Merge pull request #1076 from mechpanos/pr/skip-partition-on-patch

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Hakan Seven committed 2026-09-08 17:17:59 +03:00
commit 2b510c1a1e
4 files changed
+256 -26

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+101
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@@ -1715,6 +1715,12 @@ pub struct Scene {
/// constants. `[depth, half]` retains a fixed child sub-range for block
/// composition. Full sort/layout/block changes rebuild the labels.
draw_depth_cache: RefCell<Option<DrawDepthCache>>,
/// Bumped only when the draw-order map is rebuilt from scratch, which is
/// the one case that can change an existing entity's depth — an
/// incremental insert allocates into the reserved label gap and leaves
/// every other label alone. Consumers that cached anything carrying a baked
/// depth compare this before reusing it.
draw_depth_generation: std::cell::Cell<u64>,
/// Shared empty map for 3-D wireframe, where true depth wins instead of
/// the entity submission order used by the optimized 2-D style.
no_draw_depths: Arc<HashMap<u64, [f32; 2]>>,
@@ -2075,6 +2081,7 @@ impl Scene {
interaction_handle_index_cache: RefCell::new(None),
sort_cache: RefCell::new(None),
draw_depth_cache: RefCell::new(None),
draw_depth_generation: std::cell::Cell::new(0),
no_draw_depths: Arc::new(HashMap::default()),
hatch_cache: RefCell::new(HashMap::default()),
wipeout_cache: RefCell::new(HashMap::default()),
@@ -6030,6 +6037,11 @@ impl Scene {
/// A full build assigns sparse labels in effective draw order. Incremental
/// Add/Remove then changes only the named handle: existing siblings retain
/// their depth, avoiding an O(all entities) map rewrite and GPU const upload.
/// See [`Self::draw_depth_generation`].
pub(in crate::scene) fn draw_depth_generation(&self) -> u64 {
self.draw_depth_generation.get()
}
pub(super) fn draw_depth_map(&self) -> Arc<HashMap<u64, [f32; 2]>> {
{
let cache = self.draw_depth_cache.borrow();
@@ -6159,6 +6171,11 @@ impl Scene {
}
}
// From here the labels are assigned afresh, so an existing entity's
// depth can move. Anything holding a baked depth has to rebuild.
self.draw_depth_generation
.set(self.draw_depth_generation.get().wrapping_add(1));
use acadrust::objects::ObjectType;
// Per-block SortEntitiesTable overrides: block -> (entity_val -> sort_val).
let mut overrides: HashMap<Handle, HashMap<u64, u64>> = HashMap::default();
@@ -10675,6 +10692,90 @@ mod journal_tests {
// Differential oracle: the incrementally-patched entity index must always
// equal a from-scratch rebuild after any add / move / erase.
#[test]
/// The partition skip turns on a membership test, and the test has to tell
/// a drawn line from a drawn circle. A line carries a tangent geom for
/// snapping and no triangles, so the cheap structural filter admits it —
/// deciding on that alone called every line a contributor and the skip
/// never fired once in a real session.
#[test]
fn the_partition_membership_test_separates_lines_from_curves() {
use acadrust::entities::{Circle, Line};
use acadrust::types::Vector3;
use crate::scene::pipeline::wire_arena::feeds_analytical_uploads;
let mut scene = Scene::new();
let feeds = |scene: &Scene, handle: Handle| {
let entity = scene.document.get_entity(handle).unwrap().clone();
scene
.tessellate_one(&entity)
.iter()
.any(feeds_analytical_uploads)
};
let line = scene.add_entity(EntityType::Line(Line::from_points(
Vector3::new(0.0, 0.0, 0.0),
Vector3::new(10.0, 5.0, 0.0),
)));
assert!(
!feeds(&scene, line),
"a drawn line must not force the partition walk",
);
let mut circle = Circle::new();
circle.radius = 4.0;
let circle = scene.add_entity(EntityType::Circle(circle));
assert!(
feeds(&scene, circle),
"a drawn circle feeds the analytical uploads and must force the walk",
);
}
/// The partition skip reuses uploads that bake a draw depth, and it is only
/// sound while existing depths hold still. An incremental add must leave
/// them alone and must not bump the generation; a rebuild from scratch may
/// move them and must bump it.
