* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
463 lines
18 KiB
Rust
463 lines
18 KiB
Rust
//! 3D sketch curves from the model: curves projected onto faces, intersection curves of bodies
|
||
//! and faces (on their display meshes), and spun profiles.
|
||
|
||
use std::collections::BTreeMap;
|
||
use std::sync::Arc;
|
||
|
||
use solidcraft_geom::{Mesh, Plane, Vec2, Vec3};
|
||
use solidcraft_sketch::LinkSource;
|
||
|
||
use crate::eval::ModelState;
|
||
|
||
/// Most triangle pairs examined by one intersection.
|
||
const MAX_PAIRS: usize = 20_000_000;
|
||
|
||
/// The mesh (and face, for a face source) of a body or face reference.
|
||
pub(crate) fn mesh_of(st: &ModelState, src: &LinkSource) -> Option<(Arc<Mesh>, Option<u32>)> {
|
||
match src {
|
||
LinkSource::Body { body } => Some((st.body(body)?.mesh(), None)),
|
||
LinkSource::Face { body, at } => {
|
||
let b = st.body(body).or_else(|| st.bodies.iter().min_by(|x, y| dist_to(&x.mesh(), *at).total_cmp(&dist_to(&y.mesh(), *at))))?;
|
||
let m = b.mesh();
|
||
let (f, _, _) = crate::project::nearest_face(&m, *at)?;
|
||
Some((m, Some(f)))
|
||
}
|
||
_ => None,
|
||
}
|
||
}
|
||
|
||
fn dist_to(m: &Mesh, p: Vec3) -> f64 {
|
||
crate::project::nearest_face(m, p).map(|x| x.2).unwrap_or(f64::INFINITY)
|
||
}
|
||
|
||
fn tris(m: &Mesh, face: Option<u32>) -> Vec<[Vec3; 3]> {
|
||
m.triangles.iter().zip(&m.tri_face).filter(|(_, f)| face.is_none_or(|x| x == **f)).filter_map(|(t, _)| m.tri(t)).collect()
|
||
}
|
||
|
||
/// Ray–triangle hit parameter (Möller–Trumbore), any sign.
|
||
fn ray_hit(o: Vec3, d: Vec3, t: &[Vec3; 3]) -> Option<f64> {
|
||
let (e1, e2) = (t[1] - t[0], t[2] - t[0]);
|
||
let p = d.cross(e2);
|
||
let det = e1.dot(p);
|
||
if det.abs() < 1e-14 {
|
||
return None;
|
||
}
|
||
let inv = 1.0 / det;
|
||
let s = o - t[0];
|
||
let u = s.dot(p) * inv;
|
||
if !(-1e-9..=1.0 + 1e-9).contains(&u) {
|
||
return None;
|
||
}
|
||
let q = s.cross(e1);
|
||
let v = d.dot(q) * inv;
|
||
if v < -1e-9 || u + v > 1.0 + 1e-9 {
|
||
return None;
|
||
}
|
||
Some(e2.dot(q) * inv)
|
||
}
|
||
|
||
/// Project a world polyline onto face `f` along `dir` (either way, nearest hit). Points that
|
||
/// miss the face split the result.
|
||
pub(crate) fn onto_face(m: &Mesh, f: u32, pts: &[Vec3], dir: Vec3) -> Vec<Vec<Vec3>> {
|
||
let Some(d) = dir.normalized() else { return Vec::new() };
|
||
let ts = tris(m, Some(f));
|
||
let size = m.bounds().diagonal().max(1e-9);
|
||
// Resample so the projected curve follows the surface.
