forked from 1b-agent/opencadstudio-upstream
Fix issues found while integrating performance PRs
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6 files changed
+78
-213
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+14
-15
@@ -265,13 +265,11 @@ impl OpenCADStudio {
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self.control_observe_user_message(&msg);
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let perf_started = crate::perf::enabled().then(Instant::now);
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let perf_label = perf_message_label(&msg);
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// Geometry epoch before dispatch. When it moves, this message drew or
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// changed something, and the latency the user feels runs from here to
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// the frame that shows it — not to the end of this handler. Stamping
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// the nav-perf sample makes `nav-prepare` / `nav-render` report that
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// span, the same way they already do for pan and zoom.
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let perf_epoch_before = perf_started
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.map(|_| self.tabs[self.active_tab].scene.geometry_epoch);
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// Keep the stable tab id because dispatch may switch or close tabs.
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let perf_edit_before = perf_started.map(|started| {
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let tab = &self.tabs[self.active_tab];
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(started, tab.id, tab.scene.geometry_epoch)
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});
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// A modal dialog must capture the keyboard the same way it already
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// captures the mouse. Otherwise keystrokes from the global key
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// subscription leak past the modal into the command line and fire as
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@@ -331,14 +329,15 @@ impl OpenCADStudio {
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self.otrack_active = None;
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self.otrack_kind = None;
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}
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if let (Some(started), Some(before)) = (perf_started, perf_epoch_before) {
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let tab = &self.tabs[self.active_tab];
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if tab.scene.geometry_epoch != before {
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tab.scene.record_nav_perf_caused(
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crate::scene::NavPerfOp::Edit,
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perf_label,
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started,
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);
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if let Some((started, tab_id, before)) = perf_edit_before {
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if let Some(tab) = self.tabs.iter().find(|tab| tab.id == tab_id) {
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if tab.scene.geometry_epoch != before {
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tab.scene.record_nav_perf_caused(
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crate::scene::NavPerfOp::Edit,
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perf_label,
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started,
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);
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}
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}
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}
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if let Some(started) = perf_started {
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+27
-122
@@ -437,9 +437,7 @@ pub struct PreparedOpenGeometry {
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pub tess_guard: u64,
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/// Loader block definitions; the receiving scene supplies its own epoch.
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pub block_defns: Vec<(u64, Arc<cache::block_cache::BlockCache>)>,
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/// The loader's draw-order map. Computing it walks all 1.17 M entities and
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/// costs ~300 ms; the loader already paid that, and the receiving scene
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/// used to pay it again on the first frame.
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/// Loader-computed draw-order map, re-stamped by the receiving scene.
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pub(crate) draw_depths: Option<DrawDepthCache>,
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}
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@@ -1439,9 +1437,7 @@ pub(crate) enum NavPerfOp {
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Pan,
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Zoom,
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Rotate,
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/// A message that changed geometry. Reported through the same line as
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/// navigation because the question is the same one: how long from the
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/// input to the frame that answers it.
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/// A message that changed geometry before the next rendered frame.
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Edit,
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}
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@@ -1459,9 +1455,7 @@ impl NavPerfOp {
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#[derive(Clone, Copy, Debug)]
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pub(in crate::scene) struct NavPerfSample {
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pub(in crate::scene) op: NavPerfOp,
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/// Which message caused it. An edit whose handler runs in under a
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/// millisecond never reaches the `update` line's threshold, so without this
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/// the log shows the latency but not what asked for it.
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/// Message label that caused the sample.
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pub(in crate::scene) cause: &'static str,
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pub(in crate::scene) space: &'static str,
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pub(in crate::scene) mode: &'static str,
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@@ -1715,11 +1709,8 @@ pub struct Scene {
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/// constants. `[depth, half]` retains a fixed child sub-range for block
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/// composition. Full sort/layout/block changes rebuild the labels.
