Files
OneCAD-Draft/src/entities/hatch.rs
T
Hakan SevenandClaude Opus 4.7 0b4facc50d feat(entities): surface remaining 2D + Region fields in properties
Closes out the 2D-entity audit (and the Region partner that ships next
to Solid3D / Body). Round-trip-only metadata fields plus a few editable
ones gain Properties-panel rows so the values the parser populates are
visible and don't get silently dropped on save:

- Hatch: seed_points count, pixel_size, normal
- Polyline2D: smooth_surface, default_start_width, default_end_width,
  thickness, normal (with editors for the widths/thickness)
- Region: uid, silhouettes (shared file with Solid3D / Body)
- Underlay: clip_inverted
- RasterImage: class_version, definition_handle, definition_reactor_handle
- Wipeout: class_version, clip_mode, definition_handle,
  definition_reactor_handle
- Leader: annotation_handle, override_color
- Tolerance: dimension_style_name, dimension_style_handle, dimension_gap,
  text_height (editable), direction, normal
- MLine: style_handle, style_element_count, justification picker
- Ole2Frame: version, source_application, binary_data size, dwg_mode,
  dwg_trailing_byte, is_paper_space
- Viewport: snap_base/spacing/angle, twist_angle, front/back clip Z,
  circle_sides, grid_flags, grid_major, base_ucs_handle, ucs_ortho_type,
  background_handle, shade_plot_handle, visual_style_handle,
  default_lighting, default_lighting_type, ambient_color (with editors
  for the snap / clip / circle_sides values)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 21:28:16 +03:00

