Commit Graph
27 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 93b2ae343c Web: offer Reload to update when a new deployment is out (#231)
Every half hour the page fetches its own address past the browser's cache; when it loads
another content-hashed build of the app than the running one, the status bar offers "Reload
to update" (the page's unsaved-changes question still guards the reload). Rust only, no
service worker: the browser build has no other update path and none of the desktop's
download code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 01:48:30 -04:00
jyvikoandClaude Opus 5.5 7dd50a3ca4 App: run update jobs in the background and swap the release in after closing (#231)
The desktop app checks, downloads, verifies and stages on its own threads for the window, and
once the window has closed (autosave closed) swaps a staged release in and starts it. Staging
folders an earlier update left are removed at start-up. Automatic checks stay off under
--control automation and CI unless FIELDCRAFT_UPDATE_HOST names a test server.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 01:48:30 -04:00
jyvikoandClaude Opus 5.5 69c1440cbe CLI: fieldcraft-cli update --check | --install (#231)
--check runs app.update.check and prints its JSON; --install downloads the latest release for
this install, verifies the checksum list's signature and the asset's checksum, and swaps it in
(or, for .deb/.rpm, prints the package manager command for the verified download). Tested
against a local release server through FIELDCRAFT_UPDATE_HOST.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 01:48:30 -04:00
jyvikoandClaude Opus 5.5 31bc886c7a Web: usage through fetch, preferences in local storage (#238)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 01:07:28 -04:00
jyvikoandClaude Opus 5.5 ed9ec7748d App: send usage batches to PostHog Cloud EU from a background thread (#238)
ureq over rustls (ring) with the OS certificate verifier. The project key
is the build-time FIELDCRAFT_POSTHOG_KEY; without it nothing is asked or
sent. FIELDCRAFT_TELEMETRY=0 turns it off; --control and CI runs only with
FIELDCRAFT_TELEMETRY=1. A failed post drops its batch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 01:07:28 -04:00
jyvikoandClaude Opus 5.5 e06c85eb9e App: crash reports and a log file; Help › Report a Bug (#107)
The desktop app installs the crash reporter and a log file at start
(both in a temporary folder in --control and CI runs, #266), journals
the window's commands (background jobs included) and every control
request's method, and ends the journal on a clean exit. A start after a
crash asks: "FieldCraft closed unexpectedly", Report It… or Not Now.

Help › Report a Bug (also Tools › Help and ui.start
diagnostics.bug_report) shows exactly what the GitHub bug form will be
filled with: the version, the OS, the last error, and for a crash where
it happened. Share my session adds the replayable commands, Include the
model file the model. Open GitHub Issue opens the form in the browser
through the system's opener; files to attach are saved to
bug-reports/<time>/ and a long session goes on the clipboard. Nothing is
sent without that click and the user's submit on GitHub.

The control channel answers the new prompts (crashed: report, close;
report_bug: set, close) and ui.inspect shows the draft; it never opens
the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 00:36:18 -04:00
jyvikoandClaude Opus 5.5 cb7e3a2711 CLI: fieldcraft-cli crashes [list|show|replay|dir|clear] (#107)
Lists, shows, replays and deletes the crash reports the desktop app
wrote. A replay opens the report's model, runs its commands with writes
confined to a scratch folder, and says whether the same internal error
happens again. Adapted from SolidCraft's solidcraft-cli crashes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 00:36:18 -04:00
jyvikoandClaude Opus 5.5 3aab588b8b Navigation: orbit about the point under the cursor, zoom toward it, presets in the display menu
An orbit turns about the model point under the press (the pick ray's
first hit on the plot, the mesh or the design), or the centre of what is
drawn when it starts on empty space, keeps that point still on screen and
marks it while orbiting. The wheel and a pinch zoom toward the point
under the cursor; the wheel's delta is read as it arrives, so a notch
zooms in full in orthographic and perspective views alike (#273).

Mouse presets and reverse zoom come from SolidCraft (prefs.rs NavPreset,
NAV_PRESETS; MIT OR Apache-2.0): FieldCraft's own (left drag per the
navigation bar) stays the default, Ctrl + left drag from empty space
orbits in every preset. They are chosen in the display menu, settable
with ui.set and kept in prefs.json beside recent.json (the browser build
keeps them for the page's run); an older prefs.json still loads.

