Commit Graph
532 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 b3a7f12472 mesh: a closed edge's start is no curve end of the swept cross-section (#512)
The extrude/revolve cross-section took both ends of every B-rep edge as curve ends. A closed
edge without a vertex on it (a hole's rim after geometry.faces.merge of its halves) starts
wherever its chain was picked up, the old seam vertex, so that point stayed a curve end and a
node column stayed on the merged boundary. Only open edges' ends (and the B-rep vertices) are
curve ends now; the layout and interval assignment place the rim's nodes.

The hex test runs on a square plate and asserts the seams carry exactly as many nodes as the
same lines turned a quarter round the hole (10 and 10; before 5 and 10): the corner layout
puts arc-midpoint nodes there by symmetry, so 0 is not the right target.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 13:39:24 -04:00
jyvikoandClaude Opus 5.5 3a5a8213a1 fem: pyramid5 element (solver, quality, decks, VTK)
A five-node pyramid, the conforming transition between a hexahedron's face
and tetrahedra: Bedrosian's rational shape functions with a collapsed (Duffy)
Gauss rule, a certified Jacobian on the base square with exact volume, a
scaled Jacobian, C3D5 / CPYRAM / LS-DYNA degenerate solid, VTK_PYRAMID and
the binary mesh code 13. A distorted hex8-pyramid5-tet4 transition mesh
passes the patch test and uniaxial tension exactly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:48:01 -04:00
jyvikoandClaude Opus 5.5 4e6fd59409 engine: geometry.stitch, imported surfaces stitched for meshing (#507)
geometry.stitch {name, surface, tolerance} records a stitch; the
surfaces keep what was read (TaggedSurface::original) and are stitched
again from it whenever a surface is imported, the model opened, or a
stitch added or deleted (geometry.stitch.delete). Opening a model also
warns about merges that no longer apply.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:16 -04:00
jyvikoandClaude Opus 5.5 12b3128f53 model: stitches of imported surfaces, kept in order (#507)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:16 -04:00
jyvikoandClaude Opus 5.5 8cd7b43c35 geometry: stitch, a surface's gaps under a tolerance closed (#507)
Open points closer than the tolerance become one point and a point on
an open edge near the inside of another splits that edge's triangle;
edges that are not open are never touched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:16 -04:00
jyvikoandClaude Opus 5.5 793fbe3b71 mesh: corner copy keeps the best of several cuts, its corner taken from the whole cell's mesh
The whole cell is meshed with its layout split at each candidate cut and
the sheets there held planar (ProjectOptions::planes); the corner of the
best is added as the low cell's mesh with the whole mesh's face tags,
mirrored, and the middle meshed round it. Accepted only when the corner
and the middle are no worse than the cell meshed whole; else the cell is
meshed whole and corners.skipped says why.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:04 -04:00
jyvikoandClaude Opus 5.5 db0f0567a0 mesh: the corner copy takes the corner from the whole cell's mesh, sheets at the cuts held planar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:04 -04:00
jyvikoandClaude Opus 5.5 fea61fb180 mesh: a symmetric plan copies one corner onto the other (#474, #491)
With symmetry, when the fundamental cell's two ends along another in-plane
axis are alike (layout planes and surface mirror-symmetric), the cell is
cut midway into the next block sheet and at its image; the low corner is
meshed with its blocks, mirrored onto the high one, and the middle meshed
with both cut faces fixed (#490). A plan cell's cut faces another cell's
mesh covers are taken as given. corners: false opts out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:04 -04:00
jyvikoandClaude Opus 5.5 58174ba168 geometry.face.absorb: tiny and sliver faces into a neighbour (#506)
A face merge may keep one of its faces' names (Merge::into, model
FaceMerge::into): absorbing a tiny face leaves the neighbour by its own
name, so sets on it still select it. Shape::absorbing_neighbour finds
the face a tiny one shares the longest edges with. geometry.face.absorb
absorbs one face (into a named or the best neighbour) or, from_check,
every small and sliver face the last geometry.check marked; check marks
now carry the small face they found.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:13:23 -04:00
jyvikoandClaude Opus 5.5 ce02d263c7 engine: geometry.faces.merge, faces meshed as one (virtual topology, #505)
geometry.faces.merge {name, faces} records a face merge in the model;
it is applied after the partitions whenever the design is opened or cut
again, undoes through the journal and is saved with the model. Meshers,
mesh.plan (features and rings see merge:<name>; a merged face is
prismatic when its B-rep faces are), checks and the viewport see one
face, drawn in the warm colour. geometry.faces.merge.delete removes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:09:11 -04:00
jyvikoandClaude Opus 5.5 22d709e604 model: face merges, kept in the order they apply (#505)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:09:11 -04:00
jyvikoandClaude Opus 5.5 b126c2293b geometry: virtual faces, adjacent faces merged for meshing only (#505)
A Merge makes adjacent faces of a body one virtual face in what meshers
take from it (tessellation tags, faces, surfaces, edge and vertex names):
the edges inside it are dropped and the pieces of an edge it leaves are
joined; the B-rep is unchanged. Design::merged applies merges after the
partitions and lists the ones that fail as feature errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:09:11 -04:00
dependabot[bot] f38a3be917 deps: bump signal-hook from 0.3.18 to 0.4.5
Bumps [signal-hook](https://github.com/vorner/signal-hook) from 0.3.18 to 0.4.5.
- [Changelog](https://github.com/vorner/signal-hook/blob/master/CHANGELOG.md)
- [Commits](https://github.com/vorner/signal-hook/compare/v0.3.18...v0.4.5)

