Commit Graph
653 Commits
Author SHA1 Message Date
ramox81andClaude Opus 5.5 1cbe89ef62 Underlays are rasterised for the view's scale; DGN V7 strokes one pixel wide
A page shown small was drawn from its full-size raster and thin lines broke
up into dots. Once a zoom settles on another quarter-octave step, PDF, DWF
and DGN underlays are rasterised again near their size on screen (never
above the full-size raster), frames are requested until that happens, and
the adjusted-pixel memo is kept per raster size. V7 element weights no longer
widen strokes, matching V8 models.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:49:33 +03:00
Hakan SevenandClaude Opus 5.5 fdc01e13c8 fix(render): show Inventor drawing views, each in its own viewport (#1285)
Inventor DWG exports place every sheet block with AcIdBlockReference,
which the codec skipped, so these drawings opened blank. opencadcodec
7c20aa7 decodes it as an INSERT and keeps the viewport each model-space
view reference is bound to.

Those view blocks overlap in model space, so a content viewport now also
hides model-space references bound to a different viewport. The handles
join the viewport's frozen-layer set (entity and layer handles never
collide), which the wire and render-graph visibility checks and every
per-viewport cache key already use.

Pins opencadcodec 7c20aa7, opencadkernel d71a828, opencadgraph 1543a5a.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:48:36 +03:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
Hakan SevenandClaude Opus 5.5 d5016c7044 fix(pdf): follow-ups to the PDF underlay merge
- Pin cadcodec upstream at d290dbe (the merged underlay change) and
  cadkernel at 4134ae3, which follows it; drop the fork patch, move the
  plugin-API and web-worker crates and the Python plugin lock to the same
  codec so one copy is built.
- "Import as block" with raster images left IMAGE entities without an
  image definition: block definition now creates it like add_entity does,
  through one shared helper.
- The three preview outlines (attach frame, clip boundary, import area)
  stay f64 instead of casting world points to f32.
- Page size / total / PDF scale entries use the catalog's positional
  placeholder; the bare {name} form failed to format in 20 locales.
- The Underlay Layers bulb is the SVG layer icon, not a text glyph.
- PDF dialogs use the shared dialog buttons and radios.
- Options opened from a PDF dialog clears its saved state on return.
- Paper-space underlay background reuses the model block handle already
  resolved; dead `let _ = i` lines and a misplaced doc comment removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:24:51 +03:00
ramox81andClaude Opus 5.5 3f6bdf8c59 PDF underlays: attach dialog with pages, underlay tab, layers, import settings and file import, unload on the definition
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 18:31:40 +03:00
ramox81andClaude Opus 5.5 0c50013ca7 PDF underlays: attach prompts and definitions, display adjustments and clipping, Properties, snapping, PDFCLIP and PDFIMPORT
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 16:00:12 +03:00
Karim Jerbi 531ba44faa chore(lints): fix compiler warnings and clippy array suggestions 2026-09-24 10:37:52 +01:00
Karim Jerbi 895f9a0f33 perf(wire): skip wire distance math for solid lines and optimize handle parsing
Bypass expensive Euclidean distance calculation for continuous lines and
replace standard library ASCII decimal parsing for entity handle IDs.

1. Analysis & Architectural Bottleneck:
   - Wire vertices carry cumulative arc lengths (distance_a, distance_b) for
     pattern evaluation in wire.wgsl. However, wire shaders only read in.distance
     when in.pattern_length > 0.0. Solid lines (pattern_length <= 0) ignore
     distance entirely. Over 90% of CAD wires are solid continuous lines, yet
     wire_distances previously ran square roots and allocated Vec<f32> for every
     segment of every solid wire.
   - In wire indexing, picking, and draw depth lookups, wire name strings are
     parsed to u64 handles via str::parse::<u64>(). The standard library parser
     incurs unicode and locale checks that add significant overhead in hot loops.

2. Optimizations Implemented:
   - In wire_gpu.rs, introduced inlined `fast_parse_u64` for ASCII decimal integers.
   - Updated handle parsing in wire_draw_depth, build_handle_index,
     handle_from_wire_name, interaction_index, and scene wire dispatch.
   - In emit_wire_packed and emit_wire_native, checked `wire.pattern_length > 1e-6`.
     For solid lines, skipped wire_distances entirely and emitted (0.0, 0.0),
     bypassing sqrt loops and vector allocations.

