Commit Graph
67 Commits
Author SHA1 Message Date
Karim Jerbi 02c470aac7 feat(pdf): searchable text layer with per-style subset font embedding
Real BT/Tj text objects ride alongside the vector outlines (Tr 3,
zero visual change): runs preserved at layout time, TTF styles embedded
as allsorts subsets with ToUnicode, width-matched Tm, clip-culled.
WireModel literals moved to ..Default::default() tails.
2026-10-01 23:30:35 +01:00
Hakan SevenandClaude Opus 5.5 f17279244f fix(shx): unifont subshapes are two-byte codes
Since 2026.39 reads `unifont 1.0` files (isocp.shx and its family among
them) instead of falling back to a substitute, a glyph built from a
subshape went wrong: code 7 is followed by a two-byte code point in a
unifont, but only big fonts read two bytes, so the low byte ran on as a
drawing opcode. ISOCP's `9` came out at x-height as a small bowl.

Fixes #1556

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:04:36 +03:00
Hakan Seven 7694c506aa Merge pull request #1512 from ramox81/codex/frame-parity
Frames: follow the drawing state, DWF/DGN frames, image frame profile, frame-only picking

The codec [patch] to ramox81/cadcodec@ea5edaa is dropped: that commit landed as opencadcodec#63 and main already pins ad16215, which contains it.
2026-09-28 13:52:06 +03:00
Hakan SevenandClaude Opus 5.5 d40e6c8d1d chore(text): English-only comments for the hint-reliant font path
#1506 paired each comment with a Chinese line; the codebase comments in English. Code and test data are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:58:38 +03:00
ramox81andClaude Opus 5.5 7f8f8457c7 Frames: state-following ribbon list, DWF/DGN frames, image frame encoding and profile, frame-only picking
- The Frames list shows the drawing's frame state (hide / display and plot /
  display but not plot / frames vary), follows commands, undo and document
  switches, and lists the mixed state as a disabled item.
- DWFFRAME and DGNFRAME are frame variables of their own, kept in the header,
  and FRAME sets them with the others.
- Out-of-range frame values say "Requires an integer between 0 and 2." and
  ask again; a set value reports "Regenerating model.".
- IMAGEFRAME is stored in the image variables as bits (2 is written as 3) and
  a drawing without them uses the profile value, which setting IMAGEFRAME
  updates and the settings file keeps.
- Raster images, PDF underlays and wipeouts are picked on their frame only;
  underlay snap geometry is never picked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:53:53 +03:00
Chris YehandClaude Opus 5.5 5a36ecda74 fix(text): hint TrueType fonts that need the interpreter (DFKai-SB, MingLiU) before outlining
DFKai-SB (kaiu.ttf), MingLiU and other early DynaLab fonts assemble each
ideograph from stroke components that only the TrueType instructions move
into place. ttf-parser's `outline_glyph` returns the raw, unhinted `glyf`
outline, so these fonts rendered with missing or displaced strokes
('自' drawn as '目'; 範, 直, 啟, 動 broken). FreeType calls them "tricky"
and always runs the interpreter for them.

Every non-test `outline_glyph` call site in ttf_glyph.rs (`glyph`,
`outline_char` - shared by both native fallback paths -, the web
`build_fallback`, and both `build_shaped` variants) now goes through
`outline_glyph_into`; `outline_char` takes the font data and face index
for that. When skrifa's `require_interpreter()` says the face
is hint-reliant, the glyph is hinted with the TrueType interpreter
(Target::Mono) at 512 ppem and scaled back to font units (x upem / 512);
every other font keeps the exact ttf-parser outline. The decision and the
HintingInstance are cached once per face, keyed by (byte length, face
index, head.checkSumAdjustment) because fontdb may hand out a new buffer
per call. The hinted path is recorded first and replayed only on success,
so a failed draw falls back to ttf-parser without a half-drawn glyph.

skrifa 0.42.1 is already in the lockfile (via hayro / glifo).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 21:44:52 +08:00
Hakan SevenandClaude Opus 5.5 89512c2f20 fix(text): no stroke-font tracking after big-font and fallback glyphs (#1470)
Every glyph advanced by the face's letter spacing, including CJK glyphs a
style's big font or the TrueType fallback supplies. Their advances already
carry the gap (big font) or side bearings (TrueType), so with an LFF primary
such as iso each ideograph took 1.33 heights instead of one.
Face::spacing_after(ch) gives the tracking only to glyphs the stroke font
draws itself; every layout path uses it.

The 1.8-height widths in the report were the TEXT bounds estimate counting
UTF-8 bytes; opencadcodec 1109d52 counts characters.

