refactor(entities): Solid3D/Region/Body accessor trio in entities/solid3d.rs

The same three-arm `match entity { Solid3D | Region | Body }` block
appeared at five callsites — twice in tessellate.rs (point_of_reference,
fallback wires) and three times in scene/mod.rs (mesh tess dispatch,
apply_grip pre/post position).

Add three accessors in entities/solid3d.rs:

  point_of_reference(e) → Option<&Vector3>
  fallback_wires(e)     → Option<&[Wire]>
  tessellate_volume(e, color, facet_res) → Option<MeshLodSet>

Callsites shrink from 5–8 lines to one call. The apply_grip path
collapses two parallel pre/post matches plus the entity-list `matches!`
guard.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-05-26 17:22:02 +03:00
1 parent 5da32ff202
commit e66905e9b1
3 files changed
+74 -79

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+49
View File
@@ -251,3 +251,52 @@ impl PropertyEditable for Body {
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
}
// ── Accessors for the Solid3D / Region / Body trio ─────────────────────────
//
// These three entity types share a common subset of fields (ACIS data
// + point_of_reference + wires fallback). Code that needs to treat them
// uniformly (mesh tess dispatch, fallback wires, grip translate) used
// to repeat a three-arm `match entity` block at every callsite — the
// helpers below collapse those to a single call.
use acadrust::{types::Vector3, EntityType};
use crate::scene::mesh_model::MeshLodSet;
use crate::scene::solid3d_tess;
/// `point_of_reference` of an ACIS-backed volume entity, if applicable.
pub fn point_of_reference(e: &EntityType) -> Option<&Vector3> {
match e {
EntityType::Solid3D(s) => Some(&s.point_of_reference),
EntityType::Region(r) => Some(&r.point_of_reference),
EntityType::Body(b) => Some(&b.point_of_reference),
_ => None,
}
}
/// Pre-stored edge-wire fallback list (used when the SAT/SAB kernel
/// can't produce a mesh — drawings authored by SOLVIEW / 3DPLOT carry
/// these explicitly).
pub fn fallback_wires(e: &EntityType) -> Option<&[acadrust::entities::Wire]> {
match e {
EntityType::Solid3D(s) => Some(&s.wires),
EntityType::Region(r) => Some(&r.wires),
EntityType::Body(b) => Some(&b.wires),
_ => None,
}
}
/// Run the appropriate `solid3d_tess::tessellate_*` for the entity,
/// returning `None` for non-volume entities or when the kernel fails.
pub fn tessellate_volume(
e: &EntityType,
color: [f32; 4],
facet_res: f64,
) -> Option<MeshLodSet> {
match e {
EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
_ => None,
}
}
+22 -66
View File
@@ -213,13 +213,8 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
.filter_map(|&handle| {
let e = doc.get_entity(handle)?;
let color = tess_util::aci_to_rgba(&e.common().color);
let model = match e {
EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
_ => None,
};
model.map(|m| (handle, m))
crate::entities::solid3d::tessellate_volume(e, color, facet_res)
.map(|m| (handle, m))
})
.collect();
@@ -2377,20 +2372,14 @@ impl Scene {
None
};
let facet_res = self.document.header.facet_resolution;
let mesh_seed = match &entity {
EntityType::Solid3D(s3d) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_solid3d(s3d, color, facet_res)
}
EntityType::Region(r) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_region(r, color, facet_res)
}
EntityType::Body(b) => {
let color = self.render_style(&entity).0;
solid3d_tess::tessellate_body(b, color, facet_res)
}
_ => None,
let mesh_seed = if matches!(
&entity,
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_)
) {
let color = self.render_style(&entity).0;
