Commit Graph
281 Commits
Author SHA1 Message Date
Hakan Seven b2ec9ef863 Merge PR #1096: align history controls and fix browser history copy 2026-09-09 13:09:18 +03:00
Marcel 6185369508 Add configurable block double-click editing modes 2026-09-09 09:06:34 +02:00
Felix RiestraandClaude Sonnet 5 63a74b19a9 Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.

Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 22:19:23 +02:00
Marcel 7a87e08a02 Add collapsible Properties-panel sections 2026-09-08 20:33:24 +02:00
Hakan Seven 7ec07f3222 Merge pull request #1070 from ramox81/codex/filletedge-parity
# Conflicts:
#	Cargo.lock
2026-09-08 18:30:34 +03:00
Hakan Seven 4972bbed70 Fix issues found while integrating performance PRs 2026-09-08 17:33:02 +03:00
PanosandClaude Opus 5 d267083a29 perf: say which message caused an edit's latency
The first measurement showed four consecutive edits at ~192 ms each with
a handler cost of 0.55 ms. That is below the `update` line's 5 ms
threshold, so the log reports the latency but not what asked for it —
and whether a live command preview is bumping the geometry epoch on every
mouse move is exactly the question the numbers raise.

`nav-prepare` now carries the message label alongside the op.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 16:42:21 +03:00
PanosandClaude Opus 5 b4ae4cad4e perf: measure an edit from the input to the frame that answers it
Drawing a point in a large drawing feels slow, and nothing currently
measures the thing the user actually waits for. `update` times the message
handler, `wires-build` and friends time the rebuild, but the span between
them — press to the frame that shows the new geometry — has no number.

Navigation already has exactly that plumbing: `record_nav_perf` stamps an
instant when the input arrives, `prepare` and `encode` pick it up, and
`nav-prepare` / `nav-render` report `input`, `build`, `prepare` and
`elapsed` from the original event.

`NavPerfOp::Edit` reuses it. `update` snapshots `geometry_epoch` before
dispatch and stamps the sample when it moved, so any message that changed
geometry — a drawn point, a grip commit, an undo — reports its full
latency rather than only the handler's share.

Diagnostic only: `record_nav_perf` sets a pending sample and nothing else,
so no LOD or settle behaviour changes.

Nothing is optimised here on purpose. Four call sites feed the snapper
along different branches, and picking one to instrument before knowing
which dominates is how the earlier rounds of this work were wasted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 16:42:20 +03:00
ramox81 d426012660 Execute command scripts through full input runner 2026-09-08 13:52:18 +03:00
Hakan Seven d66e89ca19 Complete application localization across all supported languages 2026-09-07 01:05:02 +03:00
Hakan Seven 2c83ae2736 Show donation request once per app version 2026-09-06 11:44:38 +03:00
gianlucafiore 410624e4b3 feat(insert): add initial PDF underlay attachment 2026-09-05 15:39:22 -03:00
Hakan Seven ac8a545669 Fix layout cache correctness and GPU resource recovery 2026-09-05 19:56:49 +03:00
PanosandClaude Opus 5 09838be9ec feat: draw a notice for one frame before rebuilding a layout
Switching to a Layout stops the main thread long enough that the
compositor decides the application has stopped responding and offers to
kill it. The switch itself is not the problem — `layout-switch` reports
about 10 ms — it is the frame after it, which rebuilds the whole wire set.

That frame now has a cheap one in front of it. `layout_settling` is set
when the switch takes, and while it holds, the viewport is replaced by a
centered "Preparing layout…" on the canvas background. No shader widget
means no scene primitive, so `prepare` has nothing to do and the frame
costs nothing. A `window::frames` subscription clears the flag, which is
the guarantee this needs: that callback runs once a frame has actually
been presented, so the notice is on screen and the compositor has been
answered before the expensive frame starts.

The deferral is of the *frame*, not the switch. Two callers depend on the
switch having completed when it returns — one calls `fit_all` immediately
after, another compares `current_layout` — so deferring the switch itself
would have broken both.