Pins opencadcodec 1109d52, opencadkernel 8a246b0, opencadgraph 3c4af1c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 21:27:17 +03:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
Hakan SevenandClaude Opus 5 fcbab57627 fix: review fixes for the merged command-line, plugin and font changes
Direct distance entry (#1429) turned every bare number at a point prompt
into a distance, so ROTATE's angle and the values automation types were
read as coordinates. The step reads the token first now — `feed_command`
reports whether it claimed it — and only an unclaimed one becomes a
distance. That also puts the token back on the unified step driver, which
owns the P / L selection keywords and the dimension-snap bookkeeping, and
stops `on_text_input` running twice for the same token. A tracking ray
carries its own base, so it no longer demands an anchor that the first
point of a command does not have yet.

Plugin command execution (#1425) re-implemented the command line inside
the plugin host: it dispatched families directly, skipping the teardown
that starts a command (grip edits, selection gestures, `last_point`, the
accepted snaps), and made every `CmdResult::Dispatch` in the application
skip plugin dispatch to avoid its own re-entrancy. A scripted line now
runs through `run_command_line`, with the trailing Enter left off while
the plugin streams the command, and the re-entrancy is handled by a flag
set for the length of the plugin's call. A pause parks the line's Enter
with the rest of its tokens instead of dropping it.

A font reference (#1432) tried the family lookup before the face-file
index, and that lookup ends in a prefix match a longer file name loses to
(`ISOCPEUI.TTF` would take `ISOCP`). The exact file answers first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 13:35:25 +03:00
Alexey Bagno c0dccff14a fix(text): never accept a fallback glyph that has no outline
cosmic-text's fallback search can land on a face that claims the character and
outlines to nothing: macOS's system font does that for every glyph, because
ttf-parser reads no contours out of it. The code took the first non-.notdef
glyph id and stopped, so the character drew nothing while believing it drew
something — invisible text, and no warning either.

An empty outline is now treated as no answer: the search moves on to the next
face, and when cosmic-text's own list has nothing that draws the character, the
installed families are walked for one that does. That list is the platform's own
handful of names (on macOS `.SF NS`, `Menlo`, `Apple Color Emoji`, `Geneva`,
`Arial Unicode MS`) and covers neither Cyrillic nor Greek, however many fonts the
machine has that do.

`cargo test --lib a_fallback_glyph_is_never_empty`, and the Turkish letters in
`lff::tests::fonts_parse_and_resolve` render on macOS now instead of failing.
2026-09-22 09:39:43 +03:00
Alexey Bagno f954c7f495 fix(text): resolve a style's font file name against installed faces
A DWG text style stores its TrueType font as a *file* name — `GOST2304_TypeA_italic.ttf`,
sometimes with a directory — which is what AutoCAD resolves. The family lives
inside the file and is usually a different string (`GOST2304 Type A`), so looking
the reference up as a family missed an installed font and fell through to the
embedded stroke fonts. Those carry no Cyrillic at all (`simplex`, `standard`,
`romans`, `iso3098` hold no U+04xx glyph), so a Russian drawing came out with
every word missing: the letters went on to the system-font fallback, which
returns nothing on macOS.

Installed faces are now indexed by file name, and a reference — a style's font
file, or an inline `\f` code, which carries either form — resolves by family
first and by file name second. An embedded stroke font still wins, so
`romans.shx` keeps rendering as it did.

`cargo test --lib face_files_resolve_to_their_family`
2026-09-22 09:39:43 +03:00
Hakan SevenandClaude Fable 5.1 baba5bccd3 build: reach lopdf and encoding_rs through printpdf and the codec
#1418 added both as direct dependencies although each was already in the
tree: printpdf's to_lopdf_doc returns the lopdf document whose compress
and save_to are plain methods, and the codec's encoding_from_code_page
hands back the Big5 / GBK / Shift_JIS / EUC-KR encodings by their DXF
code-page names. Cargo.toml keeps its dependency list.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 22:55:04 +03:00
Chris YehandClaude Opus 5 ff4981ffe6 feat(text): read unifont and big-font .shx files; pair a style's big font
`shx.rs` only accepted the classic `AutoCAD-86 shapes 1.x` container, so
every modern Autodesk font (`txt.shx`, `simplex.shx`, `romans.shx`, … are
`unifont 1.0`) and every Asian big font (`chineset.shx`, `hztxt.shx`,
`bigfont.shx` — `bigfont 1.0`) was rejected and text fell back to the LFF
substitutes and TrueType fallback glyphs. Drawings authored with SHX big
fonts (the norm for Chinese / Japanese / Korean sheets) never showed their
real glyphs.

