Files
OneCAD-Draft/src/scene/text/lff.rs
T
Hakan SevenandClaude Opus 4.8 d528a3e2a5 feat(text): parse TEXT via acadrust + extend SDF text to MTEXT
Two related steps for the text pipeline:

- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
  uses parse_mtext). text::acad_text_encode parses the value's %% codes —
  including %%u/%%o underline/overline and %%nnn — and re-encodes to the
  stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
  tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
  local tokenizer for now.) Bumps the acadrust pin to the commit that
  completes the TEXT/MTEXT control-code set.

- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
  entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
  params); the collector walks convert()'s TruckObject::Text runs and
  applies annotation scale exactly as tessellate does for strokes.
  layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
  \L/\O decorations are skipped (decoration LINES in SDF are still TODO).

Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 00:53:19 +03:00

841 lines
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// LibreCAD LFF stroke-font engine.
//
// Parses LibreCAD Font Format (`.lff`) files and tessellates text into
// world-space 2-D polyline strokes. Replaces the former QCAD CXF engine.
//
// LFF layout:
// - `# Key: value` headers (Name / LetterSpacing / WordSpacing /
// LineSpacingFactor).
// - Glyph blocks `[<hex>] <char>` followed by stroke lines. Each stroke
// line is a `;`-separated polyline of `x,y` vertices; a vertex written
// `x,y,A<bulge>` makes the segment to the NEXT vertex a bulge arc
// (DXF bulge = tan(included_angle / 4)).
// - A line `C<hex>` inside a glyph includes another glyph's strokes
// (used to compose accented characters).
//
// Cap height is 9 glyph units, matching the `height / 9.0` text scale used
// throughout the renderer.
use rustc_hash::{FxHashMap as HashMap, FxHashSet as HashSet};
use std::sync::{Mutex, OnceLock};
// ── Embedded fonts ─────────────────────────────────────────────────────────
/// Every LibreCAD LFF font, keyed by its file stem (lower-case). Registered
/// under the upper-cased stem and the font's `# Name:` header.
const FONTS_SRC: &[(&str, &str)] = &[
("cyrillic_ii", include_str!("../../../assets/fonts/cyrillic_ii.lff")),
("gothgbt", include_str!("../../../assets/fonts/gothgbt.lff")),
("gothgrt", include_str!("../../../assets/fonts/gothgrt.lff")),
("gothitt", include_str!("../../../assets/fonts/gothitt.lff")),
("greekc", include_str!("../../../assets/fonts/greekc.lff")),
("greeks", include_str!("../../../assets/fonts/greeks.lff")),
("iso3098", include_str!("../../../assets/fonts/iso3098.lff")),
("iso", include_str!("../../../assets/fonts/iso.lff")),
("italicc", include_str!("../../../assets/fonts/italicc.lff")),
("italict", include_str!("../../../assets/fonts/italict.lff")),
("ltypeshp", include_str!("../../../assets/fonts/ltypeshp.lff")),
("romanc", include_str!("../../../assets/fonts/romanc.lff")),
("romand", include_str!("../../../assets/fonts/romand.lff")),
("romans", include_str!("../../../assets/fonts/romans.lff")),
("romant", include_str!("../../../assets/fonts/romant.lff")),
("scriptc", include_str!("../../../assets/fonts/scriptc.lff")),
("scripts", include_str!("../../../assets/fonts/scripts.lff")),
("simplex", include_str!("../../../assets/fonts/simplex.lff")),
("standard", include_str!("../../../assets/fonts/standard.lff")),
("syastro", include_str!("../../../assets/fonts/syastro.lff")),
("symap", include_str!("../../../assets/fonts/symap.lff")),
("symath", include_str!("../../../assets/fonts/symath.lff")),
("symbol", include_str!("../../../assets/fonts/symbol.lff")),
("symeteo", include_str!("../../../assets/fonts/symeteo.lff")),
("symusic", include_str!("../../../assets/fonts/symusic.lff")),
("unicode", include_str!("../../../assets/fonts/unicode.lff")),
];
/// AutoCAD / DXF SHX font names → LFF stem. Names that already match a stem
/// (romans, italicc, scripts, symap, …) resolve directly and need no entry.
