Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
476 lines
17 KiB
Rust
476 lines
17 KiB
Rust
//! The SolveCraft egui front end.
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//!
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//! A thin shell over [`solvecraft_engine::Session`]: panels read engine state and act through
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//! commands ([`SolveApp::run`]). Nothing here owns design data. The layout follows the familiar
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//! parametric-CAD desktop: application bar, a toolbar of workspace tabs and panels, the browser
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//! on the left, the 3D viewport with a view cube and navigation bar, the command dialog on the
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//! right of the viewport, the command palette and the timeline at the bottom.
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#![forbid(unsafe_code)]
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pub mod browser;
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pub mod control;
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pub mod dialogs;
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pub mod gpu;
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pub mod icons;
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pub mod palette;
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pub mod preview;
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pub mod selection;
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pub mod theme;
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pub mod timeline;
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pub mod toolbar;
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pub mod tools;
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pub mod viewport;
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use std::sync::mpsc::Receiver;
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use serde::{Deserialize, Serialize};
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use serde_json::{Value, json};
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use solvecraft_engine::Session;
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use solvecraft_engine::render::{Camera, CameraAnim, StandardView};
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pub use control::{ControlRequest, ControlResponse};
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/// UI state that automation can read and set (`ui.set`).
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default, rename_all = "camelCase")]
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pub struct UiState {
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/// Toolbar tab: SOLID, SURFACE, MESH, SHEET METAL, PLASTIC, UTILITIES (SKETCH while sketching).
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pub tab: String,
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pub show_browser: bool,
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pub show_timeline: bool,
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pub show_grid: bool,
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pub show_origin: bool,
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pub perspective: bool,
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pub hidden_bodies: Vec<String>,
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/// Origin items (O, X, Y, Z, XY, XZ, YZ) and construction planes hidden one by one.
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pub hidden_origin: Vec<String>,
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pub show_sketches: bool,
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pub palette_open: bool,
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}
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impl Default for UiState {
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fn default() -> Self {
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UiState {
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tab: "SOLID".into(),
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show_browser: true,
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show_timeline: true,
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show_grid: true,
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show_origin: true,
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perspective: false,
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hidden_bodies: Vec::new(),
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hidden_origin: Vec::new(),
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show_sketches: true,
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palette_open: false,
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}
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}
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}
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/// Host services (file pickers) injected by the app so this crate stays portable.
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#[derive(Default)]
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pub struct Services {
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pub pick_open: Option<Box<dyn Fn() -> Option<String>>>,
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pub pick_save: Option<Box<dyn Fn(&str, &[&str]) -> Option<String>>>,
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}
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pub struct SolveApp {
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pub session: Session,
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pub ui: UiState,
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pub cam: Camera,
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/// A view change in progress (view cube, Home, Fit); any mouse navigation cancels it.
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pub cam_anim: Option<CameraAnim>,
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/// Seconds since start, as of this frame.
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pub now: f64,
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/// The view before the current sketch started (Finish Sketch returns to it).
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pub pre_sketch_cam: Option<Camera>,
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pub services: Services,
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pub viewport: viewport::ViewportState,
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pub tool: Option<tools::Tool>,
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pub dialog: Option<dialogs::Dialog>,
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pub palette: palette::Palette,
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pub preview: preview::PreviewState,
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pub status: Option<(String, f64, bool)>,
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pub quit_requested: bool,
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pub frame_ms: f64,
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pub synthetic: Vec<egui::Event>,
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control_rx: Option<Receiver<ControlRequest>>,
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pending_shots: Vec<(u64, Option<String>, std::sync::mpsc::Sender<Value>, f64)>,
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queued_shots: Vec<(u64, f64, u32)>,
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shot_token: u64,
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styled: bool,
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fitted: bool,
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}
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impl SolveApp {
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pub fn new(session: Session, services: Services) -> Self {
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SolveApp {
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session,
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ui: UiState::default(),
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cam: Camera::default(),
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cam_anim: None,
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now: 0.0,
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pre_sketch_cam: None,
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services,
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viewport: viewport::ViewportState::default(),
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tool: None,
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dialog: None,
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palette: palette::Palette::default(),
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preview: preview::PreviewState::default(),
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status: None,
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quit_requested: false,
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frame_ms: 0.0,
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synthetic: Vec::new(),
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control_rx: None,
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pending_shots: Vec::new(),
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queued_shots: Vec::new(),
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shot_token: 0,
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styled: false,
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fitted: false,
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}
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}
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/// Draw the viewport on the GPU (eframe's wgpu render state, with the app's depth buffer
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/// bits and MSAA sample count). Without it the viewport renders on the CPU.