- Parse all three containers. Unifont glyphs are keyed by Unicode; big-font
  glyphs by their double-byte code from a sparse hash table of
  (code, length, offset) entries. Big fonts reference subshapes with a
  two-byte `7, 0, hi, lo`.
- `bigfont_glyph` encodes a character with encoding_rs (Big5 / GBK /
  Shift_JIS / EUC-KR, most likely first for the file name) and takes the
  first code the font has.
- `Face::WithBig` pairs a style's big font with its primary face: full-width
  characters come from the big font, everything else from the primary —
  how a STYLE with a "Big Font" behaves in AutoCAD. `resolve_text_style`
  resolves `big_font_file` like the primary (next to the drawing, then the
  user fonts folder) and rides it along in the font name.
- The missing-fonts dialog lists unresolvable big fonts too.

Unit tests cover a synthetic big font (Big5 lookup, cap-height scaling, no
aliasing of unknown codes), a synthetic unifont, and the pairing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 21:01:05 +08:00
Chris YehandClaude Opus 5 0b522ceb86 fix(text): size TrueType fallback ideographs by the em box, like a big font
When a text style's SHX / stroke font lacks a character, the glyph comes
from a system TrueType font through `ttf_glyph::fallback_glyph`. That
substitute was normalised to the Latin cap height (9 units = text height),
which is right for Latin, Greek or Cyrillic stand-ins but wrong for CJK:
an ideograph fills the whole em square, and 1 em is 1.3–1.5 cap heights in
every common CJK font (DFKai-SB has no OS/2 cap height at all, so it fell
to the 0.7 em guess). Every substituted Chinese character therefore came
out ~40 % taller and wider than the big font (`chineset.shx`, `hztxt.shx`,
…) the drawing was authored with, and whole lines of notes ran past their
frames.

A big font draws an ideograph one text height tall and one text height
wide, so size full-width / ideographic fallback glyphs by their em box
instead. Other scripts keep the cap-height normalisation. Real TrueType
styles (`Face::Ttf`, shaped runs) are unchanged.

Adds a unit test that a fallback `中` advances by about one text height and
its ink fits the text height (skipped on machines without a CJK font).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 18:14:26 +08:00
Karim Jerbi f1d5284fb9 fix(mtext): support arabic cursive shaping and bidirectional rtl text layout
- Enable fallback font metrics for HarfBuzz shaping in TTF glyph resolver

- Implement Unicode Bidirectional Algorithm (UBA) paragraph base direction detection

- Anchor right-to-left paragraphs to right container boundaries by default

- Reorder line atoms with base direction level to preserve neutral punctuation attachment

- Right-align RTL single-line TEXT and handle editor caret placement on RTL glyphs
2026-09-12 11:06:11 +01:00
Hakan Seven 9b58ca8a93 Harden parametric sketch constraints 2026-09-11 09:45:57 +03:00
Felix RiestraandClaude Sonnet 5 eb96e8b6ed Fix silent TTF-fallback failures for variable system fonts (Turkish 'Ğ')
Root cause (found by instrumenting build_fallback and reading
ttf-parser's own source, not guessed): cosmic-text's fallback search
picks macOS's system font (San Francisco / SFNS.ttf) for any codepoint
no stroke font or explicitly-requested family covers. It's a variable
TrueType font, and ttf-parser's outline_glyph() resolves a variable
glyph's contours through its gvar table's deltas relative to whatever
variation coordinates are currently set on the Face — an unset Face
has none, so outline_glyph silently returns None (not an error) for
such a glyph. The caller then still returned Some(Glyph { strokes:
vec![], .. }): a "resolved" glyph with nothing to render, no error
anywhere.

Two-part fix:
1. pin_default_variations() sets every variation axis to its own
   default value before outlining, applied at all TTF outline-
   extraction sites (both build_fallback variants, both build_shaped
   variants, and the plain by-family glyph() lookup). This alone
   wasn't sufficient for San Francisco specifically — even pinned, its
   outline still didn't resolve for the glyphs this bug was found on,
   apparently because ttf-parser can't retrieve base glyf data gvar
   needs for at least some of that font's accented Latin glyphs.
2. So build_fallback() now treats "resolved a glyph ID but couldn't
   extract its outline" as a real failure (outline_from_face returns
   None, not an empty glyph) and falls through to a direct fontdb scan
   for any other installed font that also covers the character and
   can actually be outlined, rather than silently giving up.

Full workspace test suite: 813 passed, 0 failed (previously 812
passed, 1 failed — this was the one pre-existing failure carried
through the entire session).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 21:16:58 +02:00
codallos 91e94dc693 Simplify glyph atlas UV calculation 2026-09-06 20:38:56 -06:00
codallos bd6447d930 Inset glyph atlas UVs to prevent texture bleeding 2026-09-06 19:50:55 -06:00
PanosandClaude Opus 5 391a74a615 perf: let one tessellation serve every background
Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.

