Commit Graph
5 Commits
Author SHA1 Message Date
kevin9327andClaude Opus 5 23cd448c7f fix(dimension): rotate and mirror dimensions in working planes off world Z
With a working plane other than world XY, ROTATE and MIRROR handed a
non-ordinate dimension to acadrust's Entity::apply_transform, which only
translates those dimension types by where the transform sends the origin.
The definition points, plane and angles stayed unturned, so the dimension
jumped back once its block was baked again.

Send both through the existing Affine branch, which ALIGN already uses and
which transforms points, normal and stored angles together. The world-Z
paths are unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:52:20 +09:00
kevin9327andClaude Opus 5 d6a6b26675 fix(step): export mesh vertices with their low residual at large coordinates
Scene meshes store each position as an f32 half plus a low residual so
geometry stays precise at survey coordinates, and the renderer adds the
two back together. STEP export read only the f32 half. Near x = 500000
that half steps in 1/32 units, so a solid at 500000.123 was written as
500000.125, and the edge directions and planes were built from the same
snapped points.

Build each exported vertex from both halves in f64 and derive directions
and the fallback face normal from those. Meshes without a residual export
as before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 08:59:58 +09:00
kevin9327andClaude Opus 5 977cdd4888 fix(obj): give faces without usable normals their face normal on import
IMPORTOBJ only computed face normals when the file listed no normals at
all. When a file did list some, a face that omitted its normal indices,
or pointed at an index past the end of the list, kept a zero normal. That
zero reaches the mesh shader, which normalizes it for lighting.

Track which vertices got a normal from the file and give the rest their
face normal. Supplied normals are kept, and a file without normals is
handled as before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 08:51:03 +09:00
kevin9327andClaude Opus 5 19a0ac79ab fix(units): drop the minus sign from lengths and angles that round to zero
Rotating geometry leaves float noise in coordinates: turning the point
(0, 10) by 180 degrees gives X = -1.2246e-15. Rust formats that as
"-0.0000", so Properties showed "-0.0000" (or -0", -0d0'0", -0g) for a
value that is zero at the drawing's precision.

format_length and format_angle now drop the sign when every printed digit
is zero. Values that still show a digit keep it, and scientific notation
is unaffected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 08:40:20 +09:00
kevin9327andClaude Opus 5 019447d9b5 fix(dimension): keep the linear measurement axis through ROTATE and MIRROR
ROTATE and MIRROR in the drawing plane moved a linear dimension's points
but left its stored rotation (the axis it measures along) unchanged. A
horizontal dimension rotated 90 degrees then measured its now-vertical
points along X and its value dropped to 0; mirroring about a slanted line
did the same. Polar ARRAY goes through the same path.

Turn the axis by the rotation angle, and reflect it about the mirror line.
A zero-length mirror line still leaves the dimension untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 08:29:31 +09:00