The wizard's folder scan, Import Layout as Sheet, the template layout
lists and the drawing cache behind Model Views, Place on Sheet, callout /
label blocks and block previews parsed whole DWGs on the UI thread. They
now go through the shared `background_task` worker: a cache miss reads the
drawing and handles the message that needed it again. Block previews lend
the cached drawing to the preview scene instead of cloning it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A VIEW record's centre is an offset from its target in view coordinates.
Views saved by earlier versions stored the target itself as the centre;
treating that as an offset put them (and VIEW plots) at about twice the
coordinates. One shared `named_view_center` now resolves the centre in
f64 (DVec3/DQuat), taking a centre equal to a non-zero target as the old
convention; VIEW RESTORE, the view plot window and Place on Sheet use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Closes the view-to-dispatch resort race: the nine Layer* variants plus ColorPickTarget::Layer now carry the layer name and resolve to the current panel row at dispatch time via layer_panel_index; unknown names no-op. View sites (layer panel, ribbon dropdown) and the CLI/plugin path send names, so the CLI position lookup and the ribbon enumerate are deleted. Panel-internal selection state stays index-based. Tests: layer_toggle_visible_targets_layer_by_name_after_resort pins name targeting across a re-sort; layer_toggle_visible_unknown_name_is_noop pins the graceful no-op. Full suite: 1974 passed / 0 failed / 25 ignored.
Turning a 141k-entity layer off/on took 1.5-5 s; it now takes ~0.6-0.9 s.
- Off/freeze toggles go through invalidate_layer_visibility: entities on
the layer keep their tessellation memo (visibility gates them before
tessellation); only block users re-expand. No mesh recolor.
- The resident patch reuses a surviving memo entry instead of
re-tessellating, guarded by the same display-context hash as the full
build.
- The patch looked up `layout.order` linearly per re-shown entity, which
made turning a big layer back on quadratic.
- recolor_meshes_for_handles resolved materials for handles with no mesh.
- Wire arena: a hidden slab keeps its instances and sets a `hidden` flag
in its consts (collapsed in the vertex shader); an unchanged re-show only
clears the flag. Const writes are batched into merged spans.
- The `layer_visible` automation action indexed the document's layer
table instead of the sortable panel rows the Layer* messages use.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- When the count area's boundary is gone the approved Invalid Area dialog
asks: undo the change (also its X and Cancel) or count all of model space;
"always" keeps the choice in the settings. An edited boundary moves the area.
- A table's *T block is brought up to date whenever the table changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model Views lists named model views and places them on the current sheet
(xref, viewport, paper-space named view, view label with navigation
fields, sheet view record); sheet view rows get Display, Rename & Renumber
View, Set category, Place Callout Block and Place View Label Block; the
View Category dialog's Add Blocks opens List of Blocks / Select Block; a
sheet whose relative path is gone shows missing; sheet set fields store
their values when a set changes; named views keep their centre relative to
the target. Codec pin moves to the revision with these field helpers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Saving filled every 3D solid without stored wires with tessellated display
edges, so solids read from a file without a wireframe cache (for example a
DXF) were saved with edges OCS never created. Only solids without ACIS data
now get an edge cache on save; solids OCS creates or edits already get their
wires when they are built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Import Layouts as Sheets shows the reference's statuses (already part of
a sheet set / may belong to another sheet set / available) and Browse
replaces the list; the Field dialog SheetView tree lists sheet views with
their properties, scale formats and hyperlinks; drawings open in tabs get
.dwl/.dwl2 lock files that other instances read as open; the codec pin
moves to the revision with sheet views and the default output folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- COUNTCOLOR / COUNTERRORCOLOR / COUNTSERVICE reject any other value with
the range message; COUNTTABLE ? lists in the reference order, padded,
22 lines a page with Press ENTER to continue:, then the totals.
- Target picks report N found / N found, M total; several objects (or one
that is not a block reference) count their copies, shown as Geometries
in the palette.
- Current area is the area in use (kept aside by Entire model space),
otherwise all of model space; an invalid Object boundary ends with the
reference message.
