forked from 1b-agent/opencadstudio-upstream
fix(renderer): add automatic compat fallback
Use packed wire and texture-backed hatches on low-limit adapters. Refs #475
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@@ -50,6 +50,11 @@ pub struct Cli {
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#[arg(long, visible_alias = "no-gpu")]
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pub safe_mode: bool,
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/// Force the packed renderer path that avoids shader storage buffers.
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/// Normally selected automatically for adapters with insufficient limits.
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#[arg(long)]
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pub compat_renderer: bool,
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/// Run the headless JSON automation server (stdin/stdout, or --port).
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#[arg(long)]
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pub serve: bool,
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@@ -90,6 +95,8 @@ pub struct GuiConfig {
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pub new: bool,
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/// Saving disabled for this session.
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pub read_only: bool,
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/// Force storage-buffer-free wire and hatch pipelines.
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pub compat_renderer: bool,
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/// Command lines to run once the editor is up.
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pub script_lines: Vec<String>,
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}
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@@ -150,6 +150,7 @@ fn main() -> iced::Result {
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files: if args.new { Vec::new() } else { args.files },
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new: args.new,
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read_only: args.read_only,
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compat_renderer: args.compat_renderer,
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script_lines,
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});
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@@ -1,16 +1,14 @@
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// WebGL2 hatch renderer — texture-backed, UNCAPPED (wasm only).
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// Storage-free hatch renderer — texture-backed, UNCAPPED.
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//
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// WebGL2 has no storage buffers, so the batched storage-buffer renderer
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// (hatch_gpu.rs + hatch.wgsl) is disabled on wasm and real hatch fills never
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// rendered on the web build (issue #204). This per-hatch renderer reuses the
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// WebGL2-safe hatch algorithm (see wipeout.wgsl / hatch_web.wgsl) but packs the
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// WebGL2 has no storage buffers; some native adapters also expose insufficient
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// limits. This per-hatch renderer reuses the WebGL2-safe hatch algorithm (see
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// wipeout.wgsl / hatch_web.wgsl) but packs the
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// variable-length boundary / family / dash arrays into ONE RGBA32F data texture
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// read via textureLoad — removing the MAX_FAMILIES / MAX_HATCH_BOUNDARY_VERTS /
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// MAX_DASHES caps of the uniform (WipeoutGpu) path. Every hatch type — solid,
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// gradient, and arbitrarily complex line patterns — renders on the web.
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// gradient, and arbitrarily complex line patterns — renders in compat mode.
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//
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// Native (hatch_gpu.rs) and the wipeout mask renderer (wipeout_gpu.rs) are
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// untouched; this module is compiled only for wasm32.
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// The fast native path remains hatch_gpu.rs; wipeout masks use wipeout_gpu.rs.
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use crate::scene::model::hatch_model::{HatchModel, HatchPattern};
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use iced::wgpu;
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+150
-155
@@ -1,8 +1,7 @@
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pub mod face3d_gpu;
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pub mod hatch_gpu;
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/// WebGL2 texture-backed hatch renderer (wasm only) — the storage-buffer
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/// `hatch_gpu` path is unavailable on WebGL2, so hatches render through this.
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#[cfg(target_arch = "wasm32")]
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/// Texture-backed compatibility hatch renderer. Used on WebGL2 and on native
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/// adapters that cannot support the storage-buffer batch.
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pub mod hatch_web_gpu;
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pub mod wipeout_gpu;
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pub mod image_gpu;
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@@ -48,22 +47,18 @@ pub struct Pipeline {
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/// Used to draw ghost copies of selected wires through occluding geometry.
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wire_xray_pipeline: wgpu::RenderPipeline,
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/// Layout for the per-wire `WireConst` storage buffer (group 1 of the wire /
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/// xray pipelines). `Some` on native; `None` on web (fat instance, no
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/// storage). Passed to `WireGpu::from_run` / `from_batch` so they can build
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/// each batch's per-wire bind group.
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/// xray pipelines). `Some` only on the fast native path; `None` in packed
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/// compatibility mode. Passed to `WireGpu::from_run` / `from_batch`.
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pub(crate) wire_const_bgl: Option<wgpu::BindGroupLayout>,
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wipeout_pipeline: wgpu::RenderPipeline,
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/// Phase 4-B — single-draw batched hatch pipeline. Per-instance
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/// data lives in storage buffers; one draw call covers every
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/// hatch in the frame. `None` on WebGL2 (wasm), which lacks
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/// vertex-stage storage buffers.