|
||
let step = size / 200.0;
|
||
let mut dense: Vec<Vec3> = Vec::new();
|
||
for w in pts.windows(2) {
|
||
let (a, b) = (w[0], w[1]);
|
||
let n = ((a.dist(b) / step).ceil() as usize).clamp(1, 2000);
|
||
for i in 0..n {
|
||
dense.push(a.lerp(b, i as f64 / n as f64));
|
||
}
|
||
if dense.len() > 200_000 {
|
||
break;
|
||
}
|
||
}
|
||
if let Some(l) = pts.last() {
|
||
dense.push(*l);
|
||
}
|
||
let mut out: Vec<Vec<Vec3>> = Vec::new();
|
||
let mut cur: Vec<Vec3> = Vec::new();
|
||
for p in dense {
|
||
let hit = ts.iter().filter_map(|t| ray_hit(p, d, t)).min_by(|a, b| a.abs().total_cmp(&b.abs()));
|
||
match hit {
|
||
Some(t) => cur.push(p + d * t),
|
||
None => {
|
||
if cur.len() >= 2 {
|
||
out.push(std::mem::take(&mut cur));
|
||
} else {
|
||
cur.clear();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if cur.len() >= 2 {
|
||
out.push(cur);
|
||
}
|
||
out
|
||
}
|
||
|
||
/// Segment where two triangles cross (None when they do not, or are coplanar).
|
||
fn tri_tri(a: &[Vec3; 3], b: &[Vec3; 3]) -> Option<(Vec3, Vec3)> {
|
||
let nb = (b[1] - b[0]).cross(b[2] - b[0]).normalized()?;
|
||
let na = (a[1] - a[0]).cross(a[2] - a[0]).normalized()?;
|
||
// Points where one triangle's edges pass through the other's plane.
|
||
let cut = |t: &[Vec3; 3], n: Vec3, o: Vec3| -> Option<(Vec3, Vec3)> {
|
||
let h: Vec<f64> = t.iter().map(|p| (*p - o).dot(n)).collect();
|
||
if h.iter().all(|x| *x > 1e-12) || h.iter().all(|x| *x < -1e-12) {
|
||
return None;
|
||
}
|
||
let mut pts = Vec::new();
|
||
for (i, j) in [(0usize, 1usize), (1, 2), (2, 0)] {
|
||
let (hi, hj) = (h[i], h[j]);
|
||
if (hi > 0.0) != (hj > 0.0) {
|
||
pts.push(t[i].lerp(t[j], hi / (hi - hj)));
|
||
} else if hi == 0.0 {
|
||
pts.push(t[i]);
|
||
}
|
||
}
|
||
match pts[..] {
|
||
[p, q, ..] => Some((p, q)),
|
||
_ => None,
|
||
}
|
||
};
|
||
if na.cross(nb).len() < 1e-9 {
|
||
return None;
|
||
}
|
||
let (a0, a1) = cut(a, nb, b[0])?;
|
||
let (b0, b1) = cut(b, na, a[0])?;
|
||
// Overlap of the two segments on the common line.
|
||
let dir = na.cross(nb);
|
||
let pr = |p: Vec3| p.dot(dir);
|
||
let (sa0, sa1) = if pr(a0) <= pr(a1) { (a0, a1) } else { (a1, a0) };
|
||
let (sb0, sb1) = if pr(b0) <= pr(b1) { (b0, b1) } else { (b1, b0) };
|
||
let lo = if pr(sa0) >= pr(sb0) { sa0 } else { sb0 };
|
||
let hi = if pr(sa1) <= pr(sb1) { sa1 } else { sb1 };
|
||
(pr(hi) - pr(lo) > 1e-12).then_some((lo, hi))
|
||
}
|
||
|
||
/// Where two meshes (or faces of them) meet, as polylines.
|
||
pub(crate) fn mesh_intersection(ma: &Mesh, fa: Option<u32>, mb: &Mesh, fb: Option<u32>) -> Vec<Vec<Vec3>> {
|
||
let (ta, tb) = (tris(ma, fa), tris(mb, fb));
|
||
let bbox = |t: &[Vec3; 3]| (t[0].min(t[1]).min(t[2]), t[0].max(t[1]).max(t[2]));
|
||
// Uniform grid over B.
