Sheet set row menus: own fly-out menu widget

The row menu is a small overlay widget: a click on a submenu entry opens
its fly-out instead of closing the menu, and the fly-out is placed beside
the menu where it actually landed (right when it fits, otherwise left), so
the menu never moves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ramox81andClaude Opus 5.5 committed 2026-10-05 16:23:08 +03:00
1 parent a3c79be278
commit 582e0980d9
4 files changed
+312 -45

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+1 -1
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@@ -3041,7 +3041,7 @@ impl OpenCADStudio {
auto_collapse,
),
crate::ui::dock::PanelId::SheetSetManager => {
crate::ui::window::sheet_set::view(&self.sheet_set, width, auto_collapse, side == crate::app::config::DockSide::Right)
crate::ui::window::sheet_set::view(&self.sheet_set, width, auto_collapse)
}
};
let divider = dock_divider(id);
+1
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@@ -27,6 +27,7 @@ pub mod alias_editor;
pub mod find_replace;
pub mod named_parameters;
pub mod pc_manager;
pub mod row_menu;
pub mod sheet_set;
pub mod pdf_dialogs;
pub mod xref_attach;
+286
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@@ -0,0 +1,286 @@
//! A right-click menu for palette rows with one level of fly-out submenus.
//!
//! The menu opens at the cursor (flipped at the window edges); an open fly-out
//! is laid out beside it — on the right when it fits, otherwise on the left —
//! so the menu itself never moves. Pressing a submenu entry keeps the menu open.
use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{self, tree, Tree, Widget};
use iced::advanced::{mouse, overlay, renderer, Shell};
use iced::{keyboard, Element, Event, Length, Point, Rectangle, Renderer, Size, Theme, Vector};
use crate::app::Message;
const FLYOUT_GAP: f32 = 2.0;
pub(crate) struct RowMenu<'a> {
underlay: Element<'a, Message>,
main: Element<'a, Message>,
/// Per entry of the menu's column: a submenu entry (pressing it keeps the menu open).
keep_open: Vec<bool>,
/// The open fly-out: its entry's index in the column, and its content.
flyout: Option<(usize, Element<'a, Message>)>,
/// Published when the menu closes with a fly-out open.
on_close: Message,
}
#[derive(Default)]
struct State {
show: bool,
position: Point,
}
impl<'a> RowMenu<'a> {
pub(crate) fn new(
underlay: impl Into<Element<'a, Message>>,
main: Element<'a, Message>,
keep_open: Vec<bool>,
flyout: Option<(usize, Element<'a, Message>)>,
on_close: Message,
) -> Self {
Self { underlay: underlay.into(), main, keep_open, flyout, on_close }
}
}
impl<'a> Widget<Message, Theme, Renderer> for RowMenu<'a> {
fn size(&self) -> Size<Length> {
self.underlay.as_widget().size()
}
fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
self.underlay.as_widget_mut().layout(&mut tree.children[0], renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.underlay.as_widget().draw(&tree.children[0], renderer, theme, style, layout, cursor, viewport);
}
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn diff(&mut self, tree: &mut Tree) {
let mut refs: Vec<&mut Element<'a, Message>> = vec![&mut self.underlay, &mut self.main];
if let Some((_, f)) = &mut self.flyout {
refs.push(f);
}
tree.diff_children(&mut refs);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) = event {
if let Some(p) = cursor.position_over(layout.bounds()) {
let state: &mut State = tree.state.downcast_mut();
state.show = true;
state.position = p;
if self.flyout.is_some() {
shell.publish(self.on_close.clone());
}
shell.capture_event();
shell.request_redraw();
return;
}
}
self.underlay
.as_widget_mut()
.update(&mut tree.children[0], event, layout, cursor, renderer, shell, viewport);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.underlay.as_widget().mouse_interaction(&tree.children[0], layout, cursor, viewport, renderer)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.underlay.as_widget_mut().operate(&mut tree.children[0], layout, renderer, operation);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let state: &mut State = tree.state.downcast_mut();
if !state.show {
return self.underlay.as_widget_mut().overlay(&mut tree.children[0], layout, renderer, viewport, translation);
}
let position = state.position + translation;
let (_, trees) = tree.children.split_at_mut(1);
let (main_tree, fly_tree) = trees.split_at_mut(1);
Some(overlay::Element::new(Box::new(MenuOverlay {
state,
position,
main: &mut self.main,
main_tree: &mut main_tree[0],
keep_open: &self.keep_open,
flyout: self.flyout.as_mut().map(|(i, f)| (*i, f)).zip(fly_tree.first_mut()),
on_close: &self.on_close,
})))
}
}
impl<'a> From<RowMenu<'a>> for Element<'a, Message> {
fn from(w: RowMenu<'a>) -> Self {
Element::new(w)
}
}
struct MenuOverlay<'a, 'b> {
state: &'b mut State,
position: Point,
main: &'b mut Element<'a, Message>,
main_tree: &'b mut Tree,
keep_open: &'b [bool],
flyout: Option<((usize, &'b mut Element<'a, Message>), &'b mut Tree)>,
on_close: &'b Message,
}
/// The entries of a menu box (container › column › entries).
