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In-app agent chat over ACP

Status: desktop only, behind Preferences → AI → Show AI features (on by default; off hides and stops everything). The user guide is docs/agent-chat.md. This note records what I found about the Agent Client Protocol and the agents that speak it, how the chat is built, and what's still open.

Goal

A chat panel inside SolidCraft that drives a coding agent the user already has and is already signed in to (Claude Code, Codex, Antigravity, …). SolidCraft holds no API keys and no accounts: the agent runs as a child process under the user's own login, and SolidCraft gives it one thing, its MCP server bridged to the open window, so the agent models on the design the user is looking at.

The protocol

ACP is JSON-RPC 2.0 over the agent's stdin/stdout, one message per line, protocol version 1. The editor (here SolidCraft) is the client; the agent is the server, started as a subprocess. Zed introduced it to embed Claude Code and Codex; the Rust SDK (agent-client-protocol, Apache-2.0) and the schema crate (agent-client-protocol-schema, Apache-2.0) are the reference.

What the prototype uses:

Direction Message Use
→ agent initialize {protocolVersion: 1, clientCapabilities, clientInfo} We declare no file system and no terminal (fs.readTextFile/writeTextFile: false, terminal: false), and terminal login (auth.terminal: true, plus the older _meta["terminal-auth"]). The reply carries agentInfo and authMethods.
→ agent session/new {cwd, mcpServers} mcpServers holds one stdio server: solidcraft-cli mcp --connect 127.0.0.1:PORT. cwd is the open design's folder (else SolidCraft's own agent folder).
→ agent session/prompt {sessionId, prompt: [content]} One text block. The reply comes at the end of the turn with stopReason (end_turn, cancelled, refusal, …).
→ agent session/cancel {sessionId} (notification) Cancel button. Open permission prompts are answered cancelled first, as the spec asks.
→ agent authenticate {methodId} Only for an "agent" login method the user clicks (the agent then opens the browser itself).
← agent session/update agent_message_chunk, agent_thought_chunk (streamed text), tool_call / tool_call_update (toolCallId, title, kind, status: pending, in_progress, completed, failed, content), plan (entries with status). Mode, command and usage updates are ignored for now.
← agent session/request_permission {toolCall, options: [{optionId, name, kind}]} Shown as a prompt in the conversation; the answer is {outcome: {outcome: "selected", optionId}} or {outcome: "cancelled"}. kind is allow_once, allow_always, reject_once or reject_always.
← agent fs/*, terminal/* Not offered, answered "method not found".
← agent _auth/status_update An extension both current adapters send ("Not logged in"); shown next to the agent's name.

Errors: an agent that is not signed in answers session/new (Codex) or the first session/prompt (Claude) with JSON-RPC error -32000 "Authentication required".

The agents

All checked on 2026-10-14 with the packages installed into a user prefix (npm i -g --prefix ~/…). Licences are from each package's own metadata; nothing is bundled with SolidCraft, the user installs the agent.

Agent How it speaks ACP Package / licence Version probe Login
Claude Code claude-agent-acp adapter (renamed from @zed-industries/claude-code-acp, which is now deprecated) @agentclientprotocol/claude-agent-acp 0.90.0, Apache-2.0. It depends on @anthropic-ai/claude-agent-sdk, which is under Anthropic's own terms ("SEE LICENSE IN README.md"): fine for the user to install, not something we would vendor. --version prints 0.90.0 Terminal method. Offered only when the client declares terminal login. On a desktop: "Claude Subscription" = claude-agent-acp --cli auth login --claudeai, "Anthropic Console" = … --cli auth login --console. Over SSH (no browser) it offers claude-login = … --cli (the TUI /login). The login is Claude Code's own: ~/.claude/.credentials.json (Linux, Windows) or the macOS keychain.
Codex codex-acp adapter (@zed-industries/codex-acp 0.16 moved to @agentclientprotocol/codex-acp) @agentclientprotocol/codex-acp 2.2.2, Apache-2.0 --version (0.16 rejected the flag; 2.x prints it) Agent method chat-gpt (the adapter opens the browser for the ChatGPT login when the client calls authenticate), and api-key for a key the user configures in Codex. 0.16 also listed env_var methods for CODEX_API_KEY / OPENAI_API_KEY. The login is Codex's own: ~/.codex/auth.json.
Google Antigravity a separate server, agy_acp_server.par (.exe on Windows), from the ACP registry's zip (agy-acp-server-1.4.0-…, with localharness_external beside it, ~330 MB). The agy command (1.4.0) rejects --acp; its --input-format stream-json print mode is not ACP. Started without arguments (the registry's Linux entry passes an empty --uid=, not needed here). proprietary (Google's terms) none: --version prints a build date and takes about two seconds, so it is not asked Agent methods oauth-personal, oauth-business, gemini-api-key (GEMINI_API_KEY), agent-platform; session/new answers "Authentication required" until one is chosen. Settings in ~/.gemini/antigravity-acp/settings.json.
Gemini CLI (retired) gemini --acp @google/gemini-cli 0.64, Apache-2.0 --version Google ended it for consumer accounts on 2026-06-18 in favour of Antigravity. Still found when installed (enterprise licences may keep it working) but no longer offered for install. Its own login ~/.gemini/oauth_creds.json or a key in the environment.
OpenCode built in: opencode acp opencode-ai 1.19, MIT --version Its own providers' logins (~/.local/share/opencode/auth.json) or keys in the environment.
XAI Grok built in: grok agent stdio Grok Build, Apache-2.0; installed separately grok --version prints grok 1.0.58 (…) [alpha] (checked 2026-10-15; in-app connection also checked with 1.0.60) Its own ~/.grok/auth.json or XAI_API_KEY. grok login signs in in the browser; ACP advertises cached_token and grok.com authentication methods.
Others in the ACP registry copilot --acp, qwen --acp, opencode acp, goose acp, cline --acp, kimi acp, … mixed; several are proprietary, one is GPL and one AGPL (we only start them as programs, never link them) --version each its own