|
||
let lo = tb.iter().fold(Vec3::new(f64::INFINITY, f64::INFINITY, f64::INFINITY), |m, t| m.min(bbox(t).0));
|
||
let hi = tb.iter().fold(Vec3::new(f64::NEG_INFINITY, f64::NEG_INFINITY, f64::NEG_INFINITY), |m, t| m.max(bbox(t).1));
|
||
if !(lo.is_finite() && hi.is_finite()) {
|
||
return Vec::new();
|
||
}
|
||
let n = ((tb.len() as f64).cbrt().ceil() as usize).clamp(1, 48);
|
||
let ext = hi - lo;
|
||
let cell = |p: Vec3| -> [usize; 3] {
|
||
let f = |v: f64, l: f64, e: f64| if e > 1e-12 { (((v - l) / e) * n as f64).floor().clamp(0.0, (n - 1) as f64) as usize } else { 0 };
|
||
[f(p.x, lo.x, ext.x), f(p.y, lo.y, ext.y), f(p.z, lo.z, ext.z)]
|
||
};
|
||
let mut grid: BTreeMap<[usize; 3], Vec<usize>> = BTreeMap::new();
|
||
for (i, t) in tb.iter().enumerate() {
|
||
let (b0, b1) = bbox(t);
|
||
let (c0, c1) = (cell(b0), cell(b1));
|
||
for x in c0[0]..=c1[0] {
|
||
for y in c0[1]..=c1[1] {
|
||
for z in c0[2]..=c1[2] {
|
||
grid.entry([x, y, z]).or_default().push(i);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
let mut segs: Vec<(Vec3, Vec3)> = Vec::new();
|
||
let mut pairs = 0usize;
|
||
for t in &ta {
|
||
let (b0, b1) = bbox(t);
|
||
if b1.x < lo.x || b1.y < lo.y || b1.z < lo.z || b0.x > hi.x || b0.y > hi.y || b0.z > hi.z {
|
||
continue;
|
||
}
|
||
let (c0, c1) = (cell(b0), cell(b1));
|
||
let mut cand: Vec<usize> = Vec::new();
|
||
for x in c0[0]..=c1[0] {
|
||
for y in c0[1]..=c1[1] {
|
||
for z in c0[2]..=c1[2] {
|
||
if let Some(v) = grid.get(&[x, y, z]) {
|
||
cand.extend(v);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
cand.sort_unstable();
|
||
cand.dedup();
|
||
for j in cand {
|
||
pairs += 1;
|
||
if pairs > MAX_PAIRS {
|
||
break;
|
||
}
|
||
if let Some(u) = tb.get(j)
|
||
&& let Some(sg) = tri_tri(t, u)
|
||
{
|
||
segs.push(sg);
|
||
}
|
||
}
|
||
}
|
||
chain3(&segs, ma.bounds().diagonal().max(mb.bounds().diagonal()).max(1e-9))
|
||
}
|
||
|
||
/// Chain 3D segments into polylines by shared end points.
|
||
fn chain3(segs: &[(Vec3, Vec3)], size: f64) -> Vec<Vec<Vec3>> {
|
||
let q = size * 1e-7;
|
||
let key = |p: Vec3| ((p.x / q).round() as i64, (p.y / q).round() as i64, (p.z / q).round() as i64);
|
||
let mut adj: BTreeMap<(i64, i64, i64), (Vec3, Vec<usize>)> = BTreeMap::new();
|
||
let mut uniq: Vec<((i64, i64, i64), (i64, i64, i64))> = Vec::new();
|
||
let mut seen = std::collections::BTreeSet::new();
|
||
for (a, b) in segs {
|
||
let (ka, kb) = (key(*a), key(*b));
|
||
if ka == kb {
|
||
continue;
|
||
}
|
||
let k = if ka <= kb { (ka, kb) } else { (kb, ka) };
|
||
if !seen.insert(k) {
|
||
continue;
|
||
}
|
||
let i = uniq.len();
|
||
uniq.push(k);
|
||
adj.entry(ka).or_insert_with(|| (*a, Vec::new())).1.push(i);
|
||
adj.entry(kb).or_insert_with(|| (*b, Vec::new())).1.push(i);
|
||
}
|
||
let mut used = vec![false; uniq.len()];
|
||
let mut out = Vec::new();
|
||
let starts: Vec<(i64, i64, i64)> = adj.iter().filter(|(_, v)| v.1.len() != 2).map(|(k, _)| *k).chain(adj.keys().copied()).collect();
|
||
for s in starts {
|
||
while let Some(first) = adj.get(&s).and_then(|v| v.1.iter().copied().find(|e| !used.get(*e).copied().unwrap_or(true))) {
|
||
let mut chain = vec![adj.get(&s).map(|v| v.0).unwrap_or_default()];
|
||
let mut cur = s;
|
||
let mut e = first;
|
||
loop {
|
||
if let Some(u) = used.get_mut(e) {
|
||
*u = true;
|
||
}
|
||
let Some(&(ka, kb)) = uniq.get(e) else { break };
|
||
cur = if ka == cur { kb } else { ka };
|
||
chain.push(adj.get(&cur).map(|v| v.0).unwrap_or_default());
|
||
let Some(next) = adj
|
||
.get(&cur)
|
||
.and_then(|v| if v.1.len() == 2 { v.1.iter().copied().find(|x| !used.get(*x).copied().unwrap_or(true)) } else { None })
|
||
else {
|
||
break;
|
||
};
|
||
e = next;
|
||
}
|
||
if chain.len() >= 2 {
|
||
out.push(chain);
|
||
}
|
||
}
|
||
}
|
||
out
|
||
}
|
||
|
||
/// Outline of a body spun about the axis `origin + t·dir`: the largest distance from the axis
|
||
/// at each station along it, laid into the sketch plane on the side of the axis the plane's
|
||
/// in-plane perpendicular points to.
