Commit Graph
1214 Commits
Author SHA1 Message Date
ramox81 a24d1e6108 Fix live extrusion surface grip editing 2026-09-10 14:53:48 +03:00
Karim Jerbi 0ad31ece6f fix(render): correct polyline segment widths, flat arc end caps, and zero-width endpoints 2026-09-10 12:43:25 +01:00
Karim Jerbi 6ca16738f0 fix(properties): sync polyline segment widths with global width and display varies when differing 2026-09-10 12:30:33 +01:00
ramox81 c0b254950f Restore editable extrusion surface grips 2026-09-10 13:44:10 +03:00
Felix RiestraandClaude Sonnet 5 3d0a41b69a Extend sketch constraints toward FreeCAD parity, staying DWG-native-compatible
Arcs are now full constraint participants (center/radius via the existing
Circle-shaped solver path, plus real endpoints kept consistent by arc-rules
CurveValue constraints); adds Diameter/DistanceX/DistanceY/ArcLength/Normal
constraint kinds and initial Ellipse entity support (center-based
constraints only). DWG-native class mappings and gaps (ArcLength, Ellipse)
are grounded against real ObjectARX headers rather than guessed, so files
saved with DWG-native constraints stay honest about what AutoCAD can
actually represent.

Also fixes a case-sensitivity bug where a lowercase named-parameter
reference typed at a dimensional constraint's value prompt was rejected
(the command line uppercases SingleToken input before the parameter-name
lookup), and adds a "Used by" column to the Named Parameters panel.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-10 10:58:21 +02:00
ramox81 0426df79ca fix(section): add state grip menu 2026-09-10 11:25:33 +03:00
ramox81 78bbd1065a fix(section): align live section wireframe and grips 2026-09-10 10:42:19 +03:00
Felix RiestraandClaude Sonnet 5 eb96e8b6ed Fix silent TTF-fallback failures for variable system fonts (Turkish 'Ğ')
Root cause (found by instrumenting build_fallback and reading
ttf-parser's own source, not guessed): cosmic-text's fallback search
picks macOS's system font (San Francisco / SFNS.ttf) for any codepoint
no stroke font or explicitly-requested family covers. It's a variable
TrueType font, and ttf-parser's outline_glyph() resolves a variable
glyph's contours through its gvar table's deltas relative to whatever
variation coordinates are currently set on the Face — an unset Face
has none, so outline_glyph silently returns None (not an error) for
such a glyph. The caller then still returned Some(Glyph { strokes:
vec![], .. }): a "resolved" glyph with nothing to render, no error
anywhere.

Two-part fix:
1. pin_default_variations() sets every variation axis to its own
   default value before outlining, applied at all TTF outline-
   extraction sites (both build_fallback variants, both build_shaped
   variants, and the plain by-family glyph() lookup). This alone
   wasn't sufficient for San Francisco specifically — even pinned, its
   outline still didn't resolve for the glyphs this bug was found on,
   apparently because ttf-parser can't retrieve base glyf data gvar
   needs for at least some of that font's accented Latin glyphs.
2. So build_fallback() now treats "resolved a glyph ID but couldn't
   extract its outline" as a real failure (outline_from_face returns
   None, not an empty glyph) and falls through to a direct fontdb scan
   for any other installed font that also covers the character and
   can actually be outlined, rather than silently giving up.

Full workspace test suite: 813 passed, 0 failed (previously 812
passed, 1 failed — this was the one pre-existing failure carried
through the entire session).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 21:16:58 +02:00
Felix RiestraandClaude Sonnet 5 d675244fb8 Merge branch 'main' into feature/parametric-constraint-system
Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).

Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:

- src/app/automation.rs, src/app/command_driver.rs: combined both
  sides — kept this branch's sketch-constraint/named-parameter loading
  on "new"/"open", adopted main's Scene::clear()/material_base_dir and
  its newer rebuild_derived_caches() over the older bump_geometry().
  Scene::clear() (src/scene/entity.rs) now also resets
  sketch_constraints/named_parameters, so every caller gets this for
  free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
  outright (commit 973af87d, authored by Hakan directly) — a large
  MINSERT is no longer purged as "corrupt" at load, only its rendering
  is bounded, preserving the source data. This branch's own earlier
  design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
  guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
  copy was an explicit verbatim snapshot from an earlier upstream PR
  (commit 4c264b8c) with zero constraint-system-specific content, and
  main has since evolved it considerably further.

Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").

Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 20:44:38 +02:00
Hakan Seven f69f0b32be fix(sectionplane): persist and clip section modes correctly 2026-09-09 20:53:05 +03:00
Felix RiestraandClaude Sonnet 5 31b5ef4ec3 Add 8 geometric constraint kinds and an opt-in DWG-native persistence toggle
New ConstraintKind variants — Concentric, CenterPoint, Colinear, Midpoint,
Fixed, PointOnCurve, EqualDistance, Symmetric — each built entirely from
existing ocs_gcs (FreeCAD planegcs) primitives, no new solver math needed.
build_constraint now returns Vec<Rc<dyn Constraint>> instead of
Option<Rc<...>>, generalizing the old Coincident-only "needs a second
system-level constraint" special case to every kind that needs one.
Wired into the ribbon (7 new buttons), a new point+pre-selected-entity
command for CenterPoint/Midpoint/PointOnCurve, a new 4-point command for
EqualDistance, and the existing DWG-native class-name mapping (all 8 reuse
the same generic "plain Geometrical node" path already built for
Coincident/Horizontal/etc.). Deliberately not modeled: Normal and
EqualCurvature, which for this app's Line/Circle-only entity model would
just be Perpendicular and Equal wearing different DWG class names.

Also makes DWG-native constraint persistence opt-in (Options > General,
off by default) rather than unconditional: a scope that doesn't yet have
the native graph is only given one when the setting is on, but a scope
that already has one — from an earlier save, or a file that came from
real AutoCAD — keeps getting it resynced regardless of the setting, so
toggling it off never freezes a stale graph in place.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 19:38:31 +02:00
Hakan Seven 57b9cf979e Merge PR #1116: add SECTIONPLANE workflow 2026-09-09 19:42:21 +03:00
ramox81 c9c768cd9f feat(model): add section plane workflow 2026-09-09 18:29:35 +03:00
Felix RiestraandClaude Sonnet 5 cf33a1d019 Add DWG/DXF-native constraint persistence alongside the XRecord format
Implements docs/dwg_constraint_compatibility_design.md's staged plan in
full: materializes the sketch-constraint set as acadrust's real
AssocNetwork/Assoc2dConstraintGroup object graph on save, additive to
the existing OCS_SKETCH_CONSTRAINTS XRecord, so files also carry
constraints AutoCAD/BricsCAD recognize as their own native objects
(per Hakan's request on the upstream project). Covers every
ConstraintKind, including AssocVariable wiring for named-parameter
driving values, and clears+rebuilds on each save.