The registry (https://cdn.agentclientprotocol.com/registry/v1/latest/registry.json) lists about forty agents with their npx/binary distribution; a later version could read it to fill the picker instead of the hard-coded table.

The auth story

  • SolidCraft never sees a credential. It doesn't pass API keys, doesn't store tokens and doesn't open login pages by itself. Each agent keeps its own login where its CLI always does (Claude Code: ~/.claude or the keychain; Codex: ~/.codex; Gemini and Antigravity: ~/.gemini). A user who already uses the agent in a terminal is already signed in, and the chat simply works.
  • Not signed in: the agent answers "Authentication required". The panel switches to Sign-in needed and lists the agent's own authMethods:
    • terminal methods are shown as the exact command to run in a terminal (with Copy), e.g. claude-agent-acp --cli auth login --claudeai; the user runs it, then presses Connect;
    • agent methods (Codex's ChatGPT login) get a button that calls authenticate; the agent opens the browser itself;
    • env_var methods say which variable to set in the user's environment. The panel has no field for a key, on purpose.
  • Verified here, against both adapters, with an empty home folder (no credentials, so nobody's account was used): Claude's adapter returns -32000 Authentication required on the first prompt and offers the terminal login methods; Codex's returns it on session/new and offers chat-gpt and api-key. I stopped at that step.

How it works

SolidCraft window ──(child process, own process group, ACP over stdio)──> agent (claude-agent-acp, codex-acp, agy_acp_server, opencode acp, …)
      ▲                                                                     │ starts, per session/new
      │ the chat's own endpoint (loopback, fresh token, gate)               ▼
      └──────────────────────────────────────────────────── solidcraft-cli mcp --connect 127.0.0.1:PORT

Code: crates/ui-egui/src/agent_chat/.

File What
backend.rs The ChatBackend trait and its Events: the only thing the panel talks to.
acp.rs, acp_client.rs The protocol messages, and AcpBackend, the first backend.
api_client.rs ApiBackend: an OpenAI-compatible endpoint, with SolidCraft running the tool loop.
agents.rs The agents (found and added), permission modes, "always allow" answers.
settings.rs Preferences → AI and the Add agent dialog.
process.rs The agent as a child process in a process group of its own; stopping it ends the group.
discover.rs Which agents are installed, their versions, whether they look signed in.
markdown.rs, markdown_view.rs The agent's text as Markdown: a bounded reader, and its drawing (parsed once per item, again only when the text changes).
gate.rs What the agent's tool requests may do: run, wait for Allow/Deny, or never.
mod.rs The conversation, turns (undo as one step, the per-turn limit), held requests.
panel.rs The panel: docking, minimising, picker, sign-in, conversation, input.

A pluggable backend

The panel doesn't know which protocol it's talking. A backend implements ChatBackend (poll for events, prompt, cancel, answer_permission, authenticate, set_mode, shutdown) and gets a StartContext with its working folder, the MCP bridge and tools (a sender for control requests, for a backend that runs tools in process). Two backends exist:

  • AcpBackend drives a coding agent the user already has (the default, and the point of the feature: the user's own account, no keys).
  • ApiBackend talks to an OpenAI-compatible chat completions endpoint (Ollama, LM Studio, OpenAI, a custom URL) and runs the tool loop itself: it starts the same solidcraft-cli mcp --connect server an ACP agent would get and is its MCP client (tools/list becomes the function tools, crash_reports left out), so its calls pass the same gate, limits, questions and undo as an ACP agent's. At most 24 model requests per message. The HTTP request is the desktop host's (Services::agent_http, ureq with no redirects); the key comes from the system keychain (Services::secrets, the keyring crate) for the connection only and is refused over plain HTTP to another computer.

Another kind of backend slots in the same way without reshaping the panel.

