fix(stretch): free crossing-window corners from Ortho, draw filled marquee (#291)

STRETCH picks its crossing window as two corner points. After the first
corner set last_point, Ortho/Polar constrained the opposite corner to an axis
through it, collapsing the window to a line and making selection impossible.

Add CadCommand::window_corner_pick(); STRETCH returns true for its two window
steps, and the viewport skips the ortho/polar (and OTRACK) lock for that point
in both the preview and commit paths — the corners are now free.

Also render the window like a normal box selection instead of a bare green
outline: add SelectionState::preview_box (a hit-test-free marquee), draw it
with the shared draw_marquee helper (green crossing fill + stroke), and drive
it from the command's new window_first_corner(). Cleared on command end.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-10 13:32:32 +03:00
1 parent 824a508555
commit e015fbe328
6 files changed
+105 -50

No files matched your search

+41 -7
View File
@@ -909,6 +909,15 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
.as_ref()
.map(|c| c.is_selection_gathering())
.unwrap_or(false);
// A selection-window corner (STRETCH crossing window) is a
// free point — Ortho/Polar must not pin it to an axis through
// the first corner, or the rectangle collapses to a line
// (#291).
let is_window_corner = self.tabs[i]
.active_cmd
.as_ref()
.map(|c| c.window_corner_pick())
.unwrap_or(false);
let needs_tan = self.tabs[i]
.active_cmd
.as_ref()
@@ -956,7 +965,10 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
Instant::now(),
);
if self.tabs[i].snap_result.is_none() {
let step = if self.polar_mode {
// A window corner is a free point, so neither the
// Polar increment nor the Ortho lock may pull the
// OTRACK alignment onto an axis (#291).
let step = if self.polar_mode && !is_window_corner {
Some(self.polar_increment_deg)
} else {
None
@@ -969,7 +981,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
bounds,
step,
self.last_point,
self.ortho_mode,
self.ortho_mode && !is_window_corner,
ucs,
)
} else {
@@ -1018,7 +1030,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
let osnap_locked = self.tabs[i]
.snap_result
.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid);
if !osnap_locked {
if !osnap_locked && !is_window_corner {
if let Some(base) = self.last_point {
let ucs_xf = self.tabs[i].ucs_xform();
if self.ortho_mode {
@@ -1075,6 +1087,20 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
self.tabs[i].last_point_screen = lps;
self.tabs[i].dyn_ref_screen = drs;
// Point-picked selection window (STRETCH): draw a filled
// crossing marquee from the first corner to the cursor so it
// reads like a normal box selection, not a bare outline (#291).
let window_first = self.tabs[i]
.active_cmd
.as_ref()
.and_then(|c| c.window_first_corner());
self.tabs[i].scene.selection.borrow_mut().preview_box =
if is_window_corner {
window_first.map(|c1| (proj(c1.as_vec3()), p_full, true))
} else {
None
};
// Entity-pick previews (TRIM/EXTEND/FILLET…) compare the
// cursor against WCS document entities and return WCS wires.
// `effective` is offset-relative, so build a WCS copy for
@@ -1812,6 +1838,13 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
.as_ref()
.map(|c| c.is_selection_gathering())
.unwrap_or(false);
// A committed window corner must stay free of the Ortho/Polar
// lock too, so the picked rectangle isn't flattened (#291).
let is_window_corner = self.tabs[i]
.active_cmd
.as_ref()
.map(|c| c.window_corner_pick())
.unwrap_or(false);
if is_down && is_click && self.tabs[i].active_cmd.is_some() && !is_gathering {
let (vw, vh) = (tile_vw, tile_vh);
@@ -1876,14 +1909,14 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
// OTRACK alignment wins over ortho/polar; otherwise apply
// ortho/polar relative to the last point.
let otrack = if snap_hit.is_none() {
let step = if self.polar_mode {
let step = if self.polar_mode && !is_window_corner {
Some(self.polar_increment_deg)
} else {
None
};
let ucs = self.tabs[i].scene.viewcube_ucs_mat();
self.snapper
.otrack_snap(raw.as_vec3(), view_rot, eye, bounds, step, self.last_point, self.ortho_mode, ucs)
.otrack_snap(raw.as_vec3(), view_rot, eye, bounds, step, self.last_point, self.ortho_mode && !is_window_corner, ucs)
} else {
None
};
@@ -1892,8 +1925,9 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
if self.tabs[i].active_ucs.is_none() {
pt.z = 0.0;
}
} else if !snap_hit
.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
} else if !is_window_corner
&& !snap_hit
.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
{
// Object snap wins over ortho/polar — a snapped point
// commits as-is. Grid snap still combines. (#132)
+19
View File
@@ -702,6 +702,25 @@ pub trait CadCommand: Send {