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draw_depth_cache: RefCell<Option<DrawDepthCache>>,
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/// Bumped only when the draw-order map is rebuilt from scratch, which is
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/// the one case that can change an existing entity's depth — an
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/// incremental insert allocates into the reserved label gap and leaves
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/// every other label alone. Consumers that cached anything carrying a baked
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/// depth compare this before reusing it.
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/// Bumped when a full draw-order rebuild can move existing depths.
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/// Cached uploads compare it before reusing baked depth values.
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draw_depth_generation: std::cell::Cell<u64>,
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/// Shared empty map for 3-D wireframe, where true depth wins instead of
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/// the entity submission order used by the optimized 2-D style.
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@@ -1869,16 +1860,8 @@ pub struct Scene {
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block_members_cache: RefCell<Option<BlockMembers>>,
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/// Insert/Viewport/Block/BlockEnd handles omitted by the spatial index.
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unindexable_cache: RefCell<Option<(u64, Vec<Handle>)>>,
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/// Distinct entity type names present in a layout, keyed by
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/// (geometry_epoch, layout block). The status bar asks for this on every
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/// frame to populate the selection-filter menu, but the answer only
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/// changes when entities are added or removed.
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/// `(epoch, block, present type names, the list handed to the UI)`.
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///
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/// The set is kept alongside the list so an edit can be folded in without
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/// rebuilding either: drawing a line into a drawing that already has lines
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/// does not change the answer, and the walk that produces it visits every
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/// entity the layout owns.
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/// `(epoch, layout block, present type names, list exposed to the UI)`.
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/// The set lets pure additions update without rebuilding the list.
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layout_type_names_cache: RefCell<
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Option<(
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u64,
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@@ -2286,11 +2269,7 @@ impl Scene {
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*self.resident_tess_memo.borrow_mut() = prepared.tess_memo;
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self.resident_tess_guard.set(prepared.tess_guard);
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}
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// The draw-order map, on the same terms as the block definitions
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// below: the document is the loader's own, unmodified since, so its
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// order labels describe this scene exactly. Only the epoch is this
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// scene's. Without this the first frame recomputed it — a walk of
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// every entity in the drawing, ~300 ms, for a map that already existed.
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// Reuse the loader's draw-order map with this scene's epoch.
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if let Some(mut depths) = prepared.draw_depths {
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depths.epoch = self.geometry_epoch;
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*self.draw_depth_cache.borrow_mut() = Some(depths);
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@@ -8887,12 +8866,7 @@ impl Scene {
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)
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}
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/// `resident_entity_visible` with the layer already resolved.
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///
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/// `Table::get` normalises the name with `to_uppercase`, which allocates,
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/// and the selection calls this once per candidate — 444 938 allocations on
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/// the reproducer, ~440 ms, to look up a few hundred distinct layers. A
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/// caller in a loop resolves each name once and passes the result here.
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/// Visibility predicate with the layer resolved by the caller.
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fn resident_entity_visible_with_layer(
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&self,
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e: &EntityType,
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@@ -8995,32 +8969,12 @@ impl Scene {
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// Visibility test reused by both paths below — and by the resident
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// incremental patch, so a changed entity is included/excluded exactly as
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// a from-scratch build would (no divergence).
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// `Table::get` normalises with `to_uppercase`, so every layer lookup
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// allocates. The selection asks once per candidate and a drawing has a
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// few hundred layers, so the name is resolved once and remembered.
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// Keys borrow the entity's own layer string, which lives in the
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// document for the whole call.
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// Resolve each distinct layer name once for this candidate pass.
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type LayerRef<'a> = Option<&'a acadrust::tables::layer::Layer>;
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let layer_of: RefCell<rustc_hash::FxHashMap<&'doc str, LayerRef<'doc>>> =
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RefCell::new(rustc_hash::FxHashMap::default());
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// Kill switch, so one binary can measure both paths on one drawing.
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// Same shape as `OCS_NO_RESIDENT_MEMO`.