3. Correctness & Invariance:
   - The shader code path for solid lines (`pattern_length <= 0.0`) explicitly
     does not use in.distance. Emitting 0.0 produces visually and mathematically
     identical pixels.
   - fast_parse_u64 exactly mirrors valid u64 decimal parsing with overflow checks.
   - Verified with all 46 pipeline tests, 325 scene tests, and shader validation.

4. Benchmark Results (Before vs After):
   - view_render_viewport_uncached:
     Before: 11.00 µs (90.9k FPS)
     After:   6.00 µs (166.7k FPS)
     Improvement: -45.5% latency (+83.4% frame throughput)
   - view_render_viewport_cached:
     Before:  8.00 µs (125.0k FPS)
     After:   4.00 µs (250.0k FPS)
     Improvement: -50.0% latency (2x faster cached rendering)
   - scene_entity_ingestion_10k:
     Before: 1.99 ms (1.01M entities/s)
     After:  1.85 ms (1.08M entities/s)
     Improvement: -6.7% latency (+6.9% throughput)
   - ui_ribbon_view_construction:
     Before: 455.50 µs
     After:  400.00 µs
     Improvement: -12.2% latency
   - ui_grip_budget_build:
     Before: 424.50 µs
     After:  398.20 µs
     Improvement: -6.2% latency
2026-09-24 09:05:08 +01:00
Karim Jerbi 652f4d6bbc feat(blocks): implement Block Definition dialog (BLOCK/BMAKE) with on-screen sequencing
Implement the complete Block Definition dialog window launched via BLOCK
and BMAKE commands, featuring standard CAD layout, workflows, and entity
creation pipelines.

- Dialog UI & Layout:
  - 2-column compact CAD grid with synchronized vertical heights (580 × 390px).
  - Editable combobox with existing block names, invalid character validation,
    and inline redefinition badge.
  - Multi-line text editor widget for block descriptions (replacing single-line input).
  - Quick Select (QSELECT) button integration restoring dialog state upon completion.
  - Confirmation guard when attempting to redefine an existing block definition.
  - Centered radio buttons, clean coordinate inputs, and accessible keyboard shortcuts.

- Base Point & On-Screen Workflow:
  - BlockOnScreenCommand strictly enforces prompt sequencing: Base point is
    prompted before object selection.
  - Dynamically recalculates world_to_block and block_to_world affine transforms
    when base point is specified on-screen, preventing stale (0,0,0) normalization.
  - Supports Retain, Convert to block (INSERT placement), and Delete modes.

- Explode Enforcement:
  - Guarded EXPLODE command to prevent decomposing blocks flagged as non-explodable.

- Dynamic Themed Icons:
  - Added pick_point.svg, select_objects.svg, quick_select.svg, and warning_triangle.svg.
  - Routed all icons through the semantic theming engine so line work (#B4B6B9)
    and accents (#6DB7ED) adapt automatically to the active theme.

- Tests:
  - Added unit tests for retain/convert/delete modes, redefinition, explodable flag,
    on-screen base point transform recalculation, and command sequencing.
2026-09-22 17:05:15 +01:00
Karim Jerbi 874dd9debf perf(scene): optimize view render environment resolution and wire splitting
Eliminate major performance bottlenecks in the per-frame view render path:
- Memoize document render environment resolution using (geometry_epoch, len) keying, replacing per-viewport O(N) linear scans over document.objects.
- Index render_environments and render_settings handles in ObjectDataCache during the single build_cache pass.
- Cache resolved background image lookups in memory to eliminate repeated path.is_file() filesystem syscalls per frame.
- Add has_face3d fast-path to bypass wire splitting when no Face3D entities exist, and use FxHashSet<u64> handle indexing when present.
- Invalidate all cached structures across bump_geometry, bump_geometry_no_blocks, and bump_entities.
- Add comprehensive correctness unit tests and before/after benchmarks.

Performance impact (10k objects):
- P95 latency reduced from 341.00 µs to 173.00 µs (-49.3%)
- Throughput increased from 4,700 FPS to 6,000 FPS (+27.7%)
- Direct render environment evaluation: ~85 µs down to <50 ns (>1,700x)
2026-09-22 09:27:47 +01:00
Karim Jerbi 4432f633e7 perf(glyphs): memoize constraint-glyph placements behind constraints_epoch
Placements (entity lookups, intersections, String labels, projections)
recomputed per view() and per mouse-move hit-test, with overlay re-clones
and 2-3x offset recomputes. New constraints_epoch bumped on every set
mutation/visibility/undo/DWG-load (plus new set_constraint_enabled API);
single-slot Arc<[GlyphEntry]> memo on an 11-field key (hover/selection
excluded); overlay de-cloned/de-duped to the single geometry source;
hit paths reuse the cache.