const ALIASES: &[(&str, &str)] = &[
// AutoCAD/DXF SHX font names → the nearest LFF stem. Names that already
// match a stem (romans, italicc, scripts, iso, symap, …) resolve directly
// and need no entry. Unknown names fall back to `standard` (as LibreCAD's
// `requestFont` does).
("TXT", "standard"),
("MONOTXT", "standard"),
("ISOCP", "iso"),
("ISOCP2", "iso"),
("ISOCP3", "iso"),
("ISOCPEUR", "iso"),
("ISOCT", "iso3098"),
("ISOCT2", "iso3098"),
("ISOCT3", "iso3098"),
("ISOCTEUR", "iso3098"),
("COMPLEX", "romanc"),
("ITALIC", "italicc"),
("GOTHICE", "gothgbt"),
("GOTHICG", "gothgrt"),
("GOTHICI", "gothitt"),
("CYRILLIC", "cyrillic_ii"),
("CYRILTLC", "cyrillic_ii"),
("GREEK", "greekc"),
("BIGFONT", "unicode"),
("EXTFONT", "unicode"),
];
// ── Public types ──────────────────────────────────────────────────────────
/// One glyph: a list of open 2-D polyline strokes in glyph units.
#[derive(Clone, Default)]
pub struct Glyph {
pub strokes: Vec<Vec<[f32; 2]>>,
/// Advance width in glyph units (rightmost X of all strokes).
pub advance: f32,
pub fill_tris: Vec<[f32; 2]>,
}
/// A parsed LFF font.
#[derive(Clone)]
pub struct Font {
pub name: String,
pub letter_spacing: f32,
pub word_spacing: f32,
pub line_spacing: f32,
glyphs: HashMap<char, Glyph>,
/// Named shapes — blocks whose `[hex] LABEL` label is a word rather than
/// the single codepoint character (used by `ltypeshp` for complex
/// linetype shapes, keyed by name since codepoints collide).
shapes: HashMap<String, Glyph>,
}
impl Font {
/// Look up a glyph by Unicode character.
pub fn glyph(&self, c: char) -> Option<&Glyph> {
self.glyphs.get(&c)
}
/// Look up a named shape (case-insensitive).
pub fn shape(&self, name: &str) -> Option<&Glyph> {
self.shapes.get(&name.to_ascii_uppercase())
}
}
/// Look up a complex-linetype shape by name in the `ltypeshp` font.
pub fn shape(name: &str) -> Option<&'static Glyph> {
fonts_map().get("LTYPESHP").and_then(|f| f.shape(name))
}
// ── Registry ───────────────────────────────────────────────────────────────
static FONTS: OnceLock<HashMap<String, Font>> = OnceLock::new();
static WARNED_GLYPHS: OnceLock<Mutex<HashSet<(String, char)>>> = OnceLock::new();
fn warn_missing_glyph(font_name: &str, ch: char) {
if ch.is_ascii() {
return;
}
let set = WARNED_GLYPHS.get_or_init(|| Mutex::new(HashSet::default()));
if let Ok(mut guard) = set.lock() {
if guard.insert((font_name.to_string(), ch)) {
eprintln!(
"lff: glyph U+{:04X} ('{}') not found in font '{font_name}'",
ch as u32, ch
);
}
}
}
fn fonts_map() -> &'static HashMap<String, Font> {
FONTS.get_or_init(|| {
let mut map = HashMap::default();
// Register every font under its stem and its `# Name:` header.
for (stem, src) in FONTS_SRC {
let f = parse_lff(src);
map.insert(stem.to_ascii_uppercase(), f.clone());
map.entry(f.name.to_ascii_uppercase()).or_insert_with(|| f.clone());
}
// AutoCAD/DXF SHX names → the matching LFF stem.