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fn layer_memo_enabled() -> bool {
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static EN: std::sync::OnceLock<bool> = std::sync::OnceLock::new();
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*EN.get_or_init(|| std::env::var("OCS_NO_LAYER_MEMO").is_err())
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}
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let memo_on = layer_memo_enabled();
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let visibility_ok = |e: &'doc EntityType| {
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let name = e.common().layer.as_str();
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if !memo_on {
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return self.resident_entity_visible(
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e,
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block_handle,
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frozen_layers,
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annotation_scale_handle,
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all_visible,
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);
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}
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let layer = match layer_of.borrow_mut().entry(name) {
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std::collections::hash_map::Entry::Occupied(hit) => *hit.get(),
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std::collections::hash_map::Entry::Vacant(slot) => {
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@@ -9045,10 +8999,7 @@ impl Scene {
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// version of this diagnostic report a constant.
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let visible_path: &str;
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let mut visible_candidates: usize;
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// `visible` costs ~400 ms over 444 937 candidates, and two things in
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// the loop could own that: resolving each handle through the document's
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// hash index, or the predicate, which looks a layer up **by name** —
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// a string hash per entity. Timed separately, under PERF only.
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// PERF-only breakdown for index maintenance and handle resolution.
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let mut visible_index_ms = 0.0f64;
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let mut visible_probe_ms = 0.0f64;
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@@ -9118,19 +9069,9 @@ impl Scene {
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.filter(|e| visibility_ok(e))
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.collect()
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} else {
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// Ask the per-epoch membership index for this block's candidates
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// instead of testing every entity in the document. For a paper
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// sheet holding 43 entities in a 1.17 M-entity drawing that is the
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// difference between 313 ms and nothing measurable.
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//
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// The index is filled by walking `document.entities()`, so each
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// block's list is already in document order and the wires come out
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// in exactly the order the full scan produced.
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// The per-epoch index preserves document order for each block.
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visible_path = "block-index";
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// The index itself: rebuilt by walking the whole document once per
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// `geometry_epoch`, and the epoch moves on every edit. Timed
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// separately because it is inside `visible` and is not per-entity
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// work, so no per-candidate breakdown can ever account for it.
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// Time index maintenance separately from the candidate loop.
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let t_members = perf.then(iced::time::Instant::now);
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let members = self.block_members();
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visible_index_ms = crate::perf::elapsed_ms(t_members);
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@@ -9146,13 +9087,7 @@ impl Scene {
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}
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}
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if perf {
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// Resolve-only pass, for the share of `visible` that is the
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// document's hash index rather than the predicate. Repeated
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// rather than clocked per iteration, and PERF only.
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//
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// It runs after the real loop, so it reads a warm cache and
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// undercounts what the first traversal actually paid. Treat it
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// as a floor, not as the cost.
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// PERF-only lower bound for warm handle resolution.
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let t_probe = iced::time::Instant::now();
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let mut resolved = 0usize;
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for &handle in claimed {
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@@ -9463,18 +9398,8 @@ vis_index={:.1} visible_probe={:.1}",
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std::cell::Ref::map(self.unindexable_cache.borrow(), |c| c.as_ref().unwrap())
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}
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/// Resolve owner handles and block-record membership once per geometry epoch.
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///
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/// The walk visits every entity in the drawing and the epoch moves on every
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/// edit, so it used to run again for each one — 19 ms of a 55 ms selection
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/// on a 586 k-entity drawing, to add a single handle to a single list.
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///
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/// A lone addition is folded in instead. Only a lone one: entities are
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/// appended to the document, so a single new handle belongs at the end of
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/// its block's list, while `replay_since` returns several changes in no
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/// particular order and each list is in document order because that is
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/// draw order. Anything else — a removal, a modification that could move an
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/// entity between blocks, more than one change — takes the full walk.
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/// Resolve block membership once per geometry epoch. A single addition is
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/// appended safely; any other delta rebuilds the document-ordered index.
