A new L7 crate: the CPU scheme's collision (TRT with Guo forcing), the
per-link streaming rules (bounce-back with Ladd's term, slip reflection,
open placeholders), the Zou–He boundaries and the momentum exchange per
force group as wgpu compute shaders, stepping the flow fieldcraft_lbm's
Flow prepared, through its Backend trait: populations stay on the device,
a chunk of steps is one submission, and only frames, forces and the
stability check come back. Populations are stored as deviations from
their weights, which keeps single precision honest: the verification
cases (Poiseuille with Λ = 3/16, Couette with wall forces, Taylor–Green,
a sphere's drag, a Zou–He channel) agree with the CPU to 2–5e-6 in
velocity, 1e-6 in density and 5e-5 in force, with those tolerances stated
in the tests. The rules are applied one thread per link rather than in a
per-cell loop, which lavapipe's JIT miscompiles (and which diverges on
real GPUs anyway). Native only for now; the browser registers nothing.
Part of #529.
--section x|y|z[=VALUE] hides the elements on the camera's side of a plane
(at the mesh's middle by default) so the element faces inside show;
--field contours a nodal field of the solved step (results.contour). The
MCP server's headless screenshot draws with the viewport's pipeline on the
shared device and its reply, like snapshot's, names the renderer.
Refs #422
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
`cargo xtask affected` maps the changed files to workspace packages (by
directory from cargo metadata; files outside every package to the
packages whose sources name their top-level directory), adds every
reverse dependency, and flags everything (manifest, lock file,
toolchain, xtask, workflows), solver (the oracle's package or a package
with #[ignore]d heavy tests) and wasm (a crate the wasm check builds).
`cargo xtask ci --affected REV` runs the quick whole-tree gates, then
clippy and the tests of the affected packages, and the wasm check only
when flagged. Without the flag the gate is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The file is no longer committed: dependency pull requests from forks failed CI only because
it was out of date. The Dependabot workflow that regenerated it is gone. licences now fails
when a shipped crate names no licence and carries no licence file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Versions ordered as SemVer, the GitHub Releases API reply read as hostile input, how this
copy is installed (macOS app or CLI, Windows folder, AppImage, tar.gz folder, .deb/.rpm) and
which release asset updates it, the checksum list's minisign signature checked against the
built-in release key, the asset's SHA-256 checked against the list, archives unpacked inside
the staging folder, and the swap planned and applied by renames with undo on failure. The
network and unpacking parts are native only; a mock release server drives the tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The owner's final choice: the hex-meshed cube with its banded fringe,
drawn a little larger, with no streamlines at any size. The Icon Composer
document is back to the floor and cube groups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The streamlines are now banded in the fringe colours along their length, as
flow speed would be, with a thin dark halo and arrowheads. Two sweep in from
the lower left, climb over the cube and run straight into the top face's
mesh lines, narrowing to them, so the flow becomes the structure; one wraps
around the cube. The small variant keeps the cube with one bold coloured
streamline and one arrow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mark is now a hex-meshed cube in isometric view whose faces carry a
banded colour fringe (blue to red, hottest at the front corner), with three
tapered streamlines wrapping around it. The small variant keeps the fringe
cube and one bolder streamline. Icon Composer gets four groups (floor, flow
behind, cube with mesh, flow in front), its maximum. The title-bar mark is
redrawn as the fringe cube.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The desktop's ModelApp in a web page through eframe's web runner
(WebGPU, WebGL2 fallback, `?webgl` to force it), built with Trunk.
The browser services sit behind the UI's host-service seams: File >
Open uses the browser's file picker, dropped files are read
asynchronously, and both go into the page's files; Save, Save As and
Write Deck hand the written file out as a download. Autosaves go to the
recovery folder as on the desktop and are mirrored to local storage, so
File > Recover offers what a closed or crashed page left. `?sample=NAME`
opens a sample. A loading screen with the app icon, and a message
instead of the app when neither WebGPU nor WebGL2 is available.
