forked from 1b-agent/opencadstudio-upstream
feat(mline): render multilines from their MLINESTYLE + complex linetypes
Multilines were drawn with a fixed ±scale/2 two-line guess in the entity colour, ignoring the MLINESTYLE entirely, so a drawing's custom style (per- element offsets, colours and linetypes) was lost — a red/yellow multiline rendered as a white box. - mline.rs: resolve the MLINESTYLE (by style_handle, then name) and build one parallel line per element from its offset x scale + justification shift. - tessellate.rs: special-case MLINE (like Leader) to emit one WireModel per element in the element's own colour, CPU-dashing every element through apply_along so the parallel lines stay in phase. - linetypes.rs: render a drawing's OWN complex linetypes (embedded text/shape), document definition first and the bundled .lin catalog only as a fallback, so a file-defined text linetype like PLYN shows its text. - Run the dash/glyph layout in a local frame (f64 origin subtracted, re-split to double-single after) so spacing stays precise at UTM coordinates, and pass tracking = 1.0 so embedded text keeps its letter spacing. Cargo.lock pins acadrust to the MLINE->MLINESTYLE handle-link reader fix. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -73,7 +73,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
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[[package]]
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name = "acadrust"
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version = "0.4.0"
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source = "git+https://github.com/OpenAEC-Foundation/acadifc?branch=main#a7f4741eb9dbcc8f44170eca3a5c85143b6cf432"
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source = "git+https://github.com/OpenAEC-Foundation/acadifc?branch=main#ecd1ac82985cfef77af54cb37b1b50bcdb29b7c1"
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dependencies = [
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"ahash 0.8.12",
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"anyhow",
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+127
-69
@@ -7,83 +7,141 @@ use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::SnapHint;
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/// One drawn line of a multiline: the polyline for a single style element (or
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/// an end cap), tagged with the element's colour and linetype so the
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/// tessellator can colour-bin and dash each one independently.
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pub struct MLineLine {
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pub points: Vec<[f64; 3]>,
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pub color: acadrust::types::Color,
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pub linetype: String,
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}
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/// Resolve a multiline into its per-element parallel lines in WCS.
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///
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/// Geometry comes from the referenced MLINESTYLE (element offsets, the
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/// justification shift and the entity scale) rather than a fixed ±scale/2 guess,
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/// so a custom style's offsets, colours and linetypes render the way the drawing
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/// intends. Falls back to a ±0.5 two-line layout only when no MLINESTYLE can be
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/// resolved (e.g. the style object is missing).
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pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine> {
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use acadrust::entities::{MLineFlags, MLineJustification};
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use acadrust::objects::ObjectType;
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use acadrust::types::Color;
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if m.vertices.is_empty() {
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return Vec::new();
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}
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// MLINESTYLE lookup: prefer the hard-pointer handle, fall back to the name.
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let style = m
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.style_handle
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.and_then(|h| match document.objects.get(&h) {
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Some(ObjectType::MLineStyle(s)) => Some(s),
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_ => None,
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})
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.or_else(|| {
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document.objects.values().find_map(|o| match o {
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ObjectType::MLineStyle(s) if s.name.eq_ignore_ascii_case(&m.style_name) => Some(s),
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_ => None,
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})
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});
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// (offset, colour, linetype) per element.
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let elems: Vec<(f64, Color, String)> = match style {
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Some(s) if !s.elements.is_empty() => s
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.elements
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.iter()
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.map(|e| (e.offset, e.color, e.linetype.clone()))
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.collect(),
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_ => vec![
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(0.5, Color::ByLayer, "ByLayer".to_string()),
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(-0.5, Color::ByLayer, "ByLayer".to_string()),
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],
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};
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// Justification shifts every element so the picked path runs along the top /
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// centre / bottom element of the style.
