Keep dynamic angle input near cursor

Anchor angle boxes to the screen-space cursor and flip them at viewport edges while preserving the geometric guide.

Fixes #966
This commit is contained in:
Hakan Seven committed 2026-09-02 21:32:37 +03:00
1 parent 93b441d4b8
commit 947ff94015
1 file changed
+55 -14
+55 -14
View File
@@ -2355,6 +2355,25 @@ impl DynInputCanvas {
}
}
fn box_width(b: &DynBox) -> f32 {
(Self::box_content(b).len() as f32 * DYN_CHAR_W) + DYN_PAD * 2.0
}
fn box_center_near_cursor(b: &DynBox, cursor: Point, bounds: iced::Rectangle) -> Point {
let width = Self::box_width(b);
let x = if cursor.x + DYN_OFFSET_X + width <= bounds.width {
cursor.x + DYN_OFFSET_X + width * 0.5
} else {
cursor.x - DYN_OFFSET_X - width * 0.5
};
let y = if cursor.y + DYN_OFFSET_X + DYN_BOX_H <= bounds.height {
cursor.y + DYN_OFFSET_X + DYN_BOX_H * 0.5
} else {
cursor.y - DYN_OFFSET_X - DYN_BOX_H * 0.5
};
Point { x, y }
}
/// Draw a value box centred at `center`, clamped inside `bounds`.
fn draw_box(
frame: &mut canvas::Frame,
@@ -2364,7 +2383,7 @@ impl DynInputCanvas {
theme: &Theme,
) {
let content = Self::box_content(b);
let w = (content.len() as f32 * DYN_CHAR_W) + DYN_PAD * 2.0;
let w = Self::box_width(b);
let x = (center.x - w * 0.5).clamp(0.0, (bounds.width - w).max(0.0));
let y = (center.y - DYN_BOX_H * 0.5).clamp(0.0, (bounds.height - DYN_BOX_H).max(0.0));
let rect = canvas::Path::rectangle(Point { x, y }, Size { width: w, height: DYN_BOX_H });
@@ -2641,19 +2660,7 @@ impl DynInputCanvas {
// ── Box placement by role ──
for b in &self.boxes {
let center = match b.role {
DynRole::Angle => {
let a_mid = a_ref + sweep * 0.5;
// Pull the box back along the ray and lift it to the side
// opposite the distance box. A near-zero sweep collapses the
// mid-angle direction onto the cursor ray, so placing the box
// at full `len` would plant it on the cursor / snap point and
// hide it. (#124)
let r = (len - DYN_BOX_H * 2.0).max(len * 0.5);
Point {
x: base.x + a_mid.cos() * r - nx * 18.0,
y: base.y + a_mid.sin() * r - ny * 18.0,
}
}
DynRole::Angle => Self::box_center_near_cursor(b, cursor_raw, bounds),
DynRole::X | DynRole::Width => Point {
x: (base.x + cursor.x) * 0.5,
y: base.y + 14.0,
@@ -2854,6 +2861,40 @@ impl canvas::Program<Message> for DynInputCanvas {
}
}
#[cfg(test)]
mod dynamic_input_position_tests {
use super::*;
#[test]
fn angle_box_follows_cursor_and_flips_inside_viewport_edges() {
let angle = DynBox {
label: String::new(),
value: "163.7".to_string(),
active: true,
locked: false,
role: DynRole::Angle,
};
let bounds = iced::Rectangle {
x: 0.0,
y: 0.0,
width: 800.0,
height: 600.0,
};
let width = DynInputCanvas::box_width(&angle);
let cursor = Point::new(400.0, 300.0);
let center = DynInputCanvas::box_center_near_cursor(&angle, cursor, bounds);
assert!((center.x - width * 0.5 - cursor.x - DYN_OFFSET_X).abs() < 0.01);
assert!((center.y - DYN_BOX_H * 0.5 - cursor.y - DYN_OFFSET_X).abs() < 0.01);
let cursor = Point::new(795.0, 595.0);
let center = DynInputCanvas::box_center_near_cursor(&angle, cursor, bounds);
assert!(center.x + width * 0.5 <= bounds.width);
assert!(center.y + DYN_BOX_H * 0.5 <= bounds.height);
assert!(center.x < cursor.x && center.y < cursor.y);
}
}
#[cfg(test)]
mod clip_tests {
use super::*;