crate::entities::solid3d::tessellate_volume(&entity, color, facet_res)
} else {
None
};
// Auto-create an ImageDefinition object for new RasterImage entities
@@ -3230,15 +3219,8 @@ impl Scene {
self.meshes = entries
.into_par_iter()
.filter_map(|(handle, entity, color)| {
let model = match &entity {
EntityType::Solid3D(s) => {
solid3d_tess::tessellate_solid3d(s, color, facet_res)
}
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
_ => None,
};
model.map(|m| (handle, m))
crate::entities::solid3d::tessellate_volume(&entity, color, facet_res)
.map(|m| (handle, m))
})
.collect();
@@ -3642,24 +3624,11 @@ impl Scene {
// For Solid3D / Region / Body, record the old point_of_reference so we
// can translate the pre-tessellated MeshModel by the same delta after
// the grip is applied (the ACIS data itself is not modified).
let old_por: Option<[f64; 3]> = match self.document.get_entity(handle) {
Some(EntityType::Solid3D(s)) => Some([
s.point_of_reference.x,
s.point_of_reference.y,
s.point_of_reference.z,
]),
Some(EntityType::Region(r)) => Some([
r.point_of_reference.x,
r.point_of_reference.y,
r.point_of_reference.z,
]),
Some(EntityType::Body(b)) => Some([
b.point_of_reference.x,
b.point_of_reference.y,
b.point_of_reference.z,
]),
_ => None,
};
let old_por: Option<[f64; 3]> = self
.document
.get_entity(handle)
.and_then(crate::entities::solid3d::point_of_reference)
.map(|p| [p.x, p.y, p.z]);
if let Some(entity) = self.document.get_entity_mut(handle) {
dispatch::apply_grip(entity, grip_id, apply);
@@ -3667,24 +3636,11 @@ impl Scene {
// Translate MeshModel vertices by the same delta the grip applied.
if let Some(old) = old_por {
let new_por: Option<[f64; 3]> = match self.document.get_entity(handle) {
Some(EntityType::Solid3D(s)) => Some([
s.point_of_reference.x,
s.point_of_reference.y,
s.point_of_reference.z,
]),
Some(EntityType::Region(r)) => Some([
r.point_of_reference.x,
r.point_of_reference.y,
r.point_of_reference.z,
]),
Some(EntityType::Body(b)) => Some([
b.point_of_reference.x,
b.point_of_reference.y,
b.point_of_reference.z,
]),
_ => None,
};
let new_por: Option<[f64; 3]> = self
.document
.get_entity(handle)
.and_then(crate::entities::solid3d::point_of_reference)
.map(|p| [p.x, p.y, p.z]);
if let Some(new) = new_por {
let dx = (new[0] - old[0]) as f32;
let dy = (new[1] - old[1]) as f32;
+3 -13
View File
@@ -413,13 +413,7 @@ pub fn tessellate(
let mut wm = WireModel::solid(name, wire_pts, color, selected);
// Add insertion snap at point_of_reference.
let [ox, oy, oz] = world_offset;
let por = match entity {
EntityType::Solid3D(s) => Some(&s.point_of_reference),
EntityType::Region(r) => Some(&r.point_of_reference),
EntityType::Body(b) => Some(&b.point_of_reference),
_ => None,
};
if let Some(p) = por {
if let Some(p) = crate::entities::solid3d::point_of_reference(entity) {
let sp = Vec3::new((p.x - ox) as f32, (p.y - oy) as f32, (p.z - oz) as f32);
wm.snap_pts.push((sp, SnapHint::Insertion));
}
@@ -632,13 +626,9 @@ fn fallback_geometry(entity: &EntityType, world_offset: [f64; 3]) -> Geometry {
/// produces no mesh (e.g. binary SAB data or unsupported geometry).
fn solid_wire_fallback(entity: &EntityType, world_offset: [f64; 3]) -> Vec<[f32; 3]> {
let [ox, oy, oz] = world_offset;
let wires: &[acadrust::entities::Wire] = match entity {
EntityType::Solid3D(s) => &s.wires,
EntityType::Region(r) => &r.wires,
EntityType::Body(b) => &b.wires,
_ => return vec![],
let Some(wires) = crate::entities::solid3d::fallback_wires(entity) else {
return vec![];
};
if wires.is_empty() {
return vec![];
}