for (alias, stem) in ALIASES {
if let Some(f) = map.get(&stem.to_ascii_uppercase()).cloned() {
map.insert(alias.to_ascii_uppercase(), f);
}
}
map
})
}
/// Whether `name` resolves to an actual embedded LFF font (after stripping a
/// trailing extension) — i.e. `get_font` would return a real match rather than
/// the `STANDARD` fallback. Lets the font dispatcher prefer a system TrueType
/// face only for names that are *not* one of our stroke fonts.
pub fn is_builtin(name: &str) -> bool {
let map = fonts_map();
let key = name.trim().to_ascii_uppercase();
map.contains_key(&key)
|| key
.rsplit_once('.')
.is_some_and(|(stem, _)| map.contains_key(stem))
}
pub fn get_font(name: &str) -> &'static Font {
let map = fonts_map();
let key = name.trim().to_ascii_uppercase();
map.get(&key)
.or_else(|| {
// Strip a trailing ".SHX" / extension and retry.
key.rsplit_once('.').and_then(|(stem, _)| map.get(stem))
})
// LibreCAD's `requestFont` falls back to `standard` for unknown names.
.or_else(|| map.get("STANDARD"))
.or_else(|| map.get("UNICODE"))
.or_else(|| map.values().next())
.expect("at least one LFF font must be embedded")
}
// ── Run tokenizer ────────────────────────────────────────────────────────────
/// Decoration line a token toggles.
#[derive(Clone, Copy)]
pub(crate) enum Deco {
Under,
Over,
Strike,
}
/// How a decoration token changes state. `\L`/`\O`/`\K` turn on (idempotent),
/// `\l`/`\o`/`\k` turn off; `%%u`/`%%o` flip.
#[derive(Clone, Copy)]
pub(crate) enum Op {
On,
Off,
Toggle,
}
/// One unit of a text run after inline-code resolution. Shared by the stroke
/// (LFF) and shaped (TTF) renderers so both interpret the DXF inline grammar
/// — `\L…\l` decorations and `%%` specials — identically.
pub(crate) enum Tok {
/// A renderable character (DXF `%%d`/`%%p`/`%%c`/`%%nnn` already resolved).
Glyph(char),
/// A literal space.
Space,
/// A `%%nnn` escape with fewer than three digits — advances like a missing
/// glyph without drawing anything.
Missing,
/// A decoration toggle.
Deco(Deco, Op),
}
/// Resolve a run's inline codes into a flat token stream. Mirrors the original
/// inline parser in `tessellate_text_run` exactly (verified by the golden test).
pub(crate) fn tokenize_run(text: &str) -> Vec<Tok> {
let mut toks = Vec::new();
let mut chars = text.chars().peekable();
while let Some(ch) = chars.next() {
if ch == '\\' {
match chars.peek().copied() {
Some('L') => {
chars.next();
toks.push(Tok::Deco(Deco::Under, Op::On));
continue;
}
Some('l') => {
chars.next();
toks.push(Tok::Deco(Deco::Under, Op::Off));
continue;
}
Some('O') => {
chars.next();
toks.push(Tok::Deco(Deco::Over, Op::On));
continue;
}
Some('o') => {
chars.next();
toks.push(Tok::Deco(Deco::Over, Op::Off));
continue;
}
Some('K') => {
chars.next();
toks.push(Tok::Deco(Deco::Strike, Op::On));
continue;
}
Some('k') => {
chars.next();
toks.push(Tok::Deco(Deco::Strike, Op::Off));
continue;
}
_ => {}
}
}
if ch == '%' && chars.peek() == Some(&'%') {
chars.next();
match chars.peek().map(|c| c.to_ascii_lowercase()) {
Some('d') => {
chars.next();
toks.push(Tok::Glyph('°'));
}
Some('p') => {
chars.next();
toks.push(Tok::Glyph('±'));
