Merge pull request #1365 from ramox81/codex/axis-align-perpendicular

Turn an object onto its Horizontal/Vertical axis before solving
This commit is contained in:
Hakan Seven committed 2026-09-19 23:00:46 +03:00
commit b131102784
2 files changed
+110

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+47
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@@ -3511,6 +3511,53 @@ impl OpenCADStudio {
}
}
}
// The solver cannot start from an axis lying exactly across
// the datum (its equations are singular there), so turn the
// object onto the axis about its anchor first — the
// reference turns it about that anchor too — and let the
// constraint hold what already fits.
if let Some((handle, anchor, end, vertex)) =
crate::scene::parametric_constraints::axis_alignment_target(
&self.tabs[i].scene.document,
&refs,
)
{
let axis = (end.x - anchor.x, end.y - anchor.y);
let length = axis.0.hypot(axis.1);
let target = if axis.0 * direction.x + axis.1 * direction.y >= 0.0 {
(direction.x, direction.y)
} else {
(-direction.x, -direction.y)
};
let angle = (axis.0 * target.1 - axis.1 * target.0)
.atan2(axis.0 * target.0 + axis.1 * target.1);
if length > 1.0e-9 && angle.abs() > 1.0e-9 {
match vertex {
Some(index) => {
let moved =
self.tabs[i].scene.document.get_entity(handle).cloned();
if let Some(mut entity) = moved {
if crate::scene::parametric_constraints::set_polyline_vertex(
&mut entity,
index,
anchor.x + length * target.0,
anchor.y + length * target.1,
) {
self.tabs[i].scene.update_entity(entity);
}
}
}
None => self.tabs[i].scene.transform_entities(
&[handle],
&EntityTransform::Rotate {
center: glam::DVec3::new(anchor.x, anchor.y, anchor.z),
axis: glam::DVec3::Z,
angle_rad: angle,
},
),
}
}
}
let id = self.tabs[i]
.scene
.parametric_constraint_set_mut(scope)
+63
View File
@@ -202,6 +202,69 @@ pub(crate) fn directional_axis_endpoints(
}
}
/// The axis a lone Horizontal/Vertical reference — or two points on one
/// entity — turns onto its datum: the entity, the anchor that stays, the
/// axis end that moves, and for a polyline the vertex to move instead of
/// turning the whole entity.
pub(crate) fn axis_alignment_target(
document: &acadrust::CadDocument,
refs: &[ParametricRef],
) -> Option<(Handle, Vector3, Vector3, Option<usize>)> {
let (handle, start_marker, end_marker) = match refs {
[reference] => {
let entity = document.get_entity(reference.entity)?;
if reference.directional_axis().is_some() {
let [start, end] = directional_axis_endpoints(entity, *reference)?;
return Some((reference.entity, start, end, None));
}
let index = reference.segment_index().map_or(0, |index| index as i32);
(reference.entity, index, index + 1)
}
[first, second] if first.entity == second.entity => {
(first.entity, first.marker?, second.marker?)
}
_ => return None,
};
let entity = document.get_entity(handle)?;
let start = resolve_point(entity, start_marker)?;
let end = resolve_point(entity, end_marker)?;
let vertex = matches!(
entity,
acadrust::EntityType::LwPolyline(_) | acadrust::EntityType::Polyline2D(_)
)
.then(|| usize::try_from(end_marker).ok())
.flatten();
Some((handle, start, end, vertex))
}
/// Moves one polyline vertex in its plane; `false` for any other entity.
pub(crate) fn set_polyline_vertex(
entity: &mut acadrust::EntityType,
index: usize,
x: f64,
y: f64,
) -> bool {
match entity {
acadrust::EntityType::LwPolyline(polyline) => polyline
.vertices
.get_mut(index)
.map(|vertex| {
vertex.location.x = x;
vertex.location.y = y;
})
.is_some(),
acadrust::EntityType::Polyline2D(polyline) => polyline
.vertices
.get_mut(index)
.map(|vertex| {
vertex.location.x = x;
vertex.location.y = y;
})
.is_some(),
_ => false,
}
}
/// Grabbed points are exact kernel inputs; the solver anchors the remaining
/// endpoint coordinates according to the line's directional constraints.
pub(crate) fn grip_solve_anchor_refs(