fix(text): grip-drag no longer hides text (#316)

Dragging text by a grip hid it until release. The dragged entity is
hidden from the base wire set and shown as a preview overlay, but its
SDF glyph quads (text_verts) were never uploaded for the preview, so
the text vanished mid-drag.

Add a per-frame preview_text GPU buffer (sibling to preview_wires). A
rigid whole-entity move of pure text (TEXT/MTEXT, Square insertion grip)
slides the drag-start glyphs by the drag delta instead of re-shaping the
run every move; reshape grips (MTEXT width), dimensions and wire
entities re-tessellate and feed the same buffer.

Also fold preview_text into render_signature: a pure-text slide leaves
preview_wires empty, so without it the scene-render cache froze the
dragged text at its first frame (grip moved but text stayed, then
jumped to place on release).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-10 10:39:44 +03:00
1 parent 88450f0cd1
commit 67fe363775
9 files changed
+176 -5

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+11
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@@ -377,6 +377,15 @@ pub(super) struct OpenCADStudio {
/// the document live (so grips / properties track), so cancel reverts from
/// this backup. Dropped (kept) on a normal commit.
grip_original: Option<acadrust::EntityType>,
/// Drag-start snapshot of the dragged entity's SDF glyph quads. A whole-
/// entity text move slides these each frame (translating the already-shaped
/// glyphs) instead of re-tessellating the run every cursor move (issue #316).
grip_text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
/// True when the current grip drag is a rigid whole-entity move of pure text
/// (TEXT / MTEXT, no wire geometry, insertion grip) — the case where the
/// glyphs can just be slid. A reshape grip (e.g. an MTEXT width handle) or an
/// entity with wires re-tessellates instead so the preview stays exact.
grip_text_slide: bool,
/// Open Quick Select panel state. `None` = panel closed. Filters are
/// applied via `Message::QSelectApply`; the panel is dismissed on
/// Apply / Cancel / Esc / outside-click.
@@ -2101,6 +2110,8 @@ impl OpenCADStudio {
grip_preview_handle: None,
hover_dwell: None,
grip_original: None,
grip_text_verts: Vec::new(),
grip_text_slide: false,
qselect: None,
show_ucs_icon: true,
ucs_icon_at_origin: true,
+2
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@@ -493,6 +493,8 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
// once, and drop the preview.
if let Some(h) = self.grip_preview_handle.take() {
let i = self.active_tab;
self.grip_text_verts = Vec::new();
self.grip_text_slide = false;
if let Some(orig) = self.grip_original.take() {
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(h) {
*e = orig;
+44 -4
View File
@@ -721,6 +721,25 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
// block cache so the hide doesn't re-tessellate blocks.
self.tabs[i].scene.bump_geometry_no_blocks();
self.grip_preview_handle = Some(grip.handle);
// Snapshot the entity's glyph quads once so each move can
// slide the already-shaped text rather than re-shaping it
// (issue #316). The fast slide path only runs for a rigid
// whole-entity move of pure text: no wire geometry (so a
// dimension re-tessellates) and a Square insertion grip (so
// an MTEXT width handle, a Triangle, still re-tessellates so
// the re-wrap is exact).
let snap = self.tabs[i].scene.wire_models_for(&[grip.handle]);
self.grip_text_verts =
snap.iter().flat_map(|w| w.text_verts.iter().copied()).collect();
let square_grip = self.tabs[i]
.selected_grips
.iter()
.find(|g| g.id == grip.grip_id)
.map(|g| g.shape == crate::scene::model::object::GripShape::Square)
.unwrap_or(false);
self.grip_text_slide = !self.grip_text_verts.is_empty()
&& snap.iter().all(|w| w.points.is_empty())
&& square_grip;
}
// The edited entity is hidden, so it's already absent from
@@ -778,10 +797,29 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
.apply_grip(grip.handle, grip.grip_id, apply);
self.tabs[i].dirty = true;
self.tabs[i].active_grip.as_mut().unwrap().last_world = snapped;
// Overlay the moved entity (hidden from the base) — no base
// re-tessellation, just a one-entity preview tessellation.
