The face's triangles are cut along the plane, split:<name>:a on its
negative side and :b on the other, both on the face's surface, with the
cut as a new edge between them and the face's edges cut where the plane
crosses them. Applied after the merges; the B-rep is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A Merge makes adjacent faces of a body one virtual face in what meshers
take from it (tessellation tags, faces, surfaces, edge and vertex names):
the edges inside it are dropped and the pieces of an edge it leaves are
joined; the B-rep is unchanged. Design::merged applies merges after the
partitions and lists the ones that fail as feature errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The kernel's last-resort boolean retry moves the tool 1.3 µm and turns it
2 µrad. For a partition that puts the cut beside the face it was meant to
run along and leaves a cell bounded by slivers (the open boundary at x = 130
on the crank half). halves() now refuses a result-altering retry and names it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A partition intersects the body with a box on each side of the plane as
large as the body itself. SolidCraft's split_by_plane uses boxes several
times larger, and its boolean then put the cut up to 1.8 um off the plane
on the enclosure's air, so the cut faces were not recognized and the cells
did not close. A plane along a face of a body it cuts, or a cell whose
boundary does not tessellate into one a mesher takes (a cut through a
hole's axis), is a warning naming the partition, the body and where.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
split_by_plane gives one body per side, which may hold several shells when
the side falls apart; every lump is now its own cell (B/a1, B/a2), at every
cut, as the partition docs promise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The design file stores no measure to compare with, so the rebuild's own
failures are the guard: each failed feature lists the bodies it names (all of
them when it names none), and geometry.open replies with a warning per failure,
which the window shows with the open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Design::partitioned cuts the bodies as opened by planes in order (SolidCraft's
split_by_plane, in memory). Cells are <body>/a and <body>/b by side of the plane;
the two faces of each cut are partition:<name>:a and :b, and every other face
inherits the name of the face it is a piece of (<name>#k when a cell holds
several pieces). A cut that misses or names an unknown body is reported as a
design error, not fatal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo