forked from 1b-agent/opencadstudio-upstream
The codec now holds wide EntityType variants boxed (MText, Helix, Dimension, Hatch, Viewport, MultiLeader, Surface, Table, Ole2Frame, Light, Extended). Constructors box their entity; nested patterns reach a dimension through entities::dimension::as_dimension(_mut). Also follows BlockAction::action_ids, LineTypeComplexData::source_flags and the decimal tab stop with an explicit character. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
470 lines
17 KiB
Rust
470 lines
17 KiB
Rust
//! EXPLODE regression tests: golden per-arm outputs, geometry invariants,
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//! and a differential test proving `apply_explode_replacements` matches the
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//! legacy per-entity erase/apply loop (including leader-annotation coupling).
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use codec::entities::{
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CenterMarkAssociation, CenterMarkSource, CenterMarkSourceKind, Dimension, DimensionLinear,
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Insert, Leader, Line, LwPolyline, LwVertex, MLine, Polyline, Polyline2D, Polyline3D, Vertex2D,
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Vertex3D,
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};
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use codec::tables::BlockRecord;
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use codec::types::{Vector2, Vector3};
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use codec::{CadDocument, EntityType, Handle};
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use OpenCADStudio::modules::draw::modify::explode::{
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apply_explode_replacements, explode_batch, explode_entity, plan_explode,
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};
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use OpenCADStudio::scene::Scene;
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const BLOCK_NAME: &str = "TEST_BLOCK";
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/// Register a 6-line block the way baked blocks look: members in the
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/// document, `entity_handles` filled, record in `block_records`.
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fn add_test_block(doc: &mut CadDocument) {
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let mut member_handles = Vec::new();
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for k in 0..6 {
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let mut line = Line::new();
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line.start = Vector3::new(k as f64, 0.0, 0.0);
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line.end = Vector3::new(k as f64, 5.0, 0.0);
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member_handles.push(doc.add_entity(EntityType::Line(line)).unwrap());
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}
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let mut block = BlockRecord::new(BLOCK_NAME);
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block.handle = doc.allocate_handle();
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block.entity_handles = member_handles;
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doc.block_records.add(block).unwrap();
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}
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// ── Golden per-arm outputs ────────────────────────────────────────────────
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#[test]
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fn explode_lwpolyline_golden_line_then_arc() {
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let doc = CadDocument::new();
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let mut pl = LwPolyline::new();
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let mut mid = LwVertex::new(Vector2::new(10.0, 0.0));
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mid.bulge = 1.0; // second segment becomes an arc
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pl.vertices = vec![
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LwVertex::new(Vector2::new(0.0, 0.0)),
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mid,
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LwVertex::new(Vector2::new(20.0, 0.0)),
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];
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let pieces = explode_entity(&EntityType::LwPolyline(pl), &doc);
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assert_eq!(pieces.len(), 2);
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assert!(matches!(pieces[0], EntityType::Line(_)));
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assert!(matches!(pieces[1], EntityType::Arc(_)));
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}
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#[test]
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fn explode_polyline_family_golden_all_lines() {
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let doc = CadDocument::new();
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let mut p2 = Polyline2D::new();
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p2.vertices = vec![
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Vertex2D::new(Vector3::new(0.0, 0.0, 0.0)),
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Vertex2D::new(Vector3::new(5.0, 0.0, 0.0)),
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Vertex2D::new(Vector3::new(5.0, 5.0, 0.0)),
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];
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let pieces = explode_entity(&EntityType::Polyline2D(p2), &doc);
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assert_eq!(pieces.len(), 2);
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assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
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let mut p3 = Polyline3D::new();
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p3.vertices = vec![
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codec::entities::Vertex3DPolyline {
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position: Vector3::new(0.0, 0.0, 0.0),
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..Default::default()
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},
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codec::entities::Vertex3DPolyline {
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position: Vector3::new(5.0, 0.0, 0.0),
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..Default::default()
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},
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codec::entities::Vertex3DPolyline {
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position: Vector3::new(5.0, 5.0, 0.0),
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..Default::default()
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},
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];
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let pieces = explode_entity(&EntityType::Polyline3D(p3), &doc);
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assert_eq!(pieces.len(), 2);
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assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
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let mut p = Polyline::new();
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p.vertices = vec![
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Vertex3D::new(Vector3::new(0.0, 0.0, 0.0)),
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Vertex3D::new(Vector3::new(5.0, 0.0, 0.0)),
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Vertex3D::new(Vector3::new(5.0, 5.0, 0.0)),
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];
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let pieces = explode_entity(&EntityType::Polyline(p), &doc);
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assert_eq!(pieces.len(), 2);
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assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
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}
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#[test]
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fn explode_insert_golden_block_members() {
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let mut doc = CadDocument::new();
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add_test_block(&mut doc);
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let insert = Insert::new(BLOCK_NAME, Vector3::new(0.0, 0.0, 0.0));
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let pieces = explode_entity(&EntityType::Insert(insert), &doc);
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assert_eq!(
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pieces.len(),
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6,
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"insert must materialize all 6 block members"
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);
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assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
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}
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#[test]
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fn explode_mline_golden_three_lines_per_segment() {
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let doc = CadDocument::new();
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let ml = MLine::from_points(&[
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Vector3::new(0.0, 0.0, 0.0),
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Vector3::new(4.0, 0.0, 0.0),
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Vector3::new(4.0, 4.0, 0.0),
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Vector3::new(8.0, 4.0, 0.0),
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]);
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let pieces = explode_entity(&EntityType::MLine(ml), &doc);
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assert_eq!(pieces.len(), 9, "3 segments × (spine + 2 offsets)");
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assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
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}
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#[test]
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fn explode_dimension_linear_golden_segments() {
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let doc = CadDocument::new();
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let mut d = DimensionLinear::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(10.0, 0.0, 0.0));
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d.definition_point = Vector3::new(5.0, 3.0, 0.0);
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d.base.text_middle_point = Vector3::new(5.0, 5.0, 0.0);
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let pieces = explode_entity(&EntityType::Dimension(Box::new(Dimension::Linear(d))), &doc);
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// A baked linear dimension explodes to exactly 2 extension lines + 1
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// dimension line. The arrowheads bake as SOLIDs (see the unit test
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// `linear_dim_bakes_filled_arrowheads`), which is why the Lines count is
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// 3 — the plan's pre-execution "≥4 Lines" research claim was wrong.
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assert_eq!(
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pieces
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.iter()
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.filter(|p| matches!(p, EntityType::Line(_)))
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.count(),
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3,
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"linear dim must explode to extension + dimension lines, got {pieces:?}"
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);
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assert!(
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pieces
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.iter()
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.filter(|p| matches!(p, EntityType::Solid(_)))
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.count()
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>= 2,
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"linear dim must bake filled arrowheads (SOLIDs), got {pieces:?}"
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);
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// The measurement label is baked as a Text entity when the style path
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// yields one. If this assertion fails on an empty document, the text
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// entity legitimately was skipped — downgrade to the Lines assertion
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// above rather than inventing a style fixture.
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assert!(
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pieces
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.iter()
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.any(|p| matches!(p, EntityType::Text(_) | EntityType::MText(_))),
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"dimension label must be baked into a text entity, got {pieces:?}"
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);
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}
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#[test]
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fn centermark_associated_line_explodes_without_leaking_association() {
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let mut doc = CadDocument::new();
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let source = doc.allocate_handle();
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let mut line = Line::new();
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line.start = Vector3::new(0.0, 0.0, 0.0);
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line.end = Vector3::new(10.0, 0.0, 0.0);
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let assoc = CenterMarkAssociation {
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source: CenterMarkSource {
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handle: source,
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kind: CenterMarkSourceKind::Circle,
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segment_index: 0,
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pick_point: Vector3::new(5.0, 0.0, 0.0),
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},
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plane_origin: Vector3::new(0.0, 0.0, 0.0),
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plane_x: Vector3::new(1.0, 0.0, 0.0),
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plane_y: Vector3::new(0.0, 1.0, 0.0),
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center: Vector3::new(5.0, 0.0, 0.0),
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radius: 2.0,
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cross_size: 1.0,
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cross_gap: 0.1,
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cross_size_relative: false,
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cross_gap_relative: false,
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extension_length: 0.0,
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length_adjustments: [0.0; 4],
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overshoots: [0.0; 4],
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show_extensions: false,
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associated: true,
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};
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assoc.write(&mut line.common.extended_data);
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assert!(CenterMarkAssociation::read(&line.common.extended_data).is_some());
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let pieces = explode_entity(&EntityType::Line(line), &doc);
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assert!(!pieces.is_empty(), "centermark-attached line must explode");
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for piece in &pieces {
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let common = piece.common();
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assert!(
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CenterMarkAssociation::read(&common.extended_data).is_none(),
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"association must not leak onto exploded pieces"
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);
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}