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/// hatch in the frame. `None` in compatibility mode.
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hatch_pipeline: Option<wgpu::RenderPipeline>,
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/// WebGL2 (wasm) texture-backed hatch pipeline + its group-1 layout. Used
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/// where `hatch_pipeline` is `None` because WebGL2 lacks storage buffers.
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#[cfg(target_arch = "wasm32")]
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hatch_web_bgl1: wgpu::BindGroupLayout,
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#[cfg(target_arch = "wasm32")]
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hatch_web_pipeline: wgpu::RenderPipeline,
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/// Texture-backed compatibility hatch pipeline + its group-1 layout.
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/// Present whenever the storage-buffer batch is unavailable or forced off.
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hatch_compat_bgl1: Option<wgpu::BindGroupLayout>,
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hatch_compat_pipeline: Option<wgpu::RenderPipeline>,
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image_pipeline: wgpu::RenderPipeline,
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/// SDF text-quad pipeline (Phase 2b): draws per-glyph quads sampling the
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/// shared glyph atlas. Fed only when `OCS_TEXT_SDF` is set (else no verts).
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@@ -91,8 +86,8 @@ pub struct Pipeline {
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uniform_bind_group: wgpu::BindGroup,
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wipeout_bgl1: wgpu::BindGroupLayout,
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/// Group-1 layout for the batched hatch pipeline (storage buffers
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/// for instances / boundary / families / dashes). `None` on WebGL2, where
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/// hatches render through `hatch_web_gpu` and this is never read.
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/// for instances / boundary / families / dashes). `None` in compatibility
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/// mode, where hatches render through `hatch_web_gpu`.
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#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
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hatch_bgl1: Option<wgpu::BindGroupLayout>,
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image_bgl1: wgpu::BindGroupLayout,
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@@ -183,12 +178,10 @@ pub struct Pipeline {
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gpu_preview_wires: Vec<WireGpu>,
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/// The canonical hatch fills — a single batched GPU resource drawn in one
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/// call with per-instance visibility masking the rest. All pattern line
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/// families are uploaded (no cap). `None` on WebGL2.
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/// families are uploaded (no cap). `None` in compatibility mode.
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gpu_hatch: Option<hatch_gpu::HatchGpu>,
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/// WebGL2 hatch fills — one texture-backed `HatchWebGpu` per hatch, drawn in
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/// the hatch pass where the batched `gpu_hatch` is `None` (wasm).
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#[cfg(target_arch = "wasm32")]
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gpu_hatches_web: Vec<hatch_web_gpu::HatchWebGpu>,
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/// Compatibility hatch fills — one texture-backed GPU object per hatch.
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gpu_hatches_compat: Vec<hatch_web_gpu::HatchWebGpu>,
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/// Wipeout masks — solid fills rendered after wires in a separate pass via
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/// the legacy per-primitive `WipeoutGpu` renderer.
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gpu_wipeouts: Vec<WipeoutGpu>,
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@@ -321,19 +314,38 @@ impl Pipeline {
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});
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// ── Wire pipeline ──────────────────────────────────────────────────
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// Native: per-wire constants live in a storage buffer (group 1), so the
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// slim instance only carries per-segment data. WebGL2 has no
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// vertex-stage storage buffers, so the wasm build keeps the fat instance
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// and a single bind group.
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// Select once per device. The fast native path hoists shared constants
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// into storage; compatibility mode keeps them in 10 packed attributes.
