Use world-space circle properties and grips

This commit is contained in:
ramox81 committed 2026-08-21 16:49:39 +03:00
1 parent 4f24bb7d02
commit 5b4c1da881
1 file changed
+53 -22
+53 -22
View File
@@ -95,26 +95,31 @@ fn to_render(circle: &Circle) -> RenderEntity {
}
fn grips(circle: &Circle) -> Vec<GripDef> {
let ctr = glam::DVec3::new(circle.center.x, circle.center.y, circle.center.z);
let center = circle.center_wcs();
let (axis_x, axis_y) = circle.axes_wcs();
let ctr = glam::DVec3::new(center.x, center.y, center.z);
let axis_x = glam::DVec3::new(axis_x.x, axis_x.y, axis_x.z);
let axis_y = glam::DVec3::new(axis_y.x, axis_y.y, axis_y.z);
let r = circle.radius;
vec![
center_grip(0, ctr),
square_grip(1, ctr + glam::DVec3::new(r, 0.0, 0.0)),
square_grip(2, ctr + glam::DVec3::new(0.0, r, 0.0)),
square_grip(3, ctr - glam::DVec3::new(r, 0.0, 0.0)),
square_grip(4, ctr - glam::DVec3::new(0.0, r, 0.0)),
square_grip(1, ctr + axis_x * r),
square_grip(2, ctr + axis_y * r),
square_grip(3, ctr - axis_x * r),
square_grip(4, ctr - axis_y * r),
]
}
fn properties(circle: &Circle) -> Vec<PropSection> {
use std::f64::consts::PI;
let r = circle.radius;
let center = circle.center_wcs();
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Center X").as_ref(), "center_x", circle.center.x),
edit(t!("Center Y").as_ref(), "center_y", circle.center.y),
edit(t!("Center Z").as_ref(), "center_z", circle.center.z),
edit(t!("Center X").as_ref(), "center_x", center.x),
edit(t!("Center Y").as_ref(), "center_y", center.y),
edit(t!("Center Z").as_ref(), "center_z", center.z),
edit(t!("Radius").as_ref(), "radius", r),
edit(t!("Diameter").as_ref(), "diameter", r * 2.0),
edit(t!("Circumference").as_ref(), "circumference", 2.0 * PI * r),
@@ -132,9 +137,22 @@ fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) {
return;
};
match field {
"center_x" => circle.center.x = v,
"center_y" => circle.center.y = v,
"center_z" => circle.center.z = v,
"center_x" | "center_y" | "center_z" => {
let normal = (circle.normal.x, circle.normal.y, circle.normal.z);
let center = circle.center_wcs();
let (mut x, mut y, mut z) = (center.x, center.y, center.z);
match field {
"center_x" => x = v,
"center_y" => y = v,
"center_z" => z = v,
_ => {}
}
let (ox, oy, oz) =
crate::scene::view::transform::wcs_point_to_ocs((x, y, z), normal);
circle.center.x = ox;
circle.center.y = oy;
circle.center.z = oz;
}
"radius" if v > 0.0 => circle.radius = v,
"diameter" if v > 0.0 => circle.radius = v / 2.0,
"circumference" if v > 0.0 => circle.radius = v / (2.0 * PI),
@@ -146,19 +164,31 @@ fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) {
fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Absolute(p)) => {
circle.center.x = p.x as f64;
circle.center.y = p.y as f64;
circle.center.z = p.z as f64;
let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
(p.x, p.y, p.z),
(circle.normal.x, circle.normal.y, circle.normal.z),
);
circle.center.x = x;
circle.center.y = y;
circle.center.z = z;
}
(0, GripApply::Translate(d)) => {
circle.center.x += d.x as f64;
circle.center.y += d.y as f64;
circle.center.z += d.z as f64;
let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
(d.x, d.y, d.z),
(circle.normal.x, circle.normal.y, circle.normal.z),
);
circle.center.x += x;
circle.center.y += y;
circle.center.z += z;
}
(1..=4, GripApply::Absolute(p)) => {
let dx = p.x - circle.center.x;
let dy = p.y - circle.center.y;
circle.radius = (dx * dx + dy * dy).sqrt();
let plane = crate::entities::curve::circle_curve(circle).plane;
if let Some(point) = plane.project([p.x, p.y, p.z]) {
let radius = (point[0] - circle.center.x).hypot(point[1] - circle.center.y);
if radius > 1.0e-9 {
circle.radius = radius;
}
}
}
_ => {}
}
@@ -187,11 +217,12 @@ impl crate::entities::traits::MassPropsCalc for Circle {
fn mass_props(&self) -> crate::entities::traits::MassProps {
use std::f64::consts::{PI, TAU};
let r = self.radius;
let center = self.center_wcs();
crate::entities::traits::MassProps {
area: PI * r * r,
perimeter: TAU * r,
cx: self.center.x,
cy: self.center.y,
cx: center.x,
cy: center.y,
}
}
}