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geometry: a feature that fails to rebuild names the bodies it changes, and opening warns
The design file stores no measure to compare with, so the rebuild's own failures are the guard: each failed feature lists the bodies it names (all of them when it names none), and geometry.open replies with a warning per failure, which the window shows with the open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -16,7 +16,7 @@ use crate::{CommandKind, CommandSpec, EngineError, Result, Session};
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pub const OPEN: CommandSpec = CommandSpec {
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id: "geometry.open",
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label: "Open Design",
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params: r#"{"path": "part.solidcraft", "model"?: "keep"} — rebuilds the SolidCraft design and makes its bodies the geometry. `model`: "keep" (default) keeps the mesh and every definition, so opening the same design again after an edit picks up the change and sets follow their persistent face names; "new" starts a new model with the design (no mesh, sets, materials, sections, BCs, loads or steps; the unit system stays; the model is untitled until saved, and undo restores the previous file). The reply's `related` is false when the model (before the open) refers to bodies (mesh tags, set geometry) and the design has none of them, and `stale` lists what no longer resolves: `mesh_bodies` (bodies the mesh is tagged with that the design lacks) `sets` (sets naming a body or face it lacks) and `seeds` (edge seeds on edges it lacks). One undo step"#,
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params: r#"{"path": "part.solidcraft", "model"?: "keep"} — rebuilds the SolidCraft design and makes its bodies the geometry. `model`: "keep" (default) keeps the mesh and every definition, so opening the same design again after an edit picks up the change and sets follow their persistent face names; "new" starts a new model with the design (no mesh, sets, materials, sections, BCs, loads or steps; the unit system stays; the model is untitled until saved, and undo restores the previous file). The reply's `related` is false when the model (before the open) refers to bodies (mesh tags, set geometry) and the design has none of them, and `stale` lists what no longer resolves: `mesh_bodies` (bodies the mesh is tagged with that the design lacks) `sets` (sets naming a body or face it lacks) and `seeds` (edge seeds on edges it lacks). `errors` lists the features that failed to rebuild with the `bodies` each may change, and `warnings` says so in one line each. One undo step"#,
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form: Some(super::forms::OPEN_DESIGN),
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kind: CommandKind::Model,
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requires: &[],
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@@ -86,7 +86,9 @@ fn open(s: &mut Session, p: &Value) -> Result<Value> {
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let out = json!({
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"name": design.name,
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"bodies": design.bodies.iter().map(|b| b.name.as_str()).collect::<Vec<_>>(),
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"errors": design.errors.iter().map(|e| json!({"feature": e.feature, "message": e.message})).collect::<Vec<_>>(),
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"errors": design.errors.iter().map(|e| json!({"feature": e.feature, "message": e.message, "bodies": e.bodies})).collect::<Vec<_>>(),
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// Shown with the open: a body that differs from the design is never silent.
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"warnings": design.errors.iter().map(|e| e.warning()).collect::<Vec<_>>(),
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"model": if new_model { "new" } else { "kept" },
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"related": fit.related,
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"stale": {"mesh_bodies": fit.mesh_bodies, "sets": fit.sets, "seeds": fit.seeds},
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@@ -734,6 +734,7 @@ mod tests {
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let opened = s.execute("geometry.open", &json!({"path": path})).unwrap();
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assert_eq!(opened["bodies"], json!(["Body1"]));
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assert_eq!(opened["errors"], json!([]));
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assert_eq!(opened["warnings"], json!([]));
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assert_eq!(s.journal.len(), 1);
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let bodies = s.execute("geometry.bodies", &json!({})).unwrap();
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@@ -18,9 +18,9 @@ thiserror = { workspace = true }
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zip = { workspace = true }
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quick-xml = { workspace = true }
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solidcraft-engine = { workspace = true, optional = true }
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serde_json = { workspace = true, optional = true }
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serde_json = { workspace = true }
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[features]
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# Build designs from SolidCraft command scripts (`script_design`): the test corpus and tooling.
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# Off by default; the library itself only opens designs.
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scripts = ["dep:solidcraft-engine", "dep:serde_json"]
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scripts = ["dep:solidcraft-engine"]
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@@ -34,6 +34,42 @@ pub struct Design {
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pub struct FeatureError {
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pub feature: String,
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pub message: String,
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/// The bodies that may differ from the design as SolidCraft builds it: those the feature
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/// names, or every body when it names none of them.