`cargo xtask wasm` (and so `cargo xtask ci`) now checks fieldcraft-web
for wasm32 with the library crates. docs/web.md: running it locally,
what works in the browser and what does not.
Part of #119
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Native file pickers, background opening, drag and drop and recent files
Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Samples and one-click Solve: results reachable from the window
file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline
The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
theme, help), the model's document tab and the version; integrated under the macOS
traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Shell polish, docs and licences
Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Title bar mark from the application icon; fluid steps and domains in the shell
The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Simplify: cached per-frame data, one command per timeline roll, workspace setters
- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
are cached until what they show changes; timeline tooltips are built on hover; long lists
in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
(ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
bar's actions as an enum, dead code removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Title bar: Solve and tools at the right end; no traffic-light inset in full screen
The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Caps labels in Inter SemiBold
egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: regenerate features.md after rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The oracle binary (modelcraft-testkit) runs each case's recipe through the
command engine, measures its quantities by JSON pointers into step outputs
or commands, compares them with the cited references and the frozen
fixtures, and writes docs/oracle.md. 20 theory cases (patch tests of every
solid element, Timoshenko cantilevers, Lame, Kirsch, beam frequencies,
torsion and bending through couplings, explicit waves and impact, CDT
invariants), 8 published benchmarks (MacNeal-Harder patch, straight and
curved cantilevers, thick cylinder, Scordelis-Lo with solids, NAFEMS LE1,
LE10, FV32) and 10 pending cases with citations.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* test: hostile-params test runs under small session work caps
Session gains Limits, the defaults of mesh.tet.generate's max_steiner and
max_tets (production values unchanged; a parameter still overrides them;
file.open keeps them). The registry-wide hostile-params test runs on
sessions with small caps, so the needle-triangle tessellation it meshes is
refused at once instead of meshing to the 50k Steiner cap: the engine test
binary drops from ~350 s to ~20 s locally.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* ci: move heavy tests to a heavy job on main, nightly and on demand
Four slow tests are #[ignore = "heavy: ..."] (every corpus recipe, the
cantilever convergence study, the explicit-vs-modal cantilever period, the
generic-predicate rational cross-check); fast representative tests of each
area stay in the PR gate. cargo xtask test --heavy runs every ignored test
(benchmarks included) and the doc tests; cargo xtask test and ci run the
rest without the doc tests. The new heavy CI job runs it on pushes to main,
nightly and on workflow_dispatch. Branch jobs restore main's rust cache and
no longer save their own. AGENTS.md documents the rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* test: the three slow LBM verification cases run in the heavy job
The Stokes-drag sphere array, the staircase-pipe convergence study and the
developing-channel case are heavy (21 s, 11 s, 6 s alone); plane
Poiseuille, Couette, Taylor-Green, reproducibility and the stability
limits stay in the PR gate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
cargo xtask app-icon computes an isometric L bracket with a bolt hole and a
structured hexahedral mesh (O-grid around the hole), draws it with
vectorcraft-cli and writes icon.svg/png, small-size artwork, the iconset,
icns, ico, an Icon Composer ModelCraft.icon (floor grid Default/Dark, part,
mesh) and its actool Assets.car. The desktop app uses the 256 px export as
its window icon, falling back to eframe's default if it cannot be decoded.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Model: Newtonian fluid materials; fluid domains (box, spacing, conditions on
the box faces, obstacle bodies with conditions on their named faces, initial
velocity, body acceleration); fluid steps with caps. Deck writers refuse
fluid steps; a fluid-only model needs no mesh in model.check; one step
selector (Model::select_step) for every solver.
New L2 crate modelcraft-lbm: D3Q19 two-relaxation-time collision with Guo
forcing; halfway bounce-back walls (moving walls after Ladd), slip faces,
periodic pairs; Zou–He velocity and pressure faces with the D3Q19
transverse correction; obstacles voxelised from the face-tagged boundary
surface with exact predicates and symbolic perturbation; momentum-exchange
forces per box face and per B-rep face; unit conversion, automatic time step
and Mach/tau limits; bounded runs with frames and force histories.