let preview = self.tabs[i].scene.wire_models_for(&[grip.handle]);
self.tabs[i].scene.set_preview_wires(preview);
// Overlay the moved entity (hidden from the base). Pure text
// moved as a whole slides its drag-start glyphs — no re-shaping
// and no wire re-tess. Anything else (wire geometry, or a point
// grip that reshapes text) is re-tessellated for an exact
// preview; either way the glyphs ride the preview-text buffer
// so dragged text never vanishes mid-drag (issue #316).
if self.grip_text_slide {
let d = snapped - grip.origin_world;
let slid = crate::scene::pipeline::text_gpu::translate_verts(
&self.grip_text_verts,
[d.x, d.y, d.z],
);
self.tabs[i].scene.set_preview_text(slid);
self.tabs[i].scene.set_preview_wires(Vec::new());
} else {
let preview = self.tabs[i].scene.wire_models_for(&[grip.handle]);
let ptext = preview
.iter()
.flat_map(|w| w.text_verts.iter().copied())
.collect();
self.tabs[i].scene.set_preview_text(ptext);
self.tabs[i].scene.set_preview_wires(preview);
}
self.refresh_selected_grips();
self.refresh_properties();
return Task::none();
@@ -1729,6 +1767,8 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
// re-tessellate the base once, dropping the overlay preview.
if let Some(h) = self.grip_preview_handle.take() {
self.grip_original = None;
self.grip_text_verts = Vec::new();
self.grip_text_slide = false;
self.tabs[i].scene.hidden.remove(&h);
self.tabs[i].scene.clear_preview_wire();
// Only the dragged entity changed — re-tessellate just it.
+1
View File
@@ -1649,6 +1649,7 @@ impl Scene {
self.document = CadDocument::new();
self.selected = HashSet::default();
self.preview_wires = vec![];
self.preview_text = vec![];
self.current_layout = "Model".to_string();
self.hatches = HashMap::default();
self.meshes = HashMap::default();
+5
View File
@@ -752,6 +752,10 @@ pub struct Scene {
pub selection_filter: HashSet<String>,
/// In-progress preview wires while a command is active (rubber-band + object ghosts).
pub preview_wires: Vec<WireModel>,
/// In-progress preview SDF glyph quads (grip drag / command preview). Rides
/// a per-frame GPU buffer separate from the epoch-cached base text so the
/// dragged text stays visible while it's hidden from the base set (#316).
pub preview_text: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
/// Committed-segment wire drawn during multi-point commands (normal colour).
pub interim_wire: Option<WireModel>,
pub camera_generation: u64,
@@ -995,6 +999,7 @@ impl Scene {
transparency_display: true,
selection_filter: HashSet::default(),
preview_wires: vec![],
preview_text: vec![],
interim_wire: None,
camera_generation: 0,
geometry_epoch: GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed),
+53 -1
View File
@@ -90,6 +90,14 @@ pub struct Pipeline {
/// analogue of the selected-wire xray overlay). Rebuilt on selection change.
text_highlight_vbuf: Option<wgpu::Buffer>,
text_highlight_vcount: u32,
/// Live grip-drag / command-preview SDF glyph quads. The base text buffer
/// only re-uploads on a geometry-epoch change, but a grip drag hides the
/// dragged entity from the base wire set and shows it as a per-frame
/// overlay — so its glyphs ride here, re-uploaded every frame like
/// `gpu_preview_wires`, or the dragged text vanishes until release re-tesses
/// it back into the base set (issue #316).
text_preview_vbuf: Option<wgpu::Buffer>,
text_preview_vcount: u32,
/// Last requested render size (the full viewport rect, in pixels). The
/// geometry passes render at this size; the blit UV is scaled by
/// `depth_texture_size / alloc_size` so it samples only the filled region.
