forked from 1b-agent/opencadstudio-upstream
Rewrite each entity's property builder to the per-entity group/row spec: the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders, Block, …) with the spec's rows and real computed values — Diameter, Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio, etc. — plus apply routing for the editable rows. Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines, Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid, Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport, Attribute, OLE). The 3D Visualization/Material group and the full Dimension spec are deferred (they need document access for material/dimstyle name resolution). Rows whose data is not in the pinned acadrust revision are shown as empty placeholders, to be filled when the dependency is bumped. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
395 lines
14 KiB
Rust
395 lines
14 KiB
Rust
use acadrust::entities::Arc;
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use truck_modeling::{builder, Point3};
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use crate::command::EntityTransform;
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use crate::entities::common::{
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center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::{SnapHint, TangentGeom};
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const TAU: f64 = std::f64::consts::TAU;
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fn to_truck(arc: &Arc) -> TruckEntity {
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let cx = arc.center.x;
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let cy = arc.center.y;
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let cz = arc.center.z;
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let r = arc.radius;
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let sa = arc.start_angle;
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let ea = arc.end_angle;
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let normal = (arc.normal.x, arc.normal.y, arc.normal.z);
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// Compute OCS basis vectors for this entity's normal.
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let (ax, ay) = crate::scene::view::transform::ocs_axes(normal);
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let ccw_end = if ea >= sa { ea } else { ea + TAU };
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let mid_a = sa + (ccw_end - sa) * 0.5;
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// Arc centre in WCS.
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let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal);
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// Arc points in WCS: centre_wcs + r*cos(a)*Ax + r*sin(a)*Ay
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let arc_pt = |a: f64| {
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let (c, s) = (a.cos(), a.sin());
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Point3::new(
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cwx + r * c * ax.0 + r * s * ay.0,
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cwy + r * c * ax.1 + r * s * ay.1,
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cwz + r * c * ax.2 + r * s * ay.2,
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)
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};
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let cv = glam::DVec3::new(cwx, cwy, cwz);
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// Arc-length centre — one well-defined midpoint snap. Circles and
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// ellipses (closed curves) deliberately don't emit this; see #34.
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let mid_pt_3 = arc_pt(mid_a);
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let mv = glam::DVec3::new(mid_pt_3.x, mid_pt_3.y, mid_pt_3.z);
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let tangent = TangentGeom::Circle {
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center: [cwx as f32, cwy as f32, cwz as f32],
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radius: r as f32,
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};
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if arc.thickness.abs() > 1e-10 {
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let t = arc.thickness;
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let (nx, ny, nz) = normal;
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let n = 32usize;
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let ccw_end = if ea >= sa { ea } else { ea + TAU };
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let (start_a, end_a) = (sa, ccw_end);
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let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 8);
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for i in 0..=n {
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let a = start_a + (end_a - start_a) * (i as f64 / n as f64);
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let p = arc_pt(a);
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pts.push([p.x, p.y, p.z]);
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}
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pts.push([f64::NAN; 3]);
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for i in 0..=n {
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let a = start_a + (end_a - start_a) * (i as f64 / n as f64);
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let p = arc_pt(a);
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pts.push([p.x + t * nx, p.y + t * ny, p.z + t * nz]);
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}
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pts.push([f64::NAN; 3]);
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let ps = arc_pt(sa);
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pts.push([ps.x, ps.y, ps.z]);
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pts.push([ps.x + t * nx, ps.y + t * ny, ps.z + t * nz]);
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pts.push([f64::NAN; 3]);
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let pe = arc_pt(ea);
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pts.push([pe.x, pe.y, pe.z]);
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pts.push([pe.x + t * nx, pe.y + t * ny, pe.z + t * nz]);
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return TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![(cv, SnapHint::Center), (mv, SnapHint::Midpoint)],
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tangent_geoms: vec![tangent],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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let p_start = arc_pt(sa);
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let p_end = arc_pt(ea);
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let p_mid = arc_pt(mid_a);
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let v_start = builder::vertex(p_start);
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let v_end = builder::vertex(p_end);
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let edge = builder::circle_arc(&v_start, &v_end, p_mid);
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TruckEntity {
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object: TruckObject::Curve(edge),
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snap_pts: vec![(cv, SnapHint::Center), (mv, SnapHint::Midpoint)],
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tangent_geoms: vec![tangent],
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key_vertices: vec![],
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fill_tris: vec![],
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}
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}
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fn angle_span(start: f32, end: f32) -> f32 {
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let mut span = end - start;
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if span < 0.0 {
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span += std::f32::consts::TAU;
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}
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span
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}
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fn grips(arc: &Arc) -> Vec<GripDef> {
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let ctr = glam::DVec3::new(arc.center.x, arc.center.y, arc.center.z);
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let r = arc.radius;
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let sa = arc.start_angle as f32;
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let ea = arc.end_angle as f32;