`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.

`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.

The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.

The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.

`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.

Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.

`wires-build` gains `colors=` so the pass has a number of its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 18:53:16 +03:00
Hakan Seven 4209c35ba3 fix(polyline): render fill mode boundaries
Use kernel-produced band outlines when FILLMODE is off. Preserve centerline linetype stations through inserts, clipping, projection, and PDF export.
2026-08-24 22:18:44 +03:00
Hakan Seven 7293bec1b9 fix(point): preserve relative marker sizing
Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
2026-08-22 22:22:01 +03:00
Hakan Seven 44efb8fd53 feat(frame): complete frame controls
Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.

Refs #642
2026-08-20 23:37:02 +03:00
Hakan Seven 26fd9a3c02 feat(i18n): add seven UI locales 2026-08-14 11:06:53 +03:00
Hakan Seven 4fd9b98da4 perf(render): instance block geometry
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Hakan Seven b1d55c6a7e feat(view): add visual style previews
- preview render modes on hover without committing
- distinguish 2D and 3D wireframe fill and depth behavior

Refs #483
2026-08-04 21:23:25 +03:00
Hakan Seven 53cf31f33d feat(web): unify fonts and refine viewcube
Preload one language-aware font resource across the interface, drawing text, and navigation labels.\n\nRender the navigation cube, ring, outlines, and labels through a 4x MSAA target.
2026-08-03 15:28:51 +03:00
Hakan Seven ece5598372 fix: correct viewport stretch and SHX plots
Anchor the opposite viewport corner during grip and STRETCH resizing.
Match plotted stroke-font pen widths to the SDF atlas unless CTB overrides.

Closes #435
2026-07-24 19:26:10 +03:00
Hakan SevenandClaude Fable 5 e4b1f17522 test(font): cover the Shx face variant in resolution test
`case_insensitive_ttf_resolution` matched `Face::resolve` against Ttf and
Lff only; the SHX shape-font variant added later left the match
non-exhaustive, which failed the whole lib-test build. Add the arm.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 14:09:38 +03:00
Hakan SevenandClaude Fable 5 bcd1fc15ea feat(shx): real SHX glyphs for text fonts and linetype shapes
The SHX reader now serves all three consumers instead of just SHAPE
entities:

- Complex-linetype shape elements stopped being skipped: a document
  linetype's Shape{number} resolves its style's shape file (shared path
  fallbacks) and draws the real glyph; `.lin` catalog references keep
  the file token and look the shape up by name. The converted-LFF
  substitute set remains the fallback for anything unresolved.

- Face::Shx renders resolvable on-disk .SHX text FONTS with their real
  stroke glyphs: character code → shape lookup, cap height normalised
  to the 9-unit space every stroke-font consumer expects, advance from
  the interpreter's final pen position, line spacing from the shape #0
  above/below header, TTF fallback per missing glyph.
  resolve_text_style resolves a style's .shx next to the drawing and
  passes the absolute path through; unresolvable names keep their LFF
  substitutes. Shapes-only files (no #0 header) are refused as fonts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 06:44:48 +03:00
Hakan SevenandClaude Fable 5 1de4344280 feat(shape): render SHAPE entities from their compiled SHX shape file
SHAPE entities only drew a diamond placeholder — .SHX files were never
parsed. A new reader (scene/text/shx.rs) decodes the classic
`AutoCAD-86 shapes 1.0/1.1` container and interprets the full shape
bytecode — pen up/down, scale divide/multiply, position push/pop,
subshapes, signed XY runs, octant/fractional/bulge arcs, the 16
direction vectors and the vertical-only skip — into unit-space
polylines, cached per file and per shape number.

The entity resolves its STYLE by handle (name fallback), the style's
shape file with the shared path fallbacks (as stored → relative to the
drawing → basename next to it; traded files carry foreign absolute
paths), then places the glyph with size × relative X scale, oblique
shear and rotation through the OCS mapping. load_file now records
doc.source_path so render-time resolution knows the drawing's folder.
A missing or unreadable shape file keeps the diamond placeholder.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 03:53:41 +03:00
Hakan SevenandClaude Fable 5 e177f92ff5 fix(xref): blocks respect their internal draw order
Xref merge now inserts entities in the source block's chain order and
carries SortEntitiesTable objects across (remapped to merged handles).
draw_depth_map values become [depth, half] so exploded block/xref fills
and wide-polyline band wires both compose child depth as
insert_depth + in-block rank x half, recursing into nested inserts with
the same divisor - bands and fills from one block interleave by the
block's internal order instead of stacking at the insert's single depth.
Band batches split per rank via WireModel.depth_override; thin wires
stay merged. The wire arena falls back to a full rebuild when a slab
carries mixed depths so refreshes don't flatten band overrides.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:53:28 +03:00
Hakan SevenandClaude Opus 4.8 b3016ca892 feat(polyline): smooth per-segment taper for varying-width wide polylines
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.