|
||
pub(crate) fn spun_outline(m: &Mesh, origin: Vec3, dir: Vec3, plane: &Plane) -> Vec<Vec2> {
|
||
let Some(d) = dir.normalized() else { return Vec::new() };
|
||
let Some(u) = plane.normal().cross(d).normalized() else { return Vec::new() };
|
||
let ax = |p: Vec3| (p - origin).dot(d);
|
||
let rad = |p: Vec3| {
|
||
let v = p - origin;
|
||
(v - d * v.dot(d)).len()
|
||
};
|
||
let (t0, t1) = m.positions.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(a, b), p| (a.min(ax(*p)), b.max(ax(*p))));
|
||
if !(t0.is_finite() && t1 > t0) {
|
||
return Vec::new();
|
||
}
|
||
let n = 240;
|
||
let mut out = Vec::new();
|
||
for i in 0..=n {
|
||
let t = t0 + (t1 - t0) * i as f64 / n as f64;
|
||
let mut r = f64::NEG_INFINITY;
|
||
for tri in &m.triangles {
|
||
let Some(p) = m.tri(tri) else { continue };
|
||
for (a, b) in [(p[0], p[1]), (p[1], p[2]), (p[2], p[0])] {
|
||
let (ha, hb) = (ax(a) - t, ax(b) - t);
|
||
if ha.abs() < 1e-12 {
|
||
r = r.max(rad(a));
|
||
}
|
||
if (ha > 0.0) != (hb > 0.0) && (ha - hb).abs() > 1e-15 {
|
||
r = r.max(rad(a.lerp(b, ha / (ha - hb))));
|
||
}
|
||
}
|
||
}
|
||
if r.is_finite() {
|
||
out.push(plane.to_local(origin + d * t + u * r));
|
||
}
|
||
}
|
||
out
|
||
}
|
||
|
||
/// An isoparametric curve of face `f` through `p`: the face cut by a plane through `p`. For
|
||
/// curved faces `u` runs around (the plane across the face's straight direction, e.g. a
|
||
/// cylinder's axis) and `v` along it; planar faces use the face plane's own axes. An explicit
|
||
/// direction `"x,y,z"` cuts along it.
|
||
pub(crate) fn iso_curve(m: &Mesh, f: u32, p: Vec3, dir: &str) -> Vec<Vec<Vec3>> {
|
||
let ns: Vec<Vec3> = m
|
||
.triangles
|
||
.iter()
|
||
.zip(&m.tri_face)
|
||
.filter(|(_, x)| **x == f)
|
||
.filter_map(|(t, _)| m.tri(t))
|
||
.filter_map(|t| (t[1] - t[0]).cross(t[2] - t[0]).normalized())
|
||
.collect();
|
||
let Some(n0) = crate::project::nearest_face(m, p).and_then(|_| ns.first().copied()) else { return Vec::new() };
|
||
// Normal at p: of the nearest triangle of the face.
|
||
let np = m
|
||
.triangles
|
||
.iter()
|
||
.zip(&m.tri_face)
|
||
.filter(|(_, x)| **x == f)
|
||
.filter_map(|(t, _)| m.tri(t))
|
||
.min_by(|a, b| tri_dist(p, a).total_cmp(&tri_dist(p, b)))
|
||
.and_then(|t| (t[1] - t[0]).cross(t[2] - t[0]).normalized())
|
||
.unwrap_or(n0);
|
||
// The face's straight direction: perpendicular to how its normals vary.