#[test]
fn adding_an_entity_leaves_existing_draw_depths_alone() {
use acadrust::entities::Line;
use acadrust::types::Vector3;
fn add(scene: &mut Scene, x: f64) -> Handle {
scene.add_entity(EntityType::Line(Line::from_points(
Vector3::new(x, 0.0, 0.0),
Vector3::new(x + 1.0, 0.0, 0.0),
)))
}
let mut scene = Scene::new();
let first = add(&mut scene, 0.0);
let second = add(&mut scene, 1.0);
let before = scene.draw_depth_map();
let generation = scene.draw_depth_generation();
add(&mut scene, 2.0);
let after = scene.draw_depth_map();
assert_eq!(
scene.draw_depth_generation(),
generation,
"an incremental add must not invalidate baked depths",
);
for handle in [first, second] {
assert_eq!(
after.get(&handle.value()),
before.get(&handle.value()),
"an existing entity's depth must not move when another is added",
);
}
// A rebuild from scratch reassigns labels, so it has to say so.
scene.draw_depth_cache.borrow_mut().take();
let _ = scene.draw_depth_map();
assert_ne!(
scene.draw_depth_generation(),
generation,
"a full rebuild must invalidate anything holding a baked depth",
);
}
/// Folding a lone addition must land the handle where the full walk would
/// have put it — at the end of its block's list, because that list is in
/// document order and document order is draw order.
+19
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@@ -251,6 +251,13 @@ pub struct Pipeline {
pub(crate) wire_arena_fallback_handles: rustc_hash::FxHashSet<acadrust::Handle>,
/// The Model content id both arenas currently mirror (`u64::MAX` = none).
pub(crate) wire_arena_id: u64,
/// Entities that fed the instanced / circle / ellipse uploads this slot is
/// holding. A patch touching none of them cannot change those uploads, so
/// the partition walk over the whole resident set can be skipped.
pub(crate) partition_contributors: rustc_hash::FxHashSet<acadrust::Handle>,
/// The draw-depth generation those uploads baked. A full depth rebuild
/// reassigns every label, so they stop being reusable when it moves.
pub(crate) partition_depth_generation: u64,
/// Last content/camera/viewport tuple used to derive visible instance
/// ranges from the resident arena.
pub(crate) wire_cull_key: (u64, u64, u32, u32),
@@ -2338,6 +2345,8 @@ impl Pipeline {
wire_arena_fallback_kind: None,
wire_arena_fallback_handles: rustc_hash::FxHashSet::default(),
wire_arena_id: u64::MAX,
partition_contributors: rustc_hash::FxHashSet::default(),
partition_depth_generation: u64::MAX,
wire_cull_key: (u64::MAX, u64::MAX, 0, 0),
hatch_lod_key: (usize::MAX, u64::MAX, 0, 0, false),
wipeout_lod_key: (usize::MAX, u64::MAX, 0, 0, false),
@@ -4980,6 +4989,12 @@ impl Pipeline {
self.silhouette_key = (usize::MAX, u64::MAX, [u32::MAX; 3], false);
self.silhouette_source_key = (usize::MAX, usize::MAX, u64::MAX);
self.render_sig = u64::MAX;
// The partition record describes uploads this slot is no longer
// entitled to reuse. A reused slot rebuilds anyway, because its content
// id changed, but leaving a stale record here would make that an
// accident rather than a guarantee.
self.partition_contributors.clear();
self.partition_depth_generation = u64::MAX;
}
/// Catch errors delivered after the previous upload/submit completed.
@@ -4993,6 +5008,8 @@ impl Pipeline {
self.wire_arena = None;
self.wire_arena_mesh = None;
self.wire_arena_id = u64::MAX;
self.partition_contributors.clear();
self.partition_depth_generation = u64::MAX;
self.alloc_size = Size::new(0, 0);
self.shadow_full = None;
self.background_source_id = usize::MAX;
@@ -5024,6 +5041,8 @@ impl Pipeline {
self.wire_arena_fallback_kind = None;
self.wire_arena_fallback_handles.clear();
self.wire_arena_id = u64::MAX;
self.partition_contributors.clear();
self.partition_depth_generation = u64::MAX;
self.gpu_selected_wires.clear();
self.gpu_selected_block_wires.clear();
+42 -1
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@@ -174,6 +174,33 @@ pub struct PartitionedWires<'a> {
pub instanced: Vec<&'a WireModel>,
pub circle_instances: Vec<super::circle_gpu::CircleInstance>,
pub ellipse_instances: Vec<super::ellipse_gpu::EllipseInstance>,
/// Entities that fed `instanced` / `circle_instances` / `ellipse_instances`.
