Add internal-point hatch boundary detection

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gianlucafiore committed 2026-08-08 09:09:43 -03:00
1 parent 039f703d7f
commit 7d5818d5e0
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@@ -604,7 +604,7 @@ impl OpenCADStudio {
"HATCH" => {
use crate::modules::draw::draw::hatch::HatchCommand;
let outlines = self.tabs[i].scene.closed_outlines();
let outlines = self.tabs[i].scene.hatch_boundary_outlines();
let new_cmd = HatchCommand::new(outlines);
self.command_line.push_info(&new_cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(new_cmd));
+398
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@@ -0,0 +1,398 @@
use super::*;
use std::collections::{HashMap, HashSet};
const NODE_EPS: f64 = 1.0e-6;
const PARAM_EPS: f64 = 1.0e-9;
const AREA_EPS: f64 = 1.0e-10;
#[derive(Clone, Copy, Debug)]
struct P2 {
x: f64,
y: f64,
}
impl P2 {
fn new(x: f64, y: f64) -> Self {
Self { x, y }
}
fn lerp(self, other: Self, t: f64) -> Self {
Self {
x: self.x + (other.x - self.x) * t,
y: self.y + (other.y - self.y) * t,
}
}
fn distance2(self, other: Self) -> f64 {
let dx = self.x - other.x;
let dy = self.y - other.y;
dx * dx + dy * dy
}
}
#[derive(Clone, Copy, Debug)]
struct Segment {
a: P2,
b: P2,
}
impl Segment {
fn new(a: P2, b: P2) -> Self {
Self { a, b }
}
}
impl Scene {
/// Build closed planar regions from the visible wire geometry.
///
/// Unlike `closed_outlines()`, the source entities do not need to be closed
/// individually. Intersections are inserted as temporary graph vertices and
/// the bounded faces of that planar graph are returned as hatch candidates.
///
/// Curved entities participate through their already-tessellated WireModel
/// geometry, so arcs, circles, ellipses and splines can take part in the
/// boundary search without modifying the source entities.
pub fn hatch_boundary_outlines(&self) -> Vec<Vec<[f32; 2]>> {
let wires = self.entity_wires();
let mut segments = Vec::<Segment>::new();
for wire in wires.iter() {
let mut previous: Option<P2> = None;
for (index, high) in wire.points.iter().copied().enumerate() {
// NaNs delimit independent segments inside some WireModels,
// notably polylines stored as A-B | B-C | C-D.
if !high[0].is_finite() || !high[1].is_finite() {
previous = None;
continue;
}
let low = wire.points_low.get(index).copied().unwrap_or([0.0; 3]);
let current = P2::new(
high[0] as f64 + low[0] as f64,
high[1] as f64 + low[1] as f64,
);
if let Some(prev) = previous {
if prev.distance2(current) > NODE_EPS * NODE_EPS {
segments.push(Segment::new(prev, current));
}
}
previous = Some(current);
}
}
build_planar_outlines(&segments)
.into_iter()
.map(|ring| ring.into_iter().map(|p| [p.x as f32, p.y as f32]).collect())
.collect()
}
}
/// Build all bounded faces produced by a collection of planar segments.
///
/// Every intersection splits the participating segments virtually. The
/// resulting pieces are assembled into an undirected planar graph and its
/// bounded faces are traced using a half-edge walk.
fn build_planar_outlines(segments: &[Segment]) -> Vec<Vec<P2>> {
if segments.is_empty() {
return Vec::new();
}
// Each original segment starts with its two endpoints as split positions.
let mut cuts: Vec<Vec<f64>> = vec![vec![0.0, 1.0]; segments.len()];
// Find all pairwise intersections. The AABB test avoids doing the more
// expensive intersection calculation for obviously unrelated segments.
for i in 0..segments.len() {
for j in (i + 1)..segments.len() {
if !segment_aabbs_overlap(segments[i], segments[j]) {
continue;
}
if let Some((ti, tj)) = segment_intersection(segments[i], segments[j]) {
cuts[i].push(ti.clamp(0.0, 1.0));
cuts[j].push(tj.clamp(0.0, 1.0));
}
}
}
// Split every segment at all of its intersection parameters.
