feat(scene): render 3D surface entities (loft/sweep/extrude/etc.)

ACAD_SURFACE entities now load and render. Their NURBS faces are
tessellated by building a truck BSplineSurface from the ACIS `spline-surface`
control net and knot vectors, then sampling its parametric grid — reusing the
same NURBS kernel the Model tab already builds on. Analytic faces
(plane/cone/sphere/torus) continue through the existing tessellator.

- New spline_tess.rs: parse the ACIS `nubs` block (degrees, knots with the
  clamped end-multiplicity fix, control grid) into a truck BSplineSurface and
  mesh it.
- tessellate_surface + Surface wired through the mesh-build, fallback-wire,
  and entity-classification paths.
- Bump acadrust to the commit that adds the Surface entity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-14 20:11:44 +03:00
1 parent b173f32d5a
commit 9d823363f1
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@@ -39,6 +39,7 @@ pub fn ui_name(e: &EntityType) -> &'static str {
EntityType::Solid3D(_) => "3D Solid",
EntityType::Region(_) => "Region",
EntityType::Body(_) => "Body",
EntityType::Surface(_) => "Surface",
EntityType::Mesh(_) => "Mesh",
EntityType::Ray(_) => "Ray",
EntityType::XLine(_) => "XLine",