This restarts the compositor's timer immediately before the slow frame and
replaces a stale window with something that says what is happening. It
does not make the slow frame fast: if the rebuild still exceeds the
compositor's timeout the dialog can return, and the durable fix is the
2 s `memo_miss` behind it, which is a separate change.

Only `en-US` is validated against at build time; Greek is filled in too
since it is in use here, and the rest fall back until translated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 18:53:02 +03:00
Hakan Seven 13afc1479f Automate weekly releases and synchronize application versions 2026-09-05 02:13:20 +03:00
Hakan Seven 28cc473062 Add persistent live OpenCADStudio control 2026-09-04 22:25:55 +03:00
PanosandClaude Opus 5 f1efc73cbe perf: stop rescanning every entity to fill the selection-filter menu
Pan and even plain cursor movement over the canvas ran at ~8 fps on a
large drawing. Nothing rendered was responsible: the GPU idled at 0-8%,
encoding no scene at all changed nothing, and vertices, pixels and draw
calls could each be cut without moving the number. `view` was the frame
-- 110 ms of it against 3-6 ms on a small drawing -- and inside `view`
it was the status bar.

The status bar builds the selection-filter menu, which asks for the
distinct entity type names in the layout. That call cloned the layout's
entire handle list (1 166 357 handles, ~9 MB), then did a map lookup, a
String allocation and a BTreeSet insert for each one. About 107 ms of a
110 ms frame, to produce roughly twenty names, for a menu that is only
visible when opened.

Cache the result against geometry_epoch and the layout block, since it
only changes when entities are added or removed, and make the scan
itself borrow the handle list rather than clone it and collect &str,
allocating only for the names it returns.

The immediate-mode UI rebuilds every widget on every mouse move, which is
fine as long as nothing in that path is O(document). This was.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 16:20:30 +03:00
Hakan Seven 611ea0696b revert: restore thumbnail capture for native saves (#956) 2026-09-03 21:11:00 +03:00
Hakan Seven edd3faeeae fix(save): decouple native saves from screenshots (#956) 2026-09-03 21:06:19 +03:00
Karim Jerbi 688785a6cf feat(model-space): theme-aware model space canvas and CAD selection/grip sysvars
Model space appearance now follows the active UI theme instead of a
hardcoded dark background. Canvas mode is user-selectable (Match Theme /
Classic CAD Dark / Custom RGB), with matching controls for the paper
sheet and desk surround backgrounds and grid opacity.
Implements industry-standard CAD system variables, all settable via
command name, SETVAR, and the Options dialog:
- COLORTHEME (0/1 dark/light UI scheme, preserves custom palettes)
- COLORSCHEME (interactive named-theme selection)
- BACKGROUND (THEME/CLASSIC/DEFAULT/DESK presets, RGB triplets)
- SELECTIONAREA, SELECTIONAREAOPACITY (translucent marquee fill)
- WINDOWSAREACOLOR/WINDOWAREACOLOR, CROSSINGAREACOLOR (ACI or theme)
- SELECTIONEFFECT, SELECTIONEFFECTCOLOR (GPU highlight pass, driven by
  selection_generation invalidation — no retessellation)
- SELECTIONPREVIEW (bit 0 = idle rollover, bit 1 = in-command hover)
- GRIPSIZE, GRIPCOLOR, GRIPHOT, GRIPHOVER (grip overlay styling)
2026-09-03 17:44:44 +01:00
Hakan Seven 76bdab1e5b feat(display): add model lineweight scale 2026-09-02 23:03:04 +03:00
Hakan Seven 93b441d4b8 Unify mixed color selection
Use the shared color selector for mixed property values and remove the legacy inline palette and its state.
2026-09-02 21:28:15 +03:00
Karim Jerbi d6a6dd6a7d feat(table): add TABLEDIT point picking, and consolidate InputKind
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors
- Support overlapping table hit testing with selection cycling and top-table resolution
- Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing
- Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand`
- Migrate 15+ commands across annotate, draw, insert, layout, and view modules
- Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input
- Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
2026-09-02 14:55:49 +01:00
Karim Jerbi afff1a40dd feat(ui): add press-to-capture shortcut editing to Keyboard Shortcuts dialog
Replace manual key entry with per-row capture cells: clicking + Add
inserts a draft row at the top with its key cell armed, and the next
key combination is recorded and normalized (Ctrl+Shift+S →
CTRL+SHIFT+S). While armed, a dedicated keyboard listener swallows all
input so recorded shortcuts do not execute in the drawing.