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let wire_mode = wire_gpu::WirePipelineMode::select(device);
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let renderer_mode_name =
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if wire_mode.uses_storage() { "fast-storage" } else { "packed-compat" };
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#[cfg(not(target_arch = "wasm32"))]
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let wire_const_bgl = wire_gpu::WireConst::bind_group_layout(device);
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#[cfg(not(target_arch = "wasm32"))]
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let wire_bgls: &[&wgpu::BindGroupLayout] = &[&frame_bgl, &wire_const_bgl];
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if std::env::var_os("RUST_LOG").is_some() {
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eprintln!(
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"renderer pipeline: {} (storage buffers/stage: {})",
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renderer_mode_name,
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device.limits().max_storage_buffers_per_shader_stage
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);
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}
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#[cfg(target_arch = "wasm32")]
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let wire_bgls: &[&wgpu::BindGroupLayout] = &[&frame_bgl];
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log::info!(
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"renderer pipeline: {} (storage buffers/stage: {})",
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renderer_mode_name,
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device.limits().max_storage_buffers_per_shader_stage
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);
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#[cfg(not(target_arch = "wasm32"))]
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let wire_const_bgl = wire_mode
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.uses_storage()
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.then(|| wire_gpu::WireConst::bind_group_layout(device));
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#[cfg(target_arch = "wasm32")]
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let wire_const_bgl: Option<wgpu::BindGroupLayout> = None;
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let mut wire_bgls: Vec<&wgpu::BindGroupLayout> = vec![&frame_bgl];
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if let Some(bgl) = &wire_const_bgl {
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wire_bgls.push(bgl);
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}
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let wire_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("wire.pipeline_layout"),
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bind_group_layouts: wire_bgls,
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bind_group_layouts: &wire_bgls,
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push_constant_ranges: &[],
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});
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@@ -342,14 +354,13 @@ impl Pipeline {
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let wire_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("wire.shader"),
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#[cfg(not(target_arch = "wasm32"))]
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/wire_indexed.wgsl"
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))),
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#[cfg(target_arch = "wasm32")]
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/wire.wgsl"
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))),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(match wire_mode {
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#[cfg(not(target_arch = "wasm32"))]
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wire_gpu::WirePipelineMode::IndexedStorage => {
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include_str!("../../shaders/wire_indexed.wgsl")
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}
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wire_gpu::WirePipelineMode::Packed => include_str!("../../shaders/wire.wgsl"),
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})),
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});
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// Stencil test shared by every paper content pipeline: draw only where
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@@ -377,7 +388,7 @@ impl Pipeline {
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vertex: wgpu::VertexState {
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module: &wire_shader,
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entry_point: Some("vs_main"),
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buffers: &[wire_gpu::WireInstance::layout()],
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buffers: &[wire_mode.layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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@@ -498,7 +509,7 @@ impl Pipeline {
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vertex: wgpu::VertexState {
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module: &wire_shader,
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entry_point: Some("vs_main"),
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buffers: &[wire_gpu::WireInstance::layout()],
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buffers: &[wire_mode.layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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@@ -541,7 +552,7 @@ impl Pipeline {
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vertex: wgpu::VertexState {
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module: &wire_shader,
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entry_point: Some("vs_main"),
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buffers: &[wire_gpu::WireInstance::layout()],
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buffers: &[wire_mode.layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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@@ -663,94 +674,85 @@ impl Pipeline {
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cache: None,
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});
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// ── Hatch batched pipeline (Phase 4-B) ─────────────────────────────
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// WebGL2 (the wasm fallback backend) has no vertex-stage storage
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// buffers, which this pipeline's bind group requires. Skip it on wasm
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// and run without the batched-hatch optimization.
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#[cfg(target_arch = "wasm32")]
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let (hatch_bgl1, hatch_pipeline): (
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Option<wgpu::BindGroupLayout>,
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Option<wgpu::RenderPipeline>,
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) = (None, None);
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#[cfg(not(target_arch = "wasm32"))]
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let (hatch_bgl1, hatch_pipeline) = {
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let hatch_bgl1 = hatch_gpu::HatchGpu::bind_group_layout(device);
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let hatch_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("hatch.pipeline_layout"),
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bind_group_layouts: &[&frame_bgl, &hatch_bgl1],
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push_constant_ranges: &[],
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});
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let hatch_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("hatch.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/hatch.wgsl"
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))),
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});
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let hatch_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("hatch.pipeline"),
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layout: Some(&hatch_layout),
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vertex: wgpu::VertexState {
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module: &hatch_shader,
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entry_point: Some("vs_main"),
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buffers: &[hatch_gpu::HatchVertex::layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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cull_mode: None,
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..Default::default()
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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format: wgpu::TextureFormat::Depth24PlusStencil8,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: content_stencil.clone(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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// ── Hatch pipelines ────────────────────────────────────────────────
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// Fast mode batches every hatch through five storage buffers. Compat
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// mode uses one data texture per hatch and therefore needs no storage.