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}
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// ── Geometry invariants ───────────────────────────────────────────────────
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#[test]
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fn lwpolyline_explode_preserves_length_and_closed_counts() {
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let doc = CadDocument::new();
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let mut pl = LwPolyline::new();
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pl.vertices = vec![
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LwVertex::new(Vector2::new(0.0, 0.0)),
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LwVertex::new(Vector2::new(3.0, 0.0)),
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LwVertex::new(Vector2::new(3.0, 4.0)),
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];
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let pieces = explode_entity(&EntityType::LwPolyline(pl), &doc);
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assert_eq!(pieces.len(), 2);
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let total: f64 = pieces
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.iter()
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.map(|p| match p {
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EntityType::Line(l) => (l.end - l.start).length(),
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_ => 0.0,
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})
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.sum();
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assert!(
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(total - 7.0).abs() < 1e-9,
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"total length must be preserved, got {total}"
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);
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let mut sq = LwPolyline::new();
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sq.is_closed = true;
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sq.vertices = vec![
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LwVertex::new(Vector2::new(0.0, 0.0)),
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LwVertex::new(Vector2::new(6.0, 0.0)),
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LwVertex::new(Vector2::new(6.0, 6.0)),
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LwVertex::new(Vector2::new(0.0, 6.0)),
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];
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let pieces = explode_entity(&EntityType::LwPolyline(sq), &doc);
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assert_eq!(pieces.len(), 4, "closed square explodes to 4 segments");
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}
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#[test]
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fn plan_explode_drops_empty_and_keeps_order() {
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let mut scene = Scene::new();
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let mut line = Line::new(); // plain line → explodes to nothing
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line.start = Vector3::new(0.0, 0.0, 0.0);
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line.end = Vector3::new(1.0, 0.0, 0.0);
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let survivor = scene.add_entity(EntityType::Line(line));
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let mut pl = LwPolyline::new();
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pl.vertices = vec![
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LwVertex::new(Vector2::new(0.0, 0.0)),
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LwVertex::new(Vector2::new(5.0, 0.0)),
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];
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let poly = scene.add_entity(EntityType::LwPolyline(pl));
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// Select in the order: survivor first, polyline second.
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scene.select_entity(survivor, false);
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scene.select_entity(poly, false);
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let selected: Vec<(Handle, &EntityType)> = scene
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.selected_entities()
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.into_iter()
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.filter(|(h, _)| !scene.is_layer_locked(*h))
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.collect();
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let replacements = plan_explode(&selected, &scene.document);
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assert_eq!(replacements.len(), 1, "empty pieces must be dropped");
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assert_eq!(replacements[0].0, poly, "order/identity preserved");
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assert!(!replacements[0].1.is_empty());
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}
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// ── Differential: legacy loop vs helper pipeline ──────────────────────────
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/// Frozen reference implementation of the pre-refactor EXPLODE command arm.
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fn legacy_apply(scene: &mut Scene, replacements: &[(Handle, Vec<EntityType>)]) {
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for (handle, pieces) in replacements {
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scene.erase_entities(&[*handle]);
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for piece in pieces {
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scene.add_entity(piece.clone());
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}
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}
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}
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fn document_state(scene: &Scene) -> Vec<(Handle, EntityType)> {
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let mut state: Vec<(Handle, EntityType)> = scene
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.document
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.entities()
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.map(|e| (e.common().handle, e.clone()))
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.collect();
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state.sort_by_key(|(h, _)| *h);
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state
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}
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fn selected_handles(scene: &Scene) -> Vec<Handle> {
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scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect()
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}
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#[derive(Clone, Copy)]
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struct FixtureHandles {
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poly: Handle,
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mline: Handle,
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insert: Handle,
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survivor: Handle,
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leader1: Handle,
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leader2: Handle,
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}
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/// Deterministic identical build used for both sides of the differential:
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/// explodable polyline + mline + insert, a non-explodable survivor line that
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/// must survive, and two leaders attached to the polyline that must be
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/// erased via annotation coupling even though they are never planned.
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/// The planned replacement order poly (2 pieces) → mline (9) → insert (6)
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/// is deliberate: it is what makes a mis-ordered flattened add in
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/// `apply_explode_replacements` fail `document_state` below instead of
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/// coincidentally passing.
