A .3ds file opens the 3D Studio Import window: the file's objects with
their kind and material count, filtered by kind or name, checked one by
one or all at once, where to put them on layers and what a mesh with
several materials becomes. Checked meshes come in as polyface meshes on
the chosen layers with materials made from the file's colours, cameras
as named views; a mesh with several materials is split, given its first
material, given none, or asked about on the command line. Automation
drives the window with tds_import_dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Arcs and pies are cut at whole multiples of 1/99 turn round the
ellipse's whole-unit centre and radii, rounded down, from the start ray
to the end ray. Text sits the font's ascent below its reference point
and is four fifths of it tall; its style is WMF-<face><n> on the
installed file of that face. CHORD records are not read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ACIS text files come in one object per body (3DSOLID, REGION or SURFACE).
STEP B-rep models become a block per product with component inserts at
their placements, scaled to the drawing's units; IGES manifold solids come
in as 3DSOLIDs scaled to the drawing's units with their colours. Splines
that are exactly analytic shapes are kept as those shapes. Windows
metafiles become a WMF<n> block of polylines and text fitted to half the
view, placed at its top-left corner or by WMFIN's insertion prompts. The
Import File window lists the four formats as supported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>