@@ -1161,6 +1169,8 @@ impl Pipeline {
text_vcount: 0,
text_highlight_vbuf: None,
text_highlight_vcount: 0,
text_preview_vbuf: None,
text_preview_vcount: 0,
mesh_pipeline,
mesh_transparent_pipeline,
mesh_highlight_pipeline,
@@ -1383,6 +1393,39 @@ impl Pipeline {
};
}
/// Upload the live grip-drag / command-preview SDF glyph quads. Re-uploaded
/// every frame they're present, kept separate from the epoch-cached base
/// text buffer so a drag never re-uploads the (potentially huge) resident
/// text set — and so the dragged entity's glyphs (hidden from the base set
/// while the drag is live) still reach the GPU each frame (issue #316).
pub fn upload_preview_text(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
verts: &[text_gpu::TextVertex],
) {
if verts.is_empty() {
self.text_preview_vbuf = None;
self.text_preview_vcount = 0;
return;
}
// Ensure the glyph atlas exists / is current even when the base text
// pass didn't run this frame (e.g. the dragged text is the only text).
if let Ok(mut atlas) = crate::scene::text::sdf_atlas::text_atlas().lock() {
if self.text_atlas_gpu.is_none() || atlas.is_dirty() {
self.text_atlas_gpu = Some(text_gpu::TextAtlasGpu::upload(
device,
queue,
&atlas,
&self.text_atlas_bgl,
));
atlas.clear_dirty();
}
}
self.text_preview_vbuf = text_gpu::upload_vertices(device, verts);
self.text_preview_vcount = verts.len() as u32;
}
/// Recompute pixel scissor rects for viewport-clipped wires from the current view_proj.
/// Called every frame from prepare() because scissor pixels shift with pan/zoom.
pub fn compute_wire_scissors(&mut self, view_rot: glam::Mat4, eye: glam::DVec3, clip_w: u32, clip_h: u32) {
@@ -2143,7 +2186,9 @@ impl Pipeline {
if let Some(atlas) = &self.text_atlas_gpu {
let have_base = self.text_vbuf.is_some() && self.text_vcount > 0;
let have_hl = self.text_highlight_vbuf.is_some() && self.text_highlight_vcount > 0;
if have_base || have_hl {
let have_preview =
self.text_preview_vbuf.is_some() && self.text_preview_vcount > 0;
if have_base || have_hl || have_preview {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("text.render_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
@@ -2182,6 +2227,13 @@ impl Pipeline {
pass.draw(0..self.text_highlight_vcount, 0..1);
}
}
// Grip-drag / command-preview glyphs, drawn over the base text.
if let Some(pbuf) = &self.text_preview_vbuf {
if self.text_preview_vcount > 0 {
pass.set_vertex_buffer(0, pbuf.slice(..));
pass.draw(0..self.text_preview_vcount, 0..1);
}
}
}
}
+23
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@@ -120,6 +120,29 @@ pub fn push_glyph_vertices(
}
}
/// Slide every glyph vertex by a world-space delta, re-splitting the
/// double-single position. Lets a grip drag move already-shaped text by
/// translating the drag-start glyphs each frame instead of re-tessellating
/// (re-shaping) the run on every cursor move (issue #316).
pub fn translate_verts(verts: &[TextVertex], delta: [f64; 3]) -> Vec<TextVertex> {
verts
.iter()
.map(|v| {
let wx = v.pos[0] as f64 + v.pos_low[0] as f64 + delta[0];
let wy = v.pos[1] as f64 + v.pos_low[1] as f64 + delta[1];
let wz = v.pos[2] as f64 + v.pos_low[2] as f64 + delta[2];
let (xh, xl) = split_ds(wx);
let (yh, yl) = split_ds(wy);
let (zh, zl) = split_ds(wz);
TextVertex {
pos: [xh, yh, zh],
pos_low: [xl, yl, zl],
..*v
}
})
.collect()
}
// ── Atlas texture ───────────────────────────────────────────────────────────
/// The shared glyph atlas on the GPU: a single-channel (R8) SDF texture plus
+7
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@@ -14,11 +14,18 @@ impl Scene {
self.preview_wires = wires;
}
pub fn set_preview_text(&mut self, verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>) {
// Overlay glyphs — same reasoning as `set_preview_wires`: no geometry
// bump. Uploaded to a dedicated per-frame text buffer in `prepare`.