///
/// A patch that touches none of these cannot change those three uploads, so
/// the caller can keep the ones it already has and skip the walk entirely.
pub contributors: rustc_hash::FxHashSet<Handle>,
}
/// Whether a change to this wire can alter what `partition_wires` produces for
/// the instanced, circle and ellipse uploads.
///
/// Decided by attempting the extraction, exactly as the walk decides it. The
/// cheap structural test alone is not enough: an ordinary drawn line carries a
/// tangent geom for snapping and no triangles, so it passes that test, fails
/// extraction, and lands in `regular` — a membership test that stopped there
/// would call every line a contributor and never skip anything.
///
/// `draw_depth` only rides along in the extracted instance, so the value passed
/// here cannot change the answer.
pub fn feeds_analytical_uploads(wire: &WireModel) -> bool {
if !wire.display_visible {
return false;
}
if wire.render_instance.is_some() {
return true;
}
super::circle_gpu::extract_circle_instances(wire, 0.0).is_some()
|| super::ellipse_gpu::extract_ellipse_instances(wire, 0.0).is_some()
}
/// Single-pass classification and extraction of all viewport wire categories.
@@ -190,26 +217,39 @@ pub fn partition_wires<'a>(
let mut instanced = Vec::new();
let mut circle_instances = Vec::new();
let mut ellipse_instances = Vec::new();
let mut contributors: rustc_hash::FxHashSet<Handle> = rustc_hash::FxHashSet::default();
let note = |wire: &WireModel, set: &mut rustc_hash::FxHashSet<Handle>| {
if let Some(handle) = handle_of(wire) {
set.insert(handle);
}
};
for wire in wires {
if !wire.display_visible {
continue;
}
if wire.render_instance.is_some() {
note(wire, &mut contributors);
instanced.push(wire);
continue;
}
let depth = super::wire_gpu::wire_draw_depth(wire, depth_map);
// `wire_draw_depth` is a hash lookup and its result is used only by the
// analytical extractions below, which most wires never reach. Computing
// it first cost one lookup per resident wire on every patch — 236 956
// of them for the ~56 000 that are circles or ellipses.
if !wire.tangent_geoms.is_empty()
&& wire.fill_tris.is_empty()
&& wire.pick_tris.is_empty()
&& wire.text_verts.is_empty()
{
let depth = super::wire_gpu::wire_draw_depth(wire, depth_map);
if let Some(insts) = super::circle_gpu::extract_circle_instances(wire, depth) {
note(wire, &mut contributors);
circle_instances.extend(insts);
continue;
}
if let Some(insts) = super::ellipse_gpu::extract_ellipse_instances(wire, depth) {
note(wire, &mut contributors);
ellipse_instances.extend(insts);
continue;
}
@@ -229,6 +269,7 @@ pub fn partition_wires<'a>(
instanced,
circle_instances,
ellipse_instances,
contributors,
}
}
+94 -25
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@@ -149,6 +149,9 @@ pub struct ViewportData {
/// by the wire / face3d pipelines as a clip-z bias. WireModels carry no
/// depth field (84 construction sites); the bias is looked up by handle
/// at GPU-upload time from this map instead.
