forked from 1b-agent/opencadstudio-upstream
feat(scene): render 3D surface entities (loft/sweep/extrude/etc.)
ACAD_SURFACE entities now load and render. Their NURBS faces are tessellated by building a truck BSplineSurface from the ACIS `spline-surface` control net and knot vectors, then sampling its parametric grid — reusing the same NURBS kernel the Model tab already builds on. Analytic faces (plane/cone/sphere/torus) continue through the existing tessellator. - New spline_tess.rs: parse the ACIS `nubs` block (degrees, knots with the clamped end-multiplicity fix, control grid) into a truck BSplineSurface and mesh it. - tessellate_surface + Surface wired through the mesh-build, fallback-wire, and entity-classification paths. - Bump acadrust to the commit that adds the Surface entity. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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9 files changed
+235
-7
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+2
-2
@@ -56,7 +56,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
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[[package]]
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name = "acadrust"
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version = "0.3.4"
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source = "git+https://github.com/HakanSeven12/acadrust?branch=main#b4ab9ffedfae44b5731301a94c849a3c8f695105"
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source = "git+https://github.com/HakanSeven12/acadrust?branch=main#3e2afad2d0baf03be584c28111040e13870b9e70"
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dependencies = [
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"ahash",
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"anyhow",
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@@ -3178,7 +3178,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0b577e2d69827c4740cba2b52efaad1c4cc7c73042860b199710b3575c68438d"
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dependencies = [
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"bytecount",
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"memchr 1.0.2",
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"memchr 2.8.1",
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"nom 8.0.0",
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]
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@@ -245,6 +245,7 @@ pub(super) fn entity_type_key(entity: &acadrust::EntityType) -> String {
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Solid3D(_) => "solid3d",
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Region(_) => "region",
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Body(_) => "body",
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Surface(_) => "surface",
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Mesh(_) => "mesh",
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Ray(_) => "ray",
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XLine(_) => "xline",
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@@ -39,6 +39,7 @@ pub fn ui_name(e: &EntityType) -> &'static str {
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EntityType::Solid3D(_) => "3D Solid",
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EntityType::Region(_) => "Region",
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EntityType::Body(_) => "Body",
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EntityType::Surface(_) => "Surface",
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EntityType::Mesh(_) => "Mesh",
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EntityType::Ray(_) => "Ray",
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EntityType::XLine(_) => "XLine",
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@@ -282,6 +282,7 @@ pub fn fallback_wires(e: &EntityType) -> Option<&[acadrust::entities::Wire]> {
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EntityType::Solid3D(s) => Some(&s.wires),
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EntityType::Region(r) => Some(&r.wires),
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EntityType::Body(b) => Some(&b.wires),
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EntityType::Surface(s) => Some(&s.wires),
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_ => None,
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}
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}
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@@ -293,6 +294,7 @@ pub fn tessellate_volume(e: &EntityType, color: [f32; 4], facet_res: f64) -> Opt
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EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
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EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
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EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
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EntityType::Surface(s) => solid3d_tess::tessellate_surface(s, color, facet_res),
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_ => None,
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}
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}
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@@ -129,6 +129,7 @@ pub fn entity_type_name(et: &EntityType) -> &'static str {
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EntityType::Solid3D(_) => "Solid3D",
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EntityType::Region(_) => "Region",
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EntityType::Body(_) => "Body",
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EntityType::Surface(_) => "Surface",
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EntityType::Table(_) => "Table",
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EntityType::Tolerance(_) => "Tolerance",
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EntityType::PolyfaceMesh(_) => "PolyfaceMesh",
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+6
-4
@@ -26,6 +26,7 @@ pub(super) struct EntityIndex {
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pub(crate) mod render;
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mod selection;
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pub mod solid3d_tess;
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pub mod spline_tess;
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pub mod tess_util;
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pub mod tessellate;
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pub mod transform;
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@@ -185,7 +186,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
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match e {
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EntityType::Hatch(_) | EntityType::Solid(_) => hatch_handles.push(h),
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EntityType::RasterImage(_) => image_handles.push(h),
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) => {
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mesh_handles.push(h)
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}
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_ => {}
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@@ -1839,7 +1840,7 @@ impl Scene {
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// draw-order biasing so 3D occlusion is never flattened.