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pub bodies: Vec<String>,
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}
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impl FeatureError {
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/// One line for the person opening the design, naming the bodies it may change.
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pub fn warning(&self) -> String {
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format!("{} failed to build, so {} may differ from the design: {}", self.feature, quoted(&self.bodies), self.message)
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}
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}
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fn quoted(bodies: &[String]) -> String {
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match bodies {
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[] => "the design".into(),
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[b] => format!("body \"{b}\""),
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_ => format!("bodies {}", bodies.iter().map(|b| format!("\"{b}\"")).collect::<Vec<_>>().join(", ")),
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}
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}
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/// The bodies of `bodies` that `feature` names anywhere in its saved form (targets, tools,
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/// selections); all of them when it names none.
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fn bodies_of(feature: Option<&solidcraft_doc::Feature>, bodies: &[Shape]) -> Vec<String> {
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fn strings<'a>(v: &'a serde_json::Value, out: &mut Vec<&'a str>) {
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match v {
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serde_json::Value::String(s) => out.push(s),
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serde_json::Value::Array(a) => a.iter().for_each(|v| strings(v, out)),
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serde_json::Value::Object(o) => o.values().for_each(|v| strings(v, out)),
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_ => {}
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}
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}
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let value = feature.and_then(|f| serde_json::to_value(f).ok()).unwrap_or_default();
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let mut named = Vec::new();
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strings(&value, &mut named);
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let hit: Vec<String> = bodies.iter().filter(|b| named.contains(&b.name.as_str())).map(|b| b.name.clone()).collect();
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if hit.is_empty() { bodies.iter().map(|b| b.name.clone()).collect() } else { hit }
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}
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impl Design {
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@@ -55,12 +91,6 @@ pub(crate) fn rebuild(doc: &Document) -> Result<Design> {
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m.evaluate(doc);
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Ok(m)
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})?;
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let errors = model
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.results
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.iter()
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.filter(|r| !r.skipped)
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.filter_map(|r| r.error.as_ref().map(|e| FeatureError { feature: r.name.clone(), message: e.clone() }))
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.collect();
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// Placed in the world: a component's bodies through every occurrence of it (an instance is a
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// body of its own, named after its occurrence path), as SolidCraft displays and exports them.
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let state = guard("place components", || Ok(solidcraft_doc::world_state(doc, &model.state())))?;
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@@ -72,6 +102,18 @@ pub(crate) fn rebuild(doc: &Document) -> Result<Design> {
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})?;
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bodies.push(Shape { name: b.name.clone(), body: b.body.clone(), faces });
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}
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// A feature that failed leaves a different solid than SolidCraft's: each one names the bodies
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// it would have changed, so opening never hands back a silently different solid.
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let errors = model
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.results
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.iter()
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.filter(|r| !r.skipped)
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.filter_map(|r| {
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let message = r.error.clone()?;
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let bodies = bodies_of(doc.features.iter().find(|f| f.id == r.id), &bodies);
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Some(FeatureError { feature: r.name.clone(), message, bodies })
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})
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.collect();
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Ok(Design { name: doc.name.clone(), source: std::sync::Arc::new(bodies.clone()), bodies, errors, cuts: Vec::new() })
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}
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@@ -104,7 +104,7 @@ impl Design {
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let feature = format!("partition {}", cut.name);
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for b in &cut.bodies {
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if !bodies.iter().any(|x| &x.name == b) {
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errors.push(FeatureError { feature: feature.clone(), message: format!("no body `{b}` to cut") });
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errors.push(FeatureError { feature: feature.clone(), message: format!("no body `{b}` to cut"), bodies: vec![b.clone()] });
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}
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}
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let mut report = CutReport { name: cut.name.clone(), split: Vec::new(), faces: 0 };
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@@ -123,7 +123,11 @@ impl Design {
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}
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None => {
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if listed {
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errors.push(FeatureError { feature: feature.clone(), message: format!("the plane does not divide `{}`", body.name) });
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errors.push(FeatureError {
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feature: feature.clone(),
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message: format!("the plane does not divide `{}`", body.name),
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bodies: vec![body.name.clone()],
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});
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}
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next.push(body);
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}
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