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let (hatch_bgl1, hatch_pipeline) = if wire_mode.uses_storage() {
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let hatch_bgl1 = hatch_gpu::HatchGpu::bind_group_layout(device);
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let hatch_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("hatch.pipeline_layout"),
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bind_group_layouts: &[&frame_bgl, &hatch_bgl1],
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push_constant_ranges: &[],
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});
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let hatch_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("hatch.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/hatch.wgsl"
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))),
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});
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let hatch_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("hatch.pipeline"),
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layout: Some(&hatch_layout),
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vertex: wgpu::VertexState {
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module: &hatch_shader,
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entry_point: Some("vs_main"),
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buffers: &[hatch_gpu::HatchVertex::layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &hatch_shader,
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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multiview: None,
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cache: None,
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});
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(Some(hatch_bgl1), Some(hatch_pipeline))
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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cull_mode: None,
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..Default::default()
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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format: wgpu::TextureFormat::Depth24PlusStencil8,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: content_stencil.clone(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &hatch_shader,
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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multiview: None,
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cache: None,
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});
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(Some(hatch_bgl1), Some(hatch_pipeline))
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} else {
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(None, None)
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};
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// WebGL2 hatch pipeline: texture-backed, replaces the storage-buffer
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// batched path (disabled above on wasm). Same frame layout / depth /
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// MSAA state as the wipeout pass.
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#[cfg(target_arch = "wasm32")]
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let (hatch_web_bgl1, hatch_web_pipeline) = {
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let (hatch_compat_bgl1, hatch_compat_pipeline) = if !wire_mode.uses_storage() {
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let bgl1 = hatch_web_gpu::HatchWebGpu::bind_group_layout(device);
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let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("hatch_web.pipeline_layout"),
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label: Some("hatch_compat.pipeline_layout"),
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bind_group_layouts: &[&frame_bgl, &bgl1],
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push_constant_ranges: &[],
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("hatch_web.shader"),
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label: Some("hatch_compat.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/hatch_web.wgsl"
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))),
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("hatch_web.pipeline"),
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label: Some("hatch_compat.pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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@@ -800,7 +802,9 @@ impl Pipeline {
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multiview: None,
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cache: None,
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});
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(bgl1, pipeline)
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||||
(Some(bgl1), Some(pipeline))
|
||||
} else {
|
||||
(None, None)
|
||||
};
|
||||
|
||||
// ── Mesh pipeline ──────────────────────────────────────────────────
|
||||
@@ -1386,16 +1390,11 @@ impl Pipeline {
|
||||
clip_mask_pipeline,
|
||||
wire_black_pipeline,
|
||||
wire_xray_pipeline,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
wire_const_bgl: Some(wire_const_bgl),
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
wire_const_bgl: None,
|
||||
wire_const_bgl,
|
||||
wipeout_pipeline,
|
||||
hatch_pipeline,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
hatch_web_bgl1,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
hatch_web_pipeline,
|
||||
hatch_compat_bgl1,
|
||||
hatch_compat_pipeline,
|
||||
image_pipeline,
|
||||
text_pipeline,
|
||||
text_atlas_bgl,
|
||||
@@ -1445,8 +1444,7 @@ impl Pipeline {
|
||||
gpu_selected_wires: vec![],
|
||||
gpu_preview_wires: vec![],
|
||||
gpu_hatch: None,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
gpu_hatches_web: vec![],
|
||||
gpu_hatches_compat: vec![],
|
||||
gpu_wipeouts: vec![],
|
||||
wipeout_skip_flags: vec![],
|
||||
gpu_images: vec![],
|
||||
@@ -2044,28 +2042,25 @@ impl Pipeline {
|
||||
queue: &wgpu::Queue,
|
||||
hatches: &[HatchModel],
|
||||
) {
|
||||
// WebGL2: no storage-buffer batched pipeline — render each hatch through
|
||||
// the texture-backed per-hatch renderer instead (issue #204).