---
updated-dependencies:
- dependency-name: signal-hook
  dependency-version: 0.4.5
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:58:37 -04:00
dependabot[bot] cbac4c7e27 deps: bump pollster from 0.4.0 to 1.0.1
Bumps [pollster](https://github.com/zesterer/pollster) from 0.4.0 to 1.0.1.
- [Changelog](https://github.com/zesterer/pollster/blob/master/CHANGELOG.md)
- [Commits](https://github.com/zesterer/pollster/commits)

---
updated-dependencies:
- dependency-name: pollster
  dependency-version: 1.0.1
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:58:27 -04:00
dependabot[bot] 38678253fa deps: bump minisign from 0.9.1 to 0.10.0
Bumps [minisign](https://github.com/jedisct1/rust-minisign) from 0.9.1 to 0.10.0.
- [Commits](https://github.com/jedisct1/rust-minisign/compare/0.9.1...0.10.0)

---
updated-dependencies:
- dependency-name: minisign
  dependency-version: 0.10.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:58:16 -04:00
dependabot[bot] b88a8b7093 deps: bump getrandom from 0.3.4 to 0.4.3
Bumps [getrandom](https://github.com/rust-random/getrandom) from 0.3.4 to 0.4.3.
- [Changelog](https://github.com/rust-random/getrandom/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-random/getrandom/compare/v0.3.4...v0.4.3)

---
updated-dependencies:
- dependency-name: getrandom
  dependency-version: 0.4.3
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:58:06 -04:00
jyvikoandClaude Opus 5.5 e4233ff794 mesh: format
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
jyvikoandClaude Opus 5.5 7b7d38fabd mesh: fixed patch vertex matching takes the map entry once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
jyvikoandClaude Opus 5.5 6f07e4c09c mesh: the projection mesher takes fixed boundary patches as given (#490)
A patch of quads already meshed on a face of the body (a neighbour's mesh)
is matched to the block faces on it: block vertices to its nodes (its
singular nodes first, then along its grid lines), block edges along its
grid lines, faces filled quad by quad. Those faces take the patch's
divisions and nodes, held through smoothing. mesh.hex.project takes
"fixed": [face names] and builds the patch from other bodies' meshes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
dependabot[bot] e887e3a8e5 deps: bump base64 from 0.22.1 to 0.23.1
Bumps [base64](https://github.com/marshallpierce/rust-base64) from 0.22.1 to 0.23.1.
- [Changelog](https://github.com/marshallpierce/rust-base64/blob/master/RELEASE-NOTES.md)
- [Commits](https://github.com/marshallpierce/rust-base64/compare/v0.22.1...v0.23.1)

---
updated-dependencies:
- dependency-name: base64
  dependency-version: 0.23.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:55:16 -04:00
jyvikoandClaude Opus 5.5 d5fb100182 mesh.plan.apply: name the faces of the meshed bodies left untagged
The reply's untagged_faces lists every face of the plan's bodies no
element face carries; the acceptance checks require it empty, and a
symmetric filleted base checks a set by every face of every cell (#494).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 937e557e5a mesh.mirror: carry each face tag to the image face its reflection covers
The image's face names came from one sample per source face (the first
element face's centre), so a source face whose sampled element face was
off it, or a sliver, mapped wrong and the true image face went untagged.
Each source face now maps to the image faces its own reflection covers,
and each element face to the nearest of those.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 18dbc29357 mesh: tag each projected quad with the face it lies on, slivers included
project_trimmed accepted the exact surface's point up to a fifth of the
nearest triangle's median edge off the face: on a tall fillet piece
(triangles 30 mm long) that let a point on a sibling piece of the same
cylinder count as on it, so every quad round the corner took the first
piece's name. The slack is now the triangle's own chordal gap to the
surface, doubled.