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fn block_members(&self) -> std::cell::Ref<'_, BlockMembers> {
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let mut cached_epoch = None;
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{
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@@ -10691,12 +10616,7 @@ mod journal_tests {
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// Differential oracle: the incrementally-patched entity index must always
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// equal a from-scratch rebuild after any add / move / erase.
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#[test]
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/// The partition skip turns on a membership test, and the test has to tell
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/// a drawn line from a drawn circle. A line carries a tangent geom for
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/// snapping and no triangles, so the cheap structural filter admits it —
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/// deciding on that alone called every line a contributor and the skip
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/// never fired once in a real session.
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/// A line has tangent geometry but does not feed the analytical uploads.
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#[test]
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fn the_partition_membership_test_separates_lines_from_curves() {
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use acadrust::entities::{Circle, Line};
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@@ -10730,10 +10650,7 @@ mod journal_tests {
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);
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}
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/// The partition skip reuses uploads that bake a draw depth, and it is only
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/// sound while existing depths hold still. An incremental add must leave
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/// them alone and must not bump the generation; a rebuild from scratch may
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/// move them and must bump it.
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/// Incremental additions preserve existing depths; full rebuilds invalidate them.
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#[test]
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fn adding_an_entity_leaves_existing_draw_depths_alone() {
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use acadrust::entities::Line;
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@@ -10776,9 +10693,7 @@ mod journal_tests {
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);
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}
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/// Folding a lone addition must land the handle where the full walk would
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/// have put it — at the end of its block's list, because that list is in
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/// document order and document order is draw order.
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/// A folded addition must match the full document-order scan.
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#[test]
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fn folding_one_addition_matches_the_full_scan() {
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use acadrust::entities::Line;
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@@ -10863,13 +10778,8 @@ mod journal_tests {
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assert_eq!(indexed(&s, block), scanned(&s, block), "after modify");
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}
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/// The layer memo keys on the entity's **raw** layer string, while
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/// `Table::get` normalises with `to_uppercase`. Two spellings of one layer
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/// therefore take two memo slots, and both must resolve to that same layer
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/// — otherwise the memo would hide geometry the unmemoized path shows.
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///
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/// Covers the property the memo rests on (the table is case-insensitive)
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/// and the predicate that reads it, not the memo's own bookkeeping.
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/// Raw layer spellings used as memo keys must resolve through the
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/// case-insensitive table.
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#[test]
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fn the_layer_memo_respects_case_insensitive_layer_names() {
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use acadrust::entities::Line;
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@@ -10889,8 +10799,7 @@ mod journal_tests {
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line.common.layer = layer.to_string();
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scene.add_entity(EntityType::Line(line))
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};
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// Three spellings of the same, switched-off layer, plus one that is
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// genuinely a different layer and stays visible.
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// Spellings of the switched-off layer must all remain hidden.
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on_layer("Walls");
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on_layer("WALLS");
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on_layer("walls");
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@@ -10909,7 +10818,7 @@ mod journal_tests {
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"every spelling of a switched-off layer must be hidden",
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);
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// The memo takes one slot per spelling; each must find the same layer.
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// Each spelling resolves to the same table entry.
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let resolved: Vec<_> = ["Walls", "WALLS", "walls"]
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.iter()
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.map(|name| scene.document.layers.get(name).map(|l| l.name.clone()))
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@@ -10922,10 +10831,7 @@ mod journal_tests {
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);
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}
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/// The loader computes the draw-order map and the receiving scene used to
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/// compute it again — a walk of every entity, ~300 ms, for a map that
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/// already existed. Handing it over is only sound if it describes the
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/// receiving scene's document exactly, so that is what this asserts.
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/// The loader's handed-over draw depths must equal a local rebuild.
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#[test]
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fn the_handed_over_draw_depth_map_matches_a_recompute() {
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use acadrust::entities::{Circle, Line};
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@@ -10942,7 +10848,7 @@ mod journal_tests {
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Vector3::new(3.0, 0.0, 0.0),
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)));
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// What the loader would hand over, and what it built it from.