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
let webs: Vec<hatch_web_gpu::HatchWebGpu> = hatches
|
||||
if let Some(bgl1) = &self.hatch_compat_bgl1 {
|
||||
self.gpu_hatches_compat = hatches
|
||||
.iter()
|
||||
.filter(|h| h.boundary.len() >= 3)
|
||||
.map(|h| hatch_web_gpu::HatchWebGpu::new(device, queue, h, &self.hatch_web_bgl1))
|
||||
.map(|h| hatch_web_gpu::HatchWebGpu::new(device, queue, h, bgl1))
|
||||
.collect();
|
||||
self.gpu_hatches_web = webs;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let _ = queue;
|
||||
let Some(bgl1) = &self.hatch_bgl1 else {
|
||||
self.gpu_hatch = None;
|
||||
return;
|
||||
};
|
||||
let renderable: Vec<HatchModel> =
|
||||
hatches.iter().filter(|h| h.boundary.len() >= 3).cloned().collect();
|
||||
self.gpu_hatch = hatch_gpu::HatchGpu::build(device, bgl1, &renderable);
|
||||
self.gpu_hatch = None;
|
||||
return;
|
||||
}
|
||||
|
||||
self.gpu_hatches_compat.clear();
|
||||
let _ = queue;
|
||||
let Some(bgl1) = &self.hatch_bgl1 else {
|
||||
self.gpu_hatch = None;
|
||||
return;
|
||||
};
|
||||
let renderable: Vec<HatchModel> =
|
||||
hatches.iter().filter(|h| h.boundary.len() >= 3).cloned().collect();
|
||||
self.gpu_hatch = hatch_gpu::HatchGpu::build(device, bgl1, &renderable);
|
||||
}
|
||||
|
||||
pub fn upload_wipeouts(&mut self, device: &wgpu::Device, wipeouts: &[HatchModel]) {
|
||||
@@ -2244,18 +2239,18 @@ impl Pipeline {
|
||||
}
|
||||
}
|
||||
|
||||
// WebGL2: the batched `gpu_hatch` is always None (no storage
|
||||
// buffers), so draw the texture-backed per-hatch renderer in this
|
||||
// same pass (before wires, so wires stay on top). (#204)
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
// Storage-free compatibility path. Draw before wires so outlines
|
||||
// remain on top, matching the batched path.
|
||||
if !self.skip_hatch_frame {
|
||||
pass.set_pipeline(&self.hatch_web_pipeline);
|
||||
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
|
||||
pass.set_stencil_reference(stencil_ref);
|
||||
for hatch in &self.gpu_hatches_web {
|
||||
pass.set_bind_group(1, &hatch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, hatch.vertex_buffer.slice(..));
|
||||
pass.draw(0..6, 0..1);
|
||||
if let Some(pipeline) = &self.hatch_compat_pipeline {
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
|
||||
pass.set_stencil_reference(stencil_ref);
|
||||
for hatch in &self.gpu_hatches_compat {
|
||||
pass.set_bind_group(1, &hatch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, hatch.vertex_buffer.slice(..));
|
||||
pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+153
-93
@@ -33,15 +33,15 @@ use iced::wgpu;
|
||||
/// `create_buffer_init` performs and avoids holding a second `Vec` worth of
|
||||
/// memory during upload — meaningful on cold open where wire buffers can run
|
||||
/// into the hundreds of MB.
|
||||
fn instance_buffer_mapped(
|
||||
fn instance_buffer_mapped<T: bytemuck::Pod>(
|
||||
device: &wgpu::Device,
|
||||
label: &str,
|
||||
data: &[WireInstance],
|
||||
data: &[T],
|
||||
) -> wgpu::Buffer {
|
||||
let bytes: &[u8] = bytemuck::cast_slice(data);
|
||||
// wgpu rejects size-0 buffers; the renderer already guards `instance_count`
|
||||
// before issuing a draw, so a placeholder allocation is fine here.
|
||||
let size = bytes.len().max(std::mem::size_of::<WireInstance>()) as u64;
|
||||
let size = bytes.len().max(std::mem::size_of::<T>()) as u64;
|
||||
let buf = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size,
|
||||
@@ -156,11 +156,13 @@ impl WireConst {
|
||||
}
|
||||
}
|
||||
|
||||
// ── Web (WebGL2): self-contained fat instance (no vertex-stage storage) ─────
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
// ── Packed compatibility instance (no vertex-stage storage) ────────────────
|
||||
//
|
||||
// Web always uses this layout. Native selects it at runtime for adapters whose
|
||||
// storage-buffer limits are insufficient, or when --compat-renderer is set.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct WireInstance {
|
||||
pub struct PackedWireInstance {
|
||||
pub pos_a: [f32; 3],
|
||||
pub pos_a_low: [f32; 3],
|
||||
pub pos_b: [f32; 3],
|
||||
@@ -191,8 +193,7 @@ pub struct WireInstance {
|
||||
pub world_hw_b: f32,
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
impl WireInstance {
|
||||
impl PackedWireInstance {
|
||||
pub fn layout<'a>() -> wgpu::VertexBufferLayout<'a> {
|
||||
// Offsets come from the struct layout (must match the shader location
|
||||
// indices in wire.wgsl). Scalars ride in PACKED vec4/vec2 attributes —
|
||||
@@ -201,28 +202,84 @@ impl WireInstance {
|
||||
// the web viewport drew no lines at all (#414). The struct fields are
|
||||
// laid out so each packed group is contiguous.