`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.

Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.

Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 16:36:06 +03:00
Hakan SevenandClaude Opus 4.8 bd1a5affd7 feat(lwpolyline): render the wide-polyline band via the wire shader
A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.

Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:

- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.

`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).

Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 14:50:27 +03:00
Hakan SevenandClaude Opus 4.8 626e8091f7 refactor(viewport): unify content-viewport clipping on the stencil path
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.

With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.

Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 11:06:28 +03:00
Hakan SevenandClaude Opus 4.8 50f6196594 fix(render): flag 2D overlay fills so they show in every view mode
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D
overlays that should draw in wireframe and shaded alike, but face3d_gpu
classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale
carries a double-single low residual for precision just like a real 3-D mesh
face. So the arrowhead fill and the "5;8" cyan text background were routed to
the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on
return to wireframe.

WireModel now carries an explicit `fill_is_3d`: true only for a real surface
(PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat
overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the
always-visible buffer while keeping their low residual (and UTM precision).

Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT
background both tessellate with fill_is_3d = false.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 15:15:24 +03:00
Hakan SevenandClaude Opus 4.8 3f060a570a fix(pick): hit-test lineweight width and thickness walls
Selection tested a flat 8 px radius around each wire's centreline and
nothing else, so two things the user can see were not pickable.

A wire renders as a band `line_weight_px` wide, so pick now widens to that
rendered half-width via `pick_tolerance_px`, mirroring the wire shader's
`select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for
every standard weight (the widest, 2.11 mm, renders 7.97 px half-width —
just under the 8 px threshold); this keeps the two sides from drifting
apart if the display boost in `lineweight_to_px` ever changes.

Entities extruded by a DXF thickness draw their wall as four edges with
nothing in between, so the interior was a hole the cursor fell through.
WireModel gains `pick_tris`: triangles hit-testing treats as solid and the
renderer never uploads. Kept apart from `fill_tris` because that channel
reaches the GPU, and a wall that rendered shaded would change how every
thickness drawing looks. Ranked below `fill_tris` — those are drawn, these
are not, so where they overlap the drawn face is what the user means.

Walls are dropped when a wire is projected into a floating viewport:
`points` are reprojected and clipped into paper coords there, so cloned
model-space triangles would hit-test at a model-scale offset. Extruded
entities stay selectable by their edges, which do get projected.

The wall loop runs on every hover that misses everything else, so it
rejects on the wire's AABB first — an extruded circle is ~128 triangles
and a drawing full of thickness would otherwise project every wall on
each mouse move.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:58:55 +03:00
Hakan SevenandClaude Opus 4.8 5bd683cf4e feat(mline): GPU-dash multiline elements with shared A-type alignment
MLINE dashed elements were fully CPU-expanded (apply_along) — one wire per
dash — to keep the parallel lines in phase. Move pure-dash elements onto the
GPU dash shader and end-align every element to the multiline's centre-line so
they share one interior phase.

- wire_distances now accumulates arc-length from the double-single (high+low)
  points, so the dash phase stays precise at UTM coordinates. f32-high-only
  deltas quantised ~0.1 there and drifted the parallel lines apart — the
  original reason MLINE dashes were CPU-side.
- New WireModel.dash_align_end carries a shared begin/end dash length. The
  shader uses it as align_end for every parallel element (the interior phase
  depends on align_end, not the wire's own length) while align_total stays the
  element's own length, so each still ends on a dash at its own endpoint.
- MLINE tessellation derives that length once from the centre-line, routes
  pure dash/space/dot elements to the GPU pattern and text-bearing elements to
  apply_along.
- apply_along gained an "A"-type mode (shared reference length): a solid
  begin/end dash and a phased interior, so its dashes — and embedded text —
  line up with the GPU-dashed sibling elements instead of tiling from start.

Pure-dash MLINEs now cost one WireModel + pattern per element instead of N
segments; single (non-MLINE) entities keep the from-start tiling unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:59:11 +03:00
Hakan SevenandClaude Opus 4.8 48e6d0d553 feat(dgn-ls): dash walls from start + fix wall connector and cap identity
DET pipe walls now carry the stroke pattern (dash_from_start), which
tiles from each wall's own start vertex and skips the A-type end
alignment that was force-lighting a solid dash under the end symbol.

