The 5,000 sub-entity guard was added when an xref block with ~74k subs
froze the UI on first render. The block_cache primary path (def72e4)
made that path unreachable for typical Inserts — the guard now only
gated the rare legacy-explode fallback, where it hid otherwise-renderable
geometry as an insertion marker.
Remove the constant and its early-return; the fallback path now matches
the primary path's "render everything" behaviour. Also drop the
RENDERING_OPTIMIZATION.md "TEMPORARY" section that tracked this guard.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ACIS SAT entities (Solid3D / Region / Body) were tessellated at one
fixed sampling density (CIRC_SEGS=48, GRID_U=32, GRID_V=16) regardless
of how far they were from the camera. Distant solids paid the full
triangle bill for fragments that mostly resolved to sub-pixel size.
Generate three pre-built LODs per entity at load time:
* LOD 0 (HIGH) — 48/32/16 segments. Use above 200 px projected diag.
* LOD 1 (MID) — 24/16/8. Use 50–200 px.
* LOD 2 (LOW) — 12/8/4. Use below 50 px.
Tessellation cost is paid 3× on load (cheap — typical files have few
solids). Render picks per-frame via `compute_mesh_lod` from each mesh's
`world_aabb` projected diagonal. When a level is missing (e.g. a solid
entity that only emits LOD 0), the selector walks down to the nearest
available slot.
API ripples:
* New `LodConfig` (HIGH/MID/LOW) drives `tess_sat`, `tess_cone_face`,
`tess_sphere_face`, `tess_torus_face`.
* `tessellate_solid3d / _region / _body` now return `MeshLodSet`.
* `MeshLodSet { lods: Vec<MeshModel>, world_aabb }` + `from_single`
constructor so interactive truck-based commands (BOX/CYLINDER/etc.)
that only generate one tessellation stay one-line.
* GPU side gets `MeshLodGpu { lods: Vec<MeshGpu>, world_aabb }` and
a `mesh_lod_levels` per-frame index vector.
* STL/STEP export pulls slot 0 explicitly so the on-disk geometry
isn't downgraded by the view-dependent ladder.
Background-thread lazy generation (per the roadmap) is deferred — the
synchronous eager build is fine for typical CAD files. Switch to a
queue + background tessellator when files with hundreds of solids
become a load-time bottleneck.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire pass already uses `WireModel.vp_scissor` to clip viewport-projected
geometry to its paper-space viewport rect; hatch / image / wipeout
passes drew across the whole canvas. When a future paper-space path
projects fills/images into a viewport, they would bleed past the
viewport frame.
Add `vp_scissor: Option<[f32; 4]>` to HatchModel and ImageModel
(mirroring WireModel), forward it through HatchGpu / ImageGpu, and add
per-pass `compute_*_scissors` / `set_scissor_rect` machinery. Factored
the wire-side scissor-projection math into a shared `project_scissor`
helper. Field defaults to None at every constructor site — no producer
sets it yet, so this is plumbing for the paper-viewport fill projection
that Phase 1.4 unblocks without changing current visual output.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Min/max midpoint is wrecked by a single bogus entity at WCS distance
from the real drawing — a Ray with a bad direction, an orphan block-
defn entity at WCS x = -510k while real geometry sits at WCS x = +510k.
Header EXTMIN/EXTMAX bakes the same min/max midpoint, and the entity
scan we added in 59da4f3 reproduced it: both lined up perfectly on the
broken midpoint (drift = 0.000 in tracing) and parked world_offset
508 km from the dense cluster. Wires then rendered at f32 magnitudes
~5e5 — 6 cm precision on a drawing where the user is editing at mm.