- Count colours reach solids and fills; the palette list and the count
are recomputed only when the drawing changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The wasm check broke on the MCP `tools` op, the block library's folder
picker and DWG thumbnails, and the PDF export-window culling helpers.
Gate each one like the code around it; `read_handle` needs no gate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
F12, the drafting dialog and restored settings each re-derived DYNMODE and
lost the mode on the way: F12 off set 0, so on came back as 3 even after
DYNMODE 1. set_dyn_input now makes off negative (temporarily off) and on
restore the stored mode, and the bare query prints the stored value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A command started from the command line, an alias, a shortcut or Repeat
now lights the same ribbon button a click on it would, so users learn
where the tools they type live. A button inside a dropdown lights the
dropdown, a slide-out tool lights its group title, a tool hidden in a
collapsed panel lights the panel's opener, and a button on another tab
lights that tab's header. Always on, in the existing active-button blue.
Buttons are matched by the command they dispatch, so ids that differ
from their command still resolve; the tab on show wins when a command
appears twice, and a clicked button keeps its highlight. Transparent
commands leave the running command lit. The #355 rule that a highlight
lasts only while something runs moves from the ribbon click handler into
dispatch_command, so typed commands are cleared the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The PR pinned the codec to its fork through [patch]; codec #75 is merged
upstream and main already points at it, so the patch section is dropped.
The two windows-sys features it adds (Globalization, Identity) stay.
The exponential camera step is the right call. `0.9 ^ delta` is strictly
positive for every real delta, in and out cancel exactly where the
subtraction lost a percent of the view on every round trip, and the file's
own header has promised an "exponential feel" since it was written. Three
surfaces were left behind it, and the wider range exposed a fourth thing.
The range of the system variable. 3 to 100 is the range ZOOMFACTOR has, and
the User Preferences page was built against it; `SETVAR ZOOMFACTOR` accepts
that and nothing else again. A faster wheel is the Options window's business
instead: the slider covers the variable's own range, the field beside it
reaches 500, and a read-out says what a notch actually does ("10.0% a
notch") so the number being set is readable rather than implied. A value
above 100 therefore lives only in this application's own configuration file,
where it is nobody else's to read, and a bare `SETVAR ZOOMFACTOR` still
reports it. The bounds and the clamp live in one place now
(`settings::clamp_zoom_factor`): four literal copies of `3, 100` are what
let a surface be missed in the first place.
A floating viewport in MSPACE. It zooms its own view through
`zoom_active_viewport`, which kept subtracting: the factor reached zero at
6.67 steps, so from ZOOMFACTOR 360 up every notch inside a viewport bottomed
out on the clamp — a tenfold jump a notch, and the top third of the slider
doing nothing at all. Exponential there too, from a base of 0.85 so the
default notch still moves a viewport the 15% it always has. Each surface
keeps its own long-standing feel rather than inheriting the other's.
The trackpad pinch. `pinch_zoom_steps` was calibrated against the
subtraction (`1 - step / 10 = 1 / (1 + m)`) so that a pinch of m leaves the
view exactly 1 + m times closer — the property docs/trackpad.md documents
and the reason the gesture tracks the fingers at all. Inverting the zoom law
by hand is what let the two drift apart, so the step is asked of the camera
now (`Camera::zoom_steps_for_ratio`), which cannot drift by construction.
`pinch_is_one_to_one` recomputed the old formula rather than the camera's,
so it kept passing through all of this; it zooms a real camera and measures
the distance it lands at instead.
Also: `zoom` had a floor and no ceiling, and zooming out multiplies. At
ZOOMFACTOR 500 a notch out is x2.4, so about ninety notches — a couple of
seconds of scrolling — ran the distance past what an f32 far plane
(`distance * 1000`) can hold, and the viewport went black on an infinite
projection. A degenerate pinch magnification of -1 or beyond reached the
same place through the other side. Both are bounded now.
Also: two doc comments quoted the linear law (`zoom_view_at_cursor` and the
one on `pinch_zoom_steps`), and docs/trackpad.md stated the pinch identity
and claimed the tests covered it against the camera. All updated, with what
a notch does and where each surface's range comes from written down.