fn entries(main: Layout<'_>) -> impl Iterator<Item = Layout<'_>> {
main.children().next().into_iter().flat_map(|column| column.children())
}
impl MenuOverlay<'_, '_> {
fn close(&mut self, shell: &mut Shell<'_, Message>) {
self.state.show = false;
if self.flyout.is_some() {
shell.publish(self.on_close.clone());
}
shell.request_redraw();
}
}
impl overlay::Overlay<Message, Theme, Renderer> for MenuOverlay<'_, '_> {
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
let limits = layout::Limits::new(Size::ZERO, bounds);
let main = self.main.as_widget_mut().layout(self.main_tree, renderer, &limits);
let size = main.size();
// At the cursor, flipped to the other side at the window edges.
let mut p = self.position;
if p.x + size.width > bounds.width {
p.x = (p.x - size.width).max(0.0);
}
if p.y + size.height > bounds.height {
p.y = (p.y - size.height).max(0.0);
}
let main = main.move_to(p);
let mut nodes = Vec::with_capacity(2);
if let Some(((index, flyout), tree)) = self.flyout.as_mut() {
let node = flyout.as_widget_mut().layout(tree, renderer, &limits);
let fly = node.size();
// Its first item level with the entry (both boxes have the same inset).
let entry_y = main.children().first().and_then(|column| column.children().get(*index)).map_or(0.0, |e| e.bounds().y);
let y = (p.y + entry_y).min(bounds.height - fly.height).max(0.0);
// On the right when it fits, otherwise on the left.
let right = p.x + size.width + FLYOUT_GAP;
let x = if right + fly.width <= bounds.width { right } else { (p.x - fly.width - FLYOUT_GAP).max(0.0) };
nodes.push(main);
nodes.push(node.move_to(Point::new(x, y)));
} else {
nodes.push(main);
}
layout::Node::with_children(bounds, nodes)
}
fn draw(&self, renderer: &mut Renderer, theme: &Theme, style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor) {
let mut children = layout.children();
if let Some(main) = children.next() {
self.main.as_widget().draw(self.main_tree, renderer, theme, style, main, cursor, &layout.bounds());
}
if let (Some(((_, flyout), tree)), Some(fly)) = (self.flyout.as_ref(), children.next()) {
flyout.as_widget().draw(tree, renderer, theme, style, fly, cursor, &layout.bounds());
}
}
fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
) {
let mut children = layout.children();
let Some(main) = children.next() else { return };
let fly = children.next();
let over = cursor.is_over(main.bounds()) || fly.is_some_and(|f| cursor.is_over(f.bounds()));
match event {
Event::Keyboard(keyboard::Event::KeyPressed { key: keyboard::Key::Named(keyboard::key::Named::Escape), .. }) => {
self.close(shell);
shell.capture_event();
return;
}
Event::Mouse(mouse::Event::ButtonPressed(_)) if !over => {
self.close(shell);
return;
}
_ => {}
}
let viewport = layout.bounds();
self.main.as_widget_mut().update(self.main_tree, event, main, cursor, renderer, shell, &viewport);
if let (Some(((_, flyout), tree)), Some(fly)) = (self.flyout.as_mut(), fly) {
flyout.as_widget_mut().update(tree, event, fly, cursor, renderer, shell, &viewport);
}
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) = event {
// A chosen entry closes the menu; a submenu entry opens its fly-out instead.