let mut pieces = Vec::<Segment>::new();
for (segment, params) in segments.iter().copied().zip(cuts.iter_mut()) {
params.sort_by(|a, b| a.total_cmp(b));
params.dedup_by(|a, b| (*a - *b).abs() <= PARAM_EPS);
for pair in params.windows(2) {
let t0 = pair[0];
let t1 = pair[1];
if t1 - t0 <= PARAM_EPS {
continue;
}
let a = segment.a.lerp(segment.b, t0);
let b = segment.a.lerp(segment.b, t1);
if a.distance2(b) > NODE_EPS * NODE_EPS {
pieces.push(Segment::new(a, b));
}
}
}
// Convert split segment endpoints to graph nodes.
let mut nodes = Vec::<P2>::new();
let mut node_map = HashMap::<(i64, i64), usize>::new();
let mut edges = HashSet::<(usize, usize)>::new();
for piece in pieces {
let a = node_for_point(piece.a, &mut nodes, &mut node_map);
let b = node_for_point(piece.b, &mut nodes, &mut node_map);
if a == b {
continue;
}
let edge = if a < b { (a, b) } else { (b, a) };
edges.insert(edge);
}
if edges.is_empty() {
return Vec::new();
}
// Build adjacency lists.
let mut adjacency = vec![Vec::<usize>::new(); nodes.len()];
for &(a, b) in &edges {
adjacency[a].push(b);
adjacency[b].push(a);
}
// A planar half-edge walk needs the neighbors around every vertex sorted
// by polar angle.
for (vertex, neighbors) in adjacency.iter_mut().enumerate() {
let origin = nodes[vertex];
neighbors.sort_by(|&a, &b| {
let aa = (nodes[a].y - origin.y).atan2(nodes[a].x - origin.x);
let ab = (nodes[b].y - origin.y).atan2(nodes[b].x - origin.x);
aa.total_cmp(&ab)
});
neighbors.dedup();
}
let mut visited = HashSet::<(usize, usize)>::new();
let mut faces = Vec::<Vec<P2>>::new();
// Each undirected edge represents two directed half-edges. Walking each
// unused half-edge while always taking the clockwise neighbor at the next
// vertex traces one face.
for u in 0..nodes.len() {
for &v in &adjacency[u] {
if visited.contains(&(u, v)) {
continue;
}
let start = (u, v);
let mut current = start;
let mut ring = Vec::<P2>::new();
let mut closed = false;
// A valid planar face cannot require more directed edges than exist
// in the complete graph. This also protects against malformed input.
let max_steps = edges.len() * 2 + 1;
for _ in 0..max_steps {
if visited.contains(&current) {
break;
}
visited.insert(current);
let (from, to) = current;
ring.push(nodes[from]);
let neighbors = &adjacency[to];
if neighbors.is_empty() {
break;
}
let Some(incoming_index) = neighbors.iter().position(|&neighbor| neighbor == from)
else {
break;
};
// Neighbors are sorted counter-clockwise. Taking the previous
// one keeps the bounded face on the left side of the half-edge.
let next_index = if incoming_index == 0 {
neighbors.len() - 1
} else {
incoming_index - 1
};
let next = neighbors[next_index];
current = (to, next);
if current == start {
closed = true;
break;
}
}
if !closed || ring.len() < 3 {
continue;
}
let area = signed_area(&ring);
// The reverse traversal produces the unbounded exterior face.
