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feat(render): GPU analytical rendering for circles, arcs, and ellipses
- Render planar circles, circular arcs, ellipses, and elliptical arcs analytically via GPU-instanced screen-space quads and WGSL shaders. - Implement exact arc sweep clamping with round end caps matching the CAD wire shader. - Implement robust Newton-Raphson closest-point solver for ellipses with isotropic screen-space derivative anti-aliasing. - Integrate into wire pipeline and PersistentWireArena upload paths. - Remove unused mesh_volume_centroid function in doc_api.
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@@ -47,6 +47,15 @@ pub enum TangentGeom {
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start_angle: f64,
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end_angle: f64,
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},
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/// Ellipse or elliptical arc in an arbitrary world-space plane.
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PlanarEllipse {
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center: [f64; 3],
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major_axis: [f64; 3],
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normal: [f64; 3],
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minor_axis_ratio: f64,
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start_param: f64,
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end_param: f64,
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},
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}
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/// Viewport-relative display transform for a point marker.
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