feat(render): GPU analytical rendering for circles, arcs, and ellipses

- Render planar circles, circular arcs, ellipses, and elliptical arcs analytically via GPU-instanced screen-space quads and WGSL shaders.
- Implement exact arc sweep clamping with round end caps matching the CAD wire shader.
- Implement robust Newton-Raphson closest-point solver for ellipses with isotropic screen-space derivative anti-aliasing.
- Integrate into wire pipeline and PersistentWireArena upload paths.
- Remove unused mesh_volume_centroid function in doc_api.
This commit is contained in:
Karim Jerbi committed 2026-09-07 13:50:12 +01:00
1 parent 143703d809
commit 0425f979f9
17 files changed
+1860 -40

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+27 -1
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@@ -1268,7 +1268,8 @@ fn translated_prototype_wire(
}
}
TangentGeom::PlanarCircle { center, .. }
| TangentGeom::Arc { center, .. } => {
| TangentGeom::Arc { center, .. }
| TangentGeom::PlanarEllipse { center, .. } => {
for axis in 0..3 {
center[axis] += delta[axis];
}
@@ -2727,6 +2728,31 @@ fn transform_tangent(
radius: radius * ((sx + sy) * 0.5),
})
}
TangentGeom::PlanarEllipse {
center,
major_axis,
normal,
minor_axis_ratio,
start_param,
end_param,
} => {
let c = t.apply(Vector3::new(center[0], center[1], center[2]));
let m = t.apply_rotation(Vector3::new(major_axis[0], major_axis[1], major_axis[2]));
let n = t.apply_rotation(Vector3::new(normal[0], normal[1], normal[2]));
let n_len = n.length();
if n_len <= 1.0e-12 {
return None;
}
let n = n / n_len;
Some(TangentGeom::PlanarEllipse {
center: [c.x, c.y, c.z],
major_axis: [m.x, m.y, m.z],
normal: [n.x, n.y, n.z],
minor_axis_ratio: *minor_axis_ratio,
start_param: *start_param,
end_param: *end_param,
})
}
}
}