self.preview_text = verts;
}
pub fn clear_preview_wire(&mut self) {
// No geometry bump — see `set_preview_wires`. Dropping the overlay
// flips the wire content id back to the base tessellation id, which
// re-uploads the base wires (without the preview) on the next frame.
self.preview_wires = vec![];
self.preview_text = vec![];
self.interim_wire = None;
}
+30
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@@ -41,6 +41,11 @@ pub struct ViewportData {
pub(in crate::scene) face3d_wires: Arc<Vec<WireModel>>,
/// SDF text-quad vertices (Phase 2b). Empty unless `OCS_TEXT_SDF` is set.
pub(in crate::scene) text_verts: Arc<Vec<crate::scene::pipeline::text_gpu::TextVertex>>,
/// Live grip-drag / command-preview glyph quads. Kept out of the epoch-cached
/// `text_verts` and uploaded to a per-frame buffer, so text dragged by a grip
/// stays visible even though it's hidden from the base text set (issue #316).
pub(in crate::scene) preview_text_verts:
Arc<Vec<crate::scene::pipeline::text_gpu::TextVertex>>,
/// Per-entity normalized draw-order depth (handle.value() → (0,1)), used
/// by the wire / face3d pipelines as a clip-z bias. WireModels carry no
/// depth field (84 construction sites); the bias is looked up by handle
@@ -380,6 +385,7 @@ impl shader::Primitive for Primitive {
// refreshed every frame it's present, so a drag never re-uploads
// the resident base wire buffer.
inner.upload_preview_wires(device, &vp.preview_wires[..], &vp.draw_depths);
inner.upload_preview_text(device, queue, &vp.preview_text_verts[..]);
// Cull / scissor / LOD project AABBs relative-to-eye (matching the
// GPU's RTE path) so the math stays precise at UTM-scale coords.
let view_rot = vp.uniforms.view_rot;
@@ -524,6 +530,20 @@ fn render_signature(vp: &ViewportData, clip_w: u32, clip_h: u32) -> u64 {
p[2].to_bits().hash(&mut h);
}
}
// Grip-drag / command-preview glyph quads (issue #316). A pure-text slide
// leaves `preview_wires` empty and moves ONLY these, so a signature that
// ignored them would let the scene-render cache freeze the dragged text at
// its first frame (re-blitting a stale texture) until release. Small — one
// dragged entity — so hashing every vertex is cheap. Hash the high AND low
// halves of the double-single position: a sub-unit slide at UTM scale shifts
// only the low residual, so hashing the high f32 alone would miss it.
vp.preview_text_verts.len().hash(&mut h);
for v in vp.preview_text_verts.iter() {
v.pos[0].to_bits().hash(&mut h);
v.pos[1].to_bits().hash(&mut h);
v.pos_low[0].to_bits().hash(&mut h);
v.pos_low[1].to_bits().hash(&mut h);
}
h.finish()
}
@@ -1106,11 +1126,21 @@ impl Scene {
// draws only the text that belongs to it. Cached on the wire content
// id so an unchanged wire set is not re-walked every frame.
let text_verts = self.gather_text_verts(&all_wires, wire_content_id);
// Grip-drag / command-preview glyphs live on `self.preview_text` (set by
// the edit handlers), excluded from the epoch-cached base gather above.
// Clone the (tiny — one dragged entity) set per frame so dragged text
// stays on screen without re-uploading the resident base buffer (#316).
let preview_text_verts = if self.preview_text.is_empty() {
Arc::new(Vec::new())
} else {
Arc::new(self.preview_text.clone())
};
Some(ViewportData {
wires: all_wires,
preview_wires,
face3d_wires,
text_verts,
preview_text_verts,
draw_depths: self.draw_depth_map(),
hatches,
wipeout_hatches,