Fixes #262, fixes #273.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:02:34 -04:00
jyvikoandClaude Opus 5.5 012119e2c2 Remove the SETUP card: the browser tree shows the progress
The setup checklist card (#265), its show_setup view setting, the View
menu checkbox and the preferences file that only remembered it go; the
tree's marks and ghost rows replace them. Session::progress and
model.check's progress stay for agents. An old prefs.json is no longer
read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:49:07 -04:00
jyvikoandClaude Opus 5.5 6bb3b04e60 App: a --control run keeps its autosaves out of the user's recovery folder
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:11:13 -04:00
jyvikoandClaude Opus 5.5 786121c21a UI: a setup checklist at the top of the browser
Once a model has geometry or a mesh, the browser shows the analysis stages from the engine's
checklist, each ticked, next, dashed (optional) or open; a click starts the stage's command and a
blocked stage's hover says what it waits for. The × hides it and View › Setup checklist shows it
again; the choice is kept in the per-user prefs.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 21:46:33 -04:00
jyvikoandClaude Opus 5.5 854ced2888 release: a Maintainer address the .deb accepts; no Debian changelog for an upstream package
lintian rejected the Maintainer field without an e-mail address, and the missing
changelog of a package built upstream rather than by a distribution.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 17:25:34 -04:00
jyvikoandClaude Opus 5.5 c8bd641e27 release: Linux .deb and .rpm packages (#125)
cargo-deb and cargo-generate-rpm (pinned) package the same stripped binaries and files as the
tar.gz under /usr. The release job compares the file lists, runs lintian, and installs both
packages in Ubuntu 22.04 and Fedora containers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 17:25:34 -04:00
jyvikoandClaude Opus 5.5 c9a765aa02 engine: samples can build their geometry from a SolidCraft script
A sample may carry a SolidCraft script (the corpus recipe form) whose design
opens before its commands run, and its script sees the design's bodies.
fieldcraft-engine now builds fieldcraft-geometry with its scripts feature.
The start screen scrolls its sample list, and a test keeps the file.sample
form's choices in step with the samples.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 15:55:22 -04:00
jyvikoandClaude Opus 5.5 188f2d5fc4 mcp, cli: list each command's parameters as JSON Schema
CommandSpec::listing gives id, label, the parameter doc and the schema; MCP
list_commands, the control channel's engine.commands and the new
fieldcraft-cli commands --json use it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 13:20:04 -04:00
jyvikoandClaude Opus 5.5 779a7ce93c Social preview image: docs/media/og.svg/png, with Open Graph and Twitter card tags in the web app
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:23:31 -04:00
jyvikoandClaude Opus 5.5 ebd2493051 web: FieldCraft in the browser (apps/fieldcraft-web)
The desktop's ModelApp in a web page through eframe's web runner
(WebGPU, WebGL2 fallback, `?webgl` to force it), built with Trunk.
The browser services sit behind the UI's host-service seams: File >
Open uses the browser's file picker, dropped files are read
asynchronously, and both go into the page's files; Save, Save As and
Write Deck hand the written file out as a download. Autosaves go to the
recovery folder as on the desktop and are mirrored to local storage, so
File > Recover offers what a closed or crashed page left. `?sample=NAME`
opens a sample. A loading screen with the app icon, and a message
instead of the app when neither WebGPU nor WebGL2 is available.

`cargo xtask wasm` (and so `cargo xtask ci`) now checks fieldcraft-web
for wasm32 with the library crates. docs/web.md: running it locally,
what works in the browser and what does not.

Part of #119

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 10:47:41 -04:00
jyvikoandClaude Opus 5.5 858b6e9dee app: reverse-DNS app id and the Windows executable icon
The window's Wayland app_id / X11 class is io.github.jyviko.fieldcraft, the id the release
packages use for the .desktop entry and the macOS bundle (#72). Windows builds embed
assets/app-icon/icon.ico in fieldcraft.exe through embed-resource (MIT, a build dependency only).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 07:56:06 -04:00
jyvikoandClaude Opus 5.5 8172af67e7 cli: fieldcraft-cli --version
The release packaging runs it to check each build (#72).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 07:56:06 -04:00
jyvikoandClaude Opus 5.5 d5bd74570f Rename the project to FieldCraft
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 23:51:40 -04:00
0899587127 MCP server: modelcraft-cli mcp (headless or bridged), read/write roots, end-to-end analysis over MCP (#48)
* io: read and write roots that confine an automation client's file access

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: every file a command reads or writes is checked against the session's roots

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: headless pictures of a session (model, geometry, deformed shape and contours)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* mcp: MCP server over stdio with headless and connected backends, roots and caps