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if matches!(
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e,
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_)
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_)
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) {
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continue;
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}
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@@ -3448,7 +3449,7 @@ impl Scene {
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let facet_res = self.document.header.facet_resolution;
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let mesh_seed = if matches!(
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&entity,
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_)
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_)
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) {
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let color = self.render_style(&entity).0;
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let woff = self.world_offset;
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@@ -4320,7 +4321,7 @@ impl Scene {
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.document
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.entities()
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.filter_map(|e| match e {
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) => {
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let color = self.render_style(e).0;
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Some((e.common().handle, e.clone(), color))
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}
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@@ -7002,6 +7003,7 @@ fn tessellate_entity(
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| EntityType::PolygonMesh(_)
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| EntityType::Body(_)
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| EntityType::Region(_)
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| EntityType::Surface(_)
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);
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if !is_text && w_px.max(h_px) / wpp < 5.0 {
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// Sub-pixel entity: emit a stub instead of
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@@ -106,6 +106,16 @@ fn tessellate_sat(
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tess_torus_face(&torus, lod, &mut verts, &mut normals, &mut indices);
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}
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}
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"spline-surface" => {
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crate::scene::spline_tess::tess_spline_face(
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sat,
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&face,
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lod,
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&mut verts,
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&mut normals,
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&mut indices,
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);
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}
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_ => {}
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}
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}
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@@ -255,6 +265,24 @@ pub fn tessellate_body(body: &Body, color: [f32; 4], facet_res: f64) -> Option<M
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tessellate_sat_lods(&sat, name, color, facet_res)
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}
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/// Tessellate a `Surface` entity (ACAD_SURFACE family) at all three LOD
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/// levels. Surfaces are ACIS-backed just like bodies, so the same SAT/SAB
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/// path applies — including the B-spline `spline-surface` faces that loft /
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/// sweep / revolve produce.
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pub fn tessellate_surface(
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surface: &acadrust::entities::Surface,
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color: [f32; 4],
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facet_res: f64,
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) -> Option<MeshLodSet> {
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let sat = parse_acis(
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|| surface.parse_sat(),
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surface.acis_data.is_binary,
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&surface.acis_data.sab_data,
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)?;
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let name = surface.common.handle.value().to_string();
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tessellate_sat_lods(&sat, name, color, facet_res)
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}
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/// Tessellate a `Solid3D` entity at all three LOD levels.
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///
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/// Returns `None` when the entity has no parseable SAT data or produces no
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@@ -0,0 +1,190 @@
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// B-spline (NURBS) surface tessellation for ACIS `spline-surface` faces.
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//
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// Lofted / swept / revolved surfaces store their geometry as an ACIS
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// `nubs` (non-uniform B-spline) block inside the `spline-surface` record.
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// Rather than evaluate the basis functions by hand, we parse the control net
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// and knot vectors out of the SAT tokens, hand them to truck's
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// `BSplineSurface` (the same NURBS kernel the Model tab already builds on),
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// and sample its parametric grid into triangles.
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use acadrust::entities::acis::{SatDocument, SatFace, SatRecord, SatToken};
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use truck_modeling::{BSplineSurface, KnotVec, ParametricSurface, ParametricSurface3D, Point3};
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use crate::scene::solid3d_tess::LodConfig;
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/// Tessellate one `spline-surface` face by sampling its B-spline surface.
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/// Appends triangles to the shared mesh buffers; a no-op when the surface
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/// record can't be parsed into a B-spline.
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pub fn tess_spline_face(
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sat: &SatDocument,
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face: &SatFace,
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lod: LodConfig,
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verts: &mut Vec<[f32; 3]>,
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normals: &mut Vec<[f32; 3]>,
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indices: &mut Vec<u32>,
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) {
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let Some(surf_rec) = sat.resolve(face.surface()) else {
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return;
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};
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let Some(surface) = build_bspline_surface(surf_rec) else {
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return;
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};
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// Sample over the knot domain. The B-spline patches stored by loft/sweep
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// are already trimmed to the face, so the full parametric rectangle is the
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// visible surface — no separate boundary trim needed.
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let (u_range, v_range) = surface.parameter_range();
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let (u0, u1) = range_bounds(u_range);
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let (v0, v1) = range_bounds(v_range);
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if !(u1 > u0) || !(v1 > v0) {
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return;
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}
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let su = lod.grid_u.max(8);
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let sv = lod.grid_v.max(8);
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let base = verts.len() as u32;
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for j in 0..=sv {
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let v = v0 + (v1 - v0) * (j as f64 / sv as f64);
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for i in 0..=su {
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let u = u0 + (u1 - u0) * (i as f64 / su as f64);
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let p = surface.subs(u, v);
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let n = surface.normal(u, v);
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verts.push([p.x as f32, p.y as f32, p.z as f32]);
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normals.push([n.x as f32, n.y as f32, n.z as f32]);
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}
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}
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let row = (su + 1) as u32;
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for j in 0..sv as u32 {
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for i in 0..su as u32 {
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let a = base + j * row + i;
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let b = a + 1;
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let c = a + row;
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let d = c + 1;
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indices.extend_from_slice(&[a, b, d, a, d, c]);
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}
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}
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}
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/// Extract the inclusive `[start, end]` bounds from a truck parameter range.
