IMPORT: 3D Studio files

A .3ds file opens the 3D Studio Import window: the file's objects with
their kind and material count, filtered by kind or name, checked one by
one or all at once, where to put them on layers and what a mesh with
several materials becomes. Checked meshes come in as polyface meshes on
the chosen layers with materials made from the file's colours, cameras
as named views; a mesh with several materials is split, given its first
material, given none, or asked about on the command line. Automation
drives the window with tds_import_dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ramox81andClaude Opus 5.5 committed 2026-10-16 20:12:16 +03:00
1 parent 9ddc103bcc
commit 78e429732e
35 files changed
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@@ -203,3 +203,217 @@ impl OpenCADStudio {
Task::none()
}
}
impl OpenCADStudio {
/// The 3D Studio Import window for a file; an error when it is no 3D
/// Studio file.
pub(in crate::app) fn open_tds_import_dialog(&mut self, path: &str) -> Result<(), String> {
let scene = crate::scene::model::pdf_raster::source_bytes(path)
.and_then(|bytes| crate::io::tds_import::read(&bytes))
.ok_or_else(|| format!("{} is not a valid 3D Studio file.", path.replace('/', "\\")))?;
let mut objects: Vec<(String, &'static str, usize)> = scene
.objects
.iter()
.map(|(name, object)| {
let materials = match object {
crate::io::tds_import::TdsObject::Mesh(mesh) => scene.mesh_materials(mesh).len(),
_ => 0,
};
(name.clone(), object.kind(), materials)
})
.collect();
objects.sort_by_key(|o| o.0.to_lowercase());
objects.insert(0, ("Global Settings".to_string(), "Global", 0));
// The layer and material choices made last stay; nothing starts
// checked.
let previous = self.import_dialogs.tds.take();
self.import_dialogs.tds = Some(crate::ui::window::import_dialogs::TdsImportState {
path: path.to_string(),
checked: vec![false; objects.len()],
objects,
materials: scene.materials.len(),
filter: 0,
search: String::new(),
layers: previous.as_ref().map_or(0, |s| s.layers),
multi: previous.as_ref().map_or(0, |s| s.multi),
});
self.active_modal = Some(crate::app::ModalKind::TdsImport);
Ok(())
}
/// The window's choices as an import: asked mesh by mesh first when set
/// to ask and some checked mesh has several materials.
pub(in crate::app) fn start_tds_import(
&mut self,
i: usize,
state: crate::ui::window::import_dialogs::TdsImportState,
) -> Task<Message> {
use crate::io::tds_import::{LayerMode, MultiMaterial, TdsObject};
use crate::modules::insert::tds_import::{TdsImportRequest, TdsMaterialCommand};
let Some(scene) = crate::scene::model::pdf_raster::source_bytes(&state.path)
.and_then(|bytes| crate::io::tds_import::read(&bytes))
else {
return Task::none();
};
let selected: Vec<String> = state
.objects
.iter()
.zip(&state.checked)
.filter(|(_, on)| **on)
.map(|((name, _, _), _)| name.clone())
.collect();
let several: Vec<(String, Vec<String>)> = scene
.objects
.iter()
.filter(|(name, _)| selected.contains(name))
.filter_map(|(name, object)| match object {
TdsObject::Mesh(mesh) => {
let materials = scene.mesh_materials(mesh);
(materials.len() > 1).then(|| (name.clone(), materials))
}
_ => None,
})
.collect();
let choice = match state.multi {
1 => Some(MultiMaterial::Split),
2 => Some(MultiMaterial::First),
3 => Some(MultiMaterial::Material(None)),
_ => None,
};
let mut request = TdsImportRequest {
path: state.path.clone(),
selected,
layers: match state.layers {
1 => LayerMode::ByMaterial,
2 => LayerMode::ByObjectColor,
3 => LayerMode::Single,
_ => LayerMode::ByObject,
},
multi: Default::default(),
compact: matches!(state.multi, 0 | 1),
};
match choice {
Some(choice) => {
for (name, _) in several {
request.multi.insert(name, choice.clone());
}
}
None if !several.is_empty() => {
use crate::command::CadCommand;
let command = TdsMaterialCommand::new(request, several);
self.command_line.push_info(&command.prompt());
self.tabs[i].active_cmd = Some(Box::new(command));
return Task::none();
}
None => {}
}
self.run_tds_import(i, request);
Task::none()
}
/// The import itself, one undo step: the meshes on their layers with
/// their materials, the cameras as named views.