Two rendering fixes on top:
- Dedup the host polyline's vertices before offsetting the walls. Some
  DGN pipe polylines carry trailing duplicate end vertices; a zero-length
  segment gave offset_xy a degenerate normal, leaving that vertex
  un-offset and folding the wall down to the centre line. The two walls'
  fold segments met at the centre and drew a spurious line linking them.
- Re-key the symbol (end circle / half-ellipse) wires to the host handle
  so the whole pipe picks and selects as one entity instead of the
  symbols acting as separate phantom entities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:49:18 +03:00
Hakan SevenandClaude Opus 4.8 0e18b5bb33 feat(mline): render multilines from their MLINESTYLE + complex linetypes
Multilines were drawn with a fixed ±scale/2 two-line guess in the entity
colour, ignoring the MLINESTYLE entirely, so a drawing's custom style (per-
element offsets, colours and linetypes) was lost — a red/yellow multiline
rendered as a white box.

- mline.rs: resolve the MLINESTYLE (by style_handle, then name) and build one
  parallel line per element from its offset x scale + justification shift.
- tessellate.rs: special-case MLINE (like Leader) to emit one WireModel per
  element in the element's own colour, CPU-dashing every element through
  apply_along so the parallel lines stay in phase.
- linetypes.rs: render a drawing's OWN complex linetypes (embedded text/shape),
  document definition first and the bundled .lin catalog only as a fallback, so
  a file-defined text linetype like PLYN shows its text.
- Run the dash/glyph layout in a local frame (f64 origin subtracted, re-split to
  double-single after) so spacing stays precise at UTM coordinates, and pass
  tracking = 1.0 so embedded text keeps its letter spacing.

Cargo.lock pins acadrust to the MLINE->MLINESTYLE handle-link reader fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:44:15 +03:00
Hakan SevenandClaude Opus 4.8 5018963d3d fix(export): project viewport text into paper space
Review follow-ups to #390, which fixed PDF/print text for model space but
left the layout-plot path — the one issue #385 was filed from — broken.

viewport_content_wires rewrote points/snap_pts/key_vertices/aabb and then
cloned text_verts through untouched, so paper-space viewport text stayed at
model (UTM) coordinates: a dimension at model (25000, 12000) plotted its
lines onto the sheet and its glyphs kilometres off the page. A text-only
wire fared worse — TEXT/MTEXT carry no stroke points since text went
SDF-only, so it was dropped outright by the empty-clip and AABB rejections.
Project the glyphs through the same proj_abs the snap points use (via the
existing map_text_verts helper), cull per glyph on the quad centroid, count
them towards the paper AABB, and dim them like the wire colour.

Also in emit_text, which diverged from the wire pass it mirrors:
- divide the pen by `scale`, or a Fit/windowed plot prints text as
  near-invisible hairlines while its own lines stay correct;
- apply the CTB plot style, or a monochrome.ctb plot renders the lines
  black and leaves the text on its screen colour;
- reset the dash pattern, which is persistent PDF state the wire pass
  leaves set — a HIDDEN-linetype last wire printed glyph outlines dashed.

export_table's doc claimed it honoured TEXTFILL and widened the bold pen
itself; it did neither. Gate fill_tris on textfill() so hollow-on-screen
text exports hollow, carry the bold flag and widen the pen by the 1.7x the
bake uses, and resolve Face once per family instead of once per glyph (the
atlas mutex is held for that whole walk).

uv_key identifies a glyph by its tile's uv_min, but grow_height rescales
every entry's V and reset rewinds the packer, leaving already-built quads
addressing the wrong tile — garbage on screen and a silent miss in the
export table, i.e. #385 again under #347's grow-the-atlas conditions. Bump
an atlas generation on both and fold it into the tessellation memo guard so
the text re-lays-out instead. Quads built earlier in the same pass that
grows are still stale for that pass; the guard heals them on the next one.

Tests: the integration test's "some wire has text_verts" assert passed on
pre-fix code too (the exporter ignored them; the scene always carried
them), and its dimension half was satisfied by the TEXT alone — assert per
entity handle instead, and stop colliding on fixed names in the shared temp
root. The unit test's bbox came from the same quads the mapping reads, so
it held by construction; pin the run's own world box instead. That still
cannot catch a mirrored corner assignment — verified by mirroring it — so
say so rather than claim coverage the assert doesn't have.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:06:15 +03:00
Hakan Seven 5bdfe483da Merge pull request #390 from KevinGriffin-new/fix/pdf-export-dimensions
Render SDF text as vectors in PDF/print export (#385).

