forked from 1b-agent/opencadstudio-upstream
fix(stretch): free crossing-window corners from Ortho, draw filled marquee (#291)
STRETCH picks its crossing window as two corner points. After the first corner set last_point, Ortho/Polar constrained the opposite corner to an axis through it, collapsing the window to a line and making selection impossible. Add CadCommand::window_corner_pick(); STRETCH returns true for its two window steps, and the viewport skips the ortho/polar (and OTRACK) lock for that point in both the preview and commit paths — the corners are now free. Also render the window like a normal box selection instead of a bare green outline: add SelectionState::preview_box (a hit-test-free marquee), draw it with the shared draw_marquee helper (green crossing fill + stroke), and drive it from the command's new window_first_corner(). Cleared on command end. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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824a508555
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@@ -909,6 +909,15 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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.as_ref()
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.map(|c| c.is_selection_gathering())
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.unwrap_or(false);
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// A selection-window corner (STRETCH crossing window) is a
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// free point — Ortho/Polar must not pin it to an axis through
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// the first corner, or the rectangle collapses to a line
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// (#291).
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let is_window_corner = self.tabs[i]
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.active_cmd
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.as_ref()
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.map(|c| c.window_corner_pick())
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.unwrap_or(false);
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let needs_tan = self.tabs[i]
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.active_cmd
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.as_ref()
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@@ -956,7 +965,10 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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Instant::now(),
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);
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if self.tabs[i].snap_result.is_none() {
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let step = if self.polar_mode {
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// A window corner is a free point, so neither the
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// Polar increment nor the Ortho lock may pull the
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// OTRACK alignment onto an axis (#291).
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let step = if self.polar_mode && !is_window_corner {
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Some(self.polar_increment_deg)
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} else {
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None
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@@ -969,7 +981,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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bounds,
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step,
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self.last_point,
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self.ortho_mode,
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self.ortho_mode && !is_window_corner,
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ucs,
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)
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} else {
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@@ -1018,7 +1030,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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let osnap_locked = self.tabs[i]
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.snap_result
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.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid);
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if !osnap_locked {
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if !osnap_locked && !is_window_corner {
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if let Some(base) = self.last_point {
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let ucs_xf = self.tabs[i].ucs_xform();
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if self.ortho_mode {
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@@ -1075,6 +1087,20 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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self.tabs[i].last_point_screen = lps;
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self.tabs[i].dyn_ref_screen = drs;
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// Point-picked selection window (STRETCH): draw a filled
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// crossing marquee from the first corner to the cursor so it
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// reads like a normal box selection, not a bare outline (#291).
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let window_first = self.tabs[i]
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.active_cmd
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.as_ref()
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.and_then(|c| c.window_first_corner());
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self.tabs[i].scene.selection.borrow_mut().preview_box =
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if is_window_corner {
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window_first.map(|c1| (proj(c1.as_vec3()), p_full, true))
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} else {
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None
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};
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// Entity-pick previews (TRIM/EXTEND/FILLET…) compare the
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// cursor against WCS document entities and return WCS wires.
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// `effective` is offset-relative, so build a WCS copy for
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@@ -1812,6 +1838,13 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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.as_ref()
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.map(|c| c.is_selection_gathering())
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.unwrap_or(false);
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// A committed window corner must stay free of the Ortho/Polar
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// lock too, so the picked rectangle isn't flattened (#291).
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let is_window_corner = self.tabs[i]
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.active_cmd
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.as_ref()
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.map(|c| c.window_corner_pick())
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.unwrap_or(false);
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if is_down && is_click && self.tabs[i].active_cmd.is_some() && !is_gathering {
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let (vw, vh) = (tile_vw, tile_vh);
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@@ -1876,14 +1909,14 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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// OTRACK alignment wins over ortho/polar; otherwise apply
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// ortho/polar relative to the last point.
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let otrack = if snap_hit.is_none() {
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let step = if self.polar_mode {
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let step = if self.polar_mode && !is_window_corner {
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Some(self.polar_increment_deg)
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} else {
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None
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};
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let ucs = self.tabs[i].scene.viewcube_ucs_mat();
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self.snapper
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.otrack_snap(raw.as_vec3(), view_rot, eye, bounds, step, self.last_point, self.ortho_mode, ucs)
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.otrack_snap(raw.as_vec3(), view_rot, eye, bounds, step, self.last_point, self.ortho_mode && !is_window_corner, ucs)
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} else {
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None
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};
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@@ -1892,8 +1925,9 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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if self.tabs[i].active_ucs.is_none() {
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pt.z = 0.0;
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}
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} else if !snap_hit
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.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
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} else if !is_window_corner
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&& !snap_hit
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.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
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{
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// Object snap wins over ortho/polar — a snapped point
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// commits as-is. Grid snap still combines. (#132)
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@@ -702,6 +702,25 @@ pub trait CadCommand: Send {
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CmdResult::Cancel
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}
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/// Returns `true` when the current step picks a corner of a selection
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/// *window* by point (e.g. STRETCH's crossing window). Such a pick must be a
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/// free point: applying the Ortho/Polar lock would pin the opposite corner to
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/// an axis through the first corner, collapsing the rectangle to a line and
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/// making the window unusable. The host skips the ortho/polar constraint for
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/// these steps. Default `false`. (#291)
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fn window_corner_pick(&self) -> bool {
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false
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}
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/// The already-picked first corner of the selection window (world space)
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/// while `window_corner_pick()` is true and the opposite corner is being
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/// dragged. The host projects it and draws a filled selection marquee to the
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/// cursor, so a point-picked window (STRETCH) reads like a normal box
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/// selection. `None` before the first corner is set. (#291)
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fn window_first_corner(&self) -> Option<glam::DVec3> {
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None
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}
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/// Returns `true` when the command wants object picks via Tangent snap.