}
Some('c') => {
chars.next();
toks.push(Tok::Glyph('⌀'));
}
Some('%') => {
chars.next();
toks.push(Tok::Glyph('%'));
}
Some('u') => {
chars.next();
toks.push(Tok::Deco(Deco::Under, Op::Toggle));
}
Some('o') => {
chars.next();
toks.push(Tok::Deco(Deco::Over, Op::Toggle));
}
Some(d) if d.is_ascii_digit() => {
let mut digits = String::with_capacity(3);
for _ in 0..3 {
match chars.peek() {
Some(&c) if c.is_ascii_digit() => digits.push(chars.next().unwrap()),
_ => break,
}
}
if digits.len() == 3 {
if let Some(c) = digits.parse::<u32>().ok().and_then(char::from_u32) {
toks.push(Tok::Glyph(c));
}
} else {
toks.push(Tok::Missing);
}
}
_ => {}
}
continue;
}
toks.push(if ch == ' ' { Tok::Space } else { Tok::Glyph(ch) });
}
toks
}
// ── Text tessellation ───────────────────────────────────────────────────────
/// Tessellate a text run into world-space 2-D strokes. Same semantics as the
/// former CXF engine; the `tracking` multiplier scales `letter_spacing`.
pub fn tessellate_text_ex(
origin: [f32; 2],
height: f32,
rotation: f32,
width_factor: f32,
oblique_angle: f32,
font_name: &str,
text: &str,
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
tessellate_text_run(
origin,
height,
rotation,
width_factor,
oblique_angle,
1.0,
font_name,
text,
)
}
#[allow(clippy::too_many_arguments)]
pub fn tessellate_text_run(
origin: [f32; 2],
height: f32,
rotation: f32,
width_factor: f32,
oblique_angle: f32,
tracking: f32,
font_name: &str,
text: &str,
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
if text.is_empty() || height <= 0.0 {
return (vec![], vec![]);
}
let face = crate::scene::text::font_face::Face::resolve(font_name);
let scale = height / 9.0;
let wf = if width_factor < 0.0 {
width_factor.clamp(-100.0, -0.01)
} else {
width_factor.clamp(0.01, 100.0)
};
let ob = oblique_angle.tan();
let (cos_r, sin_r) = (rotation.cos(), rotation.sin());
let xform = |gx: f32, gy: f32, cx: f32| -> [f32; 2] {
let sx = (cx + gx) * scale * wf + gy * scale * ob;
let sy = gy * scale;
[
origin[0] + sx * cos_r - sy * sin_r,
origin[1] + sx * sin_r + sy * cos_r,
]
};
let mut out: Vec<Vec<[f32; 2]>> = Vec::new();
let mut fill_tris: Vec<[f32; 2]> = Vec::new();
let mut cursor_x: f32 = 0.0;
let mut underline: Option<f32> = None;
let mut overline: Option<f32> = None;
let mut strikethrough: Option<f32> = None;
const UNDER_Y: f32 = -1.5;
const OVER_Y: f32 = 10.5;
const STRIKE_Y: f32 = 4.5;
let toks = tokenize_run(text);
let ttf_family = face.ttf_family();
// Render a stroke directly (LFF glyph) or per shaped contour (TTF), applying
// the run transform at the current pen position.
let emit_glyph = |out: &mut Vec<Vec<[f32; 2]>>, strokes: &[Vec<[f32; 2]>], cx: f32| {
for stroke in strokes {
if stroke.len() < 2 {
continue;
}
out.push(stroke.iter().map(|&[gx, gy]| xform(gx, gy, cx)).collect());
}
};
let emit_fill = |fill_tris: &mut Vec<[f32; 2]>, tris: &[[f32; 2]], cx: f32| {
for &v in tris {
fill_tris.push(xform(v[0], v[1], cx));
}
};
// Flush a buffered TTF segment: shape it, emit the positioned glyph
// contours, and advance the pen by the shaped run width. Falls back to
// per-glyph outlines if shaping is unavailable.
let flush_ttf = |seg: &mut String, cursor_x: &mut f32, out: &mut Vec<Vec<[f32; 2]>>, fill_tris: &mut Vec<[f32; 2]>| {
if seg.is_empty() {
return;
}
let family = ttf_family.unwrap_or("");
if let Some(run) = crate::scene::text::ttf_glyph::shape_run(family, seg) {
for g in &run.glyphs {
emit_glyph(out, &g.strokes, *cursor_x);
emit_fill(fill_tris, &g.fill_tris, *cursor_x);
}
// Advance the pen in unscaled glyph units — the `xform` scales the
// pen position by `wf`, so multiplying the advance here too would
// apply the width factor twice (and reverse a backward run's word
// order onto the wrong side). Matches `text_local_bounds`.
*cursor_x += run.advance;
} else {
for ch in seg.chars() {
match face.glyph(ch) {
Some(glyph) => {
emit_glyph(out, &glyph.strokes, *cursor_x);
emit_fill(fill_tris, &glyph.fill_tris, *cursor_x);
*cursor_x += glyph.advance + face.letter_spacing() * tracking;
}
None => {
warn_missing_glyph(font_name, ch);
*cursor_x += 6.0 + face.letter_spacing() * tracking;
}
}
}
}
seg.clear();
};
let mut seg = String::new();
for tok in &toks {
// TTF shaping batches consecutive glyphs; any break (space, missing,
// decoration toggle, end of run) flushes the buffer first so pen
// positions stay correct for decorations.
if ttf_family.is_some() && !matches!(tok, Tok::Glyph(_)) {
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
}
match tok {
Tok::Glyph(c) => {
if ttf_family.is_some() {
seg.push(*c);
} else {
match face.glyph(*c) {
Some(glyph) => {
emit_glyph(&mut out, &glyph.strokes, cursor_x);
emit_fill(&mut fill_tris, &glyph.fill_tris, cursor_x);
cursor_x += glyph.advance + face.letter_spacing() * tracking;
}
None => {
warn_missing_glyph(font_name, *c);
cursor_x += 6.0 + face.letter_spacing() * tracking;
}
}
}
}
Tok::Space => cursor_x += face.word_spacing(),
Tok::Missing => cursor_x += 6.0 + face.letter_spacing() * tracking,
Tok::Deco(deco, op) => {
let (slot, y) = match deco {
Deco::Under => (&mut underline, UNDER_Y),
Deco::Over => (&mut overline, OVER_Y),
Deco::Strike => (&mut strikethrough, STRIKE_Y),
};
match op {
Op::On => {
if slot.is_none() {
*slot = Some(cursor_x);
}
}
Op::Off => {
if let Some(s) = slot.take() {
out.push(vec![xform(s, y, 0.0), xform(cursor_x, y, 0.0)]);
}
}
Op::Toggle => {
*slot = match slot.take() {
Some(s) => {
out.push(vec![xform(s, y, 0.0), xform(cursor_x, y, 0.0)]);
None
}
None => Some(cursor_x),
};
}
}
}
}
}
if ttf_family.is_some() {
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
}
if let Some(start) = underline {
out.push(vec![xform(start, UNDER_Y, 0.0), xform(cursor_x, UNDER_Y, 0.0)]);
}
if let Some(start) = overline {
out.push(vec![xform(start, OVER_Y, 0.0), xform(cursor_x, OVER_Y, 0.0)]);
}
if let Some(start) = strikethrough {
out.push(vec![xform(start, STRIKE_Y, 0.0), xform(cursor_x, STRIKE_Y, 0.0)]);
}
(out, fill_tris)
}
// ── Parser ────────────────────────────────────────────────────────────────
/// Intermediate glyph carrying unresolved `C<hex>` references.
#[derive(Default, Clone)]
struct RawGlyph {
strokes: Vec<Vec<[f32; 2]>>,
refs: Vec<char>,
}
fn parse_lff(src: &str) -> Font {
let mut font = Font {
name: String::from("Unknown"),
letter_spacing: 3.0,
word_spacing: 6.75,
line_spacing: 1.0,
glyphs: HashMap::default(),
shapes: HashMap::default(),
};
let mut raw: HashMap<char, RawGlyph> = HashMap::default();
let mut raw_shapes: HashMap<String, RawGlyph> = HashMap::default();
let mut cur: Option<char> = None;
let mut cur_name: Option<String> = None;
let mut cur_glyph = RawGlyph::default();
// Route the just-finished block to the glyph map (by char) or, when it
// carried a shape name, to the shape map (by name).
macro_rules! flush {
() => {{
if let Some(c) = cur.take() {
raw.insert(c, std::mem::take(&mut cur_glyph));
} else if let Some(n) = cur_name.take() {
raw_shapes.insert(n, std::mem::take(&mut cur_glyph));
} else {
// Discard any strokes seen before the first header.
let _ = std::mem::take(&mut cur_glyph);
}
}};
}
for line in src.lines() {
let t = line.trim();
if t.is_empty() {
continue;
}
if let Some(rest) = t.strip_prefix('#') {
if let Some(v) = rest.trim().strip_prefix("Name:") {
font.name = v.trim().to_string();
} else if let Some(v) = rest.trim().strip_prefix("LetterSpacing:") {
if let Ok(x) = v.trim().parse() {
font.letter_spacing = x;
}
} else if let Some(v) = rest.trim().strip_prefix("WordSpacing:") {
if let Ok(x) = v.trim().parse() {
font.word_spacing = x;
}
} else if let Some(v) = rest.trim().strip_prefix("LineSpacingFactor:") {
if let Ok(x) = v.trim().parse() {
font.line_spacing = x;
}
}
continue;
}
if t.starts_with('[') {
flush!();
if let Some(end) = t.find(']') {
let hex = t[1..end].trim();
let label = t[end + 1..].trim();
let cp = u32::from_str_radix(hex, 16).ok().and_then(char::from_u32);
// A 0/1-char label is a normal glyph (keyed by codepoint); a
// word label (BOX, CIRC1, …) is a named shape.
if label.chars().count() > 1 {
cur_name = Some(label.to_ascii_uppercase());
} else {
cur = cp;
}
}
continue;
}
if cur.is_none() && cur_name.is_none() {
continue;
}
// `C<hex>` — reference another glyph's strokes.
if let Some(hex) = t.strip_prefix(['C', 'c']) {
if hex.chars().all(|c| c.is_ascii_hexdigit()) && !hex.is_empty() {
if let Some(c) = u32::from_str_radix(hex, 16).ok().and_then(char::from_u32) {
cur_glyph.refs.push(c);
}
continue;
}
}
// Stroke polyline: `x,y;x,y;x,y,A<bulge>;…`
if let Some(stroke) = parse_stroke_line(t) {
if stroke.len() >= 2 {
cur_glyph.strokes.push(stroke);
}
}
}
flush!();
// Resolve `C<hex>` references. Each pass folds in targets that are
// themselves already reference-free; repeat so ref-to-ref chains settle.
for _ in 0..4 {
let keys: Vec<char> = raw.keys().copied().collect();
let mut changed = false;
for k in keys {
let refs = raw.get(&k).map(|g| g.refs.clone()).unwrap_or_default();
if refs.is_empty() {
continue;
}
let mut add: Vec<Vec<[f32; 2]>> = Vec::new();
let mut remaining: Vec<char> = Vec::new();
for r in refs {
match raw.get(&r) {
Some(rg) if rg.refs.is_empty() => add.extend(rg.strokes.iter().cloned()),
_ => remaining.push(r),
}
}
if let Some(g) = raw.get_mut(&k) {
g.strokes.extend(add);
g.refs = remaining;
changed = true;
}
}
if !changed {
break;
}
}
let advance_of = |strokes: &[Vec<[f32; 2]>]| -> f32 {
strokes
.iter()
.flat_map(|s| s.iter())
.map(|&[x, _]| x)
.fold(0.0_f32, f32::max)
};
for (c, g) in raw {
let advance = advance_of(&g.strokes);
font.glyphs.insert(c, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
}
for (n, g) in raw_shapes {
let advance = advance_of(&g.strokes);
font.shapes.insert(n, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
}
font
}
/// Parse one LFF stroke line into a polyline, tessellating bulge arcs.