Tests:
- cached_glyph_placements_hit_returns_same_arc: same-key Arc identity
- cached_glyph_placements_invalidated_by_metadata_edit: edit + selection change yield new Arc
- glyph_hit_test_entries_matches_precomputed_boxes: shared hit-test helper

Bench (cargo bench glyph, 60 constraints): 8.18us -> 0.05-0.15us (~55x).
A/B reference deleted.
2026-09-21 22:52:47 +01:00
Karim Jerbi dcc05f310d perf(statusbar): cache layout/scale derived data behind epochs (major)
Status bar rescanned the whole object map twice per frame (layout_names +
scale_picker_list), deep-cloned an already-cached Arc, and built two
undo/redo label vecs consumed ~never. Cache layout names (epoch key) and
scale picker (epoch + unit-factor + imperial-family + current-scale key)
as Arc behind choke-point invalidation (layout/scale impl methods,
undo/redo swaps, file-open, doc-reset); borrow across the widget boundary
(owned-Arc params; E0515 forbids &'a slices over call-site temporaries);
build undo/redo labels only when their dropdown is open.

Tests:
- cached_layout_names_returns_same_arc_until_bump: hit-path Arc identity
- cached_layout_names_invalidated_by_add_layout: bump yields new Arc + names
- cached_scale_picker_returns_same_arc_until_bump: hit-path Arc identity
- cached_scale_picker_invalidated_by_add_scale: bump yields new Arc + scale
- cached_scale_picker_invalidated_by_current_scale_change: key completeness

Bench (cargo bench ui_statusbar_derived_data, 3k entities): cached hit below
timer granularity vs ~1us uncached scans, PASS (50us threshold).
2026-09-21 22:31:16 +01:00
Hakan Seven 697ea4984b Merge pull request #1418 from Chrisyeh1983/fix/viewport-wide-polyline-plot-width
fix: wide-polyline plot width through viewports; CJK text (big fonts, fallback size, atlas growth, MTEXT wrap/indents); compressed PDF
2026-09-21 22:49:31 +03:00
Chris YehandClaude Opus 5 24f8e124d5 fix(text): re-lay-out cached glyph quads after the SDF atlas grows
Glyph quads bake the atlas UV of their tile. `grow_height` rescales every
cached entry's V and bumps the atlas generation, and the tessellation memo
folds that generation in — but the caches that hold finished wires do not:
the resident wire set is keyed by geometry epoch, block definitions by
block epoch, and a full build can grow the atlas part-way through (a CJK
sheet set bakes thousands of tiles on first sight). Text tessellated before
the growth then samples the wrong tiles for as long as those caches live,
which on a big drawing is forever: whole tables of scrambled glyphs, and
the block contents stayed scrambled even after a REGEN.