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let mut lo = f64::INFINITY;
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let mut hi = f64::NEG_INFINITY;
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for (o, _, _) in &elems {
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lo = lo.min(*o);
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hi = hi.max(*o);
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}
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let shift = match m.justification {
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MLineJustification::Top => -hi,
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MLineJustification::Bottom => -lo,
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MLineJustification::Zero => 0.0,
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};
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let scale = m.scale_factor;
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let closed = m.flags.contains(MLineFlags::CLOSED);
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// Offset a vertex along its miter direction by `d` drawing units.
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let off = |vi: usize, d: f64| -> [f64; 3] {
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let v = &m.vertices[vi];
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[
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v.position.x + v.miter.x * d,
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v.position.y + v.miter.y * d,
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v.position.z + v.miter.z * d,
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]
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};
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let mut out: Vec<MLineLine> = Vec::with_capacity(elems.len() + 2);
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for (offset, color, linetype) in &elems {
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let d = (*offset + shift) * scale;
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let mut pts: Vec<[f64; 3]> = (0..m.vertices.len()).map(|i| off(i, d)).collect();
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if closed && m.vertices.len() >= 2 {
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pts.push(off(0, d));
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}
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out.push(MLineLine {
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points: pts,
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color: *color,
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linetype: linetype.clone(),
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});
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}
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// End caps: a segment across the full style width at the first / last vertex,
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// drawn only when the style requests square caps, the style has width, and
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// the multiline is open.
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if let Some(s) = style {
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let d_lo = (lo + shift) * scale;
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let d_hi = (hi + shift) * scale;
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if (d_hi - d_lo).abs() > 1e-9 && !closed {
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let mut cap = |vi: usize| {
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out.push(MLineLine {
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points: vec![off(vi, d_lo), off(vi, d_hi)],
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color: Color::ByLayer,
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linetype: "ByLayer".to_string(),
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});
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};
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if s.flags.start_square_cap {
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cap(0);
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}
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if s.flags.end_square_cap {
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cap(m.vertices.len() - 1);
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}
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}
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}
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out
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}
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impl TruckConvertible for MLine {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.vertices.is_empty() {
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return None;
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}
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let n = self.vertices.len();
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let closed = self.flags.contains(acadrust::entities::MLineFlags::CLOSED);
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// Spine: center line connecting all vertex positions.
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// Also attempt to draw parallel offset lines (±scale/2 in miter direction)
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// when scale_factor is non-zero.
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let scale = self.scale_factor;
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// NaN-separated flat list of every element line (single-colour path used
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// by pick and the edit commands; the coloured render is built in
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// `tessellate`, which special-cases MLINE).
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let lines = mline_lines(self, document);
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let mut pts: Vec<[f64; 3]> = Vec::new();
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// Center spine.
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for v in &self.vertices {
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pts.push([v.position.x, v.position.y, v.position.z]);
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}
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if closed && n >= 2 {
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pts.push([
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self.vertices[0].position.x,
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self.vertices[0].position.y,
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self.vertices[0].position.z,
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]);
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}
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// Parallel offset lines — one at +scale/2 and one at -scale/2
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// along each vertex's miter direction.
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if scale.abs() > 1e-6 {
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let half = scale * 0.5;
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for sign in [-1.0_f64, 1.0_f64] {
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let offset = half * sign;
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for (i, l) in lines.iter().enumerate() {
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if i > 0 {
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pts.push([f64::NAN; 3]);
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for v in &self.vertices {
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let mx = v.miter.x;
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let my = v.miter.y;
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let mz = v.miter.z;
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pts.push([
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v.position.x + mx * offset,
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v.position.y + my * offset,
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v.position.z + mz * offset,
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]);
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}
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if closed && n >= 2 {
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let v0 = &self.vertices[0];
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let mx = v0.miter.x;
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let my = v0.miter.y;
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let mz = v0.miter.z;
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pts.push([
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v0.position.x + mx * offset,
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v0.position.y + my * offset,
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v0.position.z + mz * offset,
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]);
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}
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}
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// Start and end caps: perpendicular line connecting the two offset lines
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// at the first and last vertex of an open MLine.