Design tools and the gate

On the first Connect the app starts an endpoint of the chat's own (control_server::listen_agent): a free loopback port with a fresh random token, written to the per-user token file where solidcraft-cli mcp --connect finds it. The token never passes through the agent, SOLIDCRAFT_CONTROL_TOKEN is removed from the agent's environment, and --allow-any-path is never passed, so the MCP server keeps its #205 folder limits (a request that names no folders is confined to the chat's working folder).

Requests from that endpoint don't go to the app directly. pump_tools passes each one through gate::request:

  • Methods: only engine.commands, document.inspect, engine.execute, engine.batch, ui.view, ui.render and ui.screenshot (what the MCP server uses). No clicks, preferences, quitting, scripts or the chat itself.
  • Refused: diagnostics.* (crash reports hold other designs and paths), app.*.
  • Allow/Deny in the panel: file.*, doc.*, render export, any command given a file or folder, a picture saved outside the MCP server's scratch folder, and edit.undo past the turn's first change. The request waits (the endpoint is patient) until the user answers; Cancel/Stop declines everything waiting, and after four minutes it is declined (the MCP server stops waiting at five).
  • Permission modes (Preferences → AI, global with a per-agent override): Ask every time turns every change into a question too; Auto-allow model edits (default) is the list above; Allow everything runs what would ask (never what is refused). "Always allow" on a card remembers the command per agent. The agent's own ACP permission questions about SolidCraft's tools are answered "allow once" by the client (the gate decides), and others follow the mode and the remembered answers; every automatic answer leaves an Auto-allowed note.
  • Per-turn limit: 24 requests that run commands (a batch counts once; reads don't count), set in Preferences, and 400 requests of any kind. Past it the agent is told to stop and say what's left.
  • Outside a turn: refused.

What runs goes to the same queue as the control channel's held requests, so file loads, the agent cursor and the per-request folder scope all apply as for any other client.

One undo step per message

When a message is sent the chat remembers the design (Arc<Document>) and the undo depth. When the turn ends, the undo snapshots made since are merged into the first one (which holds the design from before the turn), relabelled "Agent chat: ". If the history was trimmed in the meantime the start is found by the design it holds; if it's gone, nothing is merged. The conversation shows the merged step with an Undo button while it's still the latest thing done.

The agent's own tools

ACP lets the client offer a file system and a terminal; the chat offers neither, and starts the agent in an empty working folder of SolidCraft's own (<data>/agent-chat/work), not the design's folder. The Claude Code adapter has shell, file and web tools of its own anyway: the session asks it to turn them off (_meta.claudeCode.options.disallowedTools) and not to offer "bypass permissions". Other agents' own permission requests appear in the panel with their options.

Processes

The agent starts in a process group of its own (Unix; on Windows taskkill /T ends its tree). Stop, Close-and-Stop, turning the preference off, the agent chat being dropped and quitting all end it the same way: its stdin closes (ACP agents end at end of input), then after a grace period the group gets TERM, and KILL after another. Quitting waits for this (at most about three seconds). process.rs's tests start a fake agent that leaves helpers behind, once polite and once ignoring both end of input and TERM, and check that none survive. If SolidCraft itself is killed, the agent sees its stdin close and ends with its helpers.

Discovery

As before, plus key variables (ANTHROPIC_API_KEY, OPENAI_API_KEY, GEMINI_API_KEY, …) reported as key set, CLAUDE_CONFIG_DIR and CODEX_HOME respected, and OpenCode's ~/.local/share/opencode/auth.json. Nothing is started except --version.

Panel

Opened from the AI button at the toolbar row's right end (the panels give it room and spill into » as usual; Preferences → AI → Show button in toolbar hides it), Ctrl+Shift+A and the View settings menu. Docked left or right (dragging the header across the window, or Preferences), resizable, folded to a 30 px strip with Minimise (state dot and a count of open questions), closed with ×. Side, width, fold and the per-turn limit are preferences, not design data. Ctrl+Shift+A is reserved in the shortcut editor and works from the chat's text box too. The header has the agent switcher (per conversation) and, for agents with ACP modes, the agent's own mode picker (session/set_mode).

Control channel

ui.agent_chat (docs/control-protocol.md) sets the preferences, opens and docks the panel, connects, sends, answers permission and approval prompts, cancels, undoes the last message and returns the whole state, for tests and screenshots.

Still open

Area Work
Conversation Diffs, history per design, resume (session/load)
Session controls Model and mode pickers from configOptions / modes, slash commands
Auth An embedded terminal or "open a terminal here" for terminal logins on each OS; logout
Discovery Read the ACP registry; keychain-aware login check on macOS
Packaging Make sure every desktop package ships solidcraft-cli next to solidcraft (Flatpak, AppImage, macOS bundle, Windows zip), or serve MCP from the app binary itself
Windows Job objects instead of taskkill /T once there's a safe API for them
API backend Streaming answers; images in tool results