|
||
let straight = ns.iter().map(|n| np.cross(*n)).filter(|c| c.len() > 1e-3).fold(None::<Vec3>, |acc, c| match acc {
|
||
None => c.normalized(),
|
||
Some(a) => (a + if a.dot(c) < 0.0 { -c } else { c }).normalized(),
|
||
});
|
||
let along = match dir.trim().to_ascii_lowercase().as_str() {
|
||
"u" | "v" => {
|
||
let s = straight.unwrap_or_else(|| Plane::from_normal(p, np).map(|pl| pl.x).unwrap_or(Vec3::X));
|
||
if dir.trim().eq_ignore_ascii_case("v") { s } else { np.cross(s) }
|
||
}
|
||
other => {
|
||
let v: Vec<f64> = other.split([',', ' ']).filter_map(|x| x.trim().parse().ok()).collect();
|
||
match v[..] {
|
||
[x, y, z] => Vec3::new(x, y, z),
|
||
_ => return Vec::new(),
|
||
}
|
||
}
|
||
};
|
||
// Cutting plane through p containing the face normal and the curve direction.
|
||
let Some(cut_n) = np.cross(along).normalized() else { return Vec::new() };
|
||
// Nudged off the point so the cut does not run exactly along mesh edges (a seam); the side
|
||
// that cuts more of the face wins.
|
||
let nudge = m.bounds().diagonal().max(1e-9) * 1e-8;
|
||
let cut = |off: f64| -> Vec<Vec<Vec3>> {
|
||
let Some(pl) = Plane::from_normal(p + cut_n * off, cut_n) else { return Vec::new() };
|
||
let geom = crate::project::section(&pl, m, Some(f));
|
||
let pieces: Vec<Vec<Vec3>> =
|
||
geom.iter().map(|g| link_polyline(g).into_iter().map(|q| pl.to_world(q)).collect()).filter(|w: &Vec<Vec3>| w.len() >= 2).collect();
|
||
join_wires(pieces, m.bounds().diagonal().max(1e-9) * 1e-6)
|
||
};
|
||
let len = |ws: &Vec<Vec<Vec3>>| ws.iter().flat_map(|w| w.windows(2).map(|x| x[0].dist(x[1]))).sum::<f64>();
|
||
let (a, b) = (cut(nudge), cut(-nudge));
|
||
if len(&a) >= len(&b) { a } else { b }
|
||
}
|
||
|
||
/// Isocurve analysis: `count` curves each way across face `f` (picked at `p`), as world
|
||
/// polylines. Each family is the face cut by parallel planes spaced evenly over the face.
|
||
pub fn iso_grid(m: &Mesh, f: u32, p: Vec3, count: usize) -> Vec<Vec<Vec3>> {
|
||
let count = count.clamp(1, 100);
|
||
let verts: Vec<Vec3> = m.triangles.iter().zip(&m.tri_face).filter(|(_, x)| **x == f).filter_map(|(t, _)| m.tri(t)).flatten().collect();
|
||
if verts.is_empty() {
|
||
return Vec::new();
|
||
}
|
||
let mut out = Vec::new();
|
||
for dir in ["u", "v"] {
|
||
// The family's cutting direction, from the curve through p.
|
||
let Some(first) = iso_curve(m, f, p, dir).into_iter().next() else { continue };
|
||
let pts: Vec<Vec3> = first.to_vec();
|
||
// Normal of the plane that curve lies in.
|
||
let Some(c) = pts.first().copied() else { continue };
|
||
let mut n = Vec3::ZERO;
|
||
for w in pts.windows(2) {
|
||
n += (w[0] - c).cross(w[1] - c);
|
||
}
|
||
let cut_n = match n.normalized() {
|
||
Some(n) => n,
|
||
// A straight curve: across it, within the face.