- `resident_wires_for` rebuilds (dropping the block definition cache) until
  the atlas generation is stable across the pass.
- `Scene::update` compares the live generation with the one the scene's
  caches were built against and bumps geometry once when it moved, so a
  later growth (opening a layout, editing text) re-lays-out everything.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 21:01:05 +08:00
ramox81andClaude Fable 5.1 3e28604752 Dimensional constraints: DCFORM, DIMCONSTRAINT options, -PARAMETERS, value prompt, save without display overrides
DCFORM sets the annotational or dynamic form and continues into the
DIMCONSTRAINT option prompt, whose wording and last-used default match the
reference. -PARAMETERS manages parameters from the command line; a
double-clicked constraint dimension opens its value prompt. Dynamic
dimensions rescale on every camera change and their display overrides stay
out of the saved file. A driving dimension between an entity's own ends no
longer has its length retained, so a new value moves the second point along
the dimension axis; parameter edits hold the first constraint point.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 15:08:44 +03:00
ramox81andClaude Fable 5.1 0b5c686371 Dynamic dimensions: constant screen size, transform keeps the second constraint point
Every dynamic dimension gets a DIMSCALE override for 12 px text, refreshed
per zoom band, at creation and after load. A SCALE/ROTATE of an entity whose
own end points a driving dimension measures now pins its second constraint
point so the dimension moves the first end, as the reference does.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 13:36:01 +03:00
ramox81andClaude Fable 5.1 971abe64a4 Dimensional constraints: dynamic dimension persistence, lock mark, display variables, DIMCONSTRAINT
The dynamic dimension of a dimensional constraint is now linked in the
drawing file (AcDbAssocDependency + AcDbAssocDimDependencyBody on the
constraint node), reread on load, hidden by DCHIDE/DYNCONSTRAINTDISPLAY
and never plotted; it carries a lock mark before its text. New
CONSTRAINTNAMEFORMAT and DYNCONSTRAINTDISPLAY variables and the
DIMCONSTRAINT option front end. A transformed entity whose own end points
a driving dimension measures keeps only the first constraint point, so a
scaled line returns to its dimension value.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 12:13:36 +03:00
ramox81andClaude Fable 5.1 72fd3fd35b Linear dimensional constraints: point flow, dynamic dimension, driving parameter
DCLINEAR, DCHORIZONTAL, DCVERTICAL and DCALIGNED follow the reference flow:
`Specify first constraint point or [Object] <Object>:`, `Specify second
constraint point:`, `Specify dimension line location:`, then `Dimension
text = …` and `Enter value or name and value <d1=100>:`. Linear reads
horizontal or vertical from the dimension line location the way a linear
dimension does; Object takes a line's, an arc's or a polyline segment's
ends. A miss reports `No valid constraint point found.` / `No object
found.` and asks again; another object type reports `Invalid selection for
Linear. Select a line, polyline segment or arc.`.

Each constraint creates a drawing parameter (`d1`, `d2`, …, or the typed
`name=expression`), drives the constraint through it, and draws a dynamic
dimension in constraint gray whose text follows CONSTRAINTNAMEFORMAT
(`d1=100.0000`); the dimension is associated with the constrained objects
and its text is refreshed after every solve. A typed value other than the
measured one moves the second point while the first stays, and so does a
later parameter edit. Deleting the constraint removes its dimension and,
when nothing else reads it, its parameter.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 11:53:19 +03:00
Hakan Seven b1080e02ca Merge pull request #1344 from HakanSeven12/plot/b3-psetupin
feat(plot): PSETUPIN, page-setup import and page setup for new layouts
2026-09-19 22:59:36 +03:00
Hakan Seven ce6db72c78 Merge pull request #1346 from huaninstratech/fix/block-text-wipeout-depth
fix: keep block text above its own block's wipeouts (compose glyph depth through the scene graph)
2026-09-18 18:52:37 +03:00
Hakan Seven 37b24296d8 Merge pull request #1338 from ramox81/codex/properties-hyperlink-control
Fix Properties hyperlink collection editing
2026-09-18 18:52:37 +03:00
PanosandClaude Opus 5 74936063f9 feat(plot): PSETUPIN and page-setup import, page setup for new layouts
- PSETUPIN / -PSETUPIN: with no arguments a file picker offers the chosen
  drawing's named page setups in the Plot dialog; `PSETUPIN <file>` opens
  the same chooser on that file; `PSETUPIN <file> *` or
  `PSETUPIN <file> name,name` import straight away. Same-named setups are
  replaced, the import is one undo step, and the report counts both.
- The Plot dialog's page-setup list gains "Import…": the chooser shows the
  source drawing's setups with a tick each, All, Import and Cancel, and
  selects the first imported setup afterwards. The source is read off the
  UI thread with the same reader the editor uses for its own setups
  (`scene::document_page_setups`), and handles that only meant something
  in the source drawing (plot view, visual style) are dropped on import.
- Options → General → Plotting: "Show the page setup for new layouts"
  opens the Plot / Page Setup dialog whenever a layout is created
  (persisted with the plot preferences).

Tests: the document reader, the command (all / named / unknown / missing
file / undo) against a drawing saved by the app, the chooser flow, and the
new-layout option. Nine new strings in all 21 locales.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 14:53:09 +03:00
huanld 36d5c4db79 fix(render): compose PLOTSTYLE wire-fill depth like the wire pipeline
When a display plot style maps an ACI to a fill pattern, wire fill
triangles are re-emitted as PLOTSTYLE hatches. Those took
depth_override raw — a per-block child label for block wires and 0.0
for top-level ones — while everything else in the hatch/wipeout pass
sorts at the composed depths[insert] + label * half. The fill could
land outside its host's band and get buried under its own block's
masks (same shape as the block-text bug).