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fn range_bounds(r: (std::ops::Bound<f64>, std::ops::Bound<f64>)) -> (f64, f64) {
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use std::ops::Bound::*;
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let lo = match r.0 {
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Included(v) | Excluded(v) => v,
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Unbounded => 0.0,
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};
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let hi = match r.1 {
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Included(v) | Excluded(v) => v,
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Unbounded => 1.0,
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};
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(lo, hi)
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}
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/// Parse the `nubs` control net + knot vectors out of a `spline-surface`
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/// record's token stream into a truck `BSplineSurface`.
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fn build_bspline_surface(rec: &SatRecord) -> Option<BSplineSurface<Point3>> {
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let toks = &rec.tokens;
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// Locate the real B-spline block. `nullbs` placeholders (for absent
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// rail/path surfaces) precede it; the actual surface is `nubs`.
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let start = toks.iter().position(|t| {
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matches!(t, SatToken::Ident(s) if s == "nubs" || s == "nurbs")
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})?;
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let mut p = start + 1;
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let deg_u = read_int(toks, &mut p)? as usize;
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let deg_v = read_int(toks, &mut p)? as usize;
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// Four form flags (closure / singularity in u and v) — skip.
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for _ in 0..4 {
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read_int(toks, &mut p)?;
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}
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let n_uknot = read_int(toks, &mut p)? as usize;
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let n_vknot = read_int(toks, &mut p)? as usize;
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let u_knots = read_knot_vec(toks, &mut p, n_uknot, deg_u)?;
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let v_knots = read_knot_vec(toks, &mut p, n_vknot, deg_v)?;
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let n_ctrl_u = u_knots.len().checked_sub(deg_u + 1)?;
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let n_ctrl_v = v_knots.len().checked_sub(deg_v + 1)?;
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if n_ctrl_u == 0 || n_ctrl_v == 0 {
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return None;
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}
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// Control points are stored row-major with u varying fastest (a full row
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// of u control points per v step). truck wants `ctrl[i_u][j_v]`.
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let total = n_ctrl_u * n_ctrl_v;
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let mut flat: Vec<Point3> = Vec::with_capacity(total);
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for _ in 0..total {
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let x = read_float(toks, &mut p)?;
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let y = read_float(toks, &mut p)?;
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let z = read_float(toks, &mut p)?;
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flat.push(Point3::new(x, y, z));
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}
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let mut ctrl = vec![Vec::with_capacity(n_ctrl_v); n_ctrl_u];
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for v in 0..n_ctrl_v {
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for u in 0..n_ctrl_u {
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ctrl[u].push(flat[v * n_ctrl_u + u]);
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}
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}
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let uk = KnotVec::from(u_knots);
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let vk = KnotVec::from(v_knots);
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BSplineSurface::try_new((uk, vk), ctrl).ok()
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}
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/// Read `count` `(knot value, multiplicity)` pairs into an expanded knot
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/// vector. ACIS stores the end knots with multiplicity = degree; a clamped
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/// B-spline needs degree + 1, so the first and last multiplicities are bumped
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/// by one.
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fn read_knot_vec(
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toks: &[SatToken],
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p: &mut usize,
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count: usize,
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degree: usize,
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) -> Option<Vec<f64>> {
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let mut knots: Vec<f64> = Vec::new();
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for i in 0..count {
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let value = read_float(toks, p)?;
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let mut mult = read_int(toks, p)? as usize;
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if i == 0 || i == count - 1 {
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mult += 1;
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}
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let _ = degree;
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for _ in 0..mult {
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knots.push(value);
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}
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}
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if knots.len() < 2 {
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return None;
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}
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Some(knots)
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}
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fn read_int(toks: &[SatToken], p: &mut usize) -> Option<i64> {
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while *p < toks.len() {
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let t = &toks[*p];
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*p += 1;
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match t {
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SatToken::Integer(v) => return Some(*v),
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SatToken::Float(v) => return Some(*v as i64),
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// Skip block delimiters / idents that may appear inline.
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SatToken::Ident(_) | SatToken::Enum(_) => continue,
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_ => return None,
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}
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}
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None
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}
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fn read_float(toks: &[SatToken], p: &mut usize) -> Option<f64> {
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while *p < toks.len() {
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let t = &toks[*p];
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*p += 1;
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match t {
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SatToken::Float(v) => return Some(*v),
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SatToken::Integer(v) => return Some(*v as f64),
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SatToken::Ident(_) | SatToken::Enum(_) => continue,
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_ => return None,
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}
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}
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None
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}
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@@ -617,7 +617,10 @@ fn fallback_geometry(entity: &EntityType, world_offset: [f64; 3]) -> Geometry {
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// plus an insertion snap — never the placeholder segment below, which
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// would otherwise draw a stray 1-unit line at the origin next to the
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// solid.
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EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
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EntityType::Solid3D(_)
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| EntityType::Region(_)
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| EntityType::Body(_)
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| EntityType::Surface(_) => {
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let pts = solid_wire_fallback(entity, world_offset);
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let mut snap = vec![];
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if let Some(p) = crate::entities::solid3d::point_of_reference(entity) {
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