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if !closed {
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let cap_v = |v: &acadrust::entities::MLineVertex| {
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let mx = v.miter.x;
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let my = v.miter.y;
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let mz = v.miter.z;
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let px = v.position.x;
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let py = v.position.y;
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let pz = v.position.z;
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[
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[f64::NAN; 3],
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[px + mx * (-half), py + my * (-half), pz + mz * (-half)],
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[px + mx * half, py + my * half, pz + mz * half],
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]
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};
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pts.extend_from_slice(&cap_v(&self.vertices[0]));
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pts.extend_from_slice(&cap_v(&self.vertices[n - 1]));
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}
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pts.extend_from_slice(&l.points);
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}
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let key_verts: Vec<[f64; 3]> = self
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+107
-1
@@ -8,7 +8,7 @@
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use rustc_hash::FxHashMap as HashMap;
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use std::sync::OnceLock;
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use acadrust::tables::linetype::{LineType, LineTypeElement};
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use acadrust::tables::linetype::{LineType, LineTypeComplexContent, LineTypeElement};
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use acadrust::{CadDocument, TableEntry};
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// ── Complex linetype types ────────────────────────────────────────────────
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@@ -69,6 +69,112 @@ pub fn complex_lt(name: &str) -> Option<&'static ComplexLt> {
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.get(&name.to_ascii_uppercase())
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}
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/// Build the full segment list — dashes, spaces, dots **and** embedded
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/// text / shape — for a linetype defined in the loaded **document**, whether it
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/// is simple or complex.
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///
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/// Returns `None` when the linetype is missing or continuous (no pattern). Used
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/// by the MLINE renderer: every element is CPU-dashed by the same walker so the
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/// parallel lines (and any embedded text) stay in phase with each other. Ordinary
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/// entities keep the cheaper shader dash for simple linetypes; see
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/// [`document_complex_lt`] / [`resolve_complex_lt`].
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pub fn document_lt_segments(document: &CadDocument, name: &str) -> Option<ComplexLt> {
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let lt = document
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.line_types
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.iter()
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.find(|l| l.name.eq_ignore_ascii_case(name))?;
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let mut segments: Vec<LtSegment> = Vec::with_capacity(lt.elements.len() + 1);
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let mut has_length = false;
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for e in <.elements {
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// Emit the dash / space for this element FIRST, then any embedded
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// text / shape — the pen advances across the element's length before the
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// glyph is placed, so the text lands at the element's *end* (inside the
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// gap), matching the `.lin` token order (`dash, -space, ["TEXT"], …`) and
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// AutoCAD's placement. Putting the text first drops it onto the preceding
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// dash, so the dash strikes through the glyphs.
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let len = e.length as f32;
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if len > 1e-9 {
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segments.push(LtSegment::Dash(len));
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has_length = true;
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} else if len < -1e-9 {
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segments.push(LtSegment::Space(-len));
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has_length = true;
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} else if e.complex.is_none() {
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// A zero-length *non-complex* element is a dot; a zero-length complex
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// element only contributes its text/shape (pushed below).
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segments.push(LtSegment::Dot);
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has_length = true;
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}
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if let Some(c) = &e.complex {
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match &c.content {
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LineTypeComplexContent::Text { text } => {
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let style_name = document
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.text_styles
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.iter()
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.find(|s| s.handle == c.style_handle)
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.map(|s| s.name.as_str())
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.unwrap_or("");
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let font = crate::entities::text_support::resolve_text_style(
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style_name, document,
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)
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.font_name;
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let scale = c.scale as f32;
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segments.push(LtSegment::Text {
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text: text.clone(),
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style: font,
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x: c.offset[0] as f32,
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y: c.offset[1] as f32,
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scale: if scale.abs() < 1e-6 { 1.0 } else { scale },
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rot_deg: c.rotation as f32,
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});
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}
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// Embedded SHAPE glyphs need a .shp set we don't ship; skip the
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// draw (matches the bundled-catalog behaviour).
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LineTypeComplexContent::Shape { .. } => {}
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}
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}
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}
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// No dash/space/dot means "continuous" — let the caller draw a solid line.