let on_submenu = entries(main)
.zip(self.keep_open.iter())
.any(|(e, keep)| *keep && cursor.is_over(e.bounds()));
if over && !on_submenu {
self.close(shell);
}
}
if over {
shell.capture_event();
}
}
fn mouse_interaction(&self, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer) -> mouse::Interaction {
let mut children = layout.children();
let main = children.next().map(|m| {
self.main.as_widget().mouse_interaction(self.main_tree, m, cursor, &m.bounds(), renderer)
});
let fly = match (self.flyout.as_ref(), children.next()) {
(Some(((_, f), tree)), Some(l)) => Some(f.as_widget().mouse_interaction(tree, l, cursor, &l.bounds(), renderer)),
_ => None,
};
fly.filter(|i| *i != mouse::Interaction::default()).or(main).unwrap_or_default()
}
}
+24 -44
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@@ -612,7 +612,7 @@ fn plain_row<'a>(
fold: Option<(bool, Message)>,
double: Option<Message>,
menu: Vec<Mi>,
open_sub: Option<(String, bool)>,
open_sub: Option<String>,
) -> Element<'a, Message> {
let arrow: Element<'a, Message> = match fold {
Some((open, m)) => button(if open { crate::ui::icons::themed_arrow_down(10.0) } else { crate::ui::icons::themed_arrow_right(10.0) })
@@ -637,13 +637,10 @@ fn plain_row<'a>(
if menu.is_empty() {
return area.into();
}
iced_aw::ContextMenu::new(area, move || menu_panel(&menu, open_sub.as_ref())).into()
let (main, keep_open, flyout) = menu_panel(&menu, open_sub.as_deref());
crate::ui::window::row_menu::RowMenu::new(area, main, keep_open, flyout, msg(SheetSetMsg::Submenu(None))).into()
}
/// Height of a menu entry and of a separator (with the column spacing).
const MENU_ENTRY_H: f32 = 27.0;
const MENU_SEP_H: f32 = 2.0;
fn menu_box<'b>(items: Vec<Element<'b, Message>>) -> Element<'b, Message> {
container(iced::widget::Column::with_children(items).spacing(1))
.padding(4)
@@ -656,48 +653,32 @@ fn menu_box<'b>(items: Vec<Element<'b, Message>>) -> Element<'b, Message> {
.into()
}
/// A row menu; hovering a submenu entry opens its items beside it (`open`:
/// key and whether the fly-out goes on the left).
fn menu_panel(menu: &[Mi], open: Option<&(String, bool)>) -> Element<'static, Message> {
/// A row menu: the menu box, which of its entries open a fly-out, and the
/// open fly-out (its entry index and items). Hovering, pressing or right
/// pressing a submenu entry opens its fly-out.
fn menu_panel(menu: &[Mi], open: Option<&str>) -> (Element<'static, Message>, Vec<bool>, Option<(usize, Element<'static, Message>)>) {
let mut items: Vec<Element<'static, Message>> = Vec::new();
let mut flyout: Option<(f32, Element<'static, Message>)> = None;
let mut y = 0.0;
let mut keep_open = Vec::new();
let mut flyout = None;
for item in menu {
match item {
Mi::Sep => {
items.push(menu_separator());
y += MENU_SEP_H;
}
Mi::Sep => items.push(menu_separator()),
Mi::Entry(label, m) => {
items.push(mouse_area(menu_entry(label.clone(), m.clone())).on_enter(msg(SheetSetMsg::Submenu(None))).into());
y += MENU_ENTRY_H;
}
Mi::Sub(label, key, sub) => {
let open_here = open.is_some_and(|(k, _)| k == key);
// Hover (or a right press) opens the fly-out; a click closes the menu.
let entry = menu_entry(format!("{label} ▸"), Some(msg(SheetSetMsg::Submenu(None))));
let open_msg = msg(SheetSetMsg::Submenu(Some(key.clone())));
items.push(mouse_area(entry).on_enter(open_msg.clone()).on_right_press(open_msg).into());
if open_here {
let entry = menu_entry(format!("{label} ▸"), Some(open_msg.clone()));
if open == Some(key.as_str()) {
let subs = sub.iter().map(|(l, m)| menu_entry(l.clone(), m.clone())).collect();
flyout = Some((y, menu_box(subs)));
flyout = Some((items.len(), menu_box(subs)));
}
y += MENU_ENTRY_H;
items.push(mouse_area(entry).on_enter(open_msg.clone()).on_right_press(open_msg).into());
}
}
keep_open.push(matches!(item, Mi::Sub(..)));
}
let main = menu_box(items);
match flyout {
Some((offset, sub)) => {
let sub = column![Space::new().height(Length::Fixed(offset)), sub];
// A menu opened from a right-docked palette sits left of the cursor
// (the overlay flips it at the window edge); its fly-out opens to
// the left so the menu itself does not move.
// ponytail: side from the dock, not the menu's actual position.
if open.is_some_and(|(_, left)| *left) { row![sub, main] } else { row![main, sub] }.spacing(2).into()
}
None => main,
}
(menu_box(items), keep_open, flyout)
}
/// A menu item: translated label and message (an empty label is a separator).