A face narrower than the elements (the sliver a corner boss leaves of the
inner fillet) gets one row of the quads it runs through, from the
neighbour with the most quads left. Tessellation::nearest_face finds the
face nearest a point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 fcc068bce9 docs: the ring-and-pillow layout's papers and the meshing skill's plan step (#455)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:26 -04:00
jyvikoandClaude Opus 5.5 7c3107dec0 mesh: a crank arm's plan takes rings round its bosses and a pillow from a carved grid (#455, #190)
When the grid layout does not fit a swept body (sides at an angle to the axes, root arcs where
an arm meets its bosses), mesh.plan tries the ring-and-pillow layout (cmd/plan/pillow.rs): each
boss is an annulus from its bore or pedal hole to its circle through every level, the arm a grid
carved a margin inside the outline and the bosses, with a pillow layer of blocks to the wall each
boundary face faces; a grid corner facing a boss and the outline gets a corner block reaching the
kink where the outline leaves the boss's circle. The old crank test (frame cuts) becomes the
heavy acceptance test at sizes 2.5, 3 and 4; the moved frame cut keeps a unit test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:26 -04:00
jyvikoandClaude Opus 5.5 992bc71b6b engine, render: symmetry plane command on any datum plane (#242)
model.boundary_condition.symmetry takes a datum plane of any orientation,
finds the faces on it and reports the plane's unit normal when it is
inclined; the glyph draws a support along that normal. Verified: half a plate
cut on its diagonal with the plane deflects as the half mirrored across it
(6.7e-13), the mirror conforming on the plane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 a226b7dcac explicit: symmetry about inclined planes (#242)
At an inclined plane's nodes the velocity along its normal is removed every
increment, from the components no prescribed velocity holds (planes meeting
at a node orthonormalized, so one pass is exact); a prescribed motion off the
plane is refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 ac1037e1af solver, decks: symmetry about an inclined plane (#242)
The symmetry condition takes any plane normal ({"normal": [nx, ny, nz]}).
An inclined one holds n·u = 0 and, at shell, beam and reference point
nodes, the rotations about the two in-plane axes: constraint rows the
implicit elimination already handles, its support forces reported as
reactions. Decks: Abaqus *EQUATION, Nastran MPC sets per subcase, LS-DYNA
*BOUNDARY_SPC in a *DEFINE_COORDINATE_SYSTEM along the normal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 a079e51f9d repo: move to github.com/tangency-labs/fieldcraft (URLs, updater, Pages)
The updater's release endpoint, docs, README, release notes and the Pages
URL point at the tangency-labs org. App IDs (io.github.jyviko.fieldcraft)
stay unchanged so installed copies keep their identity and settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:13 -04:00
jyvikoandClaude Opus 5.5 b74d15e44d mesh: relax by face names the listed faces with no mesh (#471)
Faces no element is tagged with are left out and named in the reply
(faces_without_mesh); none tagged is the error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 7d269c58f9 ui: Relax Nodes takes picked faces (#471)
Use selection puts the selected design faces in the form as faces, in
place of a sphere; Shift/Ctrl-click picks faces while the form is open,
and every click does once the form lists faces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 3ee622f62a mesh: relax nodes by CAD face; params docs match their forms (#471)
mesh.node.relax takes faces: [{body, face}] (every node on those B-rep
faces and the nodes of the elements touching them, sliding on the faces)
and elements in its form; the undocumented-by-form set is dropped.
A schema test checks every top-level key a params doc names is accepted,
which also found mesh.hex.extrude normal, mesh.hex.project max_arc_angle
and mesh.plan.apply name missing from their forms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 4bb2134b47 mesh: lift from the best sweep grid only for a real gain in the smallest scaled Jacobian (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 655a60c138 mesh: test that more smoothing iterations never lower the smallest scaled Jacobian (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 3ee542453e mesh: projection smoother keeps the best sweep grid and lifts from the better start (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 78b8fc8d6c engine: one scene builder for the window and headless pictures
engine::view::build (Style, Show, Palette) is the viewport's builder,
moved from ui-egui; ui-egui maps theme::Tokens onto a Palette and calls
it. Palette::LIGHT now equals the light theme's tokens. Test: the app's
scene and engine::view::frame's are identical for the same session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:29:38 -04:00
jyvikoandClaude Opus 5.5 6136770c1c ui: ui.render draws on the window's GPU
The app keeps a capturer on its own device; ui.render draws with the
viewport's pipelines there, on the CPU with the reason otherwise, and
the reply names the renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:21 -04:00
jyvikoandClaude Opus 5.5 b655af305a gpu: Capturer::on_device and Renderer::report
A capturer on a device already open (the app's), and the renderer's
JSON shared by every reply.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:21 -04:00
jyvikoandClaude Opus 5.5 7f0af28e9c ui: test that the window draws byte-identically to a capture
The window's paint callback (slots, prepare, paint) draws the sample,
its symbols and an overlay into the capture's offscreen pass; the
pixels equal Capturer::rgba's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:17 -04:00
jyvikoandClaude Opus 5.5 7714afbced gpu: Capturer::offscreen draws one pass that a caller records
Capturer::rgba becomes offscreen() (sizes, error scopes, MSAA, depth,
read-back) plus finish() (background and labels), so another painter,
such as the window's paint callback, can draw into the same pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:17 -04:00
jyvikoandClaude Opus 5.5 eae709b3c0 mesh: a body the user's partitions cut is not meshed by symmetry (#473)
With a user's partition on a symmetric body, applying the whole body's plan cut it again by its
symmetry plane and mirrored one cell, leaving the other half unmeshed ("the mirror images do not
reach cell Base/b/a"). Such a body is its cells: the symmetry is not used and the plan is refused
with the cells named, as the replay of the saved Pi 5 model shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:56:10 -04:00
jyvikoandClaude Opus 5.5 80da2d968b mesh: applying a whole body's plan to a body partitions cut says to plan a cell (#473)
After geometry.partition cuts a body, the body is its cells: a projection plan of the whole body
could not open it and failed with "no body `Base` (open a design first)". It now names the cells
and says to plan and apply a cell (mesh.plan {"body": "Base/a"}) or delete the partitions. Tests
cover a design opened directly and a saved model opened again, partitioned after opening.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:56:10 -04:00
jyvikoandClaude Opus 5.5 c6bc4d2ba0 ci: prove the lavapipe GPU path draws (FIELDCRAFT_REQUIRE_GPU=1)
The drawing tests skipped silently without an adapter. Under
FIELDCRAFT_REQUIRE_GPU=1 they fail instead, and the snapshot and MCP
screenshot tests require a GPU renderer. CI runs them with
FIELDCRAFT_GPU=software on lavapipe.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:52:10 -04:00
jyvikoandClaude Opus 5.5 b905f1bc89 mesh: a projection plan meshes a symmetric body by its symmetry; partitioned bodies and cells plan (#473)
mesh.plan.apply finds the planes a projection plan's body is its own mirror image across
(through the middle of its extent, square to the sweep's in-plane axes, through no ring: every
triangle middle of its tessellation, a little inside and outside, has its mirror image inside and
outside alike). It cuts the body by them, plans and meshes the cell on their negative side, and
mirrors that mesh across each plane in turn (mesh.mirror, joined node to node on the planes), so
mirror-image regions mesh exactly alike. `symmetry: false` meshes the whole body.

