forked from 1b-agent/opencadstudio-upstream
chore(scene): drop INSERT_SUB_LIMIT guard from fallback explode path
The 5,000 sub-entity guard was added when an xref block with ~74k subs
froze the UI on first render. The block_cache primary path (def72e4)
made that path unreachable for typical Inserts — the guard now only
gated the rare legacy-explode fallback, where it hid otherwise-renderable
geometry as an insertion marker.
Remove the constant and its early-return; the fallback path now matches
the primary path's "render everything" behaviour. Also drop the
RENDERING_OPTIMIZATION.md "TEMPORARY" section that tracked this guard.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -112,43 +112,3 @@ Phase 4.2 Hi-Z occlusion high complexity, 3D only, last
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- **Phase 2 target:** Pan/zoom frame cost O(visible) not O(total).
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- **Phase 4 target:** GPU-cull overhead < 0.5 ms for 1M entity scene.
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---
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## TEMPORARY: Insert sub-entity count limit (revert when better fix lands)
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`tessellate_entity` in `src/scene/mod.rs` has a guard that short-circuits any
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Insert whose referenced block contains more than `INSERT_SUB_LIMIT` (currently
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5,000) sub-entities. The Insert is rendered as an insertion marker only — no
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explode, no sub tessellation.
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**Why this exists:** A real-world DWG was found where an xref block contained
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~74k sub-entities. Opening the file froze the UI on the first render because
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`tessellate_entity` exploded the block and serially style-resolved every
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sub-entity (and any single bad sub could hang tessellation forever). The guard
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made the file openable.
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**Why it should go away:** The limit hides legitimate geometry. Large xrefs are
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common in civil/infrastructure drawings — the user shouldn't have to see them
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as crosses.
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**Proper fixes that would let us drop this guard:**
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1. ~~Per-block tessellation cache~~ — **LANDED** (`def72e4`): block defns are
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tessellated once and per-Insert reuses the cached wires via
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`block_cache::expand_insert`. The guard now only fires on the legacy
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fallback path; consider lowering or removing it.
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2. Lazy / background Insert tessellation — show marker first, fill in detail
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on a background thread, redraw when ready.
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3. Per-sub-entity hardening — find why a single sub can hang tessellation
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(likely Spline NURBS evaluation or malformed boundary edge) and fix the
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root cause; combine with sub-count budget per frame instead of a hard cap.
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4. xref attach metadata respected — DWG carries an "unloaded" state for xref
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blocks; honour it instead of always inlining xref content on open.
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(Attempted in `e88a946`, reverted in `0996b75` — the on-disk bit was
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unreliable as a Loaded/Unloaded signal.)
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When any of (2)–(3) lands, delete the `INSERT_SUB_LIMIT` block in
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`tessellate_entity` (search for `INSERT_SUB_LIMIT`).
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Related companion fix in `src/app/update.rs`: after `resolve_xrefs`, a second
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`purge_corrupt_entities` pass runs against the newly inlined xref content.
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That one is not a hack — it should stay even after the Insert guard goes.
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+3
-8
@@ -4344,18 +4344,13 @@ fn tessellate_entity(
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}
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}
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// Cache miss / unavailable: fall back to the original explode path,
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// but keep the safety bail-out for pathologically large blocks so
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// the UI doesn't hang on broken or unbounded sub-entity counts.
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const INSERT_SUB_LIMIT: usize = 5_000;
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// Cache miss / unavailable: fall back to the original explode path.
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// The block_cache primary path covers all typical Inserts; this
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// branch only fires for pathological cache failures.
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let br = document.block_records.get(&ins.block_name);
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let sub_count = br.map(|br| br.entity_handles.len()).unwrap_or(0);
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let is_xref = br
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.map(|br| br.flags.is_xref || br.flags.is_xref_overlay)
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.unwrap_or(false);
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if sub_count > INSERT_SUB_LIMIT {
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return vec![marker];
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}
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let mut wires: Vec<WireModel> = ins
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.explode_from_document(document)
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.iter()
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