@@ -782,7 +763,7 @@ fn push_tree<'a>(
/// A sheet view row and its menu: Display, Rename & Renumber, Set category
/// (the categories as sub-items), Place Callout Block (the set's callout
/// blocks as sub-items) and Place View Label Block.
fn view_row<'a>(state: &SheetSetManager, db: &SheetSetDatabase, view: &SsElement, depth: u16, left: bool) -> Element<'a, Message> {
fn view_row<'a>(state: &SheetSetManager, db: &SheetSetDatabase, view: &SsElement, depth: u16) -> Element<'a, Message> {
let id = view.id().to_string();
let act = |a: ViewAction| Some(msg(SheetSetMsg::ViewMenu(id.clone(), a)));
let categories = db.view_categories().iter().map(|c| (c.prop("Name").unwrap_or("").to_string(), act(ViewAction::Category(c.id().to_string())))).collect();
@@ -795,11 +776,11 @@ fn view_row<'a>(state: &SheetSetManager, db: &SheetSetDatabase, view: &SsElement
Mi::Sub(t!("Place Callout Block").into_owned(), format!("{id}|callout"), callouts),
mi("Place View Label Block", act(ViewAction::Label)),
];
plain_row(depth, crate::ui::icons::DOC, ss::number_and_title(view), None, act(ViewAction::Display), menu, state.submenu.clone().map(|k| (k, left)))
plain_row(depth, crate::ui::icons::DOC, ss::number_and_title(view), None, act(ViewAction::Display), menu, state.submenu.clone())
}
/// The Sheet Views page: the set, then its view categories (or sheets) and their views.
fn sheet_views_rows<'a>(state: &SheetSetManager, db: &SheetSetDatabase, left: bool) -> Vec<Element<'a, Message>> {
fn sheet_views_rows<'a>(state: &SheetSetManager, db: &SheetSetDatabase) -> Vec<Element<'a, Message>> {
let new_category = || mi("New View Category...", Some(msg(SheetSetMsg::NewCategory)));
let mut rows = vec![plain_row(0, SET_ICON, db.name().to_string(), None, None, vec![new_category()], None)];
let views: Vec<&SsElement> = db.sheets().into_iter().flat_map(|s| db.sheet_views(s)).collect();
@@ -807,7 +788,7 @@ fn sheet_views_rows<'a>(state: &SheetSetManager, db: &SheetSetDatabase, left: bo
let named = db.view_categories();
// Views of the unnamed (default) category sit directly under the set.
for v in views.iter().filter(|v| !SheetSetDatabase::view_category_of(v).is_some_and(|c| named.iter().any(|n| n.id() == c))) {
rows.push(view_row(state, db, v, 1, left));
rows.push(view_row(state, db, v, 1));
}
for c in named {
let id = c.id().to_string();
@@ -825,7 +806,7 @@ fn sheet_views_rows<'a>(state: &SheetSetManager, db: &SheetSetDatabase, left: bo
None,
));
for v in views.iter().filter(|v| SheetSetDatabase::view_category_of(v) == Some(id.as_str())) {
rows.push(view_row(state, db, v, 2, left));
rows.push(view_row(state, db, v, 2));
}
}
} else {
@@ -836,7 +817,7 @@ fn sheet_views_rows<'a>(state: &SheetSetManager, db: &SheetSetDatabase, left: bo
}
rows.push(plain_row(1, crate::ui::icons::DOC, ss::number_and_title(sheet), None, None, vec![], None));
for v in views {
rows.push(view_row(state, db, v, 2, left));
rows.push(view_row(state, db, v, 2));
}
}
}
@@ -919,8 +900,7 @@ fn heading(label: &str) -> Element<'static, Message> {
.into()
}
/// `dock_right`: the palette is docked on the right (fly-outs open leftwards).
pub fn view<'a>(state: &'a SheetSetManager, width: f32, auto_collapse: bool, dock_right: bool) -> Element<'a, Message> {
pub fn view<'a>(state: &'a SheetSetManager, width: f32, auto_collapse: bool) -> Element<'a, Message> {
let title_bar =
crate::ui::dock::title_bar(PanelId::SheetSetManager, t!("Sheet Set Manager").into_owned(), auto_collapse);
let mut picks: Vec<Pick> =
@@ -986,7 +966,7 @@ pub fn view<'a>(state: &'a SheetSetManager, width: f32, auto_collapse: bool, doc
]
.spacing(4)
.align_y(iced::Center);
column![header, scrollable(iced::widget::Column::with_children(sheet_views_rows(state, db, dock_right)).spacing(1)).height(Fill)]
column![header, scrollable(iced::widget::Column::with_children(sheet_views_rows(state, db)).spacing(1)).height(Fill)]
.spacing(6)
.into()
}