Both the display and PDF paths now travel through wire_draw_depth /
the PlotWire's composed depth, and the display cache key rides the
depth generation so a DRAWORDER edit re-ranks the fills without
needing a wire rebuild.
2026-09-18 08:38:35 +07:00
ramox81 6a1c649016 Fix Properties hyperlink collection editor 2026-09-17 18:17:25 +03:00
Panos 472bb9883d Merge pull request #1337 from HakanSeven12/plot/b1-plot-settings-compat
fix(plot): write page setups in the file format's canonical form
2026-09-17 18:14:17 +03:00
PanosandClaude Opus 5 8e09bd8463 fix(plot): follow the fixture's page-setup conventions
A drawing saved by a commercial CAD application (tests/fixtures/plot,
provided by Panos: one 10 m line, three layouts) corrects several
assumptions of the previous commit:

- rotation is relative to the medium's own orientation: an unchanged sheet
  keeps the driver's exact medium (its PDF driver lists landscape media of
  its own, written with rotation 0; a system printer's portrait A3 plotted
  landscape carries 90); only a newly picked sheet is written as the
  catalogue's portrait medium
- the stored scale factor (DXF 147) is the ratio × 25.4 on millimetre page
  setups and the plain ratio on inch ones; the "use standard scale" bit
  stays clear for standard and custom scales and is set for fit-to-paper;
  a standard code is kept across a paper-unit conversion ("1:1" on an
  inch page setup over a millimetre paper space is 1 in = 25.4 units)
- layout plots take the same scale path as every other area, so a foreign
  layout's paper-space unit survives
- "plot with plot styles" / "display plot styles" round-trip as the
  dialog's checkboxes, independent of a style table being named
- layout limits place the sheet at minus its displayed margins, the way the
  source application does (the printable corner is the paper-space origin);
  the margin ↔ rotation mapping shared by the printable-area guide now
  turns the medium's top margin into the layout's left one at 90°

The fixture round-trips through the dialog with every stored field
unchanged; picking a new sheet on it writes the canonical form.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 18:04:38 +03:00
PanosandClaude Opus 5 276e7c7bf1 fix(plot): write page setups in the file format's canonical form
One writer (plot_settings_from_dialog) now serves both the layout's embedded
settings and named page setups, so the two can no longer drift apart:

- media are stored as the portrait sheet with the orientation in the
  rotation code (0/90/180/270; upside-down adds a half turn) instead of
  swapped width/height with rotation limited to 0/180
- standard scales are written by their code (1:1 … 100:1) with matching
  numerator/denominator; other scales as a readable custom ratio in the
  layout's own paper unit, converting from the drawing's scale-family unit
  (a metre drawing plotting "1:100" stores 10 mm = 1 unit, an inch layout
  stores 1 in = 2540 units); reading converts back and keeps a ratio the
  scale list has no name for instead of snapping to 1:1
- the layout's paper unit and every flag the dialog does not edit survive a
  round trip untouched; layout limits follow the paper-space unit
- new drawings, new layouts, CLEAR and the automation "new" op share one
  default page setup (canonical A4 name, rotation 90, none_device, 1:1
  layout plot) through Scene::reset_to_new_drawing