Switch the entity scan to per-entity centroids and take the **median**
of x and y. Median is immune to a single far outlier regardless of how
far it sits, so the same file that previously parked world_offset at
(1445, 4277904) — halfway between the real drawing and a stray entity
512 km away — now resolves to (509099, 4274221), within 1 km of the
actual drawing. Wire magnitudes drop from ~5e5 to ~4e3, restoring
precision from 6 cm to ~0.5 mm (~120× improvement).
local_extent_max also derives from the centroid spread (95th-percentile
distance from the median × 2) rather than the raw min/max span, so the
fit_all clamp rejects the same outliers that were previously inflating
it. The header EXTMIN/EXTMAX path remains as a fallback for the case
where the entity scan found nothing (truly empty MSPACE).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
compute_world_offset rejected any entity whose owner_handle didn't
equal model_block, but belongs_to_visible_block (the render-time
filter) treats owner_handle = null as a legitimate MSPACE entity
whenever block_record.entity_handles is empty and the file enumerates
no block contents anywhere. DXF writers commonly omit group-code 330,
so on those files the render path drew the entities while the offset
scan missed them — direct WCS-coordinate wires then drove world_offset
to the header (sentinel → [0,0,0]) and f32 precision collapsed for
UTM-authored content.
Replicate belongs_to_visible_block's decision exactly:
* If model_block's BlockRecord enumerates entity_handles, use that
set as the authoritative MSPACE membership list.
* Otherwise: owner==model_block always counts; owner==null counts
only when no other block_record enumerated either (legacy DXF
without 330 codes anywhere); a non-null owner pointing elsewhere
or an entity enumerated by some other block is always rejected.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
world_offset (the precision-preserving translation subtracted from every
f32 wire point) came purely from the DXF $EXTMIN/$EXTMAX header. Three
real-world failure modes drove geometry far from the local origin and
killed f32 precision on MSPACE wires:
* Sentinel header (1e20 / -1e20) when the writer never computed
extents → world_offset = [0,0,0] → UTM-authored drawings render at
WCS 4M with single-pixel jitter.
* Stale header — drawing was edited but extents weren't refreshed →
offset center sits well outside the actual entity centroid.
* Civil-3D-style header that reports only a single Insert footprint,
leaving direct MSPACE Line/Polyline/Hatch geometry far from the
chosen offset.
Block defns already self-correct via `block_cache::build_defn`'s
per-defn bbox scan; top-level had no equivalent and was the inconsistent
half of the system. Add `compute_world_offset()` that scans MSPACE
entity bounding boxes (same `bounding_box()` API + SANE_EXTENT and
zero-placeholder filters that `build_defn` uses) and:
* Header invalid + entity scan ok → use entity scan.
* Header ok + entity scan empty → keep header (truly empty file).
* Both ok → cross-check: if the header center drifts more than 10×
its own half-span from the entity centroid, the header is stale —
trust the entity scan.
* Both unavailable → ([0,0,0], 1e9) sentinel.
`compute_and_set_world_offset` now delegates to the same helper so the
load path and any later recompute path can't diverge.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
belongs_to_visible_block's reverse-map fallback returned `true` on a
map miss, which let block-defn entities with a null owner_handle leak
into model space whenever their owning BlockRecord also had an empty
entity_handles list. The visible symptom was a stray HATCH (and
formerly BLOCK / BLOCKEND) selectable far from the drawing.
The legacy permissive default existed because some DXF files omit
group-code 330 everywhere, and dropping unknown-owner entities would
empty MSPACE. Detect that case explicitly: if the entity_block_map is
empty, no BlockRecord enumerated its contents — keep the legacy
permissive behavior. If the map has at least one entry, the file is
capable of declaring ownership, so an unknown-owner entity is an
orphan and must not leak into the queried block.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The absolute `local_extent_max` filter degrades to 1e9 whenever EXTMIN/
EXTMAX are the DXF "no geometry" sentinel (1e20 / -1e20), which lets a
single orphan wire — a stray hatch boundary at WCS origin, a Ray with a
bogus direction, a block-defn entity that leaked into MSPACE — drag
fit_all's bounding box across the world and collapse the real drawing
to sub-pixel size on ZOOM EXTENTS.
Compute a per-wire centroid first, then reject any wire whose centroid
sits more than 10× the inter-quartile span outside the X/Y consensus
cluster. The IQR pass only runs when there are ≥8 wires (so the
quartiles are meaningful); below that the legacy absolute-magnitude
gate is the only filter. The point-level `lim` check is preserved as a
final per-point guard.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Block and BlockEnd are block-defn markers, not drawable geometry.
wires_for_block did not filter them, so they fell through to
legacy_geometry's `_` arm and emitted a 1-unit phantom horizontal
segment at world_offset. The phantom was invisible on a real drawing
but selectable and — worse — its points poisoned fit_all, contributing
to the "ZOOM EXTENTS shrinks the model" symptom on files with weak
EXTMIN/EXTMAX or with block-defn entities leaking into MSPACE.