CmdResult::Cancel
}
/// Returns `true` when the current step picks a corner of a selection
/// *window* by point (e.g. STRETCH's crossing window). Such a pick must be a
/// free point: applying the Ortho/Polar lock would pin the opposite corner to
/// an axis through the first corner, collapsing the rectangle to a line and
/// making the window unusable. The host skips the ortho/polar constraint for
/// these steps. Default `false`. (#291)
fn window_corner_pick(&self) -> bool {
false
}
/// The already-picked first corner of the selection window (world space)
/// while `window_corner_pick()` is true and the opposite corner is being
/// dragged. The host projects it and draws a filled selection marquee to the
/// cursor, so a point-picked window (STRETCH) reads like a normal box
/// selection. `None` before the first corner is set. (#291)
fn window_first_corner(&self) -> Option<glam::DVec3> {
None
}
/// Returns `true` when the command wants object picks via Tangent snap.
fn needs_tangent_pick(&self) -> bool {
false
+19 -17
View File
@@ -130,25 +130,27 @@ impl CadCommand for StretchCommand {
CmdResult::Cancel
}
fn window_corner_pick(&self) -> bool {
// The two crossing-window corners are free points; Ortho/Polar must not
// pin the opposite corner to an axis or the window becomes a line (#291).
matches!(self.step, Step::WindowCorner1 | Step::WindowCorner2(_))
}
fn window_first_corner(&self) -> Option<DVec3> {
// Expose the first corner so the host draws a filled crossing marquee to
// the cursor, matching a normal box selection instead of a bare outline.
match &self.step {
Step::WindowCorner2(c1) => Some(c1.as_dvec3()),
_ => None,
}
}
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> { let pt = pt.as_vec3();
match &self.step {
Step::WindowCorner2(c1) => {
// Show crossing-window rectangle preview (dashed green)
let c1 = *c1;
let pts = vec![
[c1.x, c1.y, c1.z],
[pt.x, c1.y, c1.z],
[pt.x, pt.y, pt.z],
[c1.x, pt.y, pt.z],
[c1.x, c1.y, c1.z],
];
vec![WireModel::solid(
"stretch_window".into(),
pts,
[0.3, 1.0, 0.3, 0.7],
false,
)]
}
// The crossing-window rectangle is drawn as a filled selection
// marquee by the host (via window_first_corner) so it matches a
// normal box selection — nothing to draw here. (#291)
Step::WindowCorner2(_) => vec![],
Step::Target {
win_min,
win_max,
+6
View File
@@ -15,6 +15,12 @@ pub struct SelectionState {
pub box_last: Option<(Point, Point)>,
pub box_crossing: bool,
pub box_last_crossing: bool,
/// A preview-only selection marquee `(anchor, current, crossing)` in canvas
/// pixels, drawn identically to a real box-selection (green crossing fill /
/// blue window fill) but with NO hit-test behaviour. Commands that pick a
/// window by point (STRETCH's crossing window) set this so the region reads
/// like a normal selection instead of a bare outline. (#291)
pub preview_box: Option<(Point, Point, bool)>,
pub poly_active: bool,
pub poly_points: Vec<Point>,
pub poly_crossing: bool,
+3
View File
@@ -27,6 +27,9 @@ impl Scene {
self.preview_wires = vec![];
self.preview_text = vec![];
self.interim_wire = None;
// Drop any point-picked window marquee (STRETCH) so it doesn't linger
// after the command ends before the next mouse move. (#291)
self.selection.borrow_mut().preview_box = None;
}
pub fn wire_models_for(&self, handles: &[acadrust::Handle]) -> Vec<WireModel> {
+17 -26
View File
@@ -430,36 +430,19 @@ impl canvas::Program<Message> for SelectionCanvas {
}
if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
let (fill, stroke) = if self.selection.box_crossing {
// Draw a selection marquee (green crossing / blue window) as a filled,
// stroked rectangle between two canvas points. Shared by the live
// box-selection and the preview-only window marquee (#291).
fn draw_marquee(frame: &mut canvas::Frame, a: Point, b: Point, crossing: bool) {
let (fill, stroke) = if crossing {
(
Color {
r: 0.20,
g: 0.72,
b: 0.44,
a: 0.12,
},
Color {
r: 0.20,
g: 0.72,
b: 0.44,
a: 0.9,
},
Color { r: 0.20, g: 0.72, b: 0.44, a: 0.12 },
Color { r: 0.20, g: 0.72, b: 0.44, a: 0.9 },
)
} else {
(
Color {
r: 0.20,
g: 0.44,
b: 0.72,
a: 0.12,
},
Color {
r: 0.20,
g: 0.44,
b: 0.72,
a: 0.9,
},
Color { r: 0.20, g: 0.44, b: 0.72, a: 0.12 },
Color { r: 0.20, g: 0.44, b: 0.72, a: 0.9 },
)
};
let x0 = a.x.min(b.x);
@@ -478,6 +461,14 @@ impl canvas::Program<Message> for SelectionCanvas {
);
}
if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
draw_marquee(&mut frame, a, b, self.selection.box_crossing);
}
// Preview marquee for point-picked windows (STRETCH) — same look, no pick.
if let Some((a, b, crossing)) = self.selection.preview_box {
draw_marquee(&mut frame, a, b, crossing);
}
if self.selection.poly_active && self.selection.poly_points.len() > 1 {
let (fill, stroke) = if self.selection.poly_crossing {
(