A cell of a partitioned body is planned from the features that built its body, with the rings it
holds; a partitioned body is planned whole as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:26:28 -04:00
jyvikoandClaude Opus 5.5 4ad793ca5e skills: relax around marked elements (relax takes no set)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:19:24 -04:00
jyvikoandClaude Opus 5.5 c160712343 skills: meshing skill follows today's loop (look, symmetry, plan, mark, relax)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:19:24 -04:00
jyvikoandClaude Opus 5.5 19c0538dd8 mcp, cli, ui: camera target, fit and fov in screenshots, snapshot --camera and ui.camera; screenshot section (#467)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 1f183e04ea engine: aim a picture's camera at a target (#467)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 4fa6292749 render: fit a camera's distance about its target
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 927accce45 mesh: smoothing straightens the face grid lines the compass search leaves zigzagging (#402)
The compass search after the sweeps moves the nodes of the worst elements one at a time, each to
its own best place. Since it lifts every element below 0.7 (#462) it moves many surface nodes,
and a column of them on a face ends at scattered places: the enclosure base's inner walls showed
zigzag element lines in a column next to each corner, full height. A last pass now moves each
surface node back toward the mean of its neighbours on the surface, as far as no element round
it falls below the lower of its own value and the mesh's smallest after the search, so the lines
straighten and the mesh's worst element is no worse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:05:54 -04:00