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// Capture the map the loader would hand over.
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let expected = scene.draw_depth_map();
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let handed_over = scene
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.draw_depth_cache
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@@ -10950,8 +10856,7 @@ mod journal_tests {
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.take()
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.expect("the map was just computed, so it is cached");
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// Installing it stands in for `install_prepared_open_geometry`: the
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// epoch is the receiving scene's, the contents are the loader's.
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// Install it under the receiving scene's epoch.
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scene.bump_geometry();
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scene.install_prepared_open_geometry(PreparedOpenGeometry {
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wires: Arc::new(Vec::new()),
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@@ -10967,7 +10872,7 @@ mod journal_tests {
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"the handed-over map must be served as-is",
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);
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// ...and it must be the map this scene would have produced itself.
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// A local rebuild must agree.
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*scene.draw_depth_cache.borrow_mut() = None;
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assert_eq!(
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*scene.draw_depth_map(),
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@@ -251,9 +251,7 @@ pub struct Pipeline {
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pub(crate) wire_arena_fallback_handles: rustc_hash::FxHashSet<acadrust::Handle>,
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/// The Model content id both arenas currently mirror (`u64::MAX` = none).
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pub(crate) wire_arena_id: u64,
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/// Entities that fed the instanced / circle / ellipse uploads this slot is
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/// holding. A patch touching none of them cannot change those uploads, so
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/// the partition walk over the whole resident set can be skipped.
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/// Handles that contributed to this slot's retained analytical uploads.
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pub(crate) partition_contributors: rustc_hash::FxHashSet<acadrust::Handle>,
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/// The draw-depth generation those uploads baked. A full depth rebuild
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/// reassigns every label, so they stop being reusable when it moves.
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@@ -4961,12 +4959,7 @@ impl Pipeline {
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}
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}
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/// Forget every cache key that describes this slot's uploaded content.
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///
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/// Shared by slot reuse and by [`Self::release_heavy_resources`] so the two
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/// cannot disagree about what "this slot holds nothing you can trust"
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/// means. Keys only — the buffers themselves are dropped by the caller that
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/// wants the memory back.
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/// Reset every cache key that describes this slot's uploaded content.
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pub(crate) fn forget_cached_keys(&mut self) {
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self.cached_epoch = (u64::MAX, u64::MAX, u64::MAX);
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self.cached_wire_id = u64::MAX;
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@@ -4989,10 +4982,7 @@ impl Pipeline {
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self.silhouette_key = (usize::MAX, u64::MAX, [u32::MAX; 3], false);
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self.silhouette_source_key = (usize::MAX, usize::MAX, u64::MAX);
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self.render_sig = u64::MAX;
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// The partition record describes uploads this slot is no longer
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// entitled to reuse. A reused slot rebuilds anyway, because its content
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// id changed, but leaving a stale record here would make that an
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// accident rather than a guarantee.
|
||||
// The retained-upload record is part of the slot's cached state.
|
||||
self.partition_contributors.clear();
|
||||
self.partition_depth_generation = u64::MAX;
|
||||
}
|
||||
|
||||
@@ -174,33 +174,16 @@ pub struct PartitionedWires<'a> {
|
||||
pub instanced: Vec<&'a WireModel>,
|
||||
pub circle_instances: Vec<super::circle_gpu::CircleInstance>,
|
||||
pub ellipse_instances: Vec<super::ellipse_gpu::EllipseInstance>,
|
||||
/// Entities that fed `instanced` / `circle_instances` / `ellipse_instances`.
|
||||
///
|
||||
/// A patch that touches none of these cannot change those three uploads, so
|
||||
/// the caller can keep the ones it already has and skip the walk entirely.
|
||||
/// Handles that contributed to the retained analytical uploads.