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fn build_differential_scene() -> (Scene, FixtureHandles) {
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let mut scene = Scene::new();
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add_test_block(&mut scene.document);
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let mut pl = LwPolyline::new();
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pl.vertices = vec![
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LwVertex::new(Vector2::new(0.0, 0.0)),
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LwVertex::new(Vector2::new(10.0, 0.0)),
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LwVertex::new(Vector2::new(10.0, 5.0)),
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];
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let poly = scene.add_entity(EntityType::LwPolyline(pl));
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let mline = scene.add_entity(EntityType::MLine(MLine::from_points(&[
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Vector3::new(20.0, 0.0, 0.0),
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Vector3::new(25.0, 0.0, 0.0),
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Vector3::new(25.0, 5.0, 0.0),
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Vector3::new(30.0, 5.0, 0.0),
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])));
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let insert = scene.add_entity(EntityType::Insert(Insert::new(
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BLOCK_NAME,
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Vector3::new(0.0, 20.0, 0.0),
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)));
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let mut line = Line::new();
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line.start = Vector3::new(0.0, 50.0, 0.0);
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line.end = Vector3::new(10.0, 50.0, 0.0);
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let survivor = scene.add_entity(EntityType::Line(line));
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let mut l1 = Leader::new();
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l1.vertices = vec![Vector3::new(1.0, 1.0, 0.0), Vector3::new(2.0, 2.0, 0.0)];
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l1.annotation_handle = poly;
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let leader1 = scene.add_entity(EntityType::Leader(l1));
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let mut l2 = Leader::new();
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l2.vertices = vec![Vector3::new(3.0, 3.0, 0.0), Vector3::new(4.0, 4.0, 0.0)];
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l2.annotation_handle = poly;
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let leader2 = scene.add_entity(EntityType::Leader(l2));
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// User-style selection: survivor + all three explodable sources (the
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// two leaders ride along through annotation expansion when poly is
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// selected; they are never planned, only coupling-erased).
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scene.select_entity(survivor, false);
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scene.select_entity(poly, false);
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scene.select_entity(mline, false);
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scene.select_entity(insert, false);
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(
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scene,
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FixtureHandles {
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poly,
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mline,
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insert,
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survivor,
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leader1,
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leader2,
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},
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)
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}
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fn plan_from_selection(scene: &Scene) -> Vec<(Handle, Vec<EntityType>)> {
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let selected: Vec<(Handle, &EntityType)> = scene
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.selected_entities()
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.into_iter()
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.filter(|(h, _)| !scene.is_layer_locked(*h))
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.collect();
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plan_explode(&selected, &scene.document)
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}
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#[test]
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fn apply_explode_replacements_matches_legacy_loop() {
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let (mut scene_legacy, handles_prior) = build_differential_scene();
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let (mut scene_batched, handles) = build_differential_scene();
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// Both builds must start from identical handle sequences: allocation is
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// a per-document monotonic counter (CadDocument::allocate_handle), never
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// global/atomic — these assertions make that assumption explicit so a
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// future allocator change fails here, not as an opaque state mismatch.
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assert_eq!(handles_prior.poly, handles.poly);
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assert_eq!(handles_prior.survivor, handles.survivor);
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let replacements = plan_from_selection(&scene_legacy);
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assert!(
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replacements.len() >= 3,
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"poly, mline, insert must be planned"
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);
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assert_eq!(
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replacements.iter().map(|(h, _)| *h).collect::<Vec<_>>(),
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vec![handles.poly, handles.mline, handles.insert],
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"planning must preserve selection order poly → mline → insert — this \
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multi-source ordering is the guard that a mis-ordered flattened add \
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fails the document_state comparison below"
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);
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let for_legacy = replacements.clone();
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legacy_apply(&mut scene_legacy, &for_legacy);
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apply_explode_replacements(&mut scene_batched, replacements);
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assert_eq!(
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document_state(&scene_legacy),
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document_state(&scene_batched),
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"document state (handles + entities) must be identical"
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);
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assert_eq!(
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selected_handles(&scene_legacy),
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selected_handles(&scene_batched),
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"selection state must be identical"
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);
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for scene in [&scene_legacy, &scene_batched] {
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assert!(
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scene.document.get_entity(handles.poly).is_none(),
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"poly erased"
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);
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assert!(
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scene.document.get_entity(handles.mline).is_none(),
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"mline erased"
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);
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assert!(
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scene.document.get_entity(handles.insert).is_none(),
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"insert erased"
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);
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assert!(
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scene.document.get_entity(handles.leader1).is_none(),
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"leader coupling L1"
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);
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assert!(
|
||
scene.document.get_entity(handles.leader2).is_none(),
|
||
"leader coupling L2"
|
||
);
|
||
assert!(
|
||
scene.document.get_entity(handles.survivor).is_some(),
|
||
"non-explodable survivor must survive"
|
||
);
|
||
assert!(
|
||
selected_handles(scene).contains(&handles.survivor),
|
||
"survivor must stay selected"
|
||
);
|
||
}
|
||
|
||
// explode_batch keeps empty entries so both sides see the same inputs.
|
||
let items: Vec<(Handle, &EntityType)> = vec![(
|
||
handles.survivor,
|
||
scene_batched.document.get_entity(handles.survivor).unwrap(),
|
||
)];
|
||
assert_eq!(explode_batch(&items, &scene_batched.document), vec![vec![]]);
|
||
}
|