DWG round-trips the full dependency chain; DXF only keeps the
constraint-group shell since acadrust's own DXF writer deliberately
omits AssocDependency-family objects. Both behaviors are covered by
tests and documented in the design doc's progress section, along with
two other implementation-time findings (skipping the NOD-anchored
top-level network, and the DWG writer's root-node/connections wire
format).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 17:26:53 +02:00
Karim Jerbi ed177cbf25 Host wide polyline quads on their 3D plane instead of billboarding in screen space 2026-09-09 14:23:10 +01:00
Karim Jerbi 76e1610dcc fix(render): render wide polyline segments as flat 2D rectangles instead of rounded pill shapes 2026-09-09 13:44:57 +01:00
Karim Jerbi 2875d4ae61 fix(render): eliminate depth-write edge conflict at polyline arc joints 2026-09-09 13:02:03 +01:00
Karim Jerbi f0cc4ffba8 fix(camera): prevent near-plane clipping during 3D orbit on wide strokes and flat drawings 2026-09-09 13:02:02 +01:00
Karim Jerbi 9bbc5c3182 feat(render): render thick and tapered analytical arcs directly on GPU
- Repurpose CircleInstance center_high.w and params.w for start_width and end_width (preserving exact 128-byte stride)
- Route wide polylines, tapered polylines with bulges, and donuts through split_mixed_polyline into GPU analytical arc instances
- Compute physical annular bands, width tapers, and round end caps in circle.wgsl using world-space distances to prevent 3D perspective foreshortening distortion
- Expand bounding quad margins dynamically with grazing-angle compensation to eliminate clipping
- Relax pick_tris check in wire classification and partition routines so wide entities retain CPU picking while drawing analytically
- Add unit and hardware GPU integration tests, including tilted 3D perspective rendering verification
2026-09-09 13:02:02 +01:00
Felix RiestraandClaude Sonnet 5 7cddf31bcb Add named parameters, UI scale setting, OPTIONS/OP dispatch, and help manual
Named parameters (docs/named_parameters_design.md, stages 3-4):
- ParameterTable (src/scene/named_parameters.rs): a document-wide table of
  named formulas, each resolved through a shared expression evaluator with
  cross-parameter references, cycle detection, and division-by-zero/parse
  error reporting. SketchConstraint::driving_param becomes DrivingValue
  (Literal | Named) instead of a bare f64, resolved at solve time by
  sketch_solve::build_constraint via Scene::named_parameters.
- Persistence (src/scene/named_parameters_persist.rs): same lazy XRecord
  model sketch_persist.rs already established, synced around open/save.
  Bumps the sketch-constraint XRecord's own format version (1 -> 2) since
  DrivingValue's shape doesn't line up with a version-1 blob's bytes.
- PARAMETERS command and its editor (src/ui/window/named_parameters.rs):
  add/remove/edit rows, live validation, duplicate-name detection: Apply
  defines the table and re-solves every constraint scope with a
  named-parameter-driven constraint (command_driver.rs). Distance/Angle
  constraint prompts (modules/draw/constrain/value.rs) now accept either a
  literal or an existing parameter's name, mirroring how the constraint's
  own value prompt already worked.
- Undo scope-down carried over from this project's own established pattern
  (constraint-system stage 9): the geometry an Apply moves is one undo
  step, but the parameter table edit itself has no undo entry yet — a
  documented follow-up, not a silent gap.

UI scale setting (src/app/settings.rs, app/mod.rs, ui/window/options.rs):
  a whole-interface scale percentage (50-200%), wired directly into iced's
  own per-window scale_factor hook rather than per-panel font-size
  plumbing, so it applies immediately to every panel, dialog, and the
  ribbon at once. Persisted alongside the existing lineweight-display-scale
  setting.

OPTIONS/OP command dispatch (app/commands/view.rs, app/commands/mod.rs):
  OPTIONS was registered for autocomplete but had no dispatch arm — the
  Start-tab welcome screen's own button was the only way to reach it.
  Found live-testing the UI-scale setting, unrelated to that feature
  itself. "OP" is AutoCAD's own short alias.

help/: a new self-contained static user-help manual (manual.md as the
authored source, tools/build_help.py splits it into the committed static
HTML pages plus search index) — not yet wired into the application.