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if !has_length {
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return None;
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}
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Some(ComplexLt { segments })
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}
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/// Complex (embedded text/shape) segments for a **document** linetype, or `None`
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/// when it is simple (dash-only) — simple dashes are handled by the ordinary
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/// `resolve_pattern` shader path, so ordinary entities don't pay the CPU-dash
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/// cost. This is the gate used by [`resolve_complex_lt`].
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pub fn document_complex_lt(document: &CadDocument, name: &str) -> Option<ComplexLt> {
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let lt = document
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.line_types
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.iter()
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.find(|l| l.name.eq_ignore_ascii_case(name))?;
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if !lt.elements.iter().any(|e| e.complex.is_some()) {
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return None;
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}
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document_lt_segments(document, name)
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}
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/// Resolve a complex linetype honouring "**document first, bundled catalog
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/// second**": if the drawing defines the linetype, its own definition wins
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/// (embedded text/shape, or `None` when the drawing's version is simple); only a
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/// linetype absent from the drawing falls back to the bundled `.lin` catalog.
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pub fn resolve_complex_lt(document: &CadDocument, name: &str) -> Option<ComplexLt> {
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let in_document = document
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.line_types
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.iter()
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.any(|l| l.name.eq_ignore_ascii_case(name));
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if in_document {
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document_complex_lt(document, name)
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} else {
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complex_lt(name).cloned()
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}
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}
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const LIN_SOURCE: &str = include_str!("../../assets/linetypes/OpenCADStudio.lin");
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// ── Pattern art extraction ────────────────────────────────────────────────
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@@ -682,12 +682,12 @@ pub(crate) fn tessellate_entity(
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// linetype assigned, so we only consult the first wire here — multi-wire
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// returns come exclusively from MTEXT colour splits which can't trigger
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// this path.
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if let Some(clt) = crate::io::linetypes::complex_lt(lt_name) {
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if let Some(clt) = crate::io::linetypes::resolve_complex_lt(document, lt_name) {
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if let Some(base) = bases.first() {
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let mut wires = text::complex_lt::apply_along(
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&base.name,
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&base.points,
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clt,
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&clt,
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(lt_scale * pslt_factor).max(1e-4),
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entity_color,
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sel,
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@@ -68,6 +68,52 @@ fn points_to_ds(
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(high, low)
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}
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/// Lift a WireModel built in a local frame (a fixed f64 origin subtracted) back
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/// to absolute world coordinates, re-splitting every position — polyline points
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/// and SDF glyph vertices — into double-single so it stays precise at UTM scale.
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/// The MLINE complex-linetype path uses this because `apply_along` lays out its
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/// dashes and glyphs in f32, which would otherwise quantise fine spacing far
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/// from the origin.
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fn shift_wire_to_world(w: &mut WireModel, origin: [f64; 3]) {
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if !w.points.is_empty() {
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let mut hi = Vec::with_capacity(w.points.len());
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let mut lo = Vec::with_capacity(w.points.len());
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for p in &w.points {
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if p[0].is_nan() {
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hi.push([f32::NAN; 3]);
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lo.push([0.0; 3]);
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continue;
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}
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let (h, l) = split_ds_xyz(
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p[0] as f64 + origin[0],
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p[1] as f64 + origin[1],
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p[2] as f64 + origin[2],
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);
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hi.push(h);
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lo.push(l);
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}
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w.points = hi;
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w.points_low = lo;
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}
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for tv in &mut w.text_verts {
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let (h, l) = split_ds_xyz(
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tv.pos[0] as f64 + tv.pos_low[0] as f64 + origin[0],
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tv.pos[1] as f64 + tv.pos_low[1] as f64 + origin[1],
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tv.pos[2] as f64 + tv.pos_low[2] as f64 + origin[2],
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);
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tv.pos = h;
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tv.pos_low = l;
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}
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if w.aabb != WireModel::UNBOUNDED_AABB {
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w.aabb = [
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w.aabb[0] + origin[0] as f32,
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w.aabb[1] + origin[1] as f32,
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w.aabb[2] + origin[0] as f32,
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w.aabb[3] + origin[1] as f32,
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||||
];
|
||||
}
|
||||
}
|
||||
|
||||
// ── Public entry points ────────────────────────────────────────────────────
|
||||
|
||||
/// Tessellate one entity into a WireModel.