Same skip already exists in commands.rs:5364 and block_cache.rs:271 —
the render path was the missing one.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
`text_obb_corners_native` derived MText line count from explicit `\n`
matches in `m.value`, so any MText that relied on `\P`/`\N` breaks or
word-wrap (rectangle_width-driven) reported a single line. The greek
emitter then split the OBB into one row and the user saw a single box
on top of a 5-line wrapped paragraph.
- text_support: new `mtext_line_count` — strip codes, split on
\n/\P/\N, word-wrap each paragraph against `rectangle_width`,
sum. Same line splitting the MText/MultiLeader renderers already
perform; centralized for reuse.
- text_obb_corners_native: takes `mtext_lines_override: Option<usize>`.
When supplied, OBB height = h_world × n × line_spacing_factor; this
also overrides a possibly stale `rectangle_height` on resaved DWGs.
- Top-level greek paths (scene/mod.rs) compute the line count via
`mtext_line_count` and pass it through to baseline / rect emission.
- block_cache: tessellate_sub_local computes the count at defn build
so the stored `text_obb_local` is wrap-aware; emit_text_baseline
and emit_greeked_text recover n_lines from `ulen / h_local` as
before and now produce the correct per-row split inside Inserts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Greek rects rendered through fill_tris went through the face3d 0.45
dim path; the pre-boost (color × 1/0.45) compensated only until clamp
hit at 1.0, leaving bright user colors washed out. The earlier outline
workaround dodged the dim but lost the filled box visual that AutoCAD
uses for "text lives here".
- face3d pipeline now skips the 0.45 dim when `wire.points` is
empty. PolyfaceMesh / PolygonMesh keep their dim (both points and
fill_tris populated); greek and MultiLeader background-fill emit
`points: vec![]` so they render at the literal color.
- All three greek paths (top-level, block-defn, MultiLeader) emit a
2-triangle filled rect instead of an outline / boosted fill.
- Greek rects are clamped to single-line height so 5-line MText
doesn't blow the box up to the full text-block height. MultiLeader
emits one rect per line — keeps the per-row visual hint.
- BatchEntry/StyleKey gain an `is_fill_only` discriminator so greek
batches never collide with regular wire batches; otherwise the
finalized WireModel could carry both points and fill_tris and
defeat the pipeline-side empty-points check.
Xref fade still applies to the resolved color via the existing
`fade_toward_bg` path, so xref greek stays faded as expected.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
MultiLeader's text strokes go through cxf::tessellate_text_ex per-glyph
regardless of zoom — same waste the top-level Text/MText path used to
have. Mirror the 1/5 px ladder here:
h_px < 1 → top-line baseline (skipped if its own length is < 2 px)
1 ≤ h < 5 → greek rect at the tight text bbox, color pre-boosted for
the face3d 0.45 fill_tris dim
h_px ≥ 5 → full per-glyph stroke (existing path, untouched)
Frame and background-fill rects keep rendering at every LOD — only the
glyph payload is collapsed.
Plain Leader entities don't bake their own text (annotation lives in a
separate linked MText), so they already inherit the top-level Text/MText
ladder; no change there.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Edge tessellation used a fixed 0.005 world-unit chord-height tolerance
regardless of zoom — a 1000 m radius arc viewed at 50 mm/px still emitted
hundreds of segments that all collapsed onto the same screen pixel.
`truck_tess` now reads tolerance from a process-wide AtomicU64 override.
`Scene::wires_for_block` sets the override to ~0.5 px chord height
(world_per_pixel × 0.5) before the par_iter, then a Drop guard clears it
back to the default. Floor stays at the original CURVE_TOL so extreme
zoom-in keeps full quality. Block-cache rebuilds and off-render paths
(snap, hit-test) always see the default — the override is bracketed to
the render call only.
