mesh: usize,
pub transform: Mat,
pub visibility: Vec<bool>,
}
pub(super) struct Scene {
pub meshes: Vec<Arc<Mesh>>,
pub placements: Vec<Placement>,
pub triangles: usize,
pub bytes: usize,
}
struct Group {
first: usize,
inverse: Mat,
}
struct Item<'a> {
body: &'a ModelBody,
group: usize,
keep: bool,
transform: Mat,
}
struct Prepared {
mesh: Option<Arc<Mesh>>,
visibility: Vec<bool>,
triangles: usize,
}
pub(super) fn claim(counter: &AtomicUsize, amount: usize, limit: usize) -> bool {
let mut old = counter.load(Ordering::Relaxed);
loop {
let Some(next) = old.checked_add(amount).filter(|n| *n <= limit) else { return false };
match counter.compare_exchange_weak(old, next, Ordering::Relaxed, Ordering::Relaxed) {
Ok(_) => return true,
Err(current) => old = current,
}
}
}
pub(super) fn buffer_bytes(m: &Mesh) -> usize {
m.positions.capacity() * size_of::<Vec3>()
+ m.normals.capacity() * size_of::<Vec3>()
+ m.triangles.capacity() * size_of::<[u32; 3]>()
+ m.tri_face.capacity() * size_of::<u32>()
+ m.edges.capacity() * size_of::<Vec<Vec3>>()
+ m.edges.iter().map(|e| e.capacity() * size_of::<Vec3>()).sum::<usize>()
+ m.seams.capacity()
+ m.smooth_edges.capacity()
+ m.sharp_edges.capacity()
+ m.edge_faces.capacity() * size_of::<Vec<u32>>()
+ m.edge_faces.iter().map(|e| e.capacity() * size_of::<u32>()).sum::<usize>()
}
fn rigid(m: &Mat) -> bool {
if m.iter().flatten().any(|v| !v.is_finite()) || m.iter().zip([0., 0., 0., 1.]).any(|(c, w)| (c[3] - w).abs() > 1e-10) {
return false;
}
let axes = [Vec3::new(m[0][0], m[0][1], m[0][2]), Vec3::new(m[1][0], m[1][1], m[1][2]), Vec3::new(m[2][0], m[2][1], m[2][2])];
let [x, y, z] = axes;
(x.len2() - 1.).abs() < 1e-9
&& (y.len2() - 1.).abs() < 1e-9
&& (z.len2() - 1.).abs() < 1e-9
&& x.dot(y).abs() < 1e-9
&& x.dot(z).abs() < 1e-9
&& y.dot(z).abs() < 1e-9
&& (x.cross(y).dot(z) - 1.).abs() < 1e-9
}
pub(super) fn prepare(s: &Session, tolerance: f64) -> Result<Scene> {
let world = s.world_state();
let state = s.model.state();
let mut definitions = BTreeMap::new();
for body in &state.bodies {
*definitions.entry((body.component, body.definition_name(), body.feature)).or_insert(0usize) += 1;
}
let mut by_definition = BTreeMap::new();
let mut groups: Vec<Group> = Vec::new();
let mut items = Vec::new();
for (index, body) in world.bodies.iter().enumerate().filter(|(_, b)| s.body_visible(&b.name)) {
if items.len() >= MAX_BODIES {
return Err(bad(CMD, "too many placed bodies to export"));
}
let key = (body.component, body.definition_name(), body.feature);
let unambiguous = definitions.get(&key) == Some(&1);
let reused = unambiguous
.then(|| by_definition.get(&key).copied())
.flatten()
.and_then(|g: usize| groups.get(g).map(|group| (g, mat_mul(&body.source_transform, &group.inverse))))
.filter(|(_, m)| rigid(m));
let (group, transform) = if let Some(reused) = reused {
reused
} else {
let g = groups.len();
groups.push(Group { first: index, inverse: mat_inverse(&body.source_transform).unwrap_or(IDENTITY) });
if unambiguous && mat_inverse(&body.source_transform).is_some() {