Text became SDF-only, so all text — standalone TEXT/MTEXT and dimension
text — rode WireModel::text_verts as GPU glyph quads that the CPU PDF
exporter never sampled. Reconstruct the vector geometry at export time via
a new GlyphAtlas::export_table() keyed by the quads' atlas uv_min.
2026-07-16 09:46:20 +03:00
Kevin GriffinandClaude Opus 4.8 6b15884444 fix(export): render SDF text as vectors in PDF/print export (#385)
Since text became SDF-only (the legacy stroke-text path was removed), all
text — standalone TEXT/MTEXT and dimension text — rendered on-screen only as
GPU glyph quads carried on `WireModel::text_verts`. The CPU PDF/print exporter
draws only wire stroke `points` and hatch fills, so it silently dropped every
glyph: dimensions and text were missing from exported PDFs and prints
(present in v0.7.6).

Reconstruct vector text in the exporter instead of resurrecting the stroke
path, so the SDF render path and its caching are untouched:

- sdf_atlas: `GlyphAtlas::export_table()` snapshots each baked glyph's vector
  geometry (outline strokes + fill triangles, glyph space) keyed by its tile
  `uv_min`, re-resolved through `Face` so it honours the current TEXTFILL.
- pdf_export: a new `emit_text` pass walks each wire's `text_verts` (one
  6-vertex quad per glyph), recovers the glyph geometry by `uv_min`, and
  affine-maps it into the quad — `DrawLine` polylines for stroke (LFF/SHX)
  fonts, filled triangles for TrueType, plus solid decoration bars. Runs under
  the same rotation/scale/clip CTM as the wires, so it covers model space,
  paper space and windowed plots, and every SDF-text kind (text, dimension,
  multileader, table, tolerance).

Text embedded in complex linetypes is SDF-only with no stroke fallback and
stays out of scope.

Tests: a unit test asserts a stroke glyph emits vector ops within the glyph's
world bbox; an integration test drives a real TEXT + linear DIMENSION through
scene.entity_wires() -> export_pdf and checks text reaches the file. Verified
bug-first: with emit_text disabled the end-to-end test fails with the reported
symptom (text adds no content).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 13:49:21 -07:00
Hakan SevenandClaude Opus 4.8 c10e8dae44 fix(tolerance): draw the feature control frame properly
A tolerance drew one row of ASCII soup — "RUN | ANGtol(M) | ..." — about
a tenth of its proper size. Six defects, each independent.

Rows were split on the two-character string "^J". A DWG stores a raw
newline, and the text-DXF reader rewrites the on-disk ^J to one before we
see it, so that split never fired on either mainstream path and every row
collapsed into the first. It now normalises all four spellings the break
arrives in — including the \P our own DXF writer emits, which made
open-DWG → save-DXF → reopen asymmetric.

Symbols were replaced with ASCII labels from a table that was itself
wrong: it read r as circular runout, n as angularity, p as position. The
font's own encoding says concentricity, diameter, projected tolerance
zone, and the benchmark's pre-exploded reference agrees. That table was
an inversion of acadrust's, which is self-contradictory — it binds n to
two different meanings. Do not re-derive from it.

The frame is a proportion of the character height: a compartment spans
-h..+h about its row's centreline, so it is 2h tall and the margin falls
out of that. It was built as height + 2*DIMGAP instead, which is a
different entity's geometry — DIMGAP sizes the dimension line's break and
the rectangle around a basic dimension, where it genuinely applies twice
per axis. Even fed a self-consistent style that can only ever produce
1.5h, so it was wrong in kind rather than mis-fed.

Height came from the entity's own field, which a DWG never sets — the
reader carries only the style's handle, leaving a small non-zero default
that a "> 0" test happily used. It now resolves the style by handle first
and name second: a DWG records the handle and defaults the name, a DXF
the reverse, so matching on the name alone would have picked the wrong
style for every DWG-read tolerance. An entity may also override single
style variables on itself, and this one halves its character height that
way; ignoring that drew the frame several times too large.

Rows stacked upward, every row inherited the widest row's columns, and
one full-width border boxed them all — none of which showed while the
parse only ever produced a single row. The insertion point sits on the
first row's centreline; anchoring the frame's bottom-left there offset it
by its own height, and by an amount that changed with the row count.

Cell text ran together because the glyph run asked for no letter spacing
while the width measurement assumed the font's own, so the characters
crowded inside correctly-sized boxes. Compartments are also measured by
what they draw now: the pen advance stops one letter-space past the last
glyph, and counting that made every one of them too wide.