|
||
None => {
|
||
let d = pts.last().copied().unwrap_or(c) - c;
|
||
let np = (verts[1] - verts[0]).cross(verts[2] - verts[0]);
|
||
match d.cross(np).normalized() {
|
||
Some(x) => x,
|
||
None => continue,
|
||
}
|
||
}
|
||
};
|
||
let (lo, hi) = verts.iter().map(|v| v.dot(cut_n)).fold((f64::INFINITY, f64::NEG_INFINITY), |(a, b), x| (a.min(x), b.max(x)));
|
||
if !(hi - lo > 1e-9) {
|
||
continue;
|
||
}
|
||
for k in 1..=count {
|
||
let d = lo + (hi - lo) * k as f64 / (count + 1) as f64;
|
||
let Some(pl) = Plane::from_normal(cut_n * d, cut_n) else { continue };
|
||
for g in crate::project::section(&pl, m, Some(f)) {
|
||
let w: Vec<Vec3> = link_polyline(&g).into_iter().map(|q| pl.to_world(q)).collect();
|
||
if w.len() >= 2 {
|
||
out.push(w);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
out
|
||
}
|
||
|
||
/// Join polylines whose ends meet into longer ones.
|
||
fn join_wires(mut ws: Vec<Vec<Vec3>>, tol: f64) -> Vec<Vec<Vec3>> {
|
||
let mut out: Vec<Vec<Vec3>> = Vec::new();
|
||
while let Some(mut cur) = ws.pop() {
|
||
let mut grew = true;
|
||
while grew {
|
||
grew = false;
|
||
for i in 0..ws.len() {
|
||
let (Some(cs), Some(ce)) = (cur.first().copied(), cur.last().copied()) else { break };
|
||
let (Some(ws0), Some(we)) = (ws[i].first().copied(), ws[i].last().copied()) else { continue };
|
||
let mut w = if ce.dist(ws0) < tol || cs.dist(we) < tol || ce.dist(we) < tol || cs.dist(ws0) < tol { ws.remove(i) } else { continue };
|
||
if ce.dist(ws0) < tol {
|
||
cur.extend(w.drain(1..));
|
||
} else if ce.dist(we) < tol {
|
||
w.reverse();
|
||
cur.extend(w.drain(1..));
|
||
} else if cs.dist(we) < tol {
|
||
w.extend(cur.drain(1..));
|
||
cur = w;
|
||
} else {
|
||
w.reverse();
|
||
w.extend(cur.drain(1..));
|
||
cur = w;
|
||
}
|
||
grew = true;
|
||
break;
|
||
}
|
||
}
|
||
out.push(cur);
|
||
}
|
||
out
|
||
}
|
||
|
||
fn tri_dist(p: Vec3, t: &[Vec3; 3]) -> f64 {
|
||
let c = (t[0] + t[1] + t[2]) / 3.0;
|
||
c.dist(p)
|
||
}
|
||
|
||
/// Sample a fitted planar curve.
|
||
fn link_polyline(g: &solidcraft_sketch::LinkGeom) -> Vec<Vec2> {
|
||
use solidcraft_sketch::LinkGeom;
|
||
match *g {
|
||
LinkGeom::Line(a, b) => vec![a, b],
|
||
LinkGeom::Circle(c, r) => (0..=96).map(|i| c + Vec2::from_angle(i as f64 / 96.0 * std::f64::consts::TAU) * r).collect(),
|
||
LinkGeom::Arc { c, a, b } => {
|
||
let (s0, mut sw) = ((a - c).angle(), (b - c).angle() - (a - c).angle());
|
||
while sw <= 1e-12 {
|
||
sw += std::f64::consts::TAU;
|
||
}
|
||
let r = c.dist(a);
|
||
(0..=48).map(|i| c + Vec2::from_angle(s0 + sw * i as f64 / 48.0) * r).collect()
|
||
}
|
||
LinkGeom::Conic { a, apex, b, rho } => (0..=32).map(|i| solidcraft_sketch::conic_point(a, apex, b, rho, i as f64 / 32.0)).collect(),
|
||
LinkGeom::Ellipse { c, major, minor } => {
|
||
(0..=96).map(|i| solidcraft_sketch::ellipse_point(c, major, minor, i as f64 / 96.0 * std::f64::consts::TAU)).collect()
|
||
}
|
||
LinkGeom::Spline { ref pts, control, degree, periodic } => solidcraft_sketch::spline_polyline_mode(pts, control, degree, periodic),
|
||
LinkGeom::Point(_) => Vec::new(),
|
||
}
|
||
}
|