Draft rows are transient and confirmed only through an explicit accept
button, so the table never retains empty rows. Duplicate keys and
unrunnable commands are flagged in danger styling with a persistent
warning naming the conflicting command. Added reset-to-defaults with
confirmation, apply-and-exit, a shortcut count, and an unsaved-changes
guard on close.
2026-09-01 12:17:47 +01:00
Hakan Seven 6d6defa0ad fix(color): show color book identity 2026-09-01 08:44:28 +03:00
Hakan Seven 4fc8446df7 feat(qselect): remember last settings
Refs #892
2026-08-29 21:18:22 +03:00
Hakan Seven e8cb752fab fix(mesh): complete polygon mesh support 2026-08-28 20:26:32 +03:00
Hakan Seven 56bb652521 fix(face3d): repair edge editing 2026-08-28 20:14:41 +03:00
Hakan Seven 50e5dcaaac fix(polyline): correct 3D smoothing 2026-08-28 19:46:13 +03:00
Hakan Seven ff1f873633 fix(mleader): repair creation and editing 2026-08-28 19:36:48 +03:00
ramox81 e345d89519 Extend PEDIT for polygon meshes 2026-08-28 15:50:49 +03:00
ramox81 b8fb6f5ddb Complete 3D face creation and editing 2026-08-28 14:35:56 +03:00
ramox81 3ca959a34b Fix 3D polyline behavior and properties 2026-08-28 11:21:03 +03:00
Karim Jerbi 7beb729d85 refactor(app): single-source CHPROP/MATCHPROP 4-step recipe via apply_property_op
Extract the push-undo → per-handle → invalidate → dirty → refresh
contract into one helper on OpenCADStudio. The helper is the single
source of truth for property-op side effects, so future property
handlers can't forget the cache invalidation or the panel refresh.

Note: MATCHPROP now no-ops when the destination selection is empty
(previously it marked the tab dirty and refreshed the panel). This is
a minor correctness improvement; restore the old behaviour with a
2-line guard at the MATCHPROP call site if desired.

test app::properties::apply_property_op_tests::empty_handles_does_not_invoke_or_dirty
test app::properties::apply_property_op_tests::applies_to_each_handle_sets_dirty_and_mutates
test app::properties::apply_property_op_tests::missing_entity_does_not_abort_loop
2026-08-27 23:24:32 +01:00
ramox81 cce25be83a Complete multileader creation and property behavior 2026-08-27 17:35:47 +03:00
Hakan Seven 81e7add1dd fix(tolerance): complete workflow integration
Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.
2026-08-27 00:14:08 +03:00
ramox81 de294447a9 Complete geometric tolerance workflow and properties 2026-08-26 13:54:20 +03:00
Hakan Seven 8c61d89b1e fix(layout): complete paperspace integration
Apply each layout's embedded page setup and plot style consistently across display, PDF, printing, and multi-layout output.\n\nRefs #844
2026-08-26 08:58:44 +03:00
Karim Jerbi 9c8f841f71 fix(insert): capped interactive block search and CLIPROMPTLINES
INSERT enumerated all block names in a single prompt string, causing unbounded overlay growth and full-screen occlusion in drawings with many blocks. Replace prompt enumeration with a ranked, incrementally filtered suggestion model: BlockPicker maintains precomputed lower/upper caches and usage ranks (MRU/frequency), filters via O(n) substring scan and partial sorting (select_nth_unstable) to O(k), bounded to CLIPROMPTLINES.

Introduce CLIPROMPTLINES (Integer 0-50, Registry, default 3) for the number of temporary prompt lines above the command window; persist in UserSettings, expose via SETVAR and direct entry, enforce in CommandLine::view. Suggestion count is in direct relation to CLIPROMPTLINES (limit = clip, capped to 50).