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fn needs_tangent_pick(&self) -> bool {
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false
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@@ -130,25 +130,27 @@ impl CadCommand for StretchCommand {
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CmdResult::Cancel
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}
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fn window_corner_pick(&self) -> bool {
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// The two crossing-window corners are free points; Ortho/Polar must not
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// pin the opposite corner to an axis or the window becomes a line (#291).
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matches!(self.step, Step::WindowCorner1 | Step::WindowCorner2(_))
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}
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fn window_first_corner(&self) -> Option<DVec3> {
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// Expose the first corner so the host draws a filled crossing marquee to
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// the cursor, matching a normal box selection instead of a bare outline.
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match &self.step {
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Step::WindowCorner2(c1) => Some(c1.as_dvec3()),
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_ => None,
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}
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}
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fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> { let pt = pt.as_vec3();
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match &self.step {
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Step::WindowCorner2(c1) => {
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// Show crossing-window rectangle preview (dashed green)
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let c1 = *c1;
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let pts = vec![
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[c1.x, c1.y, c1.z],
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[pt.x, c1.y, c1.z],
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[pt.x, pt.y, pt.z],
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[c1.x, pt.y, pt.z],
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[c1.x, c1.y, c1.z],
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];
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vec![WireModel::solid(
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"stretch_window".into(),
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pts,
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[0.3, 1.0, 0.3, 0.7],
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false,
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)]
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}
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// The crossing-window rectangle is drawn as a filled selection
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// marquee by the host (via window_first_corner) so it matches a
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// normal box selection — nothing to draw here. (#291)
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Step::WindowCorner2(_) => vec![],
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Step::Target {
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win_min,
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win_max,
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@@ -15,6 +15,12 @@ pub struct SelectionState {
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pub box_last: Option<(Point, Point)>,
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pub box_crossing: bool,
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pub box_last_crossing: bool,
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/// A preview-only selection marquee `(anchor, current, crossing)` in canvas
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/// pixels, drawn identically to a real box-selection (green crossing fill /
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/// blue window fill) but with NO hit-test behaviour. Commands that pick a
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/// window by point (STRETCH's crossing window) set this so the region reads
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/// like a normal selection instead of a bare outline. (#291)
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pub preview_box: Option<(Point, Point, bool)>,
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pub poly_active: bool,
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pub poly_points: Vec<Point>,
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pub poly_crossing: bool,
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@@ -27,6 +27,9 @@ impl Scene {
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self.preview_wires = vec![];
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self.preview_text = vec![];
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self.interim_wire = None;
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// Drop any point-picked window marquee (STRETCH) so it doesn't linger
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// after the command ends before the next mouse move. (#291)
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self.selection.borrow_mut().preview_box = None;
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}
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pub fn wire_models_for(&self, handles: &[acadrust::Handle]) -> Vec<WireModel> {
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+17
-26
@@ -430,36 +430,19 @@ impl canvas::Program<Message> for SelectionCanvas {
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}
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if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
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let (fill, stroke) = if self.selection.box_crossing {
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// Draw a selection marquee (green crossing / blue window) as a filled,
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// stroked rectangle between two canvas points. Shared by the live
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// box-selection and the preview-only window marquee (#291).
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fn draw_marquee(frame: &mut canvas::Frame, a: Point, b: Point, crossing: bool) {
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let (fill, stroke) = if crossing {
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(
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Color {
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r: 0.20,
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g: 0.72,
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b: 0.44,
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a: 0.12,
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},
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Color {
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r: 0.20,
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g: 0.72,
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b: 0.44,
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a: 0.9,
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},
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Color { r: 0.20, g: 0.72, b: 0.44, a: 0.12 },
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Color { r: 0.20, g: 0.72, b: 0.44, a: 0.9 },
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)
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} else {
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(
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Color {
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r: 0.20,
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g: 0.44,
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b: 0.72,
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a: 0.12,
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},
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Color {
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r: 0.20,
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g: 0.44,
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b: 0.72,
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a: 0.9,
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},
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Color { r: 0.20, g: 0.44, b: 0.72, a: 0.12 },
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Color { r: 0.20, g: 0.44, b: 0.72, a: 0.9 },
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)
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};
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let x0 = a.x.min(b.x);
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@@ -478,6 +461,14 @@ impl canvas::Program<Message> for SelectionCanvas {
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);
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}
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if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
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draw_marquee(&mut frame, a, b, self.selection.box_crossing);
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}
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// Preview marquee for point-picked windows (STRETCH) — same look, no pick.
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if let Some((a, b, crossing)) = self.selection.preview_box {
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draw_marquee(&mut frame, a, b, crossing);
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}
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if self.selection.poly_active && self.selection.poly_points.len() > 1 {
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let (fill, stroke) = if self.selection.poly_crossing {
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(
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