64 new/updated tests across the named-parameters and constraint-prompt
changes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 13:50:08 +02:00
Felix Riestra e2d39b049d Merge branch 'main' into feature/parametric-constraint-system
# Conflicts:
#	src/app/automation.rs
#	src/app/mod.rs
#	src/ui/ribbon/widgets.rs
2026-09-09 13:35:07 +02:00
Felix RiestraandClaude Sonnet 5 4c264b8c69 Port the PlanarEllipse tangent-geom variant and full OSNAP ellipse fix
Completes the OSNAP intersection port from 44deee2a: that commit
explicitly deferred ellipse support because this branch's TangentGeom
predates the PlanarEllipse variant added upstream (this branch was cut
from an older main snapshot, ~99 commits behind on unrelated work).
Ports just the variant and its minimal direct dependents, not the
other unrelated evolution in those 99 commits (a separate analytical
GPU fast-path for circle/arc/ellipse rendering, tessellation changes,
etc. — out of scope here).

- wire_model.rs: copied verbatim from main. Restores the
  PlanarEllipse variant plus TangentGeom's translated/rotated/scaled/
  mirrored methods (this branch was missing all four transform methods
  entirely, not just ellipse support in them — a live-drag preview
  wire's tangent_geoms weren't being updated at all during a
  translate/rotate/scale/mirror preview).
- entities/ellipse.rs: restored building the PlanarEllipse tangent_geom
  for a committed ellipse/elliptical-arc entity's RenderEntity — this
  is what makes ellipses queryable by OSNAP at all (the resident wire
  set is what Intersection/Tangent snap search).
- entities/dimension.rs, scene/cache/block_cache.rs: added back the
  three PlanarEllipse match arms needed for exhaustiveness (OCS-to-WCS
  remapping, prototype-wire translation, and instance-transform
  application) — each a self-contained arm restoring exactly the
  ellipse case, not touching the surrounding logic.
- snap.rs: replaced with the exact fix from the upstream PR (HakanSeven12/OpenCADStudio#1104)
  branch, whose snap.rs was already verified to differ from main by
  nothing but that fix. Upgrades the earlier circle/arc-only port to
  the full exact_curve_intersections path: line-vs-circle/arc/ellipse
  and ellipse-vs-circle/arc/ellipse, via cadkernel::geom2d::intersect
  over a shared embedding plane, including the anti-parallel-normal
  reflection fix for both Arc and PlanarEllipse.

7 additional tests now build and pass (line/ellipse intersection
cases, both anti-parallel-normal regressions) plus the wire-transform
test wire_model.rs already carried. Full workspace suite passes except
the one pre-existing, unrelated font-test failure also present on
main.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 13:07:52 +02:00
Hakan Seven 9b112e3ac0 fix: finalize reviewed drawing and interaction paths
Reset stale geometry when automation replaces a drawing and resolve material paths from its directory. Cover precise indexed snapping, large-coordinate line intersections, leader ordering, invalid image buffers and browser clipboard fallback. Preserve Options dialog resizing.

Validation: cargo test --workspace --all-features (866 passed); wasm32 application check; Node clipboard regression check; Python binding tests (3 passed).
2026-09-09 13:33:14 +03:00
Hakan Seven 973af87d58 fix: keep exact snapping, source drawing data and adaptive options layout
Resolve curve intersections through cadkernel, retain empty exact results, gather analytic candidates independently of tessellation, and bound material uploads. Preserve large MINSERT data while limiting rendering work; remove obsolete review narratives.
2026-09-09 13:17:30 +03:00
Hakan Seven 73a02b06e2 Merge PR #1104: improve snapping and drawing input handling 2026-09-09 13:10:21 +03:00
Hakan Seven f92589bba5 Merge PR #1103: simplify generic solid properties 2026-09-09 13:10:21 +03:00
Hakan Seven f41d79221b Merge PR #1097: configure block double-click editing 2026-09-09 13:10:21 +03:00
Hakan Seven cba2680be0 fix: preserve web builds and leader selection order 2026-09-09 13:10:21 +03:00
Felix RiestraandClaude Sonnet 5 44deee2ac9 Port 6 audit-found bugs from the upstream OSNAP fix branch
Ports the fixes from fix/osnap-circle-arc-ellipse-intersection (and
this session's audit follow-up) onto this branch. All are independent
correctness/reliability fixes, unrelated to the parametric-constraint-
system work also in progress here.