Engine: model.fluid_domain.create/edit/delete, model.fluid_domain.boundary,
solve.fluid (obstacles from the open design or imported surfaces, lowerable
caps), solve.probe for fluid fields and wall force histories. Fluid Domain,
Inlet & Outlet and Lattice Boltzmann toolbar entries are ready.
Verification (analytic): plane Poiseuille exact with Λ = 3/16 and second
order (2.000) with Λ = 1/4; Couette exact with the wall shear; Taylor–Green
decay second order (2.01, 2.00); staircase pipe; Stokes drag of a sphere
array within 1.7% of Hasimoto at R = 6; Zou–He channel; mass conserved to
round-off; bit-for-bit reproducibility. Benchmark: Schäfer–Turek 2D-1.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Renumber the layer table for solver crates: fem at L1, solver at L2, fsi at L3
L0 model -> L1 geometry, mesh, fem, decks, render -> L2 solver (explicit, lbm later)
-> L3 fsi (later) -> L4 doc -> L5 io -> L6 engine -> L7 ui-egui, mcp -> apps.
UI_MIN_LAYER moves to 7, the testkit sits above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* modelcraft-fem: element kernels for tet4, tet10, hex8 (full, incompatible modes), hex20 (full, reduced)
Shape functions, Gauss and conical-product quadrature, stiffness, consistent and HRZ-lumped
mass, body forces, consistent pressure loads on faces, integration-point stresses and their
least-squares extrapolation to nodes, isotropic and orthotropic elasticity. The element table is
one row per kind, so wedges, shells and beams are added locally.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* modelcraft-solver: linear static and frequency analysis with an analytic verification suite
Assembly from the resolved model on the node graph, boundary conditions by elimination,
consistent pressure, gravity and body-force loads, nested-dissection ordering, sparse up-looking
Cholesky with a factor-size cap, reactions, integration-point and nodal-averaged stresses, von
Mises; shift-invert block Lanczos with full reorthogonalization for natural modes, participation
and effective mass. ADR 0001 records the own-linear-algebra decision (determinism, wasm).
Verified against closed forms: displacement and traction patch tests for every element, cantilever
tip deflection (Timoshenko) with convergence rates, Lamé cylinder, Kirsch hole (Kt -> 3),
cantilever and free-free beam frequencies with six rigid-body modes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Engine: solve.static, solve.frequency and solve.probe; results kept in the session
Results are stored per step, restored on a failed command and cleared when the model changes.
Caps (degrees of freedom, factor entries, Lanczos vectors) may only be lowered; hostile parameters
are tested against a solvable session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: implicit solver architecture, roadmap M4, parity and references
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Simplify the solver: shared face integration, block assembly, cached extrapolation
- model: one face integrator (nodal::face_normal_weights) for tractions and pressures
- fem: mid-side tables from ElementKind::edges, orthotropic via inverse3, symmetric
accumulation without a symmetrize pass, incompatible-mode recovery without K_uu, model's
coordinate check, dead table rows removed
- solver: one pattern search per node pair (block, scalar and diagonal adds), extrapolation built
once per element type, reactions from the prescribed rows only, matrices dropped after
restriction, the free-body shift keyed on the factorization error, step selection in the solver,
Error::Element naming the element
- engine: the solver owns the default step and the shift check; the model comparison runs once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: results are stamped with the session revision
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Owner decisions 2026-10-13: no public CAD datasets (Thingi10K included); test parts are
SolidCraft recipes and analytic shapes. Icons are VectorCraft artwork with the editable
source committed; cargo xtask assets now also requires .vectorcraft and .solidcraft files
to be attributed. AGENTS.md: GitHub CI runs the full gate, commit after each working step.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm