forked from 1b-agent/opencadstudio-upstream
Full verification of the XREF/data/ARCHIVE/worker wave (three reviewers, one forensic) found no blockers and no crossfire damage; five majors and several minors are fixed here. - ARCHIVE now packages XREFs: the bytes registry added by the same commit is consulted (the in-code 'no xref store exists' comment was false within the commit), and the drawing is packaged only after the full save preparation — without it kernel solids shipped without their ACIS data. - PendingClose stores the stable tab id instead of a vector index: the web save now completes asynchronously, and closing a lower tab during the serialization window shifted indices — closing the WRONG tab, or panicking on a stale one. All producers and consumers resolve the id at use. - The xref bytes registry is capped (6 entries, oldest evicted): every open, drop, and pick registered full drawing bytes with no bound — an OOM waiting to happen. Reopened recents register too, so any entry path can serve as another drawing's xref. - A re-picked data-link source with the same name but different bytes no longer silently replaces the first (the browser hands back bare names, so two same-named files collided and every reference read the newer pick): the pick is refused and the user is told why. - The unresolved-xref warning lists file names (what to drop on the page), not internal block names; the ZIP writer refuses the ZIP64 sentinel values (0xFFFF counts, 0xFFFFFFFF sizes/offsets) instead of emitting archives that send strict readers hunting for a ZIP64 EOCD that is absent; docs note the worker-side saves. Known follow-ups documented, not fixed here: the serde-skipped ExtendedEntity/CadDocument raw bytes still drop on worker crossings (needs acadrust accessors — upstream), and WBLOCK/SAVEALL/ARCHIVE still serialize inline (the worker route is a small follow-up).
111 lines
6.2 KiB
Markdown
111 lines
6.2 KiB
Markdown
# Native vs. Web (WebAssembly)
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Open CAD Studio ships as a native desktop app and as a WebAssembly build that
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runs in the browser (https://hakanseven12.github.io/OpenCADStudio/). Both are
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built from the same source; the web target drops or shims the pieces that a
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browser can't provide. This page lists the differences.
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## At a glance
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| Area | Native (desktop) | Web (wasm) |
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|------|------------------|------------|
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| Windowing | Multi-window (`iced::daemon`) | Single window (`iced::application`); dialogs are in-canvas modals |
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| 3D solid modeling | Yes | Yes — the geometry kernel is pure Rust |
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| Hatch rendering | Yes | Yes — texture transport when WebGL2 lacks vertex-stage storage |
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| Fonts | Embedded stroke fonts + system TrueType + shaping + fallback | Fetched Noto subsets (shaping, fallback, and family aliases) + embedded stroke fonts |
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| File open | Native file dialog → path | Browser picker → bytes |
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| File save | Path / Save dialog → write to disk | Save dialog → direct browser download |
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| Parallelism | Multi-threaded (rayon) | Main thread + one Web Worker (DWG/DXF parse, hashing, save/autosave serialization) |
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| GPU backend | Vulkan / DX12 / Metal (wgpu) | WebGL2 (the backend is pinned to OpenGL) |
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| Update check / external links | `ureq`, `open` | skipped / `window.open` |
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| External plugins | Native packages + Plugin Manager | **No** — native libraries cannot run in a browser |
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## Details
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### 3D solid modeling — web: the same as native
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It used to be off. The modelling kernel was truck, whose mesh and boolean
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crates reach `vtkio → xz2 → lzma-sys` — a C library that cannot cross-compile
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to `wasm32` — so the web build dropped a `solid3d` feature and the Model tab,
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solid tessellation and ACIS import all did nothing there.
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The kernel is now cadkernel, which is pure Rust and has no C dependency at
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all, so none of that applies and the feature is gone. The web build makes
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primitives, runs booleans, draws ACIS solids read from a file and writes them
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back out as exact geometry, exactly as the desktop build does.