|
||||
pub contributors: rustc_hash::FxHashSet<Handle>,
|
||||
}
|
||||
|
||||
/// Whether a change to this wire can alter what `partition_wires` produces for
|
||||
/// the instanced, circle and ellipse uploads.
|
||||
///
|
||||
/// Decided by attempting the extraction, exactly as the walk decides it. The
|
||||
/// cheap structural test alone is not enough: an ordinary drawn line carries a
|
||||
/// tangent geom for snapping and no triangles, so it passes that test, fails
|
||||
/// extraction, and lands in `regular` — a membership test that stopped there
|
||||
/// would call every line a contributor and never skip anything.
|
||||
///
|
||||
/// `draw_depth` only rides along in the extracted instance, so the value passed
|
||||
/// here cannot change the answer.
|
||||
/// Whether this wire contributes to an upload retained across arena patches.
|
||||
pub fn feeds_analytical_uploads(wire: &WireModel) -> bool {
|
||||
if !wire.display_visible {
|
||||
return false;
|
||||
}
|
||||
if wire.render_instance.is_some() {
|
||||
return true;
|
||||
}
|
||||
super::circle_gpu::extract_circle_instances(wire, 0.0).is_some()
|
||||
|| super::ellipse_gpu::extract_ellipse_instances(wire, 0.0).is_some()
|
||||
matches!(
|
||||
classify_wire(wire),
|
||||
WireKind::Block | WireKind::Circle | WireKind::Ellipse
|
||||
)
|
||||
}
|
||||
|
||||
/// Single-pass classification and extraction of all viewport wire categories.
|
||||
@@ -233,10 +216,7 @@ pub fn partition_wires<'a>(
|
||||
instanced.push(wire);
|
||||
continue;
|
||||
}
|
||||
// `wire_draw_depth` is a hash lookup and its result is used only by the
|
||||
// analytical extractions below, which most wires never reach. Computing
|
||||
// it first cost one lookup per resident wire on every patch — 236 956
|
||||
// of them for the ~56 000 that are circles or ellipses.
|
||||
// Resolve draw depth only for wires eligible for analytical extraction.
|
||||
if !wire.tangent_geoms.is_empty()
|
||||
&& wire.fill_tris.is_empty()
|
||||
&& wire.pick_tris.is_empty()
|
||||
|
||||
+24
-20
@@ -360,21 +360,8 @@ impl Scene {
|
||||
self.selected.len()
|
||||
}
|
||||
|
||||
/// Sorted entity types in the current layout, cached until geometry or layout changes.
|
||||
/// The entity type names present in the current layout, for the selection
|
||||
/// filter menu.
|
||||
///
|
||||
/// The status bar asks for this on **every** frame, and the cache used to
|
||||
/// be keyed on `geometry_epoch` alone — so every drawn point invalidated it
|
||||
/// and the walk below visited all 444 937 handles a model space owns. That
|
||||
/// was ~100 ms per edit, the largest single cost of drawing a line, and
|
||||
/// almost always to arrive at the same answer: adding a line to a drawing
|
||||
/// that already has lines changes nothing here.
|
||||
///
|
||||
/// An edit is now folded in from the delta journal instead. Additions only
|
||||
/// ever grow the set, so they are cheap to apply; a removal can retire a
|
||||
/// type and cannot be resolved from a handle that is already gone, so those
|
||||
/// fall back to the full walk.
|
||||
/// Entity type names in the current layout for the selection-filter menu.
|
||||
/// Pure additions are folded into the cached set; other changes rebuild it.
|
||||
pub fn entity_type_names_in_layout(&self) -> std::sync::Arc<Vec<String>> {
|
||||
use crate::entities::traits::entity_type_name;
|
||||
let block = self.current_layout_block_handle();
|
||||
@@ -394,7 +381,10 @@ impl Scene {
|
||||
// Incremental: fold the changes since the cached epoch into the set.