Roadmap entry for Phase 3.2 removed; Implementation Order / Key Files
tables updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the 2/4 drop/greek/full ladder with 1/5 baseline/greek/full so
zoomed-out text still leaves a visual hint instead of disappearing:
h_px < 1 → OBB baseline line in the text color
1 ≤ h < 5 → greeked OBB rect
h_px ≥ 5 → full per-glyph stroke
Extra guard: in the baseline tier, the line itself is dropped when its
projected length is under 2 px (single-char text seen edge-on would
otherwise emit a sub-pixel segment).
Text/MText is exempted from the generic 5 px AABB cull (top-level and
block-defn paths) so it can reach this ladder even when its bounding
box projects below the threshold.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PaperCanvas (Iced 2-D canvas) never feeds set_render_pixel_scale, so
last_world_per_pixel held either zero or a stale model-world value.
Paper-space entity AABBs (mm) tested against model-scale wpp all
projected below the 5 px threshold and got culled — leaving only
Viewports and Inserts (which bypass the cull). world_per_pixel() now
returns None in paper space, mirroring view_world_aabb()'s existing
skip with the same reasoning: the paper canvas is small enough that
LOD culling buys nothing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Xref work:
- merge_xref_into_block now copies the xref's layer / linetype / nested
block_record tables into the host under `{xref}|{name}` prefixes and
remaps entity references, so ByLayer/ByBlock resolution lands on the
right entry instead of falling back to WHITE + 1 px.
- expand_insert (and the explode fallback) detect xref BlockRecords by
flag and apply `fade_toward_bg(color, bg, 0.5)` to every emitted final
color (selection bypasses the fade). ExpandCtx propagates `is_xref` +
`bg_color` through nested expansions.
Block precision groundwork:
- BlockDefn gains `local_offset: [f64; 3]` set in build_defn from the
AABB centre of the defn's direct entities. tessellate_sub_local now
passes that offset to tessellate(), so LocalWire.points / fill_tris /
aabb_local / text_obb_local are stored in offset-frame f32 and don't
lose precision for distant content.
- emit_wire / emit_greeked_text / transform_tangent take the defn offset
and re-add it in f64 before composing with accum_xform. defn_aabb_
recursive transforms nested children from their offset frame into the
parent's. transform_offset_aabb_xy replaces transform_aabb_xy.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Top-level OBB used insertion_point as anchor and hardcoded MText anchor to
bottom-left, so greeked rects landed on the opposite side of the actual
text whenever MText used a non-default attachment_point or TEXT used a
non-Left/Baseline alignment. Block-defn subs never set or read
`text_obb_local`, so greeked text inside Inserts fell back to the
axis-aligned AABB and ignored entity rotation entirely.
- Share OBB corner computation via `text_obb_corners_native`.
- Map all 9 MText AttachmentPoint variants to (h_anchor, v_anchor).
- For TEXT, anchor on `alignment_point` (DXF 11) when alignment != Left+Baseline.
- Populate `LocalWire.text_obb_local` in `tessellate_sub_local`.
- `emit_greeked_text` transforms OBB corners by `accum_xform`, falls back
to AABB only when no OBB was precomputed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Per real-world feedback the previous greeking threshold (4 px → full)
left a lot of unreadable text still going through the glyph path
without any visible payoff. Sharper ladder now:
- h < 5 px → drop (illegible, not worth even a rect)
- 5–10 px → greeked rect in text color
- h ≥ 10 px → full per-glyph tessellation
When a Text/MText entity's anno-scaled glyph height projects to fewer
than 4 screen pixels, drop the per-glyph stroke tessellation and emit
a single filled rectangle in the text's color instead. The user still
sees "text lives here" at the original color and footprint, but the
expensive font-stroke generation is skipped for thousands of unreadable
labels at fit-all / zoom-out views.
Pre-boosts the fill color to compensate for the 0.45 ambient-occlusion
dim the face3d pipeline applies (it's meant for 3D-shaded mesh solids,
not 2D text greeking).
Note: applies only to top-level entities; Text/MText *inside* block
defs is already tessellated into the block cache at build time, so
greeking those would require either a cache rebuild on zoom or a
parallel "low-detail" cache. Left for later if real-world test
suggests it's needed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Frustum culling only helps at zoom-in (offscreen geometry); zoom-out
still tessellated and uploaded every wire even when an entire entity
projected to a single pixel. Now we also drop wires whose world AABB
projects smaller than 0.5px in the active view — a fit-all view of a
city plan skips sub-pixel symbols, lines, and curves before they ever
hit the GPU.
- `Scene` captures `world_per_pixel` each render from camera ortho_size
/ widget height.
- `expand_insert` / `tessellate_entity` take an optional
`world_per_pixel`; per-LocalWire / per-nested / whole-Insert /
top-level entity AABB → pixel-size test → skip if < MIN_PIXEL_SIZE.
- One-off paths (hit-test, viewport pane) pass `None` so they still
see full geometry regardless of zoom.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two bugs in the new frustum culler that left the GUI rendering nothing
on file open:
1. `cam.target` is already in **local** f32 space — `fit_to_bounds`
populates it from local wire coords — so subtracting `world_offset`
again pushed the view rect to the negated centroid, with the actual
geometry far outside.
2. The first call to `entity_wires()` after open comes from `fit_all()`
itself, while `camera_generation` is still 0 and the camera is at
its default origin. Culling against that rect discarded every wire
→ fit_all saw an empty list → camera never moved → the user-visible
render stayed empty forever.
`view_world_aabb` now returns `None` until `camera_generation > 0`
(letting fit_all collect a real extent), then derives the view rect
directly from `cam.target` in local space.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Block defns and top-level entities now know their world-space XY
AABB, and `tessellate_entity` / `expand_insert` early-out for anything
that doesn't intersect the camera's view rect. Tested commit-only on
time_open (correct subset emitted with default camera); GUI run
pending user verification.
Cache plumbing:
- `LocalWire` / `BlockDefn` carry `aabb_local` (post-build recursive
union over nested defns).
- `Scene::view_world_aabb()` derives a 25%-margined world rect from
the active camera + last-seen render aspect.
- `wire_cache` / `paper_sheet_cache` keys widen to
`(geometry_epoch, camera_generation)` so pan/zoom invalidates the
cached wire list — and pipeline `cached_epoch` widens to match
so the GPU re-uploads on view change.
- `XrefStatus::Unloaded` ack already shipped — orthogonal to this.
Also adds `examples/xref_states.rs` to dump per-block_record xref
metadata for diagnosing the is_loaded / unloaded distinction.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Tessellates each block_record once into local-coord LocalWires; Insert
references transform-copy + ByBlock-resolve the cache rather than
explode+re-tessellate per reference. Same-style wires inside one Insert
are NaN-batched into a single WireModel to keep wgpu buffer counts
sane — large blocks that previously bailed to a marker now render in
a handful of buffers each.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
A real DWG with an xref containing ~74k sub-entities froze on the first
render: Insert tessellation exploded the block, style-resolved every sub
serially, and one bad sub could hang the loop forever.
- Insert short-circuits to an insertion marker when the referenced block
has more than INSERT_SUB_LIMIT (5_000) sub-entities. Documented as
temporary in RENDERING_OPTIMIZATION.md.
- Re-run purge_corrupt_entities after resolve_xrefs so parser-garbage
inside xref content is caught (initial purge runs before xref load).
- build_derived_caches: single pass over entities collecting handles
per kind; tessellation reads via doc.get_entity instead of cloning
every EntityType. Image decode now parallel too.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Civil 3D files can legitimately carry profile geometry at huge Z
(10^6+ units) inside an otherwise small XY footprint — long-section
polylines on a road, for example. fit_all's outlier gate previously
filtered any point whose |x|, |y|, or |z| exceeded 10× the header
extent half-size, which dropped those polylines and made ZOOM
EXTENTS center on the main drawing only, leaving the profile
geometry permanently invisible.
The gate exists to reject origin-stuck entities and Ray/XLine far
points, both of which manifest as large XY excursions after
world_offset subtraction. Z-axis outliers are not a known garbage
pattern, so the gate now only checks XY.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
acadrust's DWG reader occasionally desynchronises on certain files
(observed on render.dwg: 1519 of 1763 LwPolylines arrived with non-unit
normals in the 1e200+ range and 100k phantom vertices). Tessellating
those entities allocates gigabytes and produces NaN-laden wires,
freezing the UI.
