- IMAGEEMBED: pack raster images into OLE2FRAME entities so a .dwg is
self-contained; 'Embed Image' entry in the XREF attach menu; control/MCP
op embed_image for external tools; dxf_name for OLE2FRAME queries.
- Scene: populate_images_from_document now rebuilds OLE2FRAME and PDF
underlay models too (they used to vanish after any XREF op).
- Printing: add PRINTER_ENUM_NETWORK pass when listing printers; GDI
spooler fallback (hayro raster at 300 DPI + StretchDIBits) for hosts
whose PDF handler registers no print verb; DEVMODE orientation with a
90-degree raster rotation fallback for v4 drivers; fix the fit-scale
precedence bug that printed blank pages.
- PDF export dialogs on Windows use the async file dialog so the native
overwrite confirmation no longer deadlocks the UI thread.
- Plot dialog: persist the chosen printer (saved on selection) and the
picked plot window across sessions; page setups with no device no
longer reset the output device.
- Community fonts: detect unresolvable .shx references on open and offer
a download from the repository's fonts/ folder (contribution guide in
fonts/README.md); custom font source URL setting for intranet font
servers; downloaded fonts resolve from the per-user fonts directory.
Recover failed small spline boundaries with the kernel chord-error
sampler, using the same coordinate frame as the fill mesh. Preserve
source curves and enforce recovery and total hatch vertex limits.
Fixes#1268
Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).
Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:
- src/app/automation.rs, src/app/command_driver.rs: combined both
sides — kept this branch's sketch-constraint/named-parameter loading
on "new"/"open", adopted main's Scene::clear()/material_base_dir and
its newer rebuild_derived_caches() over the older bump_geometry().
Scene::clear() (src/scene/entity.rs) now also resets
sketch_constraints/named_parameters, so every caller gets this for
free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
outright (commit 973af87d, authored by Hakan directly) — a large
MINSERT is no longer purged as "corrupt" at load, only its rendering
is bounded, preserving the source data. This branch's own earlier
design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
copy was an explicit verbatim snapshot from an earlier upstream PR
(commit 4c264b8c) with zero constraint-system-specific content, and
main has since evolved it considerably further.
Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").
Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Resolve curve intersections through cadkernel, retain empty exact results, gather analytic candidates independently of tessellation, and bound material uploads. Preserve large MINSERT data while limiting rendering work; remove obsolete review narratives.
Implement the AutoCAD compatible HATCHTOBACK (HB) command and enhance the interactive DRAWORDER command pipeline with comprehensive verb selection and viewport entity picking.
Key implementations and architectural details:
1. HATCHTOBACK command execution
* Isolates entities belonging to the active layout block record or global space.
* Filters out entities residing on locked layers using an efficient hash set lookup.
* Records targeted delta undo operations on SortEntitiesTable objects (~100 bytes) rather than snapshotting full document structures.
* Performs granular draw depth cache invalidation via Scene::invalidate_draw_depth, preserving existing geometry tessellations and spatial indices.
* Emits localized user notifications when no qualifying hatch entities are found.
2. Interactive DrawOrderCommand state machine
* Supports preselected entities as well as interactive on demand selection gathering.
* Implements subverb selection supporting single character shortcuts (A for Above, U for Under, F for Front, B for Back) and case insensitive keyword parsing.
* Enables interactive reference object picking directly in the viewport via needs_entity_pick and on_entity_pick callbacks.
* Supports hexadecimal handle specification directly from the command line interface.
3. Ecosystem and system integration
* Bumps DEFAULT_ALIASES_VERSION from 2 to 3 to register the HB alias while preserving existing user overrides.
* Integrates HATCHTOBACK and HB into dynamic autocomplete registries.
* Adds localized message strings across all 20 Fluent translation catalogs.
* Corrects hatch boundary serialization flags to ensure outermost boundary rings consistently carry the external attribute.
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
Creating a block from selected entities now bumps the geometry epoch, so the
block palette's per-update stale check notices the new definition and refreshes
its list in place instead of requiring the user to close and reopen the panel.
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Route model, paper, viewport and nested block content through one traversal while preserving leaf renderers. Carry decoded material state into mesh shading and harden solid geometry conversion.