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### Hatch rendering — web: same modes via a texture transport
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The batched hatch pipeline binds a read-only storage buffer in the vertex
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stage, which WebGL2 lacks. The hatch renderer selects its texture backend
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instead (an RGBA32F data texture + `hatch_texture.wgsl`) and draws the same
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solid, patterned, and gradient hatches as native, with the same dash math and
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sub-pixel-to-solid LOD fallback. Everything else (lines, arcs, polylines,
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text, images) draws normally.
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### Fonts — web: fetched Noto subsets plus embedded stroke fonts
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- **Native** discovers installed system fonts (fontdb), extracts TrueType
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outlines (ttf-parser), shapes runs with cosmic-text (ligatures, Arabic
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joining, kerning, bidi), and falls back to a system font for glyphs a stroke
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font lacks.
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- **Web** fetches per-script Noto subsets from the server, registers them
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into the font database, and shapes runs with the same cosmic-text path
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(ligatures, Arabic joining, bidi) with per-glyph Noto fallback. Text styles
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naming a desktop family (Arial, Times New Roman, ...) resolve through an
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alias table to the Noto faces, so they render filled instead of falling to
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the stroke fonts; scripts without a fetched subset still render via the
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embedded LFF stroke fonts. (Text pops in once the first font fetch lands.)
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### File I/O — web: bytes and downloads
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- **Open**: the desktop returns a filesystem path and reads it (streaming).
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The web reads the picked file's bytes via the browser and parses them in
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memory (`io::load_bytes`).
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- **Save**: both show the in-app Save dialog (filename + format). The desktop
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writes to the chosen path; the web serializes to bytes and triggers a direct
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browser download (a Blob + a programmatic `<a download>` click — no
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intermediate "click to download" link). The unsaved-changes prompt's *Save*
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routes through the same dialog on the web.
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- There is no persistent filesystem path on the web, so a name-only path stands
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in for document tracking.
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### Windowing — web: single window, in-canvas modals
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The desktop uses `iced::daemon` and opens secondary OS windows for every
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manager and style dialog. The browser has only the canvas, so the web uses
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`iced::application` and renders all dialogs (layer/layout/plot managers, the
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style editors, the colour picker, Save / unsaved prompts, About, shortcuts,
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plugins, …) as in-canvas modal overlays. As of the Plan-B work this path is
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shared: native renders the same modals too, so the desktop is effectively
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single-window now. A modal's backdrop dims and blocks clicks but does not
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dismiss; the ✕ button closes it.
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### Parallelism — web: single-threaded
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`wasm32` has no threads without SharedArrayBuffer (which needs COOP/COEP
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headers GitHub Pages can't set). `crate::par::prelude` re-exports `rayon` on
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native and sequential `std` iterators on wasm, so the same call sites run in
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parallel on the desktop and serially in the browser. Large drawings are slower
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on the web.
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### External plugins — web: unavailable
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Marketplace plugins are native `.dll`, `.so`, or `.dylib` packages launched in
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an isolated child process. Browsers cannot load those libraries or spawn the
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plugin runner. The web Plugin button and `PLUGINS` command therefore show a
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short explanation with a link to download the desktop app instead of opening
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the marketplace. Installed desktop plugins remain in the per-user plugins
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folder and load again on the next desktop launch.
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### Platform shims (`src/sys.rs`)
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- `open_url`: `open::that` on native, `window.open(_blank)` on web.
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- `download_bytes`: web only (Blob + anchor download).
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- `handle_path`: real path on native, a name-only `PathBuf` on web.
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- `platform_info`: OS + arch on native, the browser user-agent on web (used to
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pre-fill the Send Feedback issue).
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- The self-update check (`ureq`) is a no-op on the web.
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## Build & deploy
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- Native: `cargo build --release --bin OpenCADStudio`.
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- Web app: `trunk build --release --public-url /app/ --dist dist/app --html-output index.html web-app.html`.
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Run `sh scripts/assemble-site.sh` afterward to add the landing page.
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`.github/workflows/pages.yml` builds and deploys to GitHub Pages on every
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release. No COOP/COEP headers are needed because the web build is
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single-threaded.
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