|
||||
@@ -139,6 +185,172 @@ pub fn tessellate(
|
||||
)];
|
||||
}
|
||||
|
||||
// MLINE emits one WireModel per style element so each parallel line keeps
|
||||
// its own colour and linetype — a red Continuous line under a yellow dashed
|
||||
// line reads as the two-tone multiline the style defines. Handled here, like
|
||||
// Leader, because the single-colour truck `Lines` path can't carry
|
||||
// per-element colour.
|
||||
if let EntityType::MLine(m) = entity {
|
||||
let lines = crate::entities::mline::mline_lines(m, document);
|
||||
if lines.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
let lt_scale =
|
||||
document.header.linetype_scale as f32 * m.common.linetype_scale as f32;
|
||||
let snap_pts: Vec<(glam::DVec3, SnapHint)> = m
|
||||
.vertices
|
||||
.iter()
|
||||
.map(|v| {
|
||||
(
|
||||
glam::DVec3::new(v.position.x, v.position.y, v.position.z),
|
||||
SnapHint::Node,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let key_vertices: Vec<[f64; 3]> = m
|
||||
.vertices
|
||||
.iter()
|
||||
.map(|v| [v.position.x, v.position.y, v.position.z])
|
||||
.collect();
|
||||
|
||||
// Local-frame origin (mline start) for the CPU-dashed / glyph-laid
|
||||
// elements. `apply_along` walks positions in f32, which quantises fine
|
||||
// spacing — dash gaps AND inter-glyph advance — at UTM coordinates
|
||||
// (the low half of the double-single is dropped). Subtracting this f64
|
||||
// origin first keeps the walk near zero and precise; the result is
|
||||
// shifted back to absolute double-single afterwards. Mirrors the
|
||||
// Tolerance frame, which also builds geometry locally and applies its
|
||||
// f64 origin later.
|
||||
let origin = [
|
||||
m.vertices[0].position.x,
|
||||
m.vertices[0].position.y,
|
||||
m.vertices[0].position.z,
|
||||
];
|
||||
let mut out: Vec<WireModel> = Vec::with_capacity(lines.len());
|
||||
let mut snap_attached = false;
|
||||
for l in lines {
|
||||
if l.points.is_empty() {
|
||||
continue;
|
||||
}
|
||||
// Element colour: ByLayer / ByBlock inherit the entity's resolved
|
||||
// colour; an explicit ACI / true-colour is used as-is.
|
||||
let wcolor = if selected {
|
||||
WireModel::SELECTED
|
||||
} else {
|
||||
match l.color {
|
||||
AcadColor::ByLayer | AcadColor::ByBlock => entity_color,
|
||||
other => {
|
||||
let [r, g, b, _] =
|
||||
crate::scene::convert::tess_util::aci_to_rgba(&other);
|
||||
[r, g, b, entity_color[3]]
|
||||
}
|
||||
}
|
||||
};
|
||||
let aci = match l.color {
|
||||
AcadColor::Index(i) => i,
|
||||
_ => 0,
|
||||
};
|
||||
|
||||
// Every dashed element is CPU-dashed by `apply_along` (not the GPU
|
||||
// pattern) so all parallel lines walk the polyline with the *same*
|
||||
// arithmetic and stay in phase — otherwise a shader-dashed line and an
|
||||
// apply_along-dashed sibling drift apart at large (UTM) coordinates and
|
||||
// one line's dash lands in the other's gap, striking through embedded
|
||||
// text. Document definition wins over the bundled catalog; a
|
||||
// continuous element yields `None` and falls to the solid path below.