// With the walk rule above, bounded faces are counter-clockwise.
if area > AREA_EPS {
faces.push(ring);
}
}
}
faces
}
fn node_for_point(p: P2, nodes: &mut Vec<P2>, map: &mut HashMap<(i64, i64), usize>) -> usize {
let key = node_key(p);
if let Some(&index) = map.get(&key) {
return index;
}
let index = nodes.len();
nodes.push(p);
map.insert(key, index);
index
}
fn node_key(p: P2) -> (i64, i64) {
(
(p.x / NODE_EPS).round() as i64,
(p.y / NODE_EPS).round() as i64,
)
}
fn segment_aabbs_overlap(a: Segment, b: Segment) -> bool {
let a_min_x = a.a.x.min(a.b.x);
let a_max_x = a.a.x.max(a.b.x);
let a_min_y = a.a.y.min(a.b.y);
let a_max_y = a.a.y.max(a.b.y);
let b_min_x = b.a.x.min(b.b.x);
let b_max_x = b.a.x.max(b.b.x);
let b_min_y = b.a.y.min(b.b.y);
let b_max_y = b.a.y.max(b.b.y);
a_max_x + NODE_EPS >= b_min_x
&& b_max_x + NODE_EPS >= a_min_x
&& a_max_y + NODE_EPS >= b_min_y
&& b_max_y + NODE_EPS >= a_min_y
}
/// Intersection parameters of two finite XY segments.
///
/// Collinear overlaps intentionally return None. Shared endpoints and
/// T-junctions are handled by the normal non-parallel case and/or node merging.
fn segment_intersection(a: Segment, b: Segment) -> Option<(f64, f64)> {
let rx = a.b.x - a.a.x;
let ry = a.b.y - a.a.y;
let sx = b.b.x - b.a.x;
let sy = b.b.y - b.a.y;
let cross = rx * sy - ry * sx;
if cross.abs() <= 1.0e-12 {
return None;
}
let qpx = b.a.x - a.a.x;
let qpy = b.a.y - a.a.y;
let t = (qpx * sy - qpy * sx) / cross;
let u = (qpx * ry - qpy * rx) / cross;
if t >= -PARAM_EPS && t <= 1.0 + PARAM_EPS && u >= -PARAM_EPS && u <= 1.0 + PARAM_EPS {
Some((t, u))
} else {
None
}
}
fn signed_area(poly: &[P2]) -> f64 {
if poly.len() < 3 {
return 0.0;
}
let mut area = 0.0;
for i in 0..poly.len() {
let a = poly[i];
let b = poly[(i + 1) % poly.len()];
area += a.x * b.y - b.x * a.y;
}
area * 0.5
}
#[cfg(test)]
mod tests {
use super::*;
fn s(ax: f64, ay: f64, bx: f64, by: f64) -> Segment {
Segment::new(P2::new(ax, ay), P2::new(bx, by))
}
#[test]
fn four_unjoined_lines_form_one_face() {
let segments = vec![
s(0.0, 0.0, 10.0, 0.0),
s(10.0, 0.0, 10.0, 10.0),
s(10.0, 10.0, 0.0, 10.0),
s(0.0, 10.0, 0.0, 0.0),
];
let faces = build_planar_outlines(&segments);
assert_eq!(faces.len(), 1);
assert!((signed_area(&faces[0]) - 100.0).abs() < 1.0e-6);
}
#[test]
fn lines_may_extend_past_the_boundary() {
let segments = vec![
s(-5.0, 0.0, 15.0, 0.0),
s(-5.0, 10.0, 15.0, 10.0),
s(0.0, -5.0, 0.0, 15.0),
s(10.0, -5.0, 10.0, 15.0),
];
let faces = build_planar_outlines(&segments);
assert_eq!(faces.len(), 1);
assert!((signed_area(&faces[0]) - 100.0).abs() < 1.0e-6);
}
#[test]
fn open_geometry_does_not_create_a_face() {
let segments = vec![
s(0.0, 0.0, 10.0, 0.0),
s(10.0, 0.0, 10.0, 10.0),
s(10.0, 10.0, 0.0, 10.0),
];
let faces = build_planar_outlines(&segments);
assert!(faces.is_empty());
}
}
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@@ -18,6 +18,7 @@ pub mod view;
// Topic submodules split out of this root (each contributes `impl Scene`
// blocks and/or free functions). Pure text-move from the original mod.rs.
mod boundary;
mod camera_ops;
mod entity;
mod group_layer;