forked from 1b-agent/opencadstudio-upstream
view_window() rebuilt the 256-bucket ACI layer-usage table inline on every modal view: unconditional 256-Vec allocation plus sort_by_key (lowercase key recomputed per comparison). Extract pure build_layer_usage(), build it only when the CTB path needs it (STB path now allocates nothing), and sort with sort_by_cached_key while skipping trivial buckets. Tests: - build_layer_usage_buckets_index_colors: ACI bucketing + case-insensitive order - build_layer_usage_ignores_non_index_colors: truecolor layers excluded Bench (cargo bench ui_plotstyle_layer_usage, 200 layers): ~13us median, PASS. A/B vs pre-change inline code: ~15.7us -> ~12-13us (~22% faster).
93 lines
4.3 KiB
Markdown
93 lines
4.3 KiB
Markdown
# OpenCADStudio Performance Benchmarks
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A standardized, statistical performance benchmarking suite measuring throughput, latency, and memory metrics across core CAD subsystems and the user interface.
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## Quick Start
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Run the full benchmark suite with native `--release` optimizations:
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```powershell
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cargo bench
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```
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Run a fast validation smoke test (~2 seconds):
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```powershell
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cargo bench --bench performance_benchmarks -- --quick
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```
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> [!NOTE]
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> Benchmarks are registered under `[[bench]]` with `harness = false`. They are **never** executed by regular `cargo test` runs, preventing CI slowdowns.
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---
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## Benchmark Suite Catalog (26 Metrics)
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### 1. Scene & Entity Management
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- `scene_entity_ingestion_10k`: Ingestion throughput for 10,000 mixed 2D entities (Lines, Circles, Arcs, Polylines).
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- `batch_entity_transform_mutation`: Translating 1,000 entities, invoking `bump_entities`, and updating the spatial acceleration structure.
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- `undo_delta_recording_cycle`: Capturing before-images and transactional delta recordings for 500 entity mutations.
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### 2. Geometry Tessellation & Viewport Navigation
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- `analytical_curved_tessellation`: Initial wire generation for 14,000 curved entities (circles, arcs, ellipses, polylines).
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- `wire_partitioning_per_frame`: Partitioning 14,000 wires into GPU analytical instances vs regular lines.
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- `analytical_curved_zoom_100x`: 100 camera zoom navigations measuring frame overhead and FPS.
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- `wide_and_tapered_arc_tessellation`: Tessellating 7,500 thick polyline arcs, tapered arcs, and donuts.
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- `zoom_extents_bounding_box_calc`: Cold axis-aligned bounding box (AABB) calculation across 20,000 mixed entities (`ZOOM EXTENTS`).
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### 3. Spatial Indexing, Snapping & Picking
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- `spatial_interaction_index_build`: Building the spatial `InteractionIndex` and `prepare_screen` for 10,000 wires.
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- `hit_test_click_pick_latency`: Single-point cursor click selection across 5,000 entities in screen space.
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- `hit_test_box_window_enclosed`: Window selection (`box_hit` enclosed) across 5,000 entities.
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- `hit_test_box_crossing_boundary`: Crossing selection (`box_hit` crossing boundary) across 5,000 entities.
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- `osnap_cursor_tracking_latency`: Real-time cursor snapping across Endpoint, Midpoint, Center, Intersection, and Nearest modes.
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### 4. Parametrics & DXF I/O
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- `constraint_solver_dogleg_system`: Solving coupled 2D geometric constraints (Perpendicular, Parallel, Length) via the Dogleg solver.
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- `dxf_export_write_throughput`: Serializing 5,000 entities to DXF binary stream.
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- `dxf_import_parse_throughput`: Parsing DXF stream of 5,000 entities into `CadDocument`.
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### 5. UI & Viewport Overlay Performance
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- `ui_ribbon_view_construction`: Per-frame ribbon widget tree construction.
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- `ui_grid_geometry_uncached`: Multi-pane tiled viewport grid projection and segment generation.
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- `ui_grid_cache_hit_evaluation`: Grid overlay cache key construction and reuse decision.
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- `ui_icon_handle_cached`: Themed SVG icon cache hit (FxHashMap lookup + Handle clone).
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- `ui_icon_handle_uncached`: Uncached SVG icon memory parse and Handle allocation.
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- `ui_plotstyle_layer_usage`: Plot Style 256-bucket ACI layer-usage table rebuild (200 layers).
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### 6. State Management & Draworder
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- `selection_state_deep_clone`: Deep cloning of `SelectionState` (with 64 polygon points).
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- `selection_state_arc_clone`: `Arc<SelectionState>::clone` (atomic reference bump).
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- `draworder_depth_map_full_build`: Full draworder depth map generation across 10,000 ordered entities.
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- `draworder_depth_map_incremental_patch`: Fast-path incremental depth map patch on entity modification.
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---
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## Filtering Benchmarks
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Filter execution by subsystem or name pattern:
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```powershell
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# Filter by UI
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cargo bench --bench performance_benchmarks -- ui
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# Filter by tessellation
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cargo bench --bench performance_benchmarks -- tessellation
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# Filter by hit testing
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cargo bench --bench performance_benchmarks -- hit_test
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```
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---
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## Baseline Tracking & Regression Detection
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### 1. Save Current Metrics as Baseline
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```powershell
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cargo bench --bench performance_benchmarks -- --output target/baseline_metrics.json
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```
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### 2. Compare PR / Branch Against Baseline
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```powershell
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cargo bench --bench performance_benchmarks -- --baseline target/baseline_metrics.json
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```
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The benchmark runner will output statistical deltas (`% faster` / `% slower`) for each metric and flag regressions exceeding the defined thresholds.
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