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pub fn set_wgpu(&mut self, rs: &egui_wgpu::RenderState, depth_bits: u8, samples: u32) {
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self.viewport.gpu = Some(gpu::install(rs, depth_bits, samples));
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}
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pub fn with_control(mut self, rx: Receiver<ControlRequest>) -> Self {
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self.control_rx = Some(rx);
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self
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}
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/// Run a command programmatically (JSON parameters, no dialogs).
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pub fn run(&mut self, id: &str, params: Value) -> Result<Value, String> {
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let r = self.session.execute(id, ¶ms).map_err(|e| e.to_string());
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match &r {
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Ok(_) => {
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self.session.echo(format!("{id}: done"));
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if matches!(id, "NewDocumentCommand" | "doc.open") {
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self.cam = Camera::default();
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self.fit_view();
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}
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}
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Err(e) => {
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self.session.echo(format!("{id}: {e}"));
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self.set_status(e.clone(), true);
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}
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}
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if self.session.active_sketch.is_some() && self.ui.tab != "SKETCH" {
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self.ui.tab = "SKETCH".into();
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} else if self.session.active_sketch.is_none() && self.ui.tab == "SKETCH" {
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self.ui.tab = "SOLID".into();
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self.tool = None;
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}
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r
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}
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/// Start a command the way a toolbar click does: interactive tools and dialogs for commands
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/// that have them, otherwise run it with defaults.
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pub fn start(&mut self, id: &str) {
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self.tool = None;
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if id == "FusionImportCommandFromToolbar" {
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if let Some(p) = self.services.pick_open.as_ref().and_then(|f| f()) {
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self.insert_path(&p);
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}
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return;
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}
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if id == "SketchStop" {
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let r = self.run(id, json!({}));
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if r.is_ok()
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&& let Some(c) = self.pre_sketch_cam.take()
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{
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self.animate_to(c);
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}
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return;
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}
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if let Some(t) = tools::Tool::for_command(id) {
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self.tool = Some(t);
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self.set_status(tools::hint(id), false);
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return;
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}
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if let Some(d) = dialogs::Dialog::for_command(self, id) {
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// The pre-selection now belongs to the dialog's inputs.
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if d.wants_picks() && !self.session.selection.is_empty() {
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let _ = self.session.execute("select.clear", &json!({}));
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}
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self.dialog = Some(d);
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return;
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}
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let _ = self.run(id, json!({}));
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}
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/// Edit a feature the way Fusion does: sketches open in sketch mode; other features roll the
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/// timeline back to just before themselves and reopen their dialog, filled in.
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pub fn edit_feature(&mut self, id: u64) {
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use solvecraft_engine::doc::FeatureKind;
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let Some(f) = self.session.doc.feature(id) else { return };
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if matches!(f.kind, FeatureKind::Sketch { .. }) {
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let _ = self.run("SketchActivate", json!({ "sketch": id }));
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return;
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}
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let Some(idx) = self.session.doc.feature_index(id) else { return };
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let marker = self.session.doc.marker;
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self.tool = None;
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if self.run("timeline.rollTo", json!({ "position": idx })).is_err() {
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return;
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}
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match dialogs::for_feature(self, id, marker) {
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Some(d) => self.dialog = Some(d),
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None => {
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let _ = self.run("timeline.rollTo", marker.map(|m| json!({ "position": m })).unwrap_or_else(|| json!({})));
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self.palette.text = format!("timeline.edit {{\"feature\": {id}, \"set\": {{}}}}");
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self.ui.palette_open = true;
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}
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}
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}
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/// Everything shown as selected: the selection plus the open dialog's inputs.
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pub fn highlighted(&self) -> Vec<solvecraft_engine::Sel> {
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let mut v = self.session.selection.clone();
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if let Some(d) = &self.dialog {
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v.extend(d.items());
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}
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v
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}
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/// Is the origin widget shown (always while picking a sketch plane)?