1. OSNAP Intersection snap used a tessellated approximation instead of
   exact geometry (GitHub discussion #1052): a circle/arc always
   tessellates at a fixed 48 segments in the resident wire set
   regardless of radius or zoom, so every circle/arc intersection snap
   was off by construction. Added exact_circle_intersections, a
   closed-form, frame-independent circle/arc-vs-circle/arc solver,
   wired into both Intersection-snap code paths ahead of the
   tessellated sweep. This branch's TangentGeom predates the
   PlanarEllipse variant added upstream, so the ellipse/line
   generalization from the upstream fix isn't ported here — this
   covers the literal reported bug (a circle-circle case) using only
   variants this branch already has.

2. Unbounded MINSERT allocation: array_offsets() reserved one Vec
   element per array instance with row/column counts parsed as
   unchecked u16s — a corrupt 65535x65535 pair requests ~96 GiB.
   Fixed with a documented instance budget (20,000), enforced at both
   the load-time corrupt-entity filter and a render-graph failsafe.

3. MINSERT spacing was scaled by the block's own scale:
   insert_instance_transform composed the offset translation before
   the instance transform, so x/y block scale multiplied the row/
   column spacing too. Fixed by orienting the offset with rotation +
   OCS only, then translating the already-scaled instance transform.

4. Automation "open" skipped the finalization (block-origin
   normalization, raster-path resolution, source_path) and corrupt-
   entity purge a UI open always runs. Added
   io::load_bytes_finalized(path, bytes), used by automation's "open"
   handler, which now also reports the purge count.

5. Material maps were uploaded without checking
   device.limits().max_texture_dimension_2d, unlike raster-image
   rendering (which already tiles to that limit). A mesh material is
   sampled by UV, so it can't use the same tiling trick — instead,
   upload_rgba_texture now downscales an oversized image before
   upload, falling back to the 1x1 material color if malformed.

6. Sketch-constraint persistence/undo, audit-found while reviewing
   this branch's own constraint system:
   - Clearing every constraint in a scope after a prior non-empty save
     left the stale XRecord in place, resurrecting the deleted
     constraints on the next load. materialize_sketch_constraints_for_
     save now actively removes the XRecord when a scope goes back to
     empty.
   - ERASE removing an entity took its constraints with it (design
     doc's deletion policy), but sketch_constraints lives on Scene,
     outside document/document.objects, so nothing captured that
     mutation for undo — the erased geometry came back on undo, but
     its constraints didn't. refresh_sketch_constraints's deletion
     pass now records the touched scope's before-image into the same
     UndoRecording the entity removal rides in, threaded through a new
     sketch_constraints channel on DeltaSnapshot, so one undo restores
     both together. HistorySnapshot::Delta is now boxed (clippy
     flagged the resulting size skew across undo/redo stack variants).

31 new/adapted tests across all six fixes. Full workspace suite passes
except the one pre-existing, unrelated font-test failure also present
on main.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 10:46:28 +02:00
Felix RiestraandClaude Sonnet 5 86e3a0c794 Downscale oversized material maps to the GPU texture limit
Material map images (diffuse/specular/reflection/opacity/bump/
refraction/normal) were decoded at their original file dimensions and
uploaded to wgpu without checking device.limits().max_texture_dimension_2d,
unlike raster-image rendering, which already tiles to that same limit.
An oversized material map produced a wgpu validation error and left
the material unusable; the global error handler prevented a process
abort, but never produced a valid texture either.

A mesh material is sampled by UV across a surface, so it can't use the
same per-quad tiling trick raster images use. Instead,
upload_rgba_texture now checks the decoded image against the device's
texture-size limit and downscales it (aspect-preserving, via
image::imageops::resize) before upload when it's oversized, falling
back to the existing 1x1 material color if the decoded buffer is
malformed (its length doesn't match its reported dimensions).