|
||||
const ATTRS: &[wgpu::VertexAttribute] = &[
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pos_a) as u64, shader_location: 0, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pos_b) as u64, shader_location: 1, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, color) as u64, shader_location: 2, format: wgpu::VertexFormat::Unorm8x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pos_a) as u64, shader_location: 0, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pos_b) as u64, shader_location: 1, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, color) as u64, shader_location: 2, format: wgpu::VertexFormat::Unorm8x4 },
|
||||
// dists = (distance_a, distance_b, half_width, pattern_length)
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, distance_a) as u64, shader_location: 3, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pat0) as u64, shader_location: 4, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pat1) as u64, shader_location: 5, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, distance_a) as u64, shader_location: 3, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pat0) as u64, shader_location: 4, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pat1) as u64, shader_location: 5, format: wgpu::VertexFormat::Float32x4 },
|
||||
// misc = (draw_depth, align_end, align_total, world_half_width)
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, draw_depth) as u64, shader_location: 6, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pos_a_low) as u64, shader_location: 7, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, pos_b_low) as u64, shader_location: 8, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, draw_depth) as u64, shader_location: 6, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pos_a_low) as u64, shader_location: 7, format: wgpu::VertexFormat::Float32x3 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, pos_b_low) as u64, shader_location: 8, format: wgpu::VertexFormat::Float32x3 },
|
||||
// taper = (world_hw_a, world_hw_b)
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(WireInstance, world_hw_a) as u64, shader_location: 9, format: wgpu::VertexFormat::Float32x2 },
|
||||
wgpu::VertexAttribute { offset: std::mem::offset_of!(PackedWireInstance, world_hw_a) as u64, shader_location: 9, format: wgpu::VertexFormat::Float32x2 },
|
||||
];
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<WireInstance>() as u64,
|
||||
array_stride: std::mem::size_of::<PackedWireInstance>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: ATTRS,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub type WireInstance = PackedWireInstance;
|
||||
|
||||
/// Wire and hatch pipelines switch together: the fast path uses storage
|
||||
/// buffers; the compatibility path carries wire constants in packed vertex
|
||||
/// attributes and hatch data in a texture.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum WirePipelineMode {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
IndexedStorage,
|
||||
Packed,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn select_native_pipeline(max_storage_buffers_per_stage: u32, forced: bool) -> WirePipelineMode {
|
||||
const REQUIRED_STORAGE_BUFFERS_PER_STAGE: u32 = 5;
|
||||
if forced || max_storage_buffers_per_stage < REQUIRED_STORAGE_BUFFERS_PER_STAGE {
|
||||
WirePipelineMode::Packed
|
||||
} else {
|
||||
WirePipelineMode::IndexedStorage
|
||||
}
|
||||
}
|
||||
|
||||
impl WirePipelineMode {
|
||||
pub fn select(device: &wgpu::Device) -> Self {
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
let _ = device;
|
||||
Self::Packed
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
select_native_pipeline(
|
||||
device.limits().max_storage_buffers_per_shader_stage,
|
||||
crate::cli::gui_config().compat_renderer,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn uses_storage(self) -> bool {
|
||||
match self {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Self::IndexedStorage => true,
|
||||
Self::Packed => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn layout<'a>(self) -> wgpu::VertexBufferLayout<'a> {
|
||||
match self {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Self::IndexedStorage => WireInstance::layout(),
|
||||
Self::Packed => PackedWireInstance::layout(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── GPU handle ────────────────────────────────────────────────────────────
|
||||
|
||||
pub struct WireGpu {
|
||||
@@ -244,7 +301,6 @@ pub struct WireGpu {
|
||||
/// finite segment). Pulled out so both the single-wire and batched paths share
|
||||
/// the same emission logic, and so the batched path can `par_iter` across
|
||||
/// wires on cold open.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn pack_color(color: [f32; 4]) -> [u8; 4] {
|
||||
[
|
||||
(color[0].clamp(0.0, 1.0) * 255.0 + 0.5) as u8,
|
||||
@@ -387,9 +443,12 @@ fn finite3(p: [f32; 3]) -> bool {
|
||||
p[0].is_finite() && p[1].is_finite() && p[2].is_finite()
|
||||
}
|
||||
|
||||
/// Web: emit fat per-segment instances (each carries the wire's constants).