///
/// A vertex's `A<bulge>` describes the arc from the PREVIOUS vertex to this
/// one (LibreCAD's `RS_Polyline::addVertex(v, bulge)` convention), so the
/// bulge curves the segment ending at the vertex that carries it.
fn parse_stroke_line(line: &str) -> Option<Vec<[f32; 2]>> {
let mut pts: Vec<[f32; 2]> = Vec::new();
for tok in line.split(';').filter(|s| !s.trim().is_empty()) {
let parts: Vec<&str> = tok.split(',').map(|s| s.trim()).collect();
if parts.len() < 2 {
continue;
}
let x: f32 = parts[0].parse().ok()?;
let y: f32 = parts[1].parse().ok()?;
let p = [x, y];
let bulge = if parts.len() >= 3 {
parts[2]
.strip_prefix(['A', 'a'])
.and_then(|b| b.parse::<f32>().ok())
.unwrap_or(0.0)
} else {
0.0
};
if pts.is_empty() || bulge.abs() < 1e-6 {
pts.push(p);
} else {
let from = *pts.last().unwrap();
for q in bulge_to_points(from, p, bulge) {
pts.push(q);
}
}
}
if pts.is_empty() {
None
} else {
Some(pts)
}
}
/// Tessellate a DXF bulge arc from `p0` to `p1`. Returns the intermediate
/// points plus the end point (the start point is already in the polyline).
fn bulge_to_points(p0: [f32; 2], p1: [f32; 2], bulge: f32) -> Vec<[f32; 2]> {
let dx = p1[0] - p0[0];
let dy = p1[1] - p0[1];
let chord = (dx * dx + dy * dy).sqrt();
if bulge.abs() < 1e-6 || chord < 1e-9 {
return vec![p1];
}
let theta = 4.0 * bulge.atan(); // signed included angle
let radius = (chord * 0.5) / (theta * 0.5).sin(); // signed
let mx = (p0[0] + p1[0]) * 0.5;
let my = (p0[1] + p1[1]) * 0.5;
let ux = dx / chord;
let uy = dy / chord;
// Left normal of the chord.
let nx = -uy;
let ny = ux;
let off = radius * (theta * 0.5).cos();
let cx = mx + nx * off;
let cy = my + ny * off;
let r = radius.abs();
let a0 = (p0[1] - cy).atan2(p0[0] - cx);
let n = ((theta.abs() / (std::f32::consts::FRAC_PI_8)).ceil() as usize).clamp(2, 64);
let mut pts = Vec::with_capacity(n);
for i in 1..=n {
let a = a0 + theta * (i as f32 / n as f32);
pts.push([cx + r * a.cos(), cy + r * a.sin()]);
}
pts
}
#[cfg(test)]
mod tests {
/// Locks the LFF `tessellate_text_run` output (segment count, vertex count,
/// coordinate checksum) so the shared-tokenizer refactor that adds the TTF
/// shaping path cannot silently change stroke-font rendering.