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pub fn origin_visible(&self) -> bool {
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self.ui.show_origin || self.dialog.as_ref().is_some_and(|d| matches!(d.kind, dialogs::Kind::Sketch))
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}
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pub fn set_status(&mut self, s: impl Into<String>, error: bool) {
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self.status = Some((s.into(), now_ms(), error));
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}
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pub fn open_path(&mut self, path: &str) {
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if self.run("doc.open", json!({ "path": path })).is_ok() {
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self.fit_view();
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}
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}
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/// Insert a STEP file's bodies into the current design (an Import base feature).
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pub fn insert_path(&mut self, path: &str) {
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if let Ok(r) = self.run("FusionImportCommandFromToolbar", json!({ "path": path })) {
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self.fit_view();
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if let Some(w) = r["warnings"].as_array().filter(|w| !w.is_empty()) {
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self.set_status(format!("imported with {} warning(s): {}", w.len(), w.first().and_then(Value::as_str).unwrap_or("")), false);
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}
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}
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}
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/// A dropped file: a STEP file joins a design that has features, anything else opens.
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pub fn drop_path(&mut self, path: &str) {
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if solvecraft_engine::io::is_step_path(path) && !self.session.doc.features.is_empty() {
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self.insert_path(path);
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} else {
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self.open_path(path);
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}
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}
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/// Frame the model at once (programmatic use; the toolbar animates).
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pub fn fit_view(&mut self) {
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self.cam_anim = None;
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self.cam = self.fitted(self.cam);
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}
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/// `cam` moved to frame the whole model.
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pub fn fitted(&self, mut cam: Camera) -> Camera {
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let b = solvecraft_engine::view::bounds(&self.session);
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if b.is_empty() {
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cam.target = solvecraft_engine::geom::Vec3::ZERO;
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cam.distance = 150.0;
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} else {
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cam.fit(&b);
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}
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cam
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}
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/// Move the camera to `to` over half a second (ease in-out, orientation slerped).
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pub fn animate_to(&mut self, to: Camera) {
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if !to.is_valid() {
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return;
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}
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self.cam_anim = Some(CameraAnim::new(self.cam, to, self.now));
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}
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/// Animated view changes for the view cube and navigation bar.
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pub fn animate_view(&mut self, v: &str) {
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let mut to = self.cam;
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match v {
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"fit" => to = self.fitted(to),
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"home" => {
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to.set_view(StandardView::Iso);
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to = self.fitted(to);
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}
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v => match StandardView::parse(v) {
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Some(sv) => to.set_view(sv),
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None => return,
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},
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}
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self.animate_to(to);
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}
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/// Stop any view animation where it is (the user took over the camera).
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pub fn cancel_view_animation(&mut self) {
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self.cam_anim = None;
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}
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fn step_view_animation(&mut self, ctx: &egui::Context) {
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let Some(anim) = self.cam_anim else { return };
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let (cam, done) = anim.sample(self.now);
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self.cam = if cam.is_valid() { cam } else { anim.to };
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if done {
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self.cam_anim = None;
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} else {
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ctx.request_repaint();
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}
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}
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/// Per-frame logic before layout.
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pub fn logic(&mut self, ctx: &egui::Context) {
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if !self.styled {
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theme::apply(ctx);
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self.styled = true;
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}
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if !self.fitted {
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self.fit_view();
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self.fitted = true;
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}
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self.now = ctx.input(|i| i.time);
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self.step_view_animation(ctx);
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self.drain_control(ctx);
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if !self.synthetic.is_empty() {
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ctx.request_repaint();
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}
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self.collect_screenshots(ctx);
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self.issue_screenshots(ctx);
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toolbar::shortcuts(self, ctx);
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for f in ctx.input(|i| i.raw.dropped_files.clone()) {
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let p = f.path().to_string_lossy().to_string();
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if !p.is_empty() {
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self.drop_path(&p);
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}
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}
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}
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/// Inject synthetic events (one pointer event per frame).