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn emit_wire_instances(wire: &WireModel, color: [f32; 4], draw_depth: f32) -> Vec<WireInstance> {
|
||||
/// Emit packed per-segment instances (each carries the wire's constants).
|
||||
fn emit_wire_packed(
|
||||
wire: &WireModel,
|
||||
color: [f32; 4],
|
||||
draw_depth: f32,
|
||||
) -> Vec<PackedWireInstance> {
|
||||
let color_u8 = pack_color(color);
|
||||
let pat0 = [wire.pattern[0], wire.pattern[1], wire.pattern[2], wire.pattern[3]];
|
||||
let pat1 = [wire.pattern[4], wire.pattern[5], wire.pattern[6], wire.pattern[7]];
|
||||
@@ -402,14 +461,14 @@ fn emit_wire_instances(wire: &WireModel, color: [f32; 4], draw_depth: f32) -> Ve
|
||||
let (dists, align_end, align_total) = wire_distances(wire);
|
||||
let low = |i: usize| -> [f32; 3] { wire.points_low.get(i).copied().unwrap_or([0.0; 3]) };
|
||||
let tw = |i: usize| -> f32 { wire.taper_widths.get(i).copied().unwrap_or(0.0) * 0.5 };
|
||||
let mut instances: Vec<WireInstance> = Vec::with_capacity(seg_count);
|
||||
let mut instances: Vec<PackedWireInstance> = Vec::with_capacity(seg_count);
|
||||
for i in 0..seg_count {
|
||||
let a = wire.points[i];
|
||||
let b = wire.points[i + 1];
|
||||
if !finite3(a) || !finite3(b) {
|
||||
continue;
|
||||
}
|
||||
instances.push(WireInstance {
|
||||
instances.push(PackedWireInstance {
|
||||
pos_a: a,
|
||||
pos_a_low: low(i),
|
||||
pos_b: b,
|
||||
@@ -556,9 +615,10 @@ impl WireGpu {
|
||||
mesh_edge: bool,
|
||||
const_bgl: Option<&wgpu::BindGroupLayout>,
|
||||
) -> Vec<Self> {
|
||||
const MAX_INSTANCES: usize = 268_435_456 / std::mem::size_of::<WireInstance>();
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(const_bgl) = const_bgl {
|
||||
const MAX_INSTANCES: usize =
|
||||
268_435_456 / std::mem::size_of::<WireInstance>();
|
||||
use crate::par::prelude::*;
|
||||
// Global `wire_id` = wire index; one shared WireConst buffer for all
|
||||
// chunks. Indexed `collect` preserves wire order (the pass relies on
|
||||
@@ -585,8 +645,8 @@ impl WireGpu {
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
let bg = const_bgl.map(|bgl| build_const_bind_group(device, bgl, &consts));
|
||||
instances
|
||||
let bg = build_const_bind_group(device, const_bgl, &consts);
|
||||
return instances
|
||||
.chunks(MAX_INSTANCES)
|
||||
.map(|chunk| {
|
||||
let buf = instance_buffer_mapped(device, "wire.run.ibuf", chunk);
|
||||
@@ -594,42 +654,42 @@ impl WireGpu {
|
||||
instance_buffer: buf,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: mesh_edge,
|
||||
const_bind_group: bg.clone(),
|
||||
const_bind_group: Some(bg.clone()),
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
let _ = const_bgl;
|
||||
let per: Vec<Vec<WireInstance>> = wires
|
||||
.iter()
|
||||
.map(|w| {
|
||||
let dd = if mesh_edge { 0.0 } else { wire_draw_depth(w, depth_map) };
|
||||
emit_wire_instances(w, w.color, dd)
|
||||
})
|
||||
.collect();
|
||||
let mut instances: Vec<WireInstance> =
|
||||
Vec::with_capacity(per.iter().map(Vec::len).sum());
|
||||
for mut v in per {
|
||||
instances.append(&mut v);
|
||||
}
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
instances
|
||||
.chunks(MAX_INSTANCES)
|
||||
.map(|chunk| {
|
||||
let buf = instance_buffer_mapped(device, "wire.run.ibuf", chunk);
|
||||
Self {
|
||||
instance_buffer: buf,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: mesh_edge,
|
||||
const_bind_group: None,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
let _ = const_bgl;
|
||||
const MAX_PACKED_INSTANCES: usize =
|
||||
268_435_456 / std::mem::size_of::<PackedWireInstance>();
|
||||