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let ma = (sa + angle_span(sa, ea) * 0.5) as f64;
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let (sa, ea) = (arc.start_angle, arc.end_angle);
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vec![
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center_grip(0, ctr),
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square_grip(1, ctr + glam::DVec3::new(r * sa.cos(), r * sa.sin(), 0.0)),
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square_grip(2, ctr + glam::DVec3::new(r * ea.cos(), r * ea.sin(), 0.0)),
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center_grip(3, ctr + glam::DVec3::new(r * ma.cos(), r * ma.sin(), 0.0)),
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]
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}
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fn properties(arc: &Arc) -> Vec<PropSection> {
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let r = arc.radius;
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let sa = arc.start_angle;
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let ea = arc.end_angle;
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let sweep = (ea - sa).rem_euclid(TAU);
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let total_angle = sweep.to_degrees();
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let arc_length = r * sweep;
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let area = 0.5 * r * r * sweep;
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let normal = (arc.normal.x, arc.normal.y, arc.normal.z);
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let (ax, ay) = crate::scene::view::transform::ocs_axes(normal);
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let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs(
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(arc.center.x, arc.center.y, arc.center.z),
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normal,
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);
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let arc_pt = |a: f64| {
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let (c, s) = (a.cos(), a.sin());
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(
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cwx + r * c * ax.0 + r * s * ay.0,
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cwy + r * c * ax.1 + r * s * ay.1,
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cwz + r * c * ax.2 + r * s * ay.2,
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)
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};
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let (sx, sy, sz) = arc_pt(sa);
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let (ex, ey, ez) = arc_pt(ea);
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vec![PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Center X", "center_x", arc.center.x),
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edit("Center Y", "center_y", arc.center.y),
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edit("Center Z", "center_z", arc.center.z),
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edit("Radius", "radius", arc.radius),
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edit("Start angle", "start_angle", sa.to_degrees()),
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edit("End angle", "end_angle", ea.to_degrees()),
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ro("Total angle", "total_angle", format!("{total_angle:.2}")),
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ro("Arc length", "arc_length", format!("{arc_length:.4}")),
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ro("Area", "area", format!("{area:.4}")),
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ro("Start X", "start_x", format!("{sx:.4}")),
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ro("Start Y", "start_y", format!("{sy:.4}")),
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ro("Start Z", "start_z", format!("{sz:.4}")),
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ro("End X", "end_x", format!("{ex:.4}")),
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ro("End Y", "end_y", format!("{ey:.4}")),
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ro("End Z", "end_z", format!("{ez:.4}")),
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edit("Normal X", "normal_x", arc.normal.x),
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edit("Normal Y", "normal_y", arc.normal.y),
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edit("Normal Z", "normal_z", arc.normal.z),
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edit("Thickness", "thickness", arc.thickness),
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],
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}]
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}
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fn apply_geom_prop(arc: &mut Arc, field: &str, value: &str) {
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let Some(v) = parse_f64(value) else {
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return;
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};
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match field {
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"center_x" => arc.center.x = v,
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"center_y" => arc.center.y = v,
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"center_z" => arc.center.z = v,
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"radius" if v > 0.0 => arc.radius = v,
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"start_angle" => arc.start_angle = v.to_radians(),
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"end_angle" => arc.end_angle = v.to_radians(),
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"normal_x" => arc.normal.x = v,
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"normal_y" => arc.normal.y = v,
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"normal_z" => arc.normal.z = v,
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"thickness" => arc.thickness = v,
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_ => {}
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}
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}
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fn apply_grip(arc: &mut Arc, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Translate(d)) => {
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arc.center.x += d.x;
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arc.center.y += d.y;
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arc.center.z += d.z;
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}
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(0, GripApply::Absolute(p)) => {
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arc.center.x = p.x;
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arc.center.y = p.y;
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arc.center.z = p.z;
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}
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(1, GripApply::Absolute(p)) => {
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let dx = p.x - arc.center.x;
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let dy = p.y - arc.center.y;
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arc.start_angle = dy.atan2(dx);
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}
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(2, GripApply::Absolute(p)) => {
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let dx = p.x - arc.center.x;
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let dy = p.y - arc.center.y;
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arc.end_angle = dy.atan2(dx);
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}
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(3, GripApply::Translate(d)) => {
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let sa = arc.start_angle;
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let ea = arc.end_angle;
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let span = angle_span(sa as f32, ea as f32) as f64;
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let mid_a = sa + span * 0.5;
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let current_mid_x = arc.center.x + arc.radius * mid_a.cos();
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let current_mid_y = arc.center.y + arc.radius * mid_a.sin();
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let new_mid_x = current_mid_x + d.x;
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let new_mid_y = current_mid_y + d.y;