Tests, each confirmed against the behaviour it describes: the zoom law at
every factor the application can hold (positive, monotonic in the setting,
in and out cancelling), the ceiling under a long scroll out in both
projections, the published inverse and what it does with a nonsense ratio,
the viewport factor and a real viewport zoomed three notches at the top of
the range, the SETVAR range including a value the Options field set, the
Options field (above 100, above the ceiling, cleared, not a number), its
agreement with the slider, Close putting both the value and the field back,
and the read-out's percentages. 1882 lib tests pass.
The two new Options strings are not in the locale catalog yet, so they
render in English until it is regenerated.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Conflicts with #1573: the locale files and the catalog take both PRs'
entries (one "Insertion Point" mapping kept); the Home and Insert Block
panels take #1574's layout with #1573's Insert Block gallery.
A Field dialog with the fields the application evaluates and the
reference format choices, FIELD placing a field as multi-line text, the
attribute definition dialogs' field buttons, field attachment on commit,
system variable / file size / regional date providers for field
evaluation, and the codec patch with the field authoring API.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Real BT/Tj text objects ride alongside the vector outlines (Tr 3,
zero visual change): runs preserved at layout time, TTF styles embedded
as allsorts subsets with ToUnicode, width-matched Tm, clip-culled.
WireModel literals moved to ..Default::default() tails.
Codec: PRs #71-#74 merged (MPOLYGON layout, multiline ATTDEF/ATTRIB DXF,
DXF MATERIAL/ACSH matrix, restorable SAT/SAB + history roots) and issues
#55 #64-#69 fixed. EntityType now boxes Surface, Extended, Table,
MultiLeader and Helix (2344 B -> 848 B per entity): construction sites
wrap in Box, the entity traits forward through Box, and the python
plugin generator converts with into(). Kernel: PR #70 (cuboid ring
winding).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Validation messages show in the dialogs, the Default value of a multi-line
definition can be edited in the multi-line text editor, "Specify on-screen"
is kept for the session, ATTDISP sets ATTMODE with the reference prompt
instead of changing the definitions, and Insert > Block gets the Edit
Attribute (Single / Multiple) and attribute display lists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two viewport-navigation defects, both measured against commercial solutions.
The cursor stayed a hand during a zoom. `selection_overlay` took one boolean
for all three interactive navigation tools, so ZOOM Dynamic and ORBIT both
showed PAN's grab hand — which reads as "drag the sheet", the wrong promise
for either. Split it into a `NavCursor` enum: PAN keeps the open/closed hand,
ORBIT gets four-way arrows, and ZOOM Dynamic gets the magnifier carrying the
sign of the zoom actually under way — "+" dragging up, "-" dragging down,
latched with a 2 px dead zone so a hand held still cannot strobe the glyph.
ZOOM Dynamic also reused `box_anchor` to remember where a drag began, so a
selection marquee rubber-banded across the screen while the view zoomed; the
drawing is now suppressed, the state left alone for `reproject_box_anchor`.
ZOOM EXTENTS did not reach the whole drawing, for three separate reasons, now
answered by one shared `Scene::visible_block_bounds`:
- A quartile filter dropped any wire whose centroid sat outside the
inter-quartile consensus of the others. It was meant to stop one junk wire
from a bad parse poisoning the box, but it could not tell parser junk from
an outlying detail, a survey point, or a block placed away from the rest,
and silently refused to frame them. Gone; the absolute 1e16 sentinel gate
the paper path already used is the only filter, and the XLine / Ray display
segments that motivated the heuristic are handled explicitly.
- HATCH tessellates to no wires at all, and the model path never read the
fill models, so a drawing whose outermost geometry is a fill — or which is
nothing but fills — had nothing to frame. It now folds them in, reusing the
renderer's own warm cache on the hot path rather than re-exploding every
INSERT per ZOOM EXTENTS.
- Inside a floating viewport the fit came from `compute_model_space_extents`,
which walked only `key_vertices` — empty for every tessellated curve.
Circles, arcs, ellipses and splines contributed nothing. Fixing it also
corrects plot Extents, sheet-set framing, viewport auto-fit and SpaceMouse
model bounds, which all inherited that blind spot.
Bounds stay f64 into the camera: a UTM drawing lost whole metres to the old
f32 round-trip. Drawing extents also no longer read the camera — the result is
cached per geometry epoch, and a floating viewport's camera is derived FROM
the extents, so `camera_for_viewport` recursed into a stack overflow.
`model_space_extents_mixed_entities_accuracy` asserted the curve-blind result;
it now asserts the true bounds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Attribute Definition dialog and Edit Attribute Definition dialog, -ATTDEF
with the reference prompts and modes (AFLAGS), tag shown in the drawing,
justification-aware grips, reworked Properties with validation, Home Block
slide-out and Insert Block Definition panel, and the codec patch for
ATTDEF DXF output and the R2013+ solid wire cache.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rebuild the Blocks palette with Current Drawing / Recent / Favorites /
Libraries tabs, wildcard filter, six views, insertion options, click and
drop insertion and a block context menu. INSERT opens the palette, the
new -INSERT runs on the command line, the ribbon Insert button becomes a
block gallery, and BLOCKMRULIST, BLOCKREDEFINEMODE, BLOCKNAVIGATE,
BLOCKSTATE, EXPLMODE and INSNAME are added.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Point clouds: drawn from their scans, attached, cropped and stylized.
The fork's codec patch is resolved to the upstream pins: the point cloud
records landed in opencadcodec 5ef9376, carried through opencadkernel
68eeda1 and opencadgraph e204966.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bug:
background_task joined the worker thread with .expect(...). Any panic
inside a background closure (decoding a malformed file, an unexpected
None) was re-raised on the main thread and took the whole application
down, even though the worker's failure was already contained.
Reproduce:
1. Run an operation that executes in a background worker, e.g. loading
or converting a deliberately corrupted file whose decoder panics.
2. Before: the process dies with the worker's panic message.
3. After: the command line shows "background task failed: <label> -
<panic>" and the application keeps running.
Fix:
The worker closure is wrapped in catch_unwind; a panic is converted to
Message::BackgroundTaskFailed(context, message) delivered back to the
update loop and surfaced as a command-line error. Each call site passes
a context label naming the operation. A failed thread join (thread
aborted) is handled the same way instead of expect().
Bug:
Message::TabClose carried a vector index captured when the view message
was built. Closing several tabs in one batch (Close All / Close Others
with unsaved-changes dialogs, or a queue of continuation updates) let an
earlier close shift the vector before a later TabClose(idx) was handled:
self.tabs.remove(idx) either panicked (index past the end) or closed a
different tab than the one the user confirmed.
Reproduce:
1. Open several drawings and modify each so they all prompt on close.
2. Use Close All, or close two tabs in quick succession so both messages
are handled in one batch.
3. Before: panic in remove(idx), or the wrong tab closes while the tab
the user chose stays open (or its work is lost).
4. After: the chosen tab closes; an id already closed by an earlier
message is a no-op.
Fix:
TabClose now carries the tab's stable u64 id, resolved to a vector
position when the message is handled, not when it is built;
PendingClose::Tab stores ids the same way. All construction sites pass
tab.id (a raw usize index no longer type-checks), and
DocTabCloseAll/DocTabCloseOthers build their queues from live ids at
handling time. A missing id means the tab is already gone, so the
handler returns Task::none().
- Lighting follows the view: the default source is a key light from the
upper left and a fill light from the lower right over an ambient term,
the other source one light from above; POINTCLOUDLIGHTING 1 lights the
front faces, 2 both.
- A selected or hovered point cloud shows its extents box.
- A move-gizmo arrow can be grabbed along its shaft; the grab offset is
taken on the press, so click-and-place and typed distances start from
the insertion point.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A lone unlocked point cloud selected in a 3D visual style shows a move
gizmo at its insertion point: X/Y/Z arrows and XY/YZ/ZX squares. Dragging
an arrow moves the cloud along that axis, a square moves it in that
plane; the hovered part is highlighted and each drag is one undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>