let per: Vec<Vec<PackedWireInstance>> = wires
|
||||
.iter()
|
||||
.map(|w| {
|
||||
let dd = if mesh_edge { 0.0 } else { wire_draw_depth(w, depth_map) };
|
||||
emit_wire_packed(w, w.color, dd)
|
||||
})
|
||||
.collect();
|
||||
let mut instances: Vec<PackedWireInstance> =
|
||||
Vec::with_capacity(per.iter().map(Vec::len).sum());
|
||||
for mut v in per {
|
||||
instances.append(&mut v);
|
||||
}
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
instances
|
||||
.chunks(MAX_PACKED_INSTANCES)
|
||||
.map(|chunk| {
|
||||
let buf = instance_buffer_mapped(device, "wire.run.compat.ibuf", chunk);
|
||||
Self {
|
||||
instance_buffer: buf,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: mesh_edge,
|
||||
const_bind_group: None,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Merge multiple WireModels into GPU instance buffers, chunked to fit the
|
||||
@@ -645,11 +705,11 @@ impl WireGpu {
|
||||
if total_segs == 0 {
|
||||
return vec![];
|
||||
}
|
||||
// GPU max buffer size is 256 MB; chunk to stay within the limit.
|
||||
const MAX_INSTANCES: usize = 268_435_456 / std::mem::size_of::<WireInstance>();
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
if let Some(const_bgl) = const_bgl {
|
||||
// GPU max buffer size is 256 MB; chunk to stay within the limit.
|
||||
const MAX_INSTANCES: usize =
|
||||
268_435_456 / std::mem::size_of::<WireInstance>();
|
||||
use crate::par::prelude::*;
|
||||
// `block_cache` groups wires by style upstream; order within a batch
|
||||
// doesn't affect correctness, but indexed `collect` gives each wire a
|
||||
@@ -671,8 +731,8 @@ impl WireGpu {
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
let bg = const_bgl.map(|bgl| build_const_bind_group(device, bgl, &consts));
|
||||
instances
|
||||
let bg = build_const_bind_group(device, const_bgl, &consts);
|
||||
return instances
|
||||
.chunks(MAX_INSTANCES)
|
||||
.enumerate()
|
||||
.map(|(i, chunk)| {
|
||||
@@ -682,35 +742,35 @@ impl WireGpu {
|
||||
instance_buffer,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: false,
|
||||
const_bind_group: bg.clone(),
|
||||
const_bind_group: Some(bg.clone()),
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
let _ = const_bgl;
|
||||
let instances: Vec<WireInstance> = wires
|
||||
.iter()
|
||||
.flat_map(|w| emit_wire_instances(w, w.color, wire_draw_depth(w, depth_map)))
|
||||
.collect();
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
instances
|
||||
.chunks(MAX_INSTANCES)
|
||||
.enumerate()
|
||||
.map(|(i, chunk)| {
|
||||
let label = format!("wire.batch.ibuf.{i}");
|
||||
let instance_buffer = instance_buffer_mapped(device, &label, chunk);
|
||||
Self {
|
||||
instance_buffer,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: false,
|
||||
const_bind_group: None,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
let _ = const_bgl;
|
||||
const MAX_PACKED_INSTANCES: usize =
|
||||
268_435_456 / std::mem::size_of::<PackedWireInstance>();
|
||||
let instances: Vec<PackedWireInstance> = wires
|
||||
.iter()
|
||||
.flat_map(|w| emit_wire_packed(w, w.color, wire_draw_depth(w, depth_map)))
|
||||
.collect();
|
||||
if instances.is_empty() {
|
||||
return vec![];
|
||||
}
|
||||
instances
|
||||
.chunks(MAX_PACKED_INSTANCES)
|
||||
.enumerate()
|
||||
.map(|(i, chunk)| {
|
||||
let label = format!("wire.batch.compat.ibuf.{i}");
|
||||
let instance_buffer = instance_buffer_mapped(device, &label, chunk);
|
||||
Self {
|
||||
instance_buffer,
|
||||
instance_count: chunk.len() as u32,
|
||||
is_3d_mesh_edge: false,
|
||||
const_bind_group: None,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user