Symbols come from a bundled stroke font, restored from this repository's
own history: it shipped QCAD's gdt.cxf until the text engine moved from
CXF to LFF, which removed every .cxf and left nothing in their place —
the ASCII labels date from exactly there. Converted to LFF, keyed by the
letter its \Fgdt;X escape carries, and registered under that name like
any other font, so a switch to it resolves through the ordinary lookup:
an MTEXT carrying the escape, or a text style named gdt.shx, reaches it
too, with no code of their own. The geometry is public domain by explicit
waiver; provenance is in the file's header.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 22:22:07 +03:00
Hakan SevenandClaude Opus 4.8 1e4b1f23a3 fix(text): grow the SDF glyph atlas instead of dropping glyphs (#347)
Text and dimensions vanished on a text-heavy, multi-font DWG. The global
SDF glyph atlas was a fixed 1024² page shared across drawings; once full,
pack() returned None and every further (font, char, bold) glyph was
silently skipped — so late-baked glyphs (dimension text especially) never
rendered.

Initialise the atlas at 2048² (covers real multi-font/CJK drawings with
no growth, so no stale UVs) and add a grow_height() fallback that doubles
height, appends zeroed rows, rescales cached entries' V/solid_uv and marks
the texture dirty (up to MAX_ATLAS_PX = 8192) rather than dropping glyphs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 11:36:33 +03:00
Hakan SevenandClaude Opus 4.8 8ed10ceb2a feat(mtext): structured editor with selection, copy, and visible bold
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.

Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard

Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
  through the whole text pipeline; the resolved style font name is stamped
  so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector

Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 20:18:50 +03:00
Hakan SevenandClaude Opus 4.8 3c3ca89d97 feat(text): TEXTFILL — fill or hollow TrueType glyphs (#260)
TEXTFILL 1 (default) fills TrueType text; TEXTFILL 0 draws it hollow
(outline only). Settable directly or via SETVAR, 0/1 or ON/OFF. SHX/LFF
stroke fonts are unaffected.

Reuses the existing stroke-SDF path: bake_glyph treats a TTF glyph as a
stroke (outline) field instead of a signed fill field when TEXTFILL is
off. Toggling resets the glyph atlas and re-tessellates text so quads
pick up the re-baked tiles. Persisted in user settings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 16:41:53 +03:00
Hakan SevenandClaude Opus 4.8 5c15091e74 refactor(text): SDF for all text kinds; remove the legacy stroke text path
SDF is the only text renderer now — the stroke path and its LOD ladder are
gone, and the remaining text kinds render as SDF glyph quads too.

- ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as
  SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype
  text already SDF.
- Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take
  the SDF path unconditionally everywhere: tessellate Text arm (per-group by
  GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table,
  mleader.
- Delete the text LOD ladder: tess.rs baseline/greek block and the
  block_cache greek/baseline path (emit_greeked_text / emit_text_baseline),
  plus the now-dead helpers text_baseline_points / text_greek_obb_tris /
  text_obb_corners_native / mtext_line_count and the LocalWire
  text_height_local / text_obb_local fields. All text is crisp at every zoom;
  text entities are exempt from the sub-pixel stub cull.
- Fix a latent bug: block-internal SDF text was culled because its LocalWire
  aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into
  aabb_local and exempt text_verts-carrying wires from the sub-pixel cull.
- Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind,
  MTextRunKind::Tab).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:07:00 +03:00
Hakan SevenandClaude Opus 4.8 d9a2c8245c feat(text): SDF for tolerance + complex-linetype text; per-group model; pick cycle
Extend SDF text to the remaining text kinds and make the Text arm decide SDF
per group instead of per entity type.

- Text arm: a stroke group renders as SDF glyph quads when it carries a
  GlyphRun (strokes suppressed); a run-less group keeps its strokes. TEXT /
  MTEXT / dim / block / mleader are unchanged (all run-groups). A composite
  Text object can now mix geometry + text: its run-less groups stay strokes and
  its run-groups become SDF. The glyph-bounds AABB is hoisted so both the
  bins-empty and bins-non-empty paths stamp it on the text wire.
- Tolerance: refactored to emit the feature-control frame (border, separators,
  dividers) as run-less stroke groups and each cell's text as a run-group, so
  the frame stays crisp geometry while the values/symbols render as SDF text.
- Complex linetypes: embedded LtSeg::Text renders as SDF glyph quads on an
  extra text wire (glyph-bounds AABB) instead of stroke polylines.
- click_hits_all: include SDF text boxes so selection cycling steps through
  text too, ranked after real geometry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 18:22:08 +03:00
Hakan SevenandClaude Opus 4.8 96181563fb feat(text): make SDF text the default renderer
Flip `sdf_text_enabled()` to default ON: text renders as SDF glyph quads
(crisp at every zoom, no LOD, box-based snap/pick) for everyone. Set
`OCS_TEXT_SDF=0` to fall back to the legacy stroke path — a kill switch kept
in case a drawing or environment needs the old renderer. Off-screen text is
still view-culled per entity, so dropping the text LOD ladder stays bounded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 17:47:06 +03:00