Files
OneCAD-Draft/docs/native-vs-web.md
T
Hakan SevenandClaude Opus 5 273f482aee refactor: retire the solid3d feature — the web build gets solids too
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.

cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.

Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.

The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.

`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 01:28:25 +03:00

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# Native vs. Web (WebAssembly)
Open CAD Studio ships as a native desktop app and as a WebAssembly build that
runs in the browser (https://hakanseven12.github.io/OpenCADStudio/). Both are
built from the same source; the web target drops or shims the pieces that a
browser can't provide. This page lists the differences.
## At a glance
| Area | Native (desktop) | Web (wasm) |
|------|------------------|------------|
| Windowing | Multi-window (`iced::daemon`) | Single window (`iced::application`); dialogs are in-canvas modals |
| 3D solid modeling | Yes | Yes — the geometry kernel is pure Rust |
| Hatch rendering | Yes | **No** — WebGL2 has no vertex-stage storage |
| Fonts | Embedded stroke fonts + system TrueType + shaping + fallback | Embedded stroke fonts only |
| File open | Native file dialog → path | Browser picker → bytes |
| File save | Path / Save dialog → write to disk | Save dialog → direct browser download |
| Parallelism | Multi-threaded (rayon) | Single-threaded |
| GPU backend | Vulkan / DX12 / Metal (wgpu) | WebGL2 (WebGPU where available) |
| Update check / external links | `ureq`, `open` | skipped / `window.open` |
| External plugins | Native packages + Plugin Manager | **No** — native libraries cannot run in a browser |
## Details
### 3D solid modeling — web: the same as native
It used to be off. The modelling kernel was truck, whose mesh and boolean
crates reach `vtkio → xz2 → lzma-sys` — a C library that cannot cross-compile
to `wasm32` — so the web build dropped a `solid3d` feature and the Model tab,
solid tessellation and ACIS import all did nothing there.
The kernel is now cadkernel, which is pure Rust and has no C dependency at
all, so none of that applies and the feature is gone. The web build makes
primitives, runs booleans, draws ACIS solids read from a file and writes them
back out as exact geometry, exactly as the desktop build does.
### Hatch rendering — web: not drawn
The batched hatch pipeline binds a read-only storage buffer in the vertex
stage. WebGL2 lacks `VERTEX_STORAGE`, so that pipeline is skipped on wasm and
hatches simply don't render. Everything else (lines, arcs, polylines, text,
images) draws normally.
### Fonts — web: bundled stroke fonts only
- **Native** discovers installed system fonts (fontdb), extracts TrueType
outlines (ttf-parser), shapes runs with cosmic-text (ligatures, Arabic
joining, kerning, bidi), and falls back to a system font for glyphs a stroke
font lacks.
- **Web** has no system fonts, and cosmic-text panics with "no default font
found" on an empty font set, so shaping and fallback are disabled. Only the
embedded LFF stroke fonts render; a glyph missing from them is skipped.
(A future option is to fetch a font file from the server at startup.)
### File I/O — web: bytes and downloads
- **Open**: the desktop returns a filesystem path and reads it (streaming).
The web reads the picked file's bytes via the browser and parses them in
memory (`io::load_bytes`).
- **Save**: both show the in-app Save dialog (filename + format). The desktop
writes to the chosen path; the web serializes to bytes and triggers a direct
browser download (a Blob + a programmatic `<a download>` click — no
intermediate "click to download" link). The unsaved-changes prompt's *Save*
routes through the same dialog on the web.
- There is no persistent filesystem path on the web, so a name-only path stands
in for document tracking.
### Windowing — web: single window, in-canvas modals
The desktop uses `iced::daemon` and opens secondary OS windows for every
manager and style dialog. The browser has only the canvas, so the web uses
`iced::application` and renders all dialogs (layer/layout/plot managers, the
style editors, the colour picker, Save / unsaved prompts, About, shortcuts,
plugins, …) as in-canvas modal overlays. As of the Plan-B work this path is
shared: native renders the same modals too, so the desktop is effectively
single-window now. A modal's backdrop dims and blocks clicks but does not
dismiss; the ✕ button closes it.
### Parallelism — web: single-threaded
`wasm32` has no threads without SharedArrayBuffer (which needs COOP/COEP
headers GitHub Pages can't set). `crate::par::prelude` re-exports `rayon` on
native and sequential `std` iterators on wasm, so the same call sites run in
parallel on the desktop and serially in the browser. Large drawings are slower
on the web.
### External plugins — web: unavailable
Marketplace plugins are native `.dll`, `.so`, or `.dylib` packages launched in
an isolated child process. Browsers cannot load those libraries or spawn the
plugin runner. The web Plugin button and `PLUGINS` command therefore show a
short explanation with a link to download the desktop app instead of opening
the marketplace. Installed desktop plugins remain in the per-user plugins
folder and load again on the next desktop launch.
### Platform shims (`src/sys.rs`)
- `open_url`: `open::that` on native, `window.open(_blank)` on web.
- `download_bytes`: web only (Blob + anchor download).
- `handle_path`: real path on native, a name-only `PathBuf` on web.
- `platform_info`: OS + arch on native, the browser user-agent on web (used to
pre-fill the Send Feedback issue).
- The self-update check (`ureq`) is a no-op on the web.
## Build & deploy
- Native: `cargo build --release --bin OpenCADStudio`.
- Web: `trunk build --release --public-url /OpenCADStudio/`.
`.github/workflows/pages.yml` builds and deploys to GitHub Pages on every
release. No COOP/COEP headers are needed because the web build is
single-threaded.