3 new tests cover the resize math (aspect ratio preserved, both
dimensions respect the limit) and the malformed-input fallback.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 10:13:14 +02:00
Felix RiestraandClaude Sonnet 5 8bc9e83c2e Fix unbounded MINSERT allocation and scale-multiplied spacing
Two independent MINSERT (array INSERT) bugs found while auditing
render_graph.rs:

1. array_offsets() reserved and filled one Vec element per array
   instance, with row_count/column_count parsed as unchecked u16s.
   A corrupt or adversarial 65535x65535 pair requests 4,294,836,225
   instances (~96 GiB) before any GPU-side chunking limit can help,
   and before the render graph even reaches the GPU. Fixed with a
   documented instance budget (20,000) enforced at both the load-time
   corrupt-entity filter (is_entity_corrupt, matching the existing
   polyline/spline vertex-count guards) and a failsafe clamp in
   array_offsets itself, for an insert built or edited some other way.

2. insert_instance_transform composed the per-instance row/column
   offset translation *before* the INSERT's own transform, so the
   block's x/y scale multiplied the spacing along with the block
   contents — an INSERT with x-scale 2 and column spacing 10 rendered
   20 units between columns instead of 10. The pinned CAD model's own
   Insert::array_points() confirms the correct behavior: spacing
   rotates with the insert but is never scaled. Fixed by orienting the
   offset with rotation + OCS only, then translating the already-
   composed (scaled) instance transform by that world-space vector.

7 new tests cover both: pathological/reasonable instance counts at
the load-time filter and the render-graph failsafe, and instance
transforms for scaled and rotated arrays.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 10:12:53 +02:00
ramox81 b9b9566120 Align generic solid properties palette 2026-09-09 11:05:44 +03:00
Panos f9cacaec2b Say where a selection's hit-testing time goes, and stop hashing to skip wires
`hit` was one number covering five things: resolving candidate handles, the
wire box test, two hatch tests and two mesh tests. `select-commit` now
reports them apart, which immediately reframed the problem — at 186 468
entities the wire box test is 55 ms of 206, the hatch tests are 103, and
handle resolution is 47.

Two changes alongside it, both in the crossing scan.

Skipping a wire already in the selection was keyed by hashing its name, once
per triangle and once per glyph inside the box. A bitmap over wire indices
answers the same question with an array index. The name set stays behind it,
because several wires can share one entity's name and the output dedups by
name; a wire whose name is already in that set now gets tested once more
before being dropped, which costs one projection and changes no output.

The degenerate-wire loop that ends both the box and the lasso scans tested
`seen.contains(wire.name)` before the structural tests beside it. `||`
short-circuits, so with the name lookup last a wire with two or more points —
very nearly all of them — is dropped without hashing anything. That loop
walks every candidate, so it was one string hash per wire in the box.
2026-09-09 10:39:37 +03:00
Panos f128ed3eaf Build the selection highlight in one pass instead of four
Highlighting a whole-drawing selection took 299 ms, and it runs when the
selection changes — directly between the click that completes a selection and
seeing it.

Most of that was asking the same question twice. Each wire went through the
circle and ellipse extractors at its draw depth to build the analytic
instances, then through both again at depth 0.0 purely to ask *whether* it is
a circle or an ellipse, allocating a vector each time and dropping it.
Neither extractor's `Some`/`None` answer depends on the depth: every
`return None` in them turns on the geometry — which `TangentGeom` variant,
the radius, the axis lengths, the parameters — and the depth is only written
into the instance, never read to decide. So the extraction that builds the
instances already answers the classification. One pass now does both, and
fans out across cores, since it reads a wire and writes nothing shared. That
took 173 ms of shape extraction and splitting down to 19 ms, and the whole
highlight from 299 ms to 150 ms.