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pub fn raw_input_hook(&mut self, raw: &mut egui::RawInput) {
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if self.synthetic.is_empty() {
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return;
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}
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let n = match self.synthetic.first() {
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Some(egui::Event::PointerMoved(_) | egui::Event::PointerButton { .. } | egui::Event::MouseWheel { .. }) => 1,
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_ => self.synthetic.iter().position(|e| matches!(e, egui::Event::Key { pressed: false, .. })).map_or(self.synthetic.len(), |i| i + 1),
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};
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if let Some(egui::Event::PointerMoved(p) | egui::Event::PointerButton { pos: p, .. }) = self.synthetic.first() {
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raw.events.push(egui::Event::PointerMoved(*p));
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}
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// egui keeps the modifier keys as input state, changed by their own event.
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match self.synthetic.first() {
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Some(egui::Event::PointerButton { modifiers, .. } | egui::Event::Key { modifiers, .. }) => {
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raw.events.push(egui::Event::ModifiersChanged(*modifiers))
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}
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Some(egui::Event::PointerMoved(_)) => raw.events.push(egui::Event::ModifiersChanged(egui::Modifiers::default())),
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_ => {}
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}
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let n = n.min(self.synthetic.len());
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raw.events.extend(self.synthetic.drain(..n));
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}
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/// Lay out the whole window.
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pub fn ui(&mut self, ui: &mut egui::Ui) {
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let t0 = now_ms();
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toolbar::app_bar(self, ui);
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toolbar::toolbar(self, ui);
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if self.ui.show_timeline {
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timeline::timeline(self, ui);
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}
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palette::palette_bar(self, ui);
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if self.ui.show_browser {
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browser::browser(self, ui);
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}
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preview::update(self, ui.ctx());
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egui::CentralPanel::default().frame(egui::Frame::NONE).show(ui, |ui| {
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viewport::show(self, ui);
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});
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dialogs::show(self, ui.ctx());
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palette::popup(self, ui.ctx());
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self.frame_ms = now_ms() - t0;
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}
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fn drain_control(&mut self, ctx: &egui::Context) {
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let Some(rx) = self.control_rx.take() else { return };
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while let Ok(req) = rx.try_recv() {
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let reply = req.reply.clone();
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match control::handle(self, ctx, &req) {
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control::Outcome::Done(v) => {
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let _ = reply.send(v);
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}
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control::Outcome::Screenshot { path } => {
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self.shot_token += 1;
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let token = self.shot_token;
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self.queued_shots.push((token, now_ms() + 150.0, 0));
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self.pending_shots.push((token, path, reply, now_ms() + 8000.0));
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}
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}
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ctx.request_repaint();
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}
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self.control_rx = Some(rx);
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}
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fn issue_screenshots(&mut self, ctx: &egui::Context) {
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let now = now_ms();
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self.queued_shots.retain_mut(|(token, at, frames)| {
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*frames += 1;
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if now >= *at && *frames >= 3 {
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ctx.send_viewport_cmd(egui::ViewportCommand::Screenshot(egui::UserData::new(*token)));
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false
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} else {
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true
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}
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});
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if !self.queued_shots.is_empty() || !self.pending_shots.is_empty() {
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ctx.request_repaint_after(std::time::Duration::from_millis(16));
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}
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}
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fn collect_screenshots(&mut self, ctx: &egui::Context) {
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if self.pending_shots.is_empty() {
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return;
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}
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let events: Vec<_> = ctx.input(|i| {
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i.raw
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.events
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.iter()
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.filter_map(|e| match e {
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egui::Event::Screenshot { user_data, image, .. } => {
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let token = user_data.data.as_ref().and_then(|d| d.downcast_ref::<u64>()).copied()?;
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Some((token, image.clone()))
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}
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_ => None,
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})
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.collect()
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});
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for (token, image) in events {
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if let Some(i) = self.pending_shots.iter().position(|(t, ..)| *t == token) {
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let (_, path, reply, _) = self.pending_shots.remove(i);
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let _ = reply.send(control::save_screenshot(&image, path.as_deref()));
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}
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}
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let now = now_ms();
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self.pending_shots.retain(|(_, _, reply, deadline)| {
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if now < *deadline {
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return true;
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}
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let _ = reply.send(json!({"ok": false, "error": "no frame was presented (window hidden?); use ui.render"}));
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false
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});
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}
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}
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pub fn now_ms() -> f64 {
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use web_time::{SystemTime, UNIX_EPOCH};
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SystemTime::now().duration_since(UNIX_EPOCH).map(|d| d.as_secs_f64() * 1000.0).unwrap_or(0.0)
|
|
}
|