350 lines
14 KiB
Rust

use acadrust::entities::{BoundaryEdge, Hatch};
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
fn properties(h: &Hatch) -> PropSection {
let pattern_type = match h.pattern_type {
acadrust::entities::HatchPatternType::Predefined => "Predefined",
acadrust::entities::HatchPatternType::UserDefined => "User Defined",
acadrust::entities::HatchPatternType::Custom => "Custom",
};
let style = match h.style {
acadrust::entities::HatchStyleType::Normal => "Normal",
acadrust::entities::HatchStyleType::Outer => "Outer",
acadrust::entities::HatchStyleType::Ignore => "Ignore",
};
let fill_type = if h.gradient_color.enabled {
format!("Gradient ({})", h.gradient_color.name)
} else if h.is_solid {
"Solid".into()
} else {
format!("Pattern ({})", h.pattern.name)
};
let boundary_count: usize = h
.paths
.iter()
.map(|p| {
p.edges
.iter()
.map(|e| match e {
BoundaryEdge::Polyline(poly) => poly.vertices.len(),
_ => 1,
})
.sum::<usize>()
})
.sum();
PropSection {
title: "Geometry".into(),
props: vec![
ro("Fill Type", "fill_type", fill_type),
Property {
label: "Pattern Name".into(),
field: "pattern_name",
value: PropValue::HatchPatternChoice(h.pattern.name.clone()),
},
ro("Pattern Type", "pattern_type", pattern_type),
edit(
"Pattern Angle",
"pattern_angle",
h.pattern_angle.to_degrees(),
),
edit("Pattern Scale", "pattern_scale", h.pattern_scale),
ro("Style", "style", style),
ro("Boundary Paths", "path_count", h.paths.len().to_string()),
ro("Boundary Verts", "vert_count", boundary_count.to_string()),
ro("Double", "double", if h.is_double { "Yes" } else { "No" }),
ro(
"Associative",
"associative",
if h.is_associative { "Yes" } else { "No" },
),
edit("Elevation", "elevation", h.elevation),
ro("Seed Points", "seed_count", h.seed_points.len().to_string()),
ro(
"Pixel Size",
"pixel_size",
format!("{:.6}", h.pixel_size),
),
ro(
"Normal",
"normal",
format!("{:.3}, {:.3}, {:.3}", h.normal.x, h.normal.y, h.normal.z),
),
],
}
}
fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"pattern_angle" => h.pattern_angle = v.to_radians(),
"pattern_scale" if v > 0.0 => h.pattern_scale = v,
"elevation" => h.elevation = v,
_ => {}
}
}
fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| {
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let len2 = dx * dx + dy * dy;
if len2 < 1e-12 {
return;
}
let line_angle = dy.atan2(dx);
for path in &mut entity.paths {
for edge in &mut path.edges {
match edge {
BoundaryEdge::Line(l) => {
crate::scene::transform::reflect_xy_point(
&mut l.start.x,
&mut l.start.y,
p1,
p2,
);
crate::scene::transform::reflect_xy_point(
&mut l.end.x,
&mut l.end.y,
p1,
p2,
);
}
BoundaryEdge::CircularArc(a) => {
crate::scene::transform::reflect_xy_point(
&mut a.center.x,
&mut a.center.y,
p1,
p2,
);
let tmp = a.start_angle;
a.start_angle = 2.0 * line_angle - a.end_angle;
a.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::EllipticArc(e) => {
crate::scene::transform::reflect_xy_point(
&mut e.center.x,
&mut e.center.y,
p1,
p2,
);
let ax = dx;
let ay = dy;
let rx = e.major_axis_endpoint.x;
let ry = e.major_axis_endpoint.y;
let dot = rx * ax + ry * ay;
e.major_axis_endpoint.x = 2.0 * dot * ax / len2 - rx;
e.major_axis_endpoint.y = 2.0 * dot * ay / len2 - ry;
let tmp = e.start_angle;
e.start_angle = 2.0 * line_angle - e.end_angle;
e.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::Spline(s) => {
for cp in &mut s.control_points {
crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2);
}
for fp in &mut s.fit_points {
crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2);
}
}
BoundaryEdge::Polyline(p) => {
for v in &mut p.vertices {
crate::scene::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
}
}
}
}
}
});
}
impl PropertyEditable for Hatch {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Hatch {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}
// ── Grip editing ───────────────────────────────────────────────────────────
/// Assign sequential grip IDs across all boundary paths and edges.
/// Exposed control points per edge type:
/// Polyline → each vertex (x, y)
/// Line → start, end
/// CircularArc → center
/// EllipticArc → center
/// Spline → fit points if present, else control points (x, y)
impl Grippable for Hatch {
fn grips(&self) -> Vec<GripDef> {
let elev = self.elevation as f32;
let mut out = Vec::new();
let mut id = 0usize;
for path in &self.paths {
for edge in &path.edges {
match edge {
BoundaryEdge::Polyline(p) => {
for v in &p.vertices {
out.push(diamond_grip(id, Vec3::new(v.x as f32, v.y as f32, elev)));
id += 1;
}
}
BoundaryEdge::Line(l) => {
out.push(diamond_grip(
id,
Vec3::new(l.start.x as f32, l.start.y as f32, elev),
));
id += 1;
out.push(diamond_grip(
id,
Vec3::new(l.end.x as f32, l.end.y as f32, elev),
));
id += 1;
}
BoundaryEdge::CircularArc(a) => {
out.push(diamond_grip(
id,
Vec3::new(a.center.x as f32, a.center.y as f32, elev),
));
id += 1;
}
BoundaryEdge::EllipticArc(e) => {
out.push(diamond_grip(
id,
Vec3::new(e.center.x as f32, e.center.y as f32, elev),
));
id += 1;
}
BoundaryEdge::Spline(s) => {
let pts: Vec<[f64; 2]> = if !s.fit_points.is_empty() {
s.fit_points.iter().map(|p| [p.x, p.y]).collect()
} else {
s.control_points.iter().map(|p| [p.x, p.y]).collect()
};
for [x, y] in pts {
out.push(diamond_grip(id, Vec3::new(x as f32, y as f32, elev)));
id += 1;
}
}
}
}
}
out
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
let elev = self.elevation as f32;
let mut id = 0usize;
fn resolve(apply: &GripApply, cur: Vec3) -> (f64, f64) {
let p = match apply {
GripApply::Absolute(p) => *p,
GripApply::Translate(d) => cur + *d,
};
(p.x as f64, p.y as f64)
}
'outer: for path in &mut self.paths {
for edge in &mut path.edges {
match edge {
BoundaryEdge::Polyline(p) => {
for v in &mut p.vertices {
if id == grip_id {
let (nx, ny) =
resolve(&apply, Vec3::new(v.x as f32, v.y as f32, elev));
v.x = nx;
v.y = ny;
break 'outer;
}
id += 1;
}
}
BoundaryEdge::Line(l) => {
if id == grip_id {
let (nx, ny) = resolve(
&apply,
Vec3::new(l.start.x as f32, l.start.y as f32, elev),
);
l.start.x = nx;
l.start.y = ny;
break 'outer;
}
id += 1;
if id == grip_id {
let (nx, ny) =
resolve(&apply, Vec3::new(l.end.x as f32, l.end.y as f32, elev));
l.end.x = nx;
l.end.y = ny;
break 'outer;
}
id += 1;
}
BoundaryEdge::CircularArc(a) => {
if id == grip_id {
let (nx, ny) = resolve(
&apply,
Vec3::new(a.center.x as f32, a.center.y as f32, elev),
);
a.center.x = nx;
a.center.y = ny;
break 'outer;
}
id += 1;
}
BoundaryEdge::EllipticArc(e) => {
if id == grip_id {
let (nx, ny) = resolve(
&apply,
Vec3::new(e.center.x as f32, e.center.y as f32, elev),
);
e.center.x = nx;
e.center.y = ny;
break 'outer;
}
id += 1;
}
BoundaryEdge::Spline(s) => {
if !s.fit_points.is_empty() {
for fp in &mut s.fit_points {
if id == grip_id {
let (nx, ny) =
resolve(&apply, Vec3::new(fp.x as f32, fp.y as f32, elev));
fp.x = nx;
fp.y = ny;
break 'outer;
}
id += 1;
}
} else {
for cp in &mut s.control_points {
if id == grip_id {
let (nx, ny) =
resolve(&apply, Vec3::new(cp.x as f32, cp.y as f32, elev));
cp.x = nx;
cp.y = ny;
break 'outer;
}
id += 1;
}
}
}
}
}
}
}
}