Gathering the highlighted wires also cloned each handle's slot vector and
sorted the copy — one allocation and one sort per selected entity. The slots
are already ascending: both builders walk the wires in order and push as they
go, and `patch_handle_index` shifts a handle's slots by a constant, which
preserves it. A `debug_assert` on the slots actually read holds that in
place. The compat path of `from_highlight_refs` emitted its instances
sequentially while the native path beside it fans out; it now matches.

Nothing renders in a test, so a wrong bucket in the classification would
surface only as circles drawn wrong when selected. Two tests cover it: each
wire lands where the old predicate put it, and the colour override — always
for hover, and the configured tint or `SELECTED` for a selection — reaches
the instances.

`wire-highlight-detail` reports the phases: gathering, classifying,
uploading the analytic instances, the regular wires and the block ones.
2026-09-09 10:36:45 +03:00
Panos d5bf919414 Cut the cost of finding what a selection box contains
A window over a whole drawing spent 407 ms gathering candidates and 259 ms
testing them, of 825 ms total, at 186 468 entities.

**Gathering** ran eight spatial queries because that is what hover and
snapping need between them. An area selection reads five: the wires and their
segments, plus the fill triangles, pick triangles and glyphs that
`indexed_box_crossing_hits` uses to catch hatches and text inside the box.
The three that exist only for snapping are skipped.

That was worth 148 ms. The rest came from the queries themselves.
`SpatialGrid::query` sorts its result twice — once over the entry indices, to
remove the repeats an entry collects for spanning several cells, and once
over the values. Over a box covering the drawing that is two O(n log n)
passes across 4.4 M elements to remove a handful of duplicates.
`query_unordered` returns the same set in cell order with the duplicates left
in, and reserves the space it needs instead of growing a 17 MB vector in
steps. Gathering went from 515 ms to 69 ms on a synthetic set at that size,
and from 407 ms to 27-40 ms in the application.

Everything an area selection does with the result already dedups and does not
read the order. Click picking keeps the sorted `query`, where scan order
decides which of two overlapping entities a click lands on.

**Testing** projected both endpoints of every segment in the box, then threw
the result away for any wire already selected. A circle or a polyline
contributes one segment per tessellated span, so at 24 spans per wire that is
23 projection pairs out of 24 doing nothing. Skipping a wire once it is in
took a 4.4 M-segment scan from roughly a second to 42 ms.

The overlay path — active after any edit, so most of a working session —
needed the same treatment, including its own merge: `extend_indexed` sorts
and dedups every category, which would have put back the sorts this removes.
`extend_indexed_area` keeps the dedup on `wire_indices`, and must: the window
branch of `box_hit` walks it directly, so a wire left in twice would be
selected twice.

Tests cover the equivalence in both directions: the area query matches the
full one as a set in every category an area selection reads, and the merge
dedups `wire_indices` and nothing else.
2026-09-09 10:35:17 +03:00
Panos d02ce08349 Make a large selection scale with the drawing
Selecting a whole drawing was unusable on a 186 468-entity file. Four costs
scaled with the selection where they did not have to.

Every selected handle triggered a walk of the entire document to find LEADERs
pointing at it. On the file this came from, selecting 471 583 entities in a
585 786-entity drawing did not finish inside eight minutes. A reverse index
built once per geometry epoch answers the same question; a test asserts it
returns exactly what the walk returned, including the case of two leaders on
one annotation.

Group expansion asked the selection about every group: for each selected
handle it scanned each group's own member list. Asking each group once
whether it holds anything selected turns that around.

Selecting and deselecting went one entity at a time, and `deselect_entity`
rebuilt the ordered list with a `retain` per handle, so removing N of M
walked the order list N times. Both now take a slice.

Grips were built for every selected entity. AutoCAD stops at GRIPOBJLIMIT,
and the DWG header does not carry the variable, so its default of 100 stands
in for it.