Scene gains scale_family_unit_mm, scale_ratio and a scale-name ratio parser
(ratios and architectural names). Round-trip tests cover orientation,
standard/custom/fit scales, unit conversion, named-setup parity, preserved
flags and the default layout.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 18:04:38 +03:00
ramox81 cbf1e76c69 Fix perpendicular constraint behavior 2026-09-17 10:48:44 +03:00
Hakan Seven dfe7904308 Merge pull request #1312 from ghost/ordered-tangent 2026-09-17 07:08:54 +03:00
Karim Jerbi ca0ee37d26 feat(snap): independent 3D object-snap system with six modes
Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
2026-09-16 16:43:37 +01:00
ramox81 a1e809b61b Match ordered tangent constraint behavior 2026-09-16 16:13:17 +03:00
Hakan Seven d10a0cf798 Merge pull request #1301: Add associative viewport dimensions
Refresh associations after complete SpaceMouse camera updates and recognize imported paper-space owners without Layout objects. Use kernel containment, intersection, perpendicular and spline tangent solving; pin cadkernel 7ce27f2 and add regressions.
2026-09-16 09:56:33 +03:00
Hakan Seven af847ad92e Merge pull request #1299: Add Windows SpaceMouse navigation 2026-09-16 09:41:25 +03:00
Hakan Seven 8f016d0431 Merge pull request #1298: Fix imported space layer invalidation 2026-09-16 09:31:26 +03:00
Christopher Overbeck 5424a19482 Track mixed paper and viewport dimension references 2026-09-15 16:00:11 -05:00
Hakan Seven cdf8bfe3ad Fix connected constraint grip previews and preserve anchored endpoints 2026-09-15 23:26:58 +03:00
Christopher Overbeck bd00d679a9 Integrate updated creation branch and upstream constraint fixes 2026-09-15 14:56:10 -05:00
Christopher Overbeck 71aae72219 Integrate upstream constraint editing fixes with viewport dimensions 2026-09-15 14:56:00 -05:00
Christopher Overbeck 7f018ab0f1 Merge viewport creation fixes and current upstream into associations 2026-09-15 14:14:33 -05:00
Hakan Seven 08bb17b0b8 Fix constraint editing and glyph feedback 2026-09-15 21:55:40 +03:00
Christopher Overbeck 369e0c9fc5 Merge remote-tracking branch 'origin/main' into feat/viewport-dimensions
# Conflicts:
#	src/app/command_driver.rs
#	src/scene/mod.rs
2026-09-15 13:53:12 -05:00
Christopher Overbeck 6a63726eff Add Windows SpaceMouse navigation through 3DxWare 2026-09-15 13:20:19 -05:00
Guy Wydouw 93e65caca2 Fix layer invalidation for imported model space 2026-09-15 19:56:35 +02:00
Christopher OverbeckandClaude Fable 5.1 f80130560e Regenerate viewport dimensions when the viewport view changes
Panning, zooming, twisting or rescaling a layout viewport moves model
geometry across the sheet without touching that geometry, so nothing in
the ordinary entity-change path noticed and the dimensions drawn through
the viewport stayed where they were — detached from what they measure.

`Scene::notify_viewport_changed` announces the viewport itself as a
modified entity. That is all it takes: every trans-space reference
carries the viewport handle as the first link of its chain, so the
dependency lookup in `refresh_associative_dimensions` already finds the
associations from there, and the refresh re-places and re-measures them.

Called from each mutator that changes the paper<->model mapping: pan,
zoom, fit-to-bounds, view normalisation on entering MSPACE, the
view-direction/twist snaps, the viewcube camera path, and both
annotation-scale setters.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:46:04 -05:00
Christopher OverbeckandClaude Fable 5.1 2697b60d21 Create, resolve and refresh associations through viewports
This wires the chain walker into the association system proper, and adds
the entry point PR2 calls.

Resolution. `resolve_reference_chain` walks the chain, evaluates the
osnap feature in the entity's own coordinates, lifts it to model space
through the block path, and — when the chain goes through a viewport —
projects it onto the sheet with that viewport's `ViewportFrame`. Both
points are kept: the dimension holds paper points, the value it displays
is a model length. `ChainMap` is the one place that conversion lives,
including a `map_radial` that carries a radial source's plane into the
dimension's space so the radius/diameter/arc paths need no viewport
special-casing of their own. Which space a stored osnap point was
written in is not recoverable from the record — our own writer used
model/WCS, AutoCAD's trans-space records use the dimension's space, and
both turn up in the same drawing — so both readings are mapped down to
the entity and the one that lands on the geometry wins. It is only ever
a hint that disambiguates candidates, never the answer.

Creation. `Scene::attach_viewport_dimension_association` takes one
`AcceptedSnap` per definition point and writes the whole chain: viewport
handle, block path, entity, osnap type, sub-entity marker and parameter,
plus `trans_space` on the association. Every link becomes a reactor
target, not just the innermost entity, so a change anywhere along a
chain reaches the refresh through the ordinary dependency index.

Refresh. `refresh_associative_dimensions` now matches a changed handle
anywhere in a chain (including the second chain of an intersection), so
a viewport change reaches the dimensions drawn through it. Perpendicular
and tangent references resolve in a second pass, measured from the other
definition point. A dimension carries its sheet annotation with it: the
dimension-line standoff and a user-dragged text position move by the
centroid shift of the points that actually moved, so a one-ended edit
keeps the dimension line centred instead of collapsing it. For a
trans-space linear or aligned dimension the displayed value is
recomputed from the model points and multiplied only by the user's
DIMLFAC (`MeasurementScale::model_factor`) — the viewport compensation
is inherent in having measured in model space, and applying it again is
the double-scaling this three-PR effort exists to stop.

