forked from 1b-agent/opencadstudio-upstream
fix(text): grip-drag no longer hides text (#316)
Dragging text by a grip hid it until release. The dragged entity is hidden from the base wire set and shown as a preview overlay, but its SDF glyph quads (text_verts) were never uploaded for the preview, so the text vanished mid-drag. Add a per-frame preview_text GPU buffer (sibling to preview_wires). A rigid whole-entity move of pure text (TEXT/MTEXT, Square insertion grip) slides the drag-start glyphs by the drag delta instead of re-shaping the run every move; reshape grips (MTEXT width), dimensions and wire entities re-tessellate and feed the same buffer. Also fold preview_text into render_signature: a pure-text slide leaves preview_wires empty, so without it the scene-render cache froze the dragged text at its first frame (grip moved but text stayed, then jumped to place on release). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -493,6 +493,8 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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// once, and drop the preview.
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if let Some(h) = self.grip_preview_handle.take() {
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let i = self.active_tab;
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self.grip_text_verts = Vec::new();
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self.grip_text_slide = false;
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if let Some(orig) = self.grip_original.take() {
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if let Some(e) = self.tabs[i].scene.document.get_entity_mut(h) {
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*e = orig;
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