/// See `Scene::draw_depth_generation`. Cached uploads that bake a depth are
/// only reusable while this is unchanged.
pub(in crate::scene) draw_depth_generation: u64,
pub(in crate::scene) draw_depths:
std::sync::Weak<rustc_hash::FxHashMap<u64, [f32; 2]>>,
pub(in crate::scene) hatches: Arc<Vec<HatchModel>>,
@@ -839,31 +842,96 @@ impl shader::Primitive for Primitive {
gpus.extend(arena.wire_gpus());
}
inner.gpu_wires = std::sync::Arc::new(gpus);
let partitioned =
wire_arena::partition_wires(&vp_wires, &draw_depths);
inner.gpu_block_wires = std::sync::Arc::new(
inner.upload_block_wires(
device,
queue,
&partitioned.instanced,
&draw_depths,
&mut pipeline.block_geometry,
),
);
inner.gpu_circles = std::sync::Arc::new(
inner.upload_circles_from_instances(
device,
queue,
&partitioned.circle_instances,
),
);
inner.gpu_ellipses = std::sync::Arc::new(
inner.upload_ellipses_from_instances(
device,
queue,
&partitioned.ellipse_instances,
),
);
// A one-entity patch costs 73 ms in this block, and the
// three steps below are all O(resident set) rather than
// O(changes). Which of them dominates decides the fix.
// The partition walks the whole resident set, and on
// a patch it almost always produces the three uploads it
// produced last frame. Skip it when no changed entity
// feeds them and none did before.
//
// Safe because adding an entity does not disturb any
// other entity's draw depth: `inserted_draw_depth_label`
// allocates into the reserved label gap rather than
// renumbering, so instances already uploaded stay right.
let analytical_untouched = _patched
&& inner.partition_depth_generation == vp.draw_depth_generation
&& patch.is_some_and(|patch| {
patch.changes.iter().all(|(handle, _)| {
!inner.partition_contributors.contains(handle)
&& !patch.runs.get(handle).is_some_and(|run| {
run.iter()
.any(wire_arena::feeds_analytical_uploads)
})
})
});
let t_part = _perf.then(iced::time::Instant::now);
let partitioned = (!analytical_untouched)
.then(|| wire_arena::partition_wires(&vp_wires, &draw_depths));
let part_ms = t_part
.map_or(0.0, |t| t.elapsed().as_secs_f64() * 1000.0);
let t_blk = _perf.then(iced::time::Instant::now);
let mut blk_ms = 0.0f64;
let mut curve_ms = 0.0f64;
// `None` means the three uploads this slot holds are
// still the answer, so they are left alone.
if let Some(partitioned) = &partitioned {
inner.gpu_block_wires = std::sync::Arc::new(
inner.upload_block_wires(
device,
queue,
&partitioned.instanced,
&draw_depths,
&mut pipeline.block_geometry,
),
);
blk_ms = t_blk
.map_or(0.0, |t| t.elapsed().as_secs_f64() * 1000.0);
let t_curve = _perf.then(iced::time::Instant::now);
inner.gpu_circles = std::sync::Arc::new(
inner.upload_circles_from_instances(
device,
queue,
&partitioned.circle_instances,
),
);
inner.gpu_ellipses = std::sync::Arc::new(
inner.upload_ellipses_from_instances(
device,
queue,
&partitioned.ellipse_instances,
),
);
inner
.partition_contributors
.clone_from(&partitioned.contributors);
inner.partition_depth_generation = vp.draw_depth_generation;
curve_ms = t_curve
.map_or(0.0, |t| t.elapsed().as_secs_f64() * 1000.0);
}
if _perf {
// Counts only when a partition produced them.
// Printing zeros on a skip reads as "no circles"
// rather than "not recomputed", which is the
// opposite of what the line is reporting.
match &partitioned {
Some(partitioned) => crate::perf_record!(
"[perf] arena-post partition={part_ms:.1}ms \
blocks={blk_ms:.1}ms curves={curve_ms:.1}ms skipped=false wires={} instanced={} \
circles={} ellipses={}",
vp_wires.len(),
partitioned.instanced.len(),
partitioned.circle_instances.len(),
partitioned.ellipse_instances.len(),
),
None => crate::perf_record!(
"[perf] arena-post skipped=true wires={} \
retained_contributors={}",
vp_wires.len(),
inner.partition_contributors.len(),
),
}
}
if _patched {
wire_arena::patch_handle_index(
&mut inner.wire_handle_index,
@@ -4239,6 +4307,7 @@ impl Scene {
face3d_wires,
text_verts,
preview_text_verts,
draw_depth_generation: self.draw_depth_generation(),
draw_depths: Arc::downgrade(&draw_depths),
hatches,
wipeout_hatches,