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let dx = new_mid_x - arc.center.x;
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let dy = new_mid_y - arc.center.y;
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let new_r = (dx * dx + dy * dy).sqrt();
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if new_r > 1e-6 {
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arc.radius = new_r;
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}
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}
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_ => {}
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}
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}
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fn apply_transform(arc: &mut Arc, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(arc, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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p2,
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);
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let dx = (p2.x - p1.x) as f64;
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let dy = (p2.y - p1.y) as f64;
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let line_angle = dy.atan2(dx);
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let tmp = entity.start_angle;
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entity.start_angle = 2.0 * line_angle - entity.end_angle;
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entity.end_angle = 2.0 * line_angle - tmp;
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});
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}
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impl TruckConvertible for Arc {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(to_truck(self))
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}
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}
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impl crate::entities::traits::Grippable for Arc {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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match grip_id {
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0 => vec![GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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}],
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3 => vec![
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GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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},
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GripMenuItem {
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label: "Radius",
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action: GripMenuAction::Radius,
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},
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GripMenuItem {
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label: "Arc Length",
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action: GripMenuAction::ArcLength,
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},
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],
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_ => vec![
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GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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},
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GripMenuItem {
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label: "Lengthen",
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action: GripMenuAction::Lengthen,
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},
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],
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}
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}
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fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
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// Radius / Arc Length / Lengthen all need a follow-up prompt;
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// the actual edit happens in `apply_grip_menu_value`.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::model::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::model::object::GripMenuAction as A;
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match action {
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A::Radius => Some("New radius"),
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A::ArcLength => Some("New arc length"),
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A::Lengthen => Some("Distance"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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grip_id: usize,
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action: crate::scene::model::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::model::object::GripMenuAction as A;
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match action {
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A::Radius if value > 0.0 => self.radius = value,
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A::ArcLength if value > 0.0 && self.radius > 1e-9 => {
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// Hold start_angle, derive new end_angle from arc length
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// = r * Δθ.
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let new_span = value / self.radius;
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self.end_angle = self.start_angle + new_span;
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}
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A::Lengthen => {
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// Extend either end by `value` arc-length units along
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// the arc. Positive `value` lengthens; negative
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// shortens. Grip 1 = start endpoint, grip 2 = end endpoint.
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if self.radius < 1e-9 {
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return;
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}
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let dtheta = value / self.radius;
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match grip_id {
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1 => self.start_angle -= dtheta,
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2 => self.end_angle += dtheta,
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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impl crate::entities::traits::PropertyEditable for Arc {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl crate::entities::traits::Transformable for Arc {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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impl crate::entities::traits::MassPropsCalc for acadrust::entities::Arc {
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fn mass_props(&self) -> crate::entities::traits::MassProps {
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use std::f64::consts::TAU;
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let r = self.radius;
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let span = {
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let s = (self.end_angle - self.start_angle).rem_euclid(TAU);
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if s < 1e-6 {
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TAU
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} else {
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s
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}
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};
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// Sector area (pie slice)
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let area = 0.5 * r * r * span;
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let arc_len = r * span;
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// Centroid of arc (chord midpoint direction)
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let mid_rad = self.start_angle + span / 2.0;
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crate::entities::traits::MassProps {
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area,
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perimeter: arc_len,
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cx: self.center.x + r * mid_rad.cos(),
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cy: self.center.y + r * mid_rad.sin(),
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}
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}
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}
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