by_definition.entry(key).or_insert(g);
}
(g, IDENTITY)
};
let keep = groups.get(group).is_some_and(|g| g.first == index);
items.push(Item { body, group, keep, transform });
}
if items.is_empty() {
return Err(bad(CMD, "no visible bodies to export"));
}
let progress = Stage::new("dxf_meshes", items.len());
let bytes = AtomicUsize::new(0);
let results = map_with_local_pools(&items, WORKERS, |item| {
progress.check().map_err(|e| KernelError::Failed(e.into()))?;
let mut mesh = item.body.body.reference_display_mesh_angular(tolerance, solidcraft_kernel::DISPLAY_ANGLE)?;
if mesh.triangles.is_empty() {
return Err(KernelError::Invalid(format!("{} has no exportable surface", item.body.name)));
}
let visibility = (0..mesh.edges.len()).map(|i| mesh.shaded_edge_visible(i)).collect();
let triangles = mesh.triangles.len();
let mesh = if item.keep {
// These are owned export buffers, not the document's cached mesh. Picking and
// shading data are unused by vector occlusion; edge choices were captured above.
mesh.normals = Vec::new();
mesh.tri_face = Vec::new();
mesh.seams = Vec::new();
mesh.smooth_edges = Vec::new();
mesh.sharp_edges = Vec::new();
mesh.edge_faces = Vec::new();
if !claim(&bytes, buffer_bytes(&mesh), MESH_BYTES) {
return Err(KernelError::Invalid("view exceeds export memory budget; hide bodies or increase tolerance".into()));
}
Some(Arc::new(mesh))
} else {
None
};
progress.advance(1).map_err(|e| KernelError::Failed(e.into()))?;
Ok(Prepared { mesh, visibility, triangles })
});
let mut prepared = results.into_iter().collect::<solidcraft_kernel::Result<Vec<_>>>()?;
let mut meshes: Vec<Option<Arc<Mesh>>> = vec![None; groups.len()];
for (item, p) in items.iter().zip(&mut prepared) {
if let Some(mesh) = p.mesh.take()
&& let Some(slot) = meshes.get_mut(item.group)
{
*slot = Some(mesh);
}
}
let meshes = meshes.into_iter().map(|m| m.ok_or_else(|| bad(CMD, "missing export geometry"))).collect::<Result<Vec<_>>>()?;
let mut placements = Vec::with_capacity(items.len());
let mut triangles = 0usize;
for (item, p) in items.iter().zip(prepared) {
if meshes.get(item.group).is_none_or(|m| m.edges.len() != p.visibility.len()) {
return Err(bad(CMD, "placed edge identity changed"));
}
triangles = triangles.saturating_add(p.triangles);
placements.push(Placement { mesh: item.group, transform: item.transform, visibility: p.visibility });
}
Ok(Scene { meshes, placements, triangles, bytes: bytes.load(Ordering::Relaxed) })
}
pub(super) fn transformed_bounds(mesh: &Mesh, m: &Mat) -> Aabb3 {
let b = mesh.bounds();
let mut out = Aabb3::EMPTY;
for x in [b.min.x, b.max.x] {
for y in [b.min.y, b.max.y] {
for z in [b.min.z, b.max.z] {
out.add(solidcraft_doc::apply_point(m, Vec3::new(x, y, z)));
}
}
}
out
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn only_proper_rigid_placements_share_geometry() {
assert!(rigid(&solidcraft_doc::rigid(Vec3::new(1., 2., 3.), Vec3::ZERO, Vec3::Z, 0.7)));
let mut m = IDENTITY;
m[0][0] = -1.;
assert!(!rigid(&m));
m[0][0] = 2.;
assert!(!rigid(&m));
m[0][0] = f64::NAN;
assert!(!rigid(&m));
}
}