Add a pre-tessellation guard that scans freshly loaded documents and
drops any entity failing a cheap sanity check: non-unit normal,
non-finite or absurd coordinate, or vertex count above 100k. Count of
dropped entities is threaded through DerivedCaches and surfaced as a
warning in the command line so the user knows the file was patched up
on the way in.
Same file in DXF form parses cleanly (0 corrupt), so this is strictly
a DWG-path workaround until the upstream parser bug is fixed.
The new examples/inspect_polyline.rs is a one-off diagnostic that dumps
LwPolyline/Polyline2D/Polyline3D fields plus a corrupt-entity count;
useful for narrowing down the acadrust bug.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Multileader text was emitted as a single literal stroke pass with no MText
code handling, no rotation, no attachment, no line breaks, no per-piece
color and bad f32 precision under world_offset. Two separate render paths
both had the same bug, and one was masking the fix in the other.
This rewrite, applied to both paths:
- Strips MText format codes (`{\fArial Black|b0|i0|c162|p34;...}`) so the
rendered text is the actual content, not the markup.
- Honors text_rotation (preferring text_direction so transforms survive),
text_attachment_point (Left/Center/Right horizontal anchor), and
text_left_attachment for vertical alignment via a shared
v_offset_for_attachment helper.
- Splits on \P/\n/\N and word-wraps to text_width.
- Applies line_spacing_factor with the same 5/3 × height convention as
MText.
- Resolves the text style via text_style_handle (fallback STANDARD).
- Applies ml.scale_factor everywhere (arrow size, dogleg length, text
height, text width). anno_scale is now only applied when
enable_annotation_scale is set.
- Splits the scene-level output into separate WireModels so leader,
text, frame and background fill each carry their own colour
(ctx.text_color, ml.text_frame, ctx.background_fill_color).
- Mirrors text_direction, base_direction and root.direction in
apply_transform so a mirrored multileader's text follows the geometry
instead of staying at its original rotation.
- Computes the text origin and frame corners in offset-relative f32
space — drawings sit at large absolute coordinates and casting to f32
before subtracting world_offset was wrecking the rotated sub-glyph
precision.
Mirrored INSERTs reverse OCS handedness, but acadrust's explode used to
keep the original normal — making CCW-around-normal arcs and ellipses
sweep the wrong way. The fix lives in acadrust 7c711e9, which flips the
new normal when det < 0 and reprojects center/major_axis/angles into the
new OCS. H7CAD's fix_mirrored_arc workaround is no longer needed.
Use reflection (TAU - sa, TAU - ea) for CW arcs and span.abs() for
segment count, consistent with the CircularArc pattern in both
hatch boundary (mod.rs) and tessellate (tessellate.rs).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Color was read from the stale HatchModel cache instead of the live
entity, so property-panel color changes appeared on boundaries (wire)
but not on the hatch fill pattern.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.
- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
Parsing + DerivedCaches construction now runs entirely in a dedicated
OS thread inside open_path(). FileOpened handler only assigns the
pre-built caches, keeping the UI thread free during file load.
- Add build_derived_caches(): parallel hatch + mesh tessellation via rayon
- Extend Message::FileOpened / open_path return type with DerivedCaches
- Drop populate_*_from_document() calls from FileOpened handler
- Hatch pattern_scale multiplied by annotation_scale in model space so
pattern density stays consistent when CANNOSCALE changes
- Annotative check now uses AcAnnoPO xdata (R2007+ marker) instead of
relying solely on group-code-293 flag; falls back to is_annotative
for files with no xdata (old DXF backward compat)
- acadrust patched to local path for is_annotative field
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Scale popup dropdown replaces cycle behavior; paper-space viewport scale
editable when a viewport is active/selected
- CANNOSCALE persisted via DXF $USERR1 (read on open, write on save)
- PSLTSCALE: linetype dash lengths scaled by viewport anno_scale so dashes
appear uniform physical size in paper space
- MultiLeader: arrow size, dogleg length, and text height scale with
anno_scale; leader line paths (world coords) stay fixed
- Leader: arrow size and hookline length scale with anno_scale; also
corrects world_offset subtraction that was previously deferred to the
TruckObject::Lines path
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Viewport-projected wires now clip at pixel level to their viewport boundary.
- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
LwPolyline PLINEGEN=0 (DXF default): emit SegmentedLines with NaN
separators between vertex-to-vertex segments; wire_gpu resets
arc-length to 0 after each NaN so linetype pattern restarts per vertex.
PLINEGEN=1: existing Contour path unchanged (continuous pattern).
WireModel gains plinegen field propagated through tessellate pipeline.
Solid3D/Region/Body: call SabReader::read() when parse_sat() returns
None due to binary SAB format (DWG files / newer AutoCAD exports).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Block INSERTs are expanded into sub-entity wires for rendering but the
OSNAP Insertion hint at the block reference origin was never generated.
Now a zero-geometry WireModel carrying the Insertion snap hint is appended
so OSNAP Insertion mode can locate the block origin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Debug output revealed the sheet viewport has id=0 (DWG reader never sets
the field), scale=0.8965 (not ≈1.0, so the 0.02 tolerance missed it),
and center=(0.0, 0.0) — exactly at the paper-space origin.
In DWG format the overall/sheet viewport always has its center at the
origin. Content viewports are placed at their actual paper positions and
always have a non-zero center. Switching from the scale heuristic to the
center-position check makes the detection reliable regardless of what
scale value the sheet viewport happens to carry.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove unused `screen_delta_to_world` camera method (superseded by the
corrected pan_active_viewport formula).
Fix `is_content_viewport`: the old geometry fallback required the viewport
center to be near the origin, but DWG files never write the viewport id
field (stays 0) and the sheet viewport center is the paper centre
(e.g. 105, 148.5 mm for A4) — not the origin. This caused the sheet
viewport to be classified as a content viewport in DWG files, making it
both tessellated (border visible) and enterable via double-click.
The new heuristic uses only the scale: a sheet viewport has scale ≈ 1:1
(view_height ≈ paper height); true content viewports have deliberate
drawing scales (1:50, 1:100, …) that are far from 1.0.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The old formula (distance × 0.001) was a fixed approximation that ignored
the paper camera's current zoom level and the viewport's paper-space size,
causing panning to feel sluggish.
New formula: model_per_pixel = (2 × paper_half_h / canvas_height) × (view_height / vp_height)
This converts screen pixels → paper-space mm → model units correctly,
making the content follow the cursor regardless of paper zoom or scale.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Entity linetype_scale is a per-entity multiplier applied on top of the
document-level $LTSCALE header variable. The previous code used only the
entity scale (defaulting to 1.0), ignoring $LTSCALE entirely. Drawings
with a non-default LTSCALE showed dash patterns at the wrong size.
Effective scale is now: document.header.linetype_scale * entity linetype_scale.
Applied in both render::render_style_for and the complex-linetype path in
tessellate_entity.
Fixes part of #10
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two layout-related fixes:
1. Sheet viewport (id=1) was rendered as a grey rectangle border in
paper-space layouts. It is the paper boundary, not a user viewport,
and should not appear. Now filtered via is_content_viewport() before
tessellation. The redundant id==1 color branch is removed.
2. Box crossing-selection (right-to-left drag) only detected wires whose
vertex points fell inside the selection box. Large entities like viewport
frames could be visually crossed without any corner inside the box and
would not be selected. Added segment-box edge intersection tests so any
wire segment that crosses the selection rectangle boundary is included.
Fixes part of #10
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
paper_limits() now reads paper_width/paper_height/plot_rotation from the
Layout object (populated by a patched acadrust from the embedded DWG
PlotSettings). This fixes layouts where min/max_limits do not match the
physical paper size (e.g. A4 portrait content inside A3 landscape limits).
DXF files use codes 44/45/73 from raw_plot_settings_codes; DWG files use
the PlotSettings block embedded in the LAYOUT object. Both fall back to
min/max_limits when paper_width is zero.
Depends on HakanSeven12/acadrust feat/layout-paper-dimensions (PR #21 on
hakanaktt/acadrust); using that fork until the PR is merged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>