fix(scene): moved meshes redraw at their new place

MOVE, ROTATE, SCALE and MIRROR updated a MESH, polygon mesh or polyface
mesh but rebuilt the display only for solids, regions, bodies and
surfaces, so a transformed mesh kept being drawn where it was. Meshes
now go through the same display refresh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-10-13 16:24:00 +03:00
1 parent 8a2bc443e0
commit 9e55bcd3bf
1 file changed
+3
+3
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@@ -313,6 +313,9 @@ impl Scene {
| EntityType::Region(_)
| EntityType::Body(_)
| EntityType::Surface(_)
| EntityType::Mesh(_)
| EntityType::PolygonMesh(_)
| EntityType::PolyfaceMesh(_)
)
})
{