The remaining two commits are measurement: `select-commit` reports the phases
of a selection separately, which is what showed the bulk paths had been added
to the press-drag branch while a click-move-click window goes through a
different one entirely.
2026-09-09 10:29:24 +03:00
Marcel 6185369508 Add configurable block double-click editing modes 2026-09-09 09:06:34 +02:00
Hakan Seven 56e09cd3f5 fix(dwg): preserve hatch context loops 2026-09-09 08:23:41 +03:00
Hakan Seven 3fb49c4d3e chore: update DWG database repair stack 2026-09-09 07:23:33 +03:00
Felix RiestraandClaude Sonnet 5 63a74b19a9 Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.

Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 22:19:23 +02:00
Hakan Seven c5503e4758 Merge PR #1083: implement solid shell workflow 2026-09-08 21:02:01 +03:00
ramox81 7913f8e2da Merge remote-tracking branch 'origin/main' into codex/shell-parity
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	crates/ocs_doc_api/Cargo.toml
#	src/modules/model/mod.rs
2026-09-08 19:49:35 +03:00
Hakan Seven cadd506f76 Merge pull request #1079 from mechpanos/pr/first-edit-patches
Carry the loader-built resident wire layout into the installed scene so the first edit can use the incremental patch path. Add a regression test that exercises the full prepare/install/edit handoff.
2026-09-08 19:45:18 +03:00
ramox81 be06a756da Implement solid shell workflow and properties 2026-09-08 19:37:35 +03:00
Hakan Seven fd3ddc1608 Finish Ramox edge and slice integration 2026-09-08 19:02:08 +03:00
Hakan Seven 39492860d3 Merge pull request #1077 from ramox81/codex/filletedge-split
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	src/app/model_ops.rs
#	src/scene/model/solid_history.rs
2026-09-08 18:33:20 +03:00
Hakan Seven 7ec07f3222 Merge pull request #1070 from ramox81/codex/filletedge-parity
# Conflicts:
#	Cargo.lock
2026-09-08 18:30:34 +03:00
Karim Jerbi 08891816be fix(render): highlight untinted analytical curves and guard uniform bind group
- Fall back to WireModel::SELECTED when selected_tint is None (classic mode) so selected circles, arcs, and ellipses are not omitted from the highlight pass.

- Explicitly rebind uniform_bind_group before drawing analytical curves in selection_xray pass.

- Skip invisible wires (display_visible == false) during selection and hover wire extraction.
2026-09-08 16:21:28 +01:00
Karim Jerbi 058cd02042 fix(pick): require all sub-geometry inside window selection for multi-wire and mesh entities 2026-09-08 15:49:54 +01:00
PanosandClaude Opus 5 18517a20a3 perf: let the first edit after opening a file patch instead of rebuild
The first drawn point costs 946 ms against 17-39 ms for every one after it,
and `build=587.67ms` is most of that — a full wire assembly where the
following points patch in 1.2 ms.

`try_resident_patch` refuses any resident set whose `layout` is `None`, and
`install_prepared_open_geometry` inserted the loader's set with exactly
that. So the set the file open hands over could never be patched, and the
first edit rebuilt all 236 954 wires to add one.

The layout is a pure function of the wire order, and the loader already
built it for those very wires — `resident_wires_for` stores it in the
temporary scene's resident set. It now travels in `PreparedOpenGeometry`
like the tessellation memo and the draw-order map, taken by `Arc::ptr_eq`
identity so it cannot be paired with a different assembly.

`try_resident_patch` also reports why it declines. Each refusal costs a
full assembly, and until now the only one that said anything was the shared
`Arc`; `no-layout`, `no-entry` and `journal-too-old` were silent.

**Not verified.** The headless harness opens through the synchronous path,
so `install_prepared_open_geometry` never runs there, and `ZOOM E` does not
reach `try_resident_patch` at all — no skip line is emitted for it. This
needs a GUI run on the reproducer: the first drawn point should drop well
below 946 ms, and if it does not, `resident-patch-skip reason=` now says
what is still refusing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 17:44:38 +03:00