Make search live without requiring Enter: add CadCommand::on_live_input, implement for INSERT/MINSERT via picker.set_needle, and wire to command-line input paths (Message::CommandInput, on_command_append_char, on_command_backspace). Updates use upper/lower caches and partial sort for <0.2ms per keystroke on 10k blocks, with debounced block-usage persistence (MRU cap 20, freq cap 200) to avoid I/O thrash. Correct tri_count test helper to use display_from_solid.
2026-08-25 23:18:05 +01:00
Hakan Seven f40b172eb0 feat(table): complete editing workflow 2026-08-25 00:25:13 +03:00
ramox81 95279d10c0 Align table properties and editing behavior 2026-08-24 18:09:34 +03:00
ramox81 80d7a8741e Route dimension color fields correctly 2026-08-24 15:32:38 +03:00
ramox81 4a08f7fe80 Complete table creation and editing workflow 2026-08-24 13:00:04 +03:00
ramox81 f0d00c1d53 Align linear dimension properties and grips 2026-08-24 12:10:29 +03:00
Karim Jerbi 236b7756f8 feat(draworder): HATCHTOBACK command and interactive DRAWORDER workflows
Implement the AutoCAD compatible HATCHTOBACK (HB) command and enhance the interactive DRAWORDER command pipeline with comprehensive verb selection and viewport entity picking.

Key implementations and architectural details:

1. HATCHTOBACK command execution
   * Isolates entities belonging to the active layout block record or global space.
   * Filters out entities residing on locked layers using an efficient hash set lookup.
   * Records targeted delta undo operations on SortEntitiesTable objects (~100 bytes) rather than snapshotting full document structures.
   * Performs granular draw depth cache invalidation via Scene::invalidate_draw_depth, preserving existing geometry tessellations and spatial indices.
   * Emits localized user notifications when no qualifying hatch entities are found.

2. Interactive DrawOrderCommand state machine
   * Supports preselected entities as well as interactive on demand selection gathering.
   * Implements subverb selection supporting single character shortcuts (A for Above, U for Under, F for Front, B for Back) and case insensitive keyword parsing.
   * Enables interactive reference object picking directly in the viewport via needs_entity_pick and on_entity_pick callbacks.
   * Supports hexadecimal handle specification directly from the command line interface.

3. Ecosystem and system integration
   * Bumps DEFAULT_ALIASES_VERSION from 2 to 3 to register the HB alias while preserving existing user overrides.
   * Integrates HATCHTOBACK and HB into dynamic autocomplete registries.
   * Adds localized message strings across all 20 Fluent translation catalogs.
   * Corrects hatch boundary serialization flags to ensure outermost boundary rings consistently carry the external attribute.
2026-08-23 18:56:01 +01:00
Hakan Seven e94cbedaa2 fix(save): preserve 3D view and thumbnails
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
2026-08-23 17:59:12 +03:00
Hakan Seven 77e1f1b876 fix(plot): respect non-printing layers
Filter nested block, attribute, table, hatch, and wipeout geometry during export while preserving canvas visibility.
2026-08-21 18:57:23 +03:00
gianlucafiore eb5cbaeca0 feat(layers): add non-printing layer support 2026-08-20 20:37:27 -03:00
Hakan Seven 76ad642d0c fix(mtext): keep arrows in editor
Route captured arrows to the MText caret only while the hidden command input retains focus.\n\nRefs #655
2026-08-20 17:13:09 +03:00
NgoQuocViet2001 c1c8453140 fix(mtext): stop Up/Down walking command history under the editor
The MText editor paints its own caret and is not a focusable widget, so
the command input keeps widget focus behind the dialog. It captures the
arrow itself, which routes the key through CommandLineArrowProbe instead
of ArrowKeyPressed — and that path only asked whether the command input
was focused, never whether an editor was open. Up and Down therefore
walked command history while the user was typing in MText.

Give the probe the same rule ArrowKeyPressed already applies: while the
editor is open the arrow moves its caret. The probe now carries the shift
state so a held Shift still extends the selection on this path.

Fixes #655
2026-08-19 21:12:35 +07:00