pub(in crate::app) fn run_tds_import(
&mut self,
i: usize,
request: crate::modules::insert::tds_import::TdsImportRequest,
) {
use codec::objects::ObjectType;
let Some(scene) = crate::scene::model::pdf_raster::source_bytes(&request.path)
.and_then(|bytes| crate::io::tds_import::read(&bytes))
else {
self.command_line.push_error(&format!(
"{} is not a valid 3D Studio file.",
request.path.replace('/', "\\")
));
return;
};
let import = crate::io::tds_import::convert(
&scene,
&crate::io::tds_import::TdsOptions {
selected: request.selected.clone(),
layers: request.layers,
multi: request.multi.clone(),
compact: request.compact,
},
);
self.push_undo_snapshot(i, "IMPORT");
let document = &mut self.tabs[i].scene.document;
// Materials by name: the drawing's own when it has one, else one
// made from the file's colours.
let mut materials: std::collections::HashMap<String, codec::Handle> = Default::default();
for name in &import.materials {
let existing = document.objects.iter().find_map(|(h, o)| match o {
ObjectType::Material(m) if m.name.eq_ignore_ascii_case(name) => Some(*h),
_ => None,
});
let handle = match existing {
Some(h) => h,
None => {
let source = scene.materials.iter().find(|m| m.name == *name);
let mut material = codec::objects::Material::new();
material.handle = document.allocate_handle();
material.owner = document.header.acad_material_dict_handle;
material.name = name.clone();
let color = |rgb: Option<[u8; 3]>| match rgb {
Some([r, g, b]) => codec::objects::MaterialColor {
flag: 1,
factor: 1.0,
rgb: Some(
((0xC2u32 << 24) | (u32::from(r) << 16) | (u32::from(g) << 8) | u32::from(b))
as i32,
),
},
None => codec::objects::MaterialColor::default(),
};
material.ambient_color = color(source.and_then(|m| m.ambient));
material.diffuse_color = color(source.and_then(|m| m.diffuse));
material.specular_color = color(source.and_then(|m| m.specular));
let handle = material.handle;
let dictionary = document.header.acad_material_dict_handle;
if let Some(ObjectType::Dictionary(dictionary)) = document.objects.get_mut(&dictionary) {
dictionary.add_entry(name.clone(), handle);
}
document.objects.insert(handle, ObjectType::Material(material));
handle
}
};
materials.insert(name.clone(), handle);
}
for part in &import.parts {
if !document.layers.contains(&part.layer) {
let mut layer = codec::tables::Layer::new(part.layer.as_str());
layer.handle = document.allocate_handle();
let _ = document.layers.add(layer);
}
}
for view in &import.views {
let mut named = codec::tables::View::new(view.name.as_str());
named.target = codec::types::Vector3::new(view.target[0], view.target[1], view.target[2]);
named.direction =
codec::types::Vector3::new(view.direction[0], view.direction[1], view.direction[2]);
named.height = view.height;
named.width = view.height;
named.lens_length = view.lens;
named.handle = match document.views.get(&view.name) {
Some(old) => old.handle,
None => document.allocate_handle(),
};
document.views.add_or_replace(named);
}
for part in import.parts {
let mut mesh = part.mesh;
mesh.common.layer = part.layer.clone();
mesh.common.material_handle = part.material.as_ref().and_then(|m| materials.get(m).copied());
if mesh.common.material_handle.is_some() {
mesh.common.material_flags = 0b11;
}
self.tabs[i].scene.add_entity(codec::EntityType::PolyfaceMesh(mesh));
}
for line in &import.messages {
self.command_line.push_output(line);
}
self.tabs[i].dirty = true;
self.refresh_properties();
}
}