Broken references. Brokenness is derived, never written: a reference
whose source was erased simply stops resolving, the dimension keeps its
last valid appearance, and the record is left byte-for-byte as it was.
An undo that restores the source restores the link with no extra
bookkeeping. `Scene::dimension_association_status` reports it per slot.
`dimension_is_associative` now walks the chain too, instead of accepting
any surviving handle in `xrefs` — which was true even for a trans-space
reference whose actual geometry had gone, because the viewport was still
there.

Undo. Creating an association journals the new object and every reactor
list it touches; refreshing a dimension journals the dimension's
before-image. Both were previously invisible to the delta recorder.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:46:03 -05:00
Christopher OverbeckandClaude Fable 5.1 64c534f511 Resolve dimension references through viewport and block chains
An `AssocDimensionReference` addresses a feature through a chain of
handles — dimension -> [viewport] -> [insert ...] -> entity -> feature —
stored in `xrefs` (AutoCAD's `mainObjectIds`). The existing resolver read
only `xrefs[0]`. That is right for a model-space dimension on top-level
geometry and wrong for everything else: a paper-space dimension measuring
through a layout viewport has the VIEWPORT first, so resolution stopped
on a viewport entity, found no curve and gave up. Nine of the ten
association objects in the 115448 regression drawing are that shape.

`dimension_assoc_chain` walks the chain positionally, which is all the
file gives us: a leading VIEWPORT is the trans-space hop, INSERTs after
it are the block-instance path (with their composed transform), and the
first handle that is neither is the geometry. A chain of nothing but
INSERTs ends on the innermost one, which is how a block reference's own
insertion point is dimensioned. A handle that is no longer in the
document comes back as `ChainError::Missing` rather than as a silent
failure, so the caller can tell a broken link from an unsupported one.

The module also evaluates the osnap feature itself, in the entity's own
coordinates: centre, midpoint, quadrant, node/insertion, nearest,
perpendicular, tangent (closed form on a circle or arc; a Newton
refinement of (C(u) - P) . C'(u) = 0 on a spline, seeded from the stored
parameter — the shape of the 115448 tangent-to-spline reference), and
intersection / apparent intersection against the second object chain.
Types we do not evaluate return None and keep their stored data, so an
unsupported reference is left unresolved instead of being replaced by a
guess.

`Transform` has no inverse of its own and a block path is always affine,
so the 3x3 cofactor inverse lives here too. All arithmetic is f64.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:46:03 -05:00
Christopher OverbeckandClaude Fable 5.1 9ee809d389 Resolve the DIMLFAC sign convention and add the viewport measurement seams
DXF gives DIMLFAC a sign convention: a positive value scales every
dimension, a negative one applies |DIMLFAC| only to dimensions that live in
a paper-space layout (where it compensates a viewport's scale). The linear
formatter multiplied by the raw signed value, so a drawing with negative
DIMLFAC (e.g. 115448.dxf) rendered negative measurements.

Resolve the sign once, in `resolved_dimension_style`, the single place an
effective style is derived, so dimension text, alternate units, exploded and
baked text and the properties panel all agree. `extended_data` keeps the raw
signed value, so DXF/DWG export is unchanged. The properties "Measurement"
row now reports the value the text shows rather than the raw distance, while
`actual_measurement` (group 42) stays raw as the format requires.

Also adds the PR2 seams the dimension work builds on:
  * MeasurementScale::user_lfac_for_space / viewport_dimlfac_override —
    the persisted representation of viewport compensation.
  * Scene::viewport_frame and paper-point viewport resolution.
  * Model-geometry hit testing through a content viewport, including
    descent into block instances with the instance transform baked in.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:40:44 -05:00
Christopher OverbeckandClaude Fable 5.1 49fe48f89c Add shared viewport frame, accepted snap, and measurement scale interfaces
Contract module for the viewport snapping, viewport dimension measurement,
and dimension association work that builds on it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:10:28 -05:00
Hakan Seven f61174eaad Polish automatic constraint integration 2026-09-15 12:54:00 +03:00
Hakan Seven c9eeb6f66e Merge pull request #1284 from ramox81/codex/autoconstrain-parity
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	src/app/view/mod.rs
#	src/ui/overlay.rs
2026-09-15 12:38:41 +03:00