#[test]
fn lff_tessellation_golden() {
let cases: &[(&str, usize, usize, f64)] = &[
("ABC 123", 8, 80, 2853.5141),
("A\\LB\\lC", 6, 43, 825.5505),
("10%%d Ö", 6, 60, 1479.1397),
("Hello, World!", 15, 113, 5078.5248),
];
for &(t, segs, verts, sum_ref) in cases {
let (st, _) = tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, "txt", t);
let nv: usize = st.iter().map(|s| s.len()).sum();
let sum: f64 = st
.iter()
.flatten()
.map(|p| p[0] as f64 + p[1] as f64)
.sum();
assert_eq!(st.len(), segs, "segment count drift for {t:?}");
assert_eq!(nv, verts, "vertex count drift for {t:?}");
assert!(
(sum - sum_ref).abs() < 0.01,
"coordinate checksum drift for {t:?}: {sum:.4} vs {sum_ref:.4}"
);
}
}
use super::*;
#[test]
fn fonts_parse_and_resolve() {
// Straight-stroke glyph.
let a = get_font("Standard").glyph('A').expect("A glyph");
assert!(!a.strokes.is_empty() && a.advance > 0.0);
// Bulge-arc glyph tessellates into a multi-point polyline.
let zero = get_font("Standard").glyph('0').expect("0 glyph");
assert!(zero.strokes.iter().any(|s| s.len() > 4));
// Alias + fallback resolve to a real font.
assert!(get_font("txt").glyph('A').is_some());
assert!(get_font("RomanS").glyph('B').is_some());
// After curation, every embedded stem and AutoCAD SHX alias must still
// resolve to a glyph-bearing font (no alias points at a deleted file).
for name in [
"MONOTXT", "ISOCP", "ISOCP3", "ISOCT", "ISOCT3", "COMPLEX", "ITALIC", "GOTHICE",
"GOTHICG", "GOTHICI", "CYRILLIC", "GREEK", "BIGFONT", "Simplex", "ScriptC", "Symbol",
] {
assert!(
get_font(name).glyph('A').is_some() || is_builtin(name),
"alias/stem {name} failed to resolve"
);
}
// A name from a deleted LibreCAD-only font is no longer a builtin and
// falls back to Standard rather than panicking.
assert!(!is_builtin("amiri-regular"));
assert!(get_font("kochigothic").glyph('A').is_some());
// Unicode fallback covers a non-ASCII letter via the renderer path.
let (strokes, _) = tessellate_text_run([0.0, 0.0], 2.5, 0.0, 1.0, 0.0, 1.0, "Standard", "Aб");
assert!(!strokes.is_empty());
// The bulge belongs to the segment ENDING at the vertex (LibreCAD
// convention): the standard/iso/unicode 'O' must come out as an
// upright oval (taller than wide), not a sideways capsule.
for name in ["standard", "iso", "unicode", "txt"] {
let o = get_font(name).glyph('O').expect("O glyph");
let (mut minx, mut miny, mut maxx, mut maxy) =
(f32::MAX, f32::MAX, f32::MIN, f32::MIN);
for s in &o.strokes {
for &[x, y] in s {
minx = minx.min(x);
miny = miny.min(y);
maxx = maxx.max(x);
maxy = maxy.max(y);
}
}
let (w, h) = (maxx - minx, maxy - miny);
assert!(h > w, "{name} O should be upright (h {h:.1} > w {w:.1})");
}
// Turkish letters absent from simplex/unicode still render via the
// iso3098 fallback (ı/U+0131 is the one exception iso3098 lacks).
for ch in ['Ğ', 'ş', 'İ', 'Ş', 'ğ'] {
let (s, _) = tessellate_text_run(
[0.0, 0.0],
2.5,
0.0,
1.0,
0.0,
1.0,
"simplex",
&ch.to_string(),
);
assert!(!s.is_empty(), "Turkish '{ch}' should render via fallback");
}
// Complex-linetype shapes load by name (codepoints collide, so they
// must be keyed by label).
for sh in ["BOX", "CIRC1", "ZIG", "TRACK1"] {
let g = shape(sh).unwrap_or_else(|| panic!("shape {sh} missing"));
assert!(!g.strokes.is_empty(), "shape {sh} has no strokes");
}
}
}