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* cli: modelcraft-cli mcp [--connect ADDR | --headless] with automation read and write roots

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* mcp: end-to-end analysis of a corpus part over MCP (open, tet mesh, define, solve, probe, render)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: MCP server (docs/mcp.md), Claude Code setup, roots; architecture, README, roadmap, attribution

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:18:08 -04:00
bf325bb234 Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files

Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Samples and one-click Solve: results reachable from the window

file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline

The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
  theme, help), the model's document tab and the version; integrated under the macOS
  traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
  buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
  with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
  the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
  with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Shell polish, docs and licences

Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar mark from the application icon; fluid steps and domains in the shell

The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify: cached per-frame data, one command per timeline roll, workspace setters

- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
  used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
  current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
  are cached until what they show changes; timeline tooltips are built on hover; long lists
  in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
  (ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
  bar's actions as an enum, dead code removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar: Solve and tools at the right end; no traffic-light inset in full screen

The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Caps labels in Inter SemiBold

egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: regenerate features.md after rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:11:15 -04:00
4e4d19b88c feat: application icon family (a meshed bracket) drawn with VectorCraft (#37)
cargo xtask app-icon computes an isometric L bracket with a bolt hole and a
structured hexahedral mesh (O-grid around the hole), draws it with
vectorcraft-cli and writes icon.svg/png, small-size artwork, the iconset,
icns, ico, an Icon Composer ModelCraft.icon (floor grid Default/Dark, part,
mesh) and its actool Assets.car. The desktop app uses the 256 px export as
its window icon, falling back to eframe's default if it cannot be decoded.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:11:41 -04:00
a292212b67 Toolbars for every capability, VectorCraft icons, coming soon for planned ones (#20)
* feat(engine): capability catalogue — every toolbar entry, ready or coming soon, and docs/features.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat: 98 toolbar icons drawn with VectorCraft from recipes (cargo xtask icons), attributed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat(ui): toolbar of tabs and panels from the catalogue, VectorCraft icons recoloured per theme, coming-soon entries greyed with their milestone; ui.toolbar

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* refactor: ready entries are their command; one tooltip; tabs and panels as catalogue runs; icon cache per theme and size; ui.toolbar read-only

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: roadmap notes the toolbar and icons

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat(ui): deck entries run deck.write with their format, ready when the writer is in FORMATS; file and edit entries; compact and collapsed panels instead of scrolling

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: features page after the Nastran writer (#24) made its deck entry ready

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: features page after the LS-DYNA writer (#25) made its deck entry ready

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat: solve.static, solve.frequency and solve.probe on the toolbar (Solve and Results tabs)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:49:31 -04:00
2d99a8571c The .modelcraft file, undo/redo on the journal, atomic saves and autosave recovery (M3) (#21)
* modelcraft-io: the .modelcraft file (modelcraft/1), atomic writes, autosave storage

A stored ZIP of a manifest (format tag, geometry sources with SHA-256,
part sizes and hashes), the model definition as stable pretty JSON, the
mesh and geometry tags in a compact binary part, and the journal one
command per line. Reading caps every size, checks every checksum and
replays the model through its checked methods. Model::without_mesh and
empty mesh fields left out of the model's JSON; geometry::read_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: undo/redo on the journal, file.open/save/save_as, autosave and recovery

CommandSpec gains a kind: Model commands are journalled and become undo
steps; Session commands (file.*, edit.*) manage the session. Undo history
is bounded by steps and estimated memory. Geometry sources are recorded
with content hashes and reopened on file.open (missing or changed files
are warnings). Desktop app autosaves every 30 s and reports recoverable
models; Ctrl/Cmd+Z and Shift+Z/Y undo and redo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: the .modelcraft format, undo history, roadmap and parity status

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* simplify: shared path parameter, one load path for open/recover, history accounting in History

Session commands skip the per-command model copy; saved revision is an
Option; journal written from borrowed entries and read without an
intermediate tree; backups copied by the file system; recovery lock and
error helpers; geometry file wrappers use read_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:22:01 -04:00
3c1485d83a Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer

modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: sample model script (a hex8 block and a tet4 cube)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel

modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* THIRD-PARTY-LICENSES: the desktop app's dependencies

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: control protocol, desktop app in architecture, roadmap and attribution

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* render: simplify the display mesh (sorted face keys over maps, no unused fields)

Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders

A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.

The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:29:49 -04:00
jyvikoandClaude Opus 5.5 b64ec3f698 ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
  tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
  scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 13:56:42 -04:00