|
||||
if let Some(since) = cached_epoch {
|
||||
if let Some(deltas) = self.replay_since(since) {
|
||||
if !deltas.iter().any(|(_, kind)| *kind == ChangeKind::Removed) {
|
||||
if deltas
|
||||
.iter()
|
||||
.all(|(_, kind)| *kind == ChangeKind::Added)
|
||||
{
|
||||
let mut cache = self.layout_type_names_cache.borrow_mut();
|
||||
if let Some((epoch, _, present, names)) = cache.as_mut() {
|
||||
let mut added = false;
|
||||
@@ -1013,10 +1003,6 @@ impl Scene {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The reason the cache carries a set as well as a list: drawing into a
|
||||
/// drawing that already has that type must not rebuild either, because the
|
||||
/// rebuild walks every entity the layout owns — 444 937 of them on the
|
||||
/// reproducer, ~100 ms, on every single drawn point.
|
||||
#[test]
|
||||
fn adding_a_type_already_present_reuses_the_list() {
|
||||
use acadrust::entities::{Circle, EntityType, Line};
|
||||
@@ -1053,6 +1039,24 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn changing_an_entity_type_rebuilds_the_type_names() {
|
||||
use acadrust::entities::{Circle, EntityType, Line};
|
||||
use acadrust::types::Vector3;
|
||||
|
||||
let mut scene = Scene::new();
|
||||
let handle = scene.add_entity(EntityType::Line(Line::from_points(
|
||||
Vector3::new(0.0, 0.0, 0.0),
|
||||
Vector3::new(1.0, 0.0, 0.0),
|
||||
)));
|
||||
assert_eq!(scene.entity_type_names_in_layout().as_slice(), ["Line"]);
|
||||
|
||||
let mut circle = Circle::new();
|
||||
circle.common.handle = handle;
|
||||
assert!(scene.update_entity(EntityType::Circle(circle)));
|
||||
assert_eq!(scene.entity_type_names_in_layout().as_slice(), ["Circle"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layout_type_cache_reuses_and_invalidates_on_edits_undo_and_layout() {
|
||||
use acadrust::entities::{Circle, EntityType, Line};
|
||||
|
||||
@@ -842,18 +842,8 @@ impl shader::Primitive for Primitive {
|
||||
gpus.extend(arena.wire_gpus());
|
||||
}
|
||||
inner.gpu_wires = std::sync::Arc::new(gpus);
|
||||
// A one-entity patch costs 73 ms in this block, and the
|
||||
// three steps below are all O(resident set) rather than
|
||||
// O(changes). Which of them dominates decides the fix.
|
||||
// The partition walks the whole resident set, and on
|
||||
// a patch it almost always produces the three uploads it
|
||||
// produced last frame. Skip it when no changed entity
|
||||
// feeds them and none did before.
|
||||
//
|
||||
// Safe because adding an entity does not disturb any
|
||||
// other entity's draw depth: `inserted_draw_depth_label`
|
||||
// allocates into the reserved label gap rather than
|
||||
// renumbering, so instances already uploaded stay right.
|
||||
// Retain analytical uploads when a patch changes neither
|
||||
// their contributors nor their baked draw depths.
|
||||
let analytical_untouched = _patched
|
||||
&& inner.partition_depth_generation == vp.draw_depth_generation
|
||||
&& patch.is_some_and(|patch| {
|
||||
@@ -910,10 +900,7 @@ impl shader::Primitive for Primitive {
|
||||
.map_or(0.0, |t| t.elapsed().as_secs_f64() * 1000.0);
|
||||
}
|
||||
if _perf {
|
||||
// Counts only when a partition produced them.
|
||||
// Printing zeros on a skip reads as "no circles"
|
||||
// rather than "not recomputed", which is the
|
||||
// opposite of what the line is reporting.
|
||||
// Report counts only when partitioning ran.
|
||||
match &partitioned {
|
||||
Some(partitioned) => crate::perf_record!(
|
||||
"[perf] arena-post partition={part_ms:.1}ms \
|
||||
|
||||
Reference in new issue
Block a user