|
||||
// Selection forces a plain solid highlight, so skip dashing then.
|
||||
let clt = if selected {
|
||||
None
|
||||
} else {
|
||||
crate::io::linetypes::document_lt_segments(document, &l.linetype)
|
||||
.or_else(|| crate::io::linetypes::complex_lt(&l.linetype).cloned())
|
||||
};
|
||||
|
||||
let mut elem_wires: Vec<WireModel> = if let Some(clt) = clt {
|
||||
// Walk the dash / glyph layout in a local frame so the f32 math
|
||||
// stays precise, then lift each wire back to world DS.
|
||||
let local: Vec<[f32; 3]> = l
|
||||
.points
|
||||
.iter()
|
||||
.map(|p| {
|
||||
[
|
||||
(p[0] - origin[0]) as f32,
|
||||
(p[1] - origin[1]) as f32,
|
||||
(p[2] - origin[2]) as f32,
|
||||
]
|
||||
})
|
||||
.collect();
|
||||
let mut w = crate::scene::text::complex_lt::apply_along(
|
||||
&name,
|
||||
&local,
|
||||
&clt,
|
||||
lt_scale.max(1e-4),
|
||||
wcolor,
|
||||
selected,
|
||||
line_weight_px,
|
||||
);
|
||||
for wm in &mut w {
|
||||
wm.aci = aci;
|
||||
shift_wire_to_world(wm, origin);
|
||||
}
|
||||
w
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
// Simple path: the linetype isn't complex, or `apply_along` bailed
|
||||
// (pattern blow-up guard) and returned nothing — draw the element as a
|
||||
// dashed / solid polyline so it is never lost.
|
||||
if elem_wires.is_empty() {
|
||||
let (pts, pts_low) = points_to_ds(l.points);
|
||||
let (pattern_length, pattern) = if selected {
|
||||
(0.0, [0.0; 8])
|
||||
} else {
|
||||
crate::scene::view::render::resolve_pattern(
|
||||
&document.line_types,
|
||||
&l.linetype,
|
||||
lt_scale,
|
||||
)
|
||||
};
|
||||
elem_wires.push(WireModel {
|
||||
text_verts: Vec::new(),
|
||||
name: name.clone(),
|
||||
points: pts,
|
||||
points_low: pts_low,
|
||||
color: wcolor,
|
||||
selected,
|
||||
pattern_length,
|
||||
pattern,
|
||||
line_weight_px,
|
||||
snap_pts: Vec::new(),
|
||||
tangent_geoms: Vec::new(),
|
||||
aci,
|
||||
key_vertices: Vec::new(),
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: false,
|
||||
vp_scissor: None,
|
||||
fill_tris: Vec::new(),
|
||||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
}
|
||||
|
||||
// Snap / key vertices ride the first emitted wire only (they describe
|
||||
// the whole entity, not one element).
|
||||
if !snap_attached {
|
||||
if let Some(w0) = elem_wires.first_mut() {
|
||||
w0.snap_pts = snap_pts.clone();
|
||||
w0.key_vertices = key_vertices.clone();
|
||||
snap_attached = true;
|
||||
}
|
||||
}
|
||||
out.append(&mut elem_wires);
|
||||
}
|
||||
if out.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
// ── Try the truck path first ───────────────────────────────────────────
|
||||
// Relative-PDSIZE points size their glyph from the current zoom so they
|
||||
// stay a roughly constant on-screen size; otherwise the header-driven path.
|
||||
|
||||
@@ -185,9 +185,12 @@ pub fn apply_along(
|
||||
&mut atlas,
|
||||
*tx_scale,
|
||||
fwd_angle,
|
||||
1.0, // width_factor
|
||||
0.0, // oblique
|
||||
// tracking = 1.0 applies the font's natural
|
||||
// letter_spacing; 0.0 zeroes it and cramps the glyphs
|
||||
// (every other text path passes 1.0).
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
style,
|
||||
